Jack Scofield
Member
The music is fantastic. I'm glad we're finally hearing something different.
I seriously disagree about this. Despite the low-poly characters and lack of AA, Halo 3 looked stunning at the time and still looks good. The lighting engine is beautiful. (Defined and consistent) Art direction has always helped a ton, too.they've been alright, but never competitive or leading the pack.
This game looks incredible. Makes me wonder what Halo 5 will look like on the Nextbox.
Will it be in UK cinemas? IMAX?
I never thought it was pretentious and I am fully aware that one will always offer the same content and approachability for the 1st to the 100th time versus an experience that is in flux and can be apporached differently. And I get that you seem to be using "cinematic" as a level of quality.
But the idea that one is anyless a collaborative effort than the other completely baffles me.
The "pretentious" note was aimed at another poster, sorry - but the piece actually points out over and over again that both are equally collaborative - the difference is the agency in the end result, not the process itself.
Lastly, I might suggest that the word "pretentious"(which I don't really feel the video was) not be seen as an insult, but instead a complement. Hell, if anything else pretension is a level of passion in regards to something.
Indeed! 343 could school Hogwarts in witchcraft and wizardry.
The world you're looking for is "ambitious". Pretentious means something lacking genuine merit, pretension is ambition that can't quite be realized, usually due to lack of talent.
Who's doing the music again? It's not Marty is it? For some reason I leaning towards a Japanese composer...Don't know why...
4/10
Being out of Bungie's hands is the best thing to happen to Halo graphically. Well done, 343.
Yet we still don't know what trade-offs have been made to get that prettiness on screen.Being out of Bungie's hands is the best thing to happen to Halo graphically. Well done, 343.
Bungie had several attempts. Halo Reach was in dev since Halo 3 released (3 years). While they [Bungie's Halo games] aren't ugly, they aren't up to what's been shown so far in Halo 4. Especially the faces and lighting. And it's finally 1280x720.I don't know. I think what 343 brings most to the franchise is a fresh look. But, they also had a lot of time to develop this game. To say Bungie, having similar development time, couldn't deliver a Halo4 with this type of graphics in 2012 in not fair. Both studios are very talented, i think.
What trade-off do you think? Framerate hiccups?Yet we still don't know what trade-offs have been made to get that prettiness on screen.
I wonder if they can still maintain large sandbox areas populated with a good amount of AI, vehicles, physics, etc. I honestly have no idea, but this is six year old hardware and something has to give. Maybe they've made changes to classic Halo game design that allows them to push more of these effects. I don't know.What trade-off do you think? Framerate hiccups?
Bungie had several attempts. Halo Reach was in dev since Halo 3 released (3 years). While they [Bungie's Halo games] aren't ugly, they aren't up to what's been shown so far in Halo 4. Especially the faces and lighting. And it's finally 1280x720.
What trade-off do you think? Framerate hiccups?
Just ask Frankie.I wonder if they can still maintain large sandbox areas populated with a good amount of AI, vehicles, physics, etc. I honestly have no idea, but this is six year old hardware and something has to give. Maybe they've made changes to classic Halo game design that allows them to push more of these effects. I don't know.
I'm cautiously optimistic though.
I wonder if they can still maintain large sandbox areas populated with a good amount of AI, vehicles, physics, etc. I honestly have no idea, but this is six year old hardware and something has to give. Maybe they've made changes to classic Halo game design that allows them to push more of these effects. I don't know.
I'm cautiously optimistic though.
Regardless of GAF's opinion on Reach, Bungie actually pulled off a range of impressive effects with that game.
1280x720 is not that much above 1152x720, in fact most probably wouldn't be able to tell if it wasn't pointed out to them. Especially if both games used the same form of FXAA.
Also, motion blur and HBAO have so far been cut in Halo 4 as two examples of some trade-offs.
The biggest contributing factor to the jump in Halo 4 is from the new art team and likely higher asset budget.
Best looking Xbox 360 game easily.
Also in the top 3 of console graphics.
Let's not get carried away here.
Just ask Frankie.
Frank could you tell us what had to go from previous Halo to make H4 so pretty?............I dont think he will answer this one
Edit. Well there is a nice artice on digital foundry http://www.eurogamer.net/articles/digitalfoundry-tech-analysis-halo-4-at-e3
You're a scholar and a gentleman Stinkles. Much appreciatedNothing's really gone, at least from my somewhat ignorant technical perspective, if anything we've added a bunch of stuff. Scale, perf, etc, all "Halo" with improvements across the board.
Halo 4 doesn't have motion blur? Thank god if it doesn't. I don't know what's been added or cut from Reach, the end result is a much better looking game. If Halo 4 doesn't have the framerate drops Reach's campaign did, then that's a huge plus.
Thanks for the link
Let's not get carried away here.
Nothing's really gone, at least from my somewhat ignorant technical perspective, if anything we've added a bunch of stuff. Scale, perf, etc, all "Halo" with improvements across the board.
The main difference, apart from the folks working on it, is time - in that Bungie had to ship game after game after game, and never had the luxury of prototyping and overhauling tools etc etc, or at least as much as they probably wanted to. So the Halo games got better and better looking anyway, under Bungie's watch and Halo 4 is simply an extension of that process, not really a deviation from it. I expect Bungie's next game to be a technical beast.
And what Kage said.
Nothing's really gone, at least from my somewhat ignorant technical perspective, if anything we've added a bunch of stuff. Scale, perf, etc, all "Halo" with improvements across the board.
The main difference, apart from the folks working on it, is time - in that Bungie had to ship game after game after game, and never had the luxury of prototyping and overhauling tools etc etc, or at least as much as they probably wanted to. So the Halo games got better and better looking anyway, under Bungie's watch and Halo 4 is simply an extension of that process, not really a deviation from it. I expect Bungie's next game to be a technical beast.
And what Kage said.
From the early trailers, I thought it was either cut or severely scaled back. Based on the DF link overheat posted, it's entirely cut out, at least at this point.
I don't think motion blur was the issue in Reach, instead it was their choice of AA.
I think the TAA ghosting negated any of the goodwill Bungie's implemented motion blur brought to Reach.
That was my point. =p
Though to be fair to Bungie, they didn't really have the option of MLAA or FXAA back then.
This is an awesome post.Nothing's really gone, at least from my somewhat ignorant technical perspective, if anything we've added a bunch of stuff. Scale, perf, etc, all "Halo" with improvements across the board.
The main difference, apart from the folks working on it, is time - in that Bungie had to ship game after game after game, and never had the luxury of prototyping and overhauling tools etc etc, or at least as much as they probably wanted to. So the Halo games got better and better looking anyway, under Bungie's watch and Halo 4 is simply an extension of that process, not really a deviation from it. I expect Bungie's next game to be a technical beast.
And what Kage said.
3 years in between games is a time constraint? How long has Halo 4 been in development? 5 years?Nothing's really gone, at least from my somewhat ignorant technical perspective, if anything we've added a bunch of stuff. Scale, perf, etc, all "Halo" with improvements across the board.
The main difference, apart from the folks working on it, is time - in that Bungie had to ship game after game after game, and never had the luxury of prototyping and overhauling tools etc etc, or at least as much as they probably wanted to. So the Halo games got better and better looking anyway, under Bungie's watch and Halo 4 is simply an extension of that process, not really a deviation from it. I expect Bungie's next game to be a technical beast.
And what Kage said.
3 years in between games is a time constraint? How long has Halo 4 been in development? 5 years?
I wonder if they can still maintain large sandbox areas populated with a good amount of AI, vehicles, physics, etc. I honestly have no idea, but this is six year old hardware and something has to give. Maybe they've made changes to classic Halo game design that allows them to push more of these effects. I don't know.
I'm cautiously optimistic though.
3 years in between games is a time constraint? How long has Halo 4 been in development? 5 years?
Nobody ever seems to mention how absolutely fucking amazing the textures in Halo 3 and Reach are. So much effort into the tiniest of details that aren't even noticable without zooming in. I will be sad if Halo 4 doesn't deliver similarly impressive textures.
I noticed one possible trade-off during the E3 trailer.Yet we still don't know what trade-offs have been made to get that prettiness on screen.
Nobody ever seems to mention how absolutely fucking amazing the textures in Halo 3 and Reach are. So much effort into the tiniest of details that aren't even noticable without zooming in. I will be sad if Halo 4 doesn't deliver similarly impressive textures.
What was awesome about Halo Reach is that far away elements like these would be 3D, giving the game a MASSIVE feeling of scale.
Well yeah, they're far away elements the player will never interact with. They only look bad when you're zooming into them. Same as 2D skyboxes. They start to look pixelated when you zoom into them.But they look like crap. Go play Oni Swordbase and look at the military buildings in the distance. They literaly look like ps1 level of graphics.
That completely ruined any sense of scale to me
Well yeah, they're far away elements the player will never interact with. They only look bad when you're zooming into them. Same as 2D skyboxes. They start to look pixelated when you zoom into them.
Doesn't Just Cause 2 do something like this with landscapes in the distance? Looks phenomenal.Look at the sky pillars and the far away hillsides. They look 2D. The 3D skyboxes seem like they have been massively downscaled in comparison to Halo Reach.