Dee Dah Dave
Member
Looks like yet another very average shooter amongst a sea of many.
Looks like yet another very average shooter amongst a sea of many.
It's pretty much defining the industry standard since 14 years, so no.Looks like yet another very average shooter amongst a sea of many.
It's pretty much defining the industry standard since 14 years, so no.
Looks like yet another very average shooter amongst a sea of many.
Really, after Halo 4 and MCC? People wanted to get their socks knocked off. Instead, they see more CoD influence.
I wish 343 had a studio head like Rod Fergusson and I encourage you to take a peek from an interview today with Geoff Keighley- https://www.youtube.com/watch?v=5WkS9Sf2ffo&feature=youtu.be&t=1m40s
He has a lot of experience.
"Geoff: You are obviously a veteran of the Gears franchise. You have been through the history of Gears. What do you want Gears of War to stand for when moving forward?
Rod: Ah well we really want it to stand on its own. When I came over to this studio, we looked at what other things we could have done with it, but then it lost a little bit of its luster, then we looked at other successful games and thought, should we chase that or should we chase this. One of the things is I stood in front of the team and said we don't follow. Let's really embrace what Gears is. Maybe that means a slightly smaller audience but it means we have much more deep in the passion, and you see that by asking how many more fans need tattoos. So it's the sort of feeling to embrace what Gears really is instead of chasing other people."
They should really print this out and hang it over cubicles at 343 and Crystal Dynamics.
Then again, I imagine most of the copycat decisions are suits not developers.
Glad to see 343i understands that it is time to move the series to a new direction.
The Halo fatigue settled in after playing the same game over and over. Having put 40 hours into the Beta, Halo 5 is amazing.
I don't know if a lot of 343's members aren't big fans of Bungie's Halo games or what, but there's a pretty distinct break in the series' aesthetics and overall game design starting with Halo 4. I feel like people who enjoy what I enjoy about the series wouldn't have made the design choices I see in 343's version of Halo.Fascinatingly accurate insight, as usual. Oh those suits!
Fascinatingly accurate insight, as usual. Oh those suits!
There's a potentially unlimited variety of environments on Halo installations. You could have a whole series of games take place on just one of them. Between the inner surface of the ring with its diverse climates, the subterranean areas, and great buildings like the Library, you'd never run out of interesting settings.The thing is, how many times can they drop you on another halo to explore, before everyone starts demanding new locations to visit?
I have faith that this will deliver.
This.The reveal was far from impressive for a new-gen Halo. I expected way more. It looks more or less like Halo 4 1080p.
There's a potentially unlimited variety of environments on Halo installations. You could have a whole series of games take place on just one of them. Between the inner surface of the ring with its diverse climates, the subterranean areas, and great buildings like the Library, you'd never run out of interesting settings.
I hope one of those locations is an actual Halo.Its been confirmed we will visit a number of different planets and locations in Halo 5![]()
I saw that earlier and liked it more than the entire single player demo. Love those team victory animations. They make the Spartans look like the badass soldiers they are.
The reveal was far from impressive for a new-gen Halo. I expected way more. It looks more or less like Halo 4 1080p.
I don't know if a lot of 343's members aren't big fans of Bungie's Halo games or what, but there's a pretty distinct break in the series' aesthetics and overall game design starting with Halo 4. I feel like people who enjoy what I enjoy about the series wouldn't have made the design choices I see in 343's version of Halo.
There's a potentially unlimited variety of environments on Halo installations. You could have a whole series of games take place on just one of them. Between the inner surface of the ring with its diverse climates, the subterranean areas, and great buildings like the Library, you'd never run out of interesting settings.
This is the problem with targeting 60fps - most are watching the gameplay reveal and footage at 30fps and don't see a big leap forward.
I thought it looked great, especially the lighting. But my gripes are that it seemed a little overly-scripted for a Halo game, also we didn't see any big open areas to contrast with the corridors. That's what made Halo what it was.. corridors and big open areas and corridors and more big open areas![]()
Because they aren't Bungie. After Halo 4, I pretty much knew the aesthetic and Bungie-feel of Halo wouldn't exist. They are 343, different developers. And different developers bring what they know with them. It's why with Tim Longo as creative director, you're seeing a Republic Commando influence in campaign, it's why when they brought Josh Menke on board, he brought his SC2/Blizzard style ranking.
Gears is different because you have the original producer brought in as studio head. Gears of War, after the debacle of Gears 2 is not an industry defining game anymore. It has a very hard-core following and large fanbase, but as we saw with Judgment, they didn't capture the wider gaming audience when they shifted away from the series. So at best, they just want to make a great Gears game that Gears fans love. Halo however still is perhaps the second most important shooter anywhere. It's played beyond its large fanbase. It still literally moves Xboxes. This won't keep up forever. But you also have to remember, Halo CE is now almost 15 years ago. There are probably kids today who are going to be buying Halo 5, who probably started with only Reach or Halo 4.
I hate ADS with a passion, but you cannot say they haven't tried to give fans, both new and old what they want. Arena competitive is returning to equal starts, on map static weapon spawns, no random elements, no instant respawns, no loadouts, and after feedback even made killcams off by default. For the casual audience who didn't necessarily enjoy competitive Halo, they made Warzone, a large infinity meets firefight/Spartan ops mode. You are going to have quite a large number of people play it, because it gives them something they want. I laughed when they were bringing multi-player to Mass Effect 3, who'd want to play that shit, and then I literally spent over a hundred hours playing.
Sure I wasn't thrilled with the Michael Bay campaign sequence today but I don't give them grief for choosing that. They have literally a few minutes and need to show off visuals, new gameplay, new characters and what makes this campaign different really quickly. I bet were still going to get the wide open battlefields, the hectic firefights, plus Blue Team and Chief etc.
I hope one of those locations is an actual Halo.
Full game download :/Details about the different Editions you can buy:
http://www.xbox.com/en-US/games/halo-5-guardians/buy-now
Details about the different Editions you can buy:
http://www.xbox.com/en-US/games/halo-5-guardians/buy-now
Halo: The Fall of Reach Animated Series