Ozzy Onya A2Z
Member
Dude I honestly can't believe this. How is it a good thing? And it's pretty ridiculous to compare smartphone games that cost from free to 99 cents to $60+ games that are shorter and shorter in terms of campaign play or locked on disc dlc etc.
We ARE FUCKING SUPPORTING DEVELOPERS by buying their games. It's pretty ridiculous to suggest because I might want to trade in my games 5 months from now, that suddenly the money they got from me the first time I bought the game wasn't enough.
If they have a problem with the money they receive, take it up with the retailers or publishers. Ask for a bigger cut.
Publishers like Activision are making record breaking revenue. With shit like Call of Duty, they make almost $1 billion+ dollars in sales and dlc. And they are the ones pressing for this DRM, not developers.
Why? Because they want to maximize profit, as much as possible. This is something the industry will never turn back from. Once they have consent, which folks like you defending it are giving them, they'll never remove these policies.
If the AAA industry can't support itself, that's their problem. Maybe take a look at what Mojang did with Minecraft and take note.
But it's utter bullshit to suggest that because I might let a friend borrow my game, much like any consumer product, from my laptop, car, movie, mp3 player, that it's somehow depriving the devs of hard earned money.
Anyways, sorry to go off topic, but it's ridiculous. If these policies don't affect you, ok, buy the console day one, but don't try and diminish legitimate concerns others have or pass it off as a good thing. And I'm someone who's been with xbox since the beginning and these policies don't affect me much at all, but even I can see the veneer of bullshit behind why they're saying it's a good thing.
Edit: and FYI, the movie industry tried this with DIVX, it was a complete flop which is why they didn't try it again.
1. You can't just cherry pick cheap apps, digital movies purchases are $20-$35, a whole tv season rental is larger than $0.99 cents and an entire music album is more than $15-$25.
2. I support gamers with the idea my console offline games should be play any time for as long as I like. This was in my post above.
3. If your friend is borrowing your game for a 12-96+ hour sessions then yes they are abusing the game license you the owner are entitled to. I stated this should be more reasonable than 1 hour. Say 3-5 hours is a solid compromise.
4. Digital movie purchases don't let you borrow or resell them and neither does music or apps so why should games allow that? At least X1 is allowing taking such purchases elsewhere or giving away 1 time etc. Other industries or app stores aren't so generous.
5. The old methods of take or give my disc to a friend are short changing developers and publishers while also being hard to enforce. The same goes for shop rental licensing. The dawn of new technology means we gamers and companies alike have to progressively develop new methods.
6. They are also allowing some flexibility per publisher.
7. It's not about the money they get from you. It is about the money they don't get from the second hand sale. No monies from your friend and generally speaking no royalties or licensing from the stores doing the trading either as the self reporting and lack of ease to enforce equates to develops/publisher not getting a second game sale or a piece of the second hand sale.