Halo 4 OST Discussion

"Hopefully the Halo fans will see that we're being respectful," Dunkley told Edge, "but we've also taken it somewhere else, and maybe onto a higher plane. If you're always trying to reference back, you're not creating new things."

"It's a new journey, it's a new story, it's a new arc," said self-professed Halo fan Davidge, "and so I feel like my job is not to revolutionise or reinvent but to continue the evolution, and I have a slightly different voice to those guys."
 
I love the new soundtrack, good artwork music.

Immaterial and Revival are the two standouts for me, although I listen to the whole thing just running through every time.

I like it better than ODST.
 
Not listening. I need to hear them in the game first.

But I did go back and listen to some of the previous OSTs. Never Forget... I actually fucking cried a little. ;_;
 
Beyond the already-stated lack of consistent leitmotifs (it cannot be said enough: it breaks my heart not to hear the Halo theme anywhere in here ;__;) and the tired bombast of a good deal of the tracks, there's something missing here. Marty's music had was this romantic melodic sense that didn't just excite me, but moved me. It had a lot of heart. In Halo 4's soundtrack, it's those moments which become breakthroughs for me -- tracks like To Galaxy and 117.

117 in particular, I think, is one of the most powerful tracks, and the one which brings Halo closest to mind. Its melodic focus allows the music to shape and swell, to decrescendo and reform. The layers of instrumentation and melody are sublime. It doesn't settle into the boring, flat escalation on show with tracks like Arrival (which is seriously Example A in this case -- it's almost like a dubstep track, where you just wait and wait for the drop). It doesn't surprise me that it was composed by a different person. Taking a look at his previous work he was involved with some of the recent Metal Gear games, which, what do you know, is another military-centric series known for its strong melodic composition.

That's not to say its all bad, though. There's clearly this interesting alien/discovery scifi theme going on throughout, and on a whole its a bigger, darker soundtrack than any of the previous Halos, so it's not like it has no identity at all. I think Awakening is an awesome battle-focused track -- it's not very melodic, but the piano and the thunder of the drums just come together in a really strong, memorable way. I just think the whole thing could benefit from a bit more heart and soul, which is often found in melodic ties. I don't want the whole thing to be melody, or even the majority, but there's too much weight on the other end of the scale. In a soundtrack clearly based around the strange, epic, and expansive, it's the human elements that will stir the listener.
 
Beyond the already-stated lack of consistent leitmotifs (it cannot be said enough: it breaks my heart not to hear the Halo theme anywhere in here ;__;) and the tired bombast of a good deal of the tracks, there's something missing here. Marty's music had was this romantic melodic sense that didn't just excite me, but moved me. It had a lot of heart. In Halo 4's soundtrack, it's those moments which become breakthroughs for me -- tracks like To Galaxy and 117.

http://www.youtube.com/watch?v=NTCcrXf2buQ
 
I'm neither here not there on it. I do quite like a few tracks but there are more than half I don't.
Dislike almost every remix too.

Hope the combat soundtrack is good, no way to judge how the OST will figure into the game.
I'm sure if they wanted him they could have gotten him.
I don't agree with this, Marty's pride is a gold whale.
 
Problem is that people want Marty, but always forget that they will get a pale imitation of him. Neil's version atleast tries to be it's own then rehash Marty's work.

Also replacing old themes is a piss poor reason to hate a OST.
 
Problem is that people want Marty, but always forget that they will get a pale imitation of him. Neil's version atleast tries to be it's own then rehash Marty's work.

Also replacing old themes is a piss poor reason to hate a OST.

My reason for hating it is that there's no Hoobastank or Breaking Benjamin.
 
Awakening really gives me the feeling of stepping into Chief's boots again as soon as the piano hits. Also, Requiem has an awesome sense of alien discovery that is almost Metroid-esque. I really like the diversity this OST has, at least that aspect of Halo is the same.

A couple of the tracks are kinda lame/generic (mostly in Faithless, the strings just sound dumb) but for the most part there are a lot of high moments here. I'm very excited to see the scenes that are meant to be played with this music. You can't say it's not memorable until you've actually experienced the whole package; I thought that much was obvious but apparently not.
 
Not listening. I need to hear them in the game first.

But I did go back and listen to some of the previous OSTs. Never Forget... I actually fucking cried a little. ;_;

Yeah, Marty's a musical god. There's some good tracks on this one too, though. I love Green and Blue, love it.

The following isn't a story spoiler, but if you want your musical experience to remain unspoiled, wait until after finishing the game to read it, and then get back at me.

You're gonna cry again.
 
I don't want to listen to it, but I really hope the score isn't too... bombastic. One great thing about Marty's work is that there were always those calm, mesmerizing, ambient tracks that you tend not to get from other games and composers...

Yeah, I'd say this has OST that covered.

As harsh as it sounds, I hope they ditch Neil for Halo 5 and find someone else who can write themes that actually sound unique -- I feel like I could take every single track on Halo 4's OST and stick it in a Transformers trailer and it'd fit perfectly. This score just has absolutely no identity.

So either you haven't actually listened to it, or you're exaggerating like there is no tomorrow.
 
Arrival is wanting me to rise up and do something heroic. What a great tune.
I hate to compare it to this but it's like the the highlight in the original Transformers film when the music really is just that swell. Loving it.
 
Those saying that the soundtrack doesn't have memorably themes must be listening to something else. There are definitely memorable themes a plenty. I love Marty's work, but I would loathe it if they kept doing remixes of the old themes. I'm confident some of them might still be even in the game.
 
I think I'm just really disappointed that A Walk in the Woods won't be in the game in any form.

I appreciate the need to separate Halo 4 from the rest of the series, I really do, and I think they've succeeded in that. But would it really have killed them just to sample a couple of the classic themes?

Regardless, after listening to the soundtrack some more I can see many of the songs (To Galaxy, 117, Revival) becoming series staples.
 
Much better than Marty's compositions. Marty's work was too simple, instruments never blended well, and never hit hard enough.
 
I think the ODST soundtrack is still my favorite one from the series. Marty's work has always been very important for Halo, sometimes even too important. Maybe it's the mixing and the removal of user options for music and sound, but the music does tend to overshadow the game itself sometimes in the past games.
 
Everything I've heard so far sounds great.

Agreed...Using a new composer for a new trilogy is not a bad thing. While Marty gave the Halo series it's iconic sound, I don't mind a new composer coming in and changing things up. I compare it to Danny Elfman's score of Batman versus Hans Zimmer's version of BB. They are both great and have their own sound which compliment the medium they are attached to. I approve of this OST.
 
I'll judge it when I play it...my new headphones and DAC/amp should be here in time for release so it'll definitely get a more fair appraisal than youtube and these shitty laptop speakers.

That said ODST is one of my favorite soundtracks of all time, and the rest of Marty's work on the series was great as well. My standards are sky high.
 
This thread is reminding me of what a great soundtrack ODST had, best part about that game, such great nighttime ambiance. Bungie should loan Marty out to the team of the next Deus Ex game.
 
sltPoison pointed out that the Halo 4 ViDoc has a bunch of music in it that is not on the OST.. I wonder if these songs will be in the game, because they really sound great:

http://www.youtube.com/watch?v=A3KLtf8DzCU&sns=em

It is kind of weird since Halo Wars proved that it could have its own distinct sound to fit the tone of the game and still manage to slip the main theme in there. Really Stephen Rippy did a perfect job given the situation.

http://www.youtube.com/watch?v=Z89adFGjR3g

Agreed. But I am glad the majority of tracks on the Halo 4 OST are new, I just wish there were one or two interpretations of the classic themes. Some of those themes are such an identity of the Franchise, like the Star Wars theme.
 
I know I'm only a Junior so my opinion is like a fart in the bath but I love this OST.
I've got all of them, as I suspect many of you have and love the fact that Davidge has gone out and made a new style without feeling the need to panda to the old themes.
Sure there missed, but I'd rather he try something new and succeed than mess with a classic and butcher it.

My standout tracks are

Awakening
Nemesis
Solace
To Galaxy
117
Arrival
Revival
Green and Blue

There are elements and snippets of the classic cues and tunes in some of the tracks as well, so there is a link between this one and the previous ones.
 
I've gone through the soundtrack three times now. Very different, but quite good. 117 is my favorite track out of the lot. I find it interesting that this particular track was composed by Kazuma Jinnouchi and orchestrated by Nobuko Toda. Does anyone know if Sotaro Tojima composed any tracks? I know he's the audio director. It really shows, as the sound design in this game is nothing short of brilliant. Other tracks worth mentioning are: 01 - Awakening, 03 - Requiem, 10 - To Galaxy, 13 - Arrival, 14 - Revival, 15 - Green and Blue

I'm really looking forward to hearing how the soundtrack is presented in the game.

Nothing beats ODST. That soundtrack was godly.
Agreed.

The Eurogamer video of the third level also had music I didn't come across on the OST.
Volume 2, perhaps?
 
∀ Narayan;43752012 said:
I've listened to it three times now. It's definitely grown on me. Very different, but good. 117 is my favorite track out of the lot. I find it interesting that this particular track was composed by Kazuma Jinnouchi and orchestrated by Nobuko Toda. Does anyone know if Sotaro Tojima composed any tracks? I know he's the audio director. It really shows, as the sound design in this game is nothing short of brilliant.

I'm really looking forward to hearing how the soundtrack is presented in the game.


Agreed.


Volume 2, perhaps?
Wait, what? Davidge didn't write 117? I thought he composed all the songs on the OST? I purchased digitally so didn't see any of the credits. What's up with this?
 
Wait, what? Davidge didn't write 117? I thought he composed all the songs on the OST? I purchased digitally so didn't see any of the credits. What's up with this?

VGMdb - Halo 4 Original Soundtrack

117: Composed by Kazuma Jinnouchi.
Orchestrated by Nobuko Toda;
Music Preparation, Thanh Tran;
Recordist, Tim Lauber.
Stage Manager, Tom Steel;
Stage Engineer, Denis St. Amand;
Additional Stage Crew, Greg Dennen;
Orchestra Contractor, Peter Rotter;
Conductor, Nick Glennie-Smith;
Recorded at Newman Scoring Stage, 20th Century Fox.
Orchestra performed by the Hollywood Studio Symphony:
Bruce Dukov, Julie Gigante, Tereza Stanislav, Lisa Sutton, Roger Wilkie, Jackie Brand, Katia Popov, Phil Levy, Natalie Leggett, Sarah Thornblade, Marc Sazer, Helen Nightengale, Charlie Bisharat, Darius Campo, Jay Rosen, Rafael Rishik, Jeanne Skrocki, Shalini Vijayan, Irina Voloshina, Sara Parkins, Songa Lee, Lorenz Gamma, Kevin Connolly, Yelena Yegoryan, Cheryl Norman, Alwyn Wright, Neil Samples, Radu Pieptea, Brian Dembow, Roland Kato, Shawn Mann, Robert Brophy, Alma Fernandez, David Walther, Jennie Hansen, Keith Greene, Laura Pearson, Carolyn Riley, Andrew Picken, Aaron Oltman, Steve Erdody, Andrew Shulman, Dennis Karmazyn, John Walz, Kim Scholes, Trevor Handy, Paula Hochhalter, Erika Duke, Tina Soule, Paul Cohen, Ed Meares, Drew Dembowski, Bruce Morgenthaler, Steve Dress, Sue Ranney, Geoff Osika, Nico Philippon, Thomas Harte, Geri Rotella, Heather Clark, Lara Wickes, Leslie Reed, Stuart Clark, Ralph Williams, Rose Corrigan, Judy Farmer, Jim Thatcher, Brian O'Connor, Steve Becknell, Phil Yao, Jon Lewis, David Washburn, Rob Schaer, Rick Baptist, Alex Iles, Steve Holtman, Phil Keen, Doug Tornquist, Wade Culbreath, Greg Goodall, Brian Kilgore, – The American Federation of Musicians on the United States and Canada.
Score Mixed by Alan Meyerson at Remote Control Productions, Santa Monica, CA;
Assistant Engineer, Christian Wenger.
Score Production Producer, Nobuko Toda (FILM SCORE LLC);
Executive Score Production Manager, Daniel Monteverde;
Score Production Manager, Kurt Jessen, Nicolas Alvarez;
Assistant Score Production Manager, Takashi Baker (Arriba Entertainment Inc.)

 
Kick out David, bring in Kazuma for ALL of Halo 5.

Problem solved.
Heeeellll NOO. 117 is the most generic and RPG-sounding track on the entire OS. It's what would come out of Michael Bay directing a Star Ocean movie.

It starts out great, but around the 5 minute mark I really think I'm listening to the Lost Odyssey Soundtrack or something. Great music, but it's the one that sounds the least Halo in the second half.
 
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