aHebrewMenagerie
Member
Glad to see the definitive confirmation. Frank's post was worded kind of weird, so I wasn't sure what exactly he was saying, it definitely implied they weren't coming back but it's good to hear that.
Frank, please, I have a request.
You guys talked about how cool it is to have all the games under one UI.
I think it's cool too, but...
I just realized that, theres a charm and a nostalgia when you are sitting in each individual game menu and listening to the background soundtrack, while the camera pans over the view/city/halo. Is there a chance you can somehow implement this ?
I was thinking, maybe changing the boring background, from this here:
To a kind of fades between all 4 Halo games ? So the Halo CE comes first, then it fades into Halo 2, then to Halo 3 and finally Halo 4... And then back again:
I hope someone maybe can help me illustrate this, editing those pictures into the MCC menu and making a gif out of it ?
Not the text or selecting method, just the background videos of all Halo games menu's.
Ordnance Drops (the animation of dropping in from orbit or materializing in indoor areas) are really cool and I hope they return. The randomness of how they were implemented at launch is what needs to go IMO (and hopefully this is what people mean when they simply say "Ordnance Drops").Sprint
Loadouts
Ordnance Drops
Sprint
Armor Abilities
XP Unlocks
1 down, 5 to go!
Just remember, no AAs and no loadouts would us just bring back to the old standard. We now also need a good weapon sandbox and good maps
Such a heroic speach. I am very inspired.
Hopefully the biggest lesson they learned is that adding more abilities and direct counters to them is not balance. No more band aids. Cohesive MP day 1 please. The beta is a good step in this direction.
And yea, weapons disappearing quickly, not ammo on the map, and weapon indicators all have to go.
Sprint
Loadouts
Ordnance Drops
Sprint
Armor Abilities
XP Unlocks
1 down, 5 to go!
That would be too good to be true. Removing sprint and giving players a quick, response strafe while still having good movement speed to be able to traverse the map quickly. One can dream, right.
That would be too good to be true. Removing sprint and giving players a quick, response strafe while still having good movement speed to be able to traverse the map quickly. One can dream, right?
Keep them for customs, I could see them working okay in a invasion type game in conjunction with the tiers.Ordnance Drops (the animation of dropping in from orbit or materializing in indoor areas) are really cool and I hope they return. The randomness of how they were implemented at launch is what needs to go IMO (and hopefully this is what people mean when they simply say "Ordnance Drops").
Sadly, I doubt that sprint's going anywhere. it's too standard of a feature these days
Just remember, no AAs and no loadouts would us just bring back to the old standard. We now also need a good weapon sandbox and good maps
Yup.
Also, I'd kill to see a Flood-themed map in glorious next gen graphics.
The subpar weapons (increased kill times, deliberately inconsistent weapons, etc.) and overall sluggish gameplay (kept getting slower and longer to kill as time progressed) did more harm to map control than sprint did.The old standard is still THE standard
Sprinting ruined map control
Like chess you say, eh? I read a very interesting post regarding just that.Halo 2/3 is like chess. You slowly move out, deploy power and maintain control.
Why not? It functions no different than past games except that it actually looks cool instead of appearing out of thin air without any cool effects.Keep them for customs, I could see them working okay in a invasion type game in conjunction with the tiers.
Aside from that I don't want them anywhere else.
I feel the same way. I'd like to see Firefight back again, but with some definite improvements over Reach. No more shooting galleries with infinite ammo and super shields, just straight up get dropped into a fucked up situation with whatever you have on you and get basic supply drops at the end of each round. Maybe each death decreases initial ammo by a certain percentage to add to the overall feel of urgency.I know they spent a ton of time and resources on SpOps, but I hope they can swallow their pride and accept Firefight is just a better mode all around than what they achieved with SpOps. Yes, it improved in Season 2, but at least for me, FF on a bad day was so much better than SpOps on a good one. They could change the formula quite a bit and improve it significantly (quit reusing so many assets, make it less linear, add some serious customization options like FF has to encourage replay) but then it essentially does become FF at that point.
In regards to map design for 5. Remember the phrase "functionally symmetrical" is not a real thing.
I feel the same way. I'd like to see Firefight back again, but with some definite improvements over Reach. No more shooting galleries with infinite ammo and super shields, just straight up get dropped into a fucked up situation with whatever you have on you and get basic supply drops at the end of each round. Maybe each death decreases initial ammo by a certain percentage to add to the overall feel of urgency.
I also really wouldn't mind an ODST-style central hub that you could mess around in with persistent Covenant invasions to keep thing Firefight-y.
I feel like I'm the only person who ever mentions this, but Firefight Versus has CRAZY potential to be the next huge mode in Halo if they combine it with Invasion. Imagine controlling different species (Grunts, Jackals, Hunters if you earn enough points doing whatever, etc.). Look at OverRun mode from Gears; easily the best part of that game.
So much potential and there won't be the same BS that was hurting FF in the past, like input delay and lag. For real, Firefight plus that PvP mode would keep me in those playlists far longer than shitting solely on computers.. FF is a fun mode to just chill back and play, but if they want it to have some serious legs they need to expand upon the PvP aspects, especially when it won't negatively impact the quality of ODST Firefight (4 people against computers, fighting to stay alive, etc.). Throw in some new Objectives for both gametypes and bam, legit playlist.
This is a really good point. I love the individual game's menu screens. Something will be lost if they're not kept.Frank, please, I have a request.
You guys talked about how cool it is to have all the games under one UI.
I think it's cool too, but...
I just realized that, theres a charm and a nostalgia when you are sitting in each individual game menu and listening to the background soundtrack, while the camera pans over the view/city/halo. Is there a chance you can somehow implement this ?
I was thinking, maybe changing the boring background, from this here:
To a kind of fades between all 4 Halo games ? So the Halo CE comes first, then it fades into Halo 2, then to Halo 3 and finally Halo 4... And then back again:
I hope someone maybe can help me illustrate this, editing those pictures into the MCC menu and making a gif out of it ?
Not the text or selecting method, just the background videos of all Halo games menu's.
The Vidmaster achievement for ODST firefight was one of my favourite Halo moments. It really was a difficult challenge, and incredibly fun and satisfying to play through. I personally wouldn't want to be controlling enemy units and sending them in to fight, because that really is nothing like Halo.
Nah, you literally control the units themselves lol. As in, you play as a Grunt. For example, you ever played Firefight Versus and played as an Elite against human Spartans in Reach? Just like that, and just like OverRun mode from Gears of War Judgment. Insanely fun, such potential, much wow.
Imagine controlling a Suicide Grunt and blowing yourself up to clear out an area, then respawning as a Skirmisher to gain control of said area quickly. Maybe even Skirmishers can function like Wretches in that they can access hard-to-reach areas. Gain enough points and you can earn a Gold Hunter that walks slow, has strong melee attacks and a special beam that's on a recharge timer or something, while fighting 4 enemy Spartans trying to do their objectives/survove.
Must...not...link...funniez...
"SHUT THE FUCK UP!" - Enfinit 2012
Considering the Spartans were sprinting in the Halo 5 multiplayer trailer, I'd assume it was in. Which isn't too bad.Sprint
Loadouts
Ordnance Drops
Sprint
Armor Abilities
XP Unlocks
1 down, 5 to go!
They shouldn't be in the game, or at least patched when discovered, but in Halo 2's case it helped make the game it was. I'm indifferent to the button glitches still being in Halo 2, I feel like the majority of players aren't going to know about them/won't use them constantly.Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
ALL U DO IS JUST WHORE POWER WEAPONS AND JETPACK DUDE FUCK YOU AND YOUR MOM SCRUB BITCH (racism slang)
Honestly, if you've played Halo games after Halo 2, you should be able to quickly dominate in that game because of how much hand-holding the aim assist provides for the player. Unless you're only[/i talking about the combos, which in that it still shouldn't take too long, aside from maybe landing consistent double/quad shots ;bAs someone who never played H2 multi, do I have a chance at learning these combos?
Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
Why not? It functions no different than past games except that it actually looks cool instead of appearing out of thin air without any cool effects.
Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
Considering the Spartans were sprinting in the Halo 5 multiplayer trailer, I'd assume it was in. Which isn't too bad.
Halo isn't a fighting game. Button combos are ridiculous.
Hated it in H2 and I still hate the idea now. And how is implementing something that only a few people can do, fair? Isn't that what we're all going for here? A Halo that puts every player on equal ground?
/shrugs
I didn't like button combos in Halo 2 because not only did I have trouble pulling them off, but because I thought they messed up the fantastic rhythm of Halo's combat.Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
LET IT DIE. SPRINT FOREVER.Master Chief was sprinting in the Starry Night trailer and Halo 3 didn't have it. There is still hope damn it!
Are we talking about gaining points towards ordnance or just how weapons appear on the map in general?Why not? It functions no different than past games except that it actually looks cool instead of appearing out of thin air without any cool effects.
This would be such a cool idea.Frank, please, I have a request.
You guys talked about how cool it is to have all the games under one UI.
I think it's cool too, but...
I just realized that, theres a charm and a nostalgia when you are sitting in each individual game menu and listening to the background soundtrack, while the camera pans over the view/city/halo. Is there a chance you can somehow implement this ?
I was thinking, maybe changing the boring background, from this here:
To a kind of fades between all 4 Halo games ? So the Halo CE comes first, then it fades into Halo 2, then to Halo 3 and finally Halo 4... And then back again:
I hope someone maybe can help me illustrate this, editing those pictures into the MCC menu and making a gif out of it ?
Not the text or selecting method, just the background videos of all Halo games menu's.
Whats everyones stance on button combos by design?
They were glitches in Halo 2, sure, but I liked what they added to the game. If you had the skill to pull them off the reward was great.
With talk of these new spartan abilities I hope there are combos to do a faster melee, BXB.
Maybe they could shoot some rifle faster due to some trickery.
But speaking of Melee, bring back the Halo 2 melee dodge. You could side strafe the sword, and the best part, if the enemy was aiming for your head and went in for the melee, you could crouch and dodge it.
Nah, you literally control the units themselves lol. As in, you play as a Grunt. For example, you ever played Firefight Versus and played as an Elite against human Spartans in Reach? Just like that, and just like OverRun mode from Gears of War Judgment. Insanely fun, such potential, much wow.
Imagine controlling a Suicide Grunt and blowing yourself up to clear out an area, then respawning as a Skirmisher to gain control of said area quickly. Maybe even Skirmishers can function like Wretches in that they can access hard-to-reach areas. Gain enough points and you can earn a Gold Hunter that walks slow, has strong melee attacks and a special beam that's on a recharge timer or something, while fighting 4 enemy Spartans trying to do their objectives/survove.
As someone who never played H2 multi, do I have a chance at learning these combos?
Halo isn't a fighting game. Button combos are ridiculous.
Hated it in H2 and I still hate the idea now. And how is implementing something that only a few people can do, fair? Isn't that what we're all going for here? A Halo that puts every player on equal ground?
/shrugs