Halo 5: Guardians Beta Thread | Hot Red on Blue Action

I agree about upping the base movement speed, but as-is you'd have to alter the maps fairly drastically, or else sacrifice some of the more interesting routes unless you upped it all the way to sprint speed.

Definitely feels too sluggish atm, though. Give it a bump to 110, maybe 120, and improve strafe acceleration, and I think we're good. Ditto on reducing (or eliminating) the ADS frames. I don't mind the visuals, since it places a restriction on the DMR's midrange effectiveness due to the tunnel vision.

Eh, I don't think Sprint and a high movement speed would be different enough to drastically affect map design.
 
Eh, I don't think Sprint and a high movement speed would be different enough to drastically affect map design.

I'm just thinking about particular routes right now. You can pull off some cool stuff atm with a running start, that I don't think you'd be able to manage without the full sprint speed. Window to Top Mid w/o clamber on Midship, for instance. They'd have to factor in map flow changes.

Unless, of course, they just upped base move speed to sprint levels, which... I dunno. Could be good. Would need to actually play it first, though.
 
Yeah, I'm with Seph on this one. It's more subtle than Halo 4's implementation, but there's some "innovative retro-bandaiding" going on with the game design right now. With Halo 4 it was more critically toxic to the gameplay, where you'd have elements like "all players do not have Red Xs unless using the proper [Nemesis] perk" or "you're plainly obvious in Promethean Vision unless you use Wetwork," and so on and so forth. Halo 5's basically doing it with the Spartan Abilities, where map movement feels very "you've got one of the slowest movement speeds in a Halo title to date unless you're making use of Sprint or associated Spartan Abilities." It should really be something to the effect of "you've got a very high movement speed, and this can be further improved, not substituted, by Spartan Abilities."

I feel like whatever movement speed you have while wielding the Bane is nearly perfect. Just up everyone's speed to that and scrap Sprint.

I agree about upping the base movement speed, but as-is you'd have to alter the maps fairly drastically, or else sacrifice some of the more interesting routes unless you upped it all the way to sprint speed.

Definitely feels too sluggish atm, though. Give it a bump to 110, maybe 120, and improve strafe acceleration, and I think we're good. Ditto on reducing (or eliminating) the ADS frames. I don't mind the visuals, since it places a restriction on the DMR's midrange effectiveness due to the tunnel vision.

Eh, I don't think Sprint and a high movement speed would be different enough to drastically affect map design.

I think if you kicked up the movement speed and maybe buffed the thruster power a little (at least buff it when in the air) you'd achieve the same effect as the current movement/sprint/thrust design in the current game. Meaning map design really wouldn't change. I really think a faster base movement speed and no sprint at all would make the game a lot better because everybody can still get to places on the map in plenty of time, have an escape mechanic with the thruster pack, and don't need to cripple their ability to attack or defend themselves by needing sprint as the only viable way to get back into the fight quickly.

I don't want to be "that guy" but it still kind of feels like sprint has been shoe-horned into Halo simply because that other popular shooter series has sprinting in it.
 
There are actual mechanics to sprint, so upping the base speed and removing sprint kills those new mechanics. I like no charging shields while running and shoulder ramming personally. and it does add to the overall gameplay experience. And as for ADS, I can't even begin to see the problem some people have with it.
 
I think if you kicked up the movement speed and maybe buffed the thruster power a little (at least buff it when in the air) you'd achieve the same effect as the current movement/sprint/thrust design in the current game. Meaning map design really wouldn't change. I really think a faster base movement speed and no sprint at all would make the game a lot better because everybody can still get to places on the map in plenty of time, have an escape mechanic with the thruster pack, and don't need to cripple their ability to attack or defend themselves by needing sprint as the only viable way to get back into the fight quickly.

I don't want to be "that guy" but it still kind of feels like sprint has been shoe-horned into Halo simply because that other popular shooter series has sprinting in it.

And slide is the most redundant ability of them all so nothing is lost.
 
As I've elaborated to a few people, I kind of enjoy this game. I like it, but it's not a Halo game. I don't know how to feel about that.

I feel like if we change a great deal of core mechanics at this point that we'll run the risk of breaking this game and turning it in to Halo 4 2 instead of... Call of Halo? I don't know what I'm saying anymore. The game isn't Halo, but it's solid.

If you want to play Halo then force 343 to actually fix The Master Chief Collection in a visible and meaningful way as well as find a way to bring players back to it. Halo 5 is a completely different game, to which none of the standard conventions of Halo apply in the traditional sense. It saddens me, mostly due to the abysmal failure that was the MCC.
 
Didn't see anyone mention this...josh holmes from 343 says flinch will be removed after beta
https://twitter.com/JoshingtonState/status/549624652117454848
Awesome. Glad they are listening.

Next we need them to include that classic scope option, bring back crouch jump (I read this is planned already, but it's not bad to remind them, just in case) and increase the movement/strafe speed. There are more improvements needed, of course (like, for example, the option to turn off kill cams) but those are the most needed right now, I think.

The potential is there 343, you can do it.
 
How exactly does this ranking system work? Do the first 10 qualifying games matter that much?

I played a few games alone and lost due to shitty teamates, then played the last 7 or so qualifying ones with my friend. I qualified and got Bronze (we won those 7 games).
He was 3 games away from qualifying, we won those too, and he got to Onyx, even though those three games barely moved me up bronze.

I will also note my KDR is much much higher then his.
 
I see a lot of people are tapping zoom to scope on and off while shooting (basically repeatedly tapping LT). Does it provide any advantage at all or is it just all placebo ?
 
I felt the same way, changed it to halo 4 controller and lowered my sensitivity to 2 and doing much much better now.

A 2 Sensitivity? I roll with Bumper Jumper and an 8 Sensitivity. I never understood how Pro Players also play with a really low sensitivity (between 3 and 4).

How exactly does this ranking system work? Do the first 10 qualifying games matter that much?

I played a few games alone and lost due to shitty teamates, then played the last 7 or so qualifying ones with my friend. I qualified and got Bronze (we won those 7 games).
He was 3 games away from qualifying, we won those too, and he got to Onyx, even though those three games barely moved me up bronze.

I will also note my KDR is much much higher then his.

The Ranking seems really glitched or completely random. I have seen people who just qualified for Ranking have Gold II or Onyx and have far worst stats then I did, I mean negative KDA and Win/Loss. I just don't understand the parameters they use when qualifying people for an initial rank.
 
343i, can you please just make it so we can map our own control buttons?

It has no effect on gameplay balance. It can't be that complicated, because other games have done it for ages. Why isn't this is standard practice for every game?

Just because a developer "feels" this is the best control setup doesn't mean it is. People are different. Even with focus testing, it's impossible to find a control scheme that will suite everyone.

So just let us customize. Please.
 
Bungie, can you please just make it so we can map our own control buttons?

It has no effect on gameplay balance. It can't be that complicated, because other games have done it for ages. Why isn't this is standard practice for every game?

Just because a developer "feels" this is the best control setup doesn't mean it is. People are different. Even with focus testing, it's impossible to find a control scheme that will suite everyone.

So just let us customize. Please.


...
 
Bungie, can you please just make it so we can map our own control buttons?

It has no effect on gameplay balance. It can't be that complicated, because other games have done it for ages. Why isn't this is standard practice for every game?

Just because a developer "feels" this is the best control setup doesn't mean it is. People are different. Even with focus testing, it's impossible to find a control scheme that will suite everyone.

So just let us customize. Please.

You took a wrong turn to get from the Destiny OT to here.
 
Personally, I dislike the kill cam and the music I plays everytime. I also do not like the Spartans high fiving each other at the end of the match.


I'm sure the idea behind the high fiving is that its a competition against competing soldiers. These MP matches are training exercises to prepare the Spartans for combat, so it's legitimately supoosed to be like a competitive game.
 
Bungie, can you please just make it so we can map our own control buttons?

wee-bey-gif.gif
 
I think if you kicked up the movement speed and maybe buffed the thruster power a little (at least buff it when in the air) you'd achieve the same effect as the current movement/sprint/thrust design in the current game. Meaning map design really wouldn't change. I really think a faster base movement speed and no sprint at all would make the game a lot better because everybody can still get to places on the map in plenty of time, have an escape mechanic with the thruster pack, and don't need to cripple their ability to attack or defend themselves by needing sprint as the only viable way to get back into the fight quickly.

I don't want to be "that guy" but it still kind of feels like sprint has been shoe-horned into Halo simply because that other popular shooter series has sprinting in it.
Well said
 
I don't want to be "that guy" but it still kind of feels like sprint has been shoe-horned into Halo simply because that other popular shooter series has sprinting in it.

It is honestly, but I don't see it being detrimental to the game itself.

Save the faster base movement for MLG playlists.
 
Or at the very least make it an option between ADS or classic scope

Let's be honest and just hope to high heaven that MCC is fixed, because deep down we know Halo 5 is a garbage, corporate led box ticking exercise to maximize pre-orders and opening 3-7 days of sales and then drop it like a fresh turd.
 
Let's be honest and just hope to high heaven that MCC is fixed, because deep down we know Halo 5 is a garbage, corporate led box ticking exercise to maximize pre-orders and opening 3-7 days of sales and then drop it like a fresh turd.

I'm not gonna go that far. I had a decent amount of fun yesterday playing Halo 5 but I simply think it could be a lot better if it was stripped down just a tad.
 
It's funny. When there's no lag, Halo 5 even in its current form, is the best Halo MP I've played since CE. But as usual, the fucking lag just destroys this game if you're not American. Im just fucking over it. Lag just turns it into a traditional Halo shitshow of bullshit. SWAT can't get here soon enough.
 
I'm not gonna go that far. I had a decent amount of fun yesterday playing Halo 5 but I simply think it could be a lot better if it was stripped down just a tad.

They will probably have game-modes for those kind of tweaks. Hell, they will probably test out one with sprint and ADS locked out.

It is also why we have a beta nearly a year from launch. Plenty of time to tweak.

Some people are already dooming in within a few days.
 
They will probably have game-modes for those kind of tweaks. Hell, they will probably test out one with sprint and ADS locked out.

It is also why we have a beta nearly a year from launch. Plenty of time to tweak.

Some people are already dooming in within a few days.

That would be nice. They kind of did that with Halo 4, didn't they? I know MCC's Halo 4 BTB Slayer gametypes use pre-set loadouts and no armor abilities and its so much better as a result.
 
They will probably have game-modes for those kind of tweaks. Hell, they will probably test out one with sprint and ADS locked out.

It is also why we have a beta nearly a year from launch. Plenty of time to tweak.

Some people are already dooming in within a few days.

People are gonna do it anyway. People love to bitch.

Personally I'd rather have a traditional scope, but this new ADS isn't gamebreaking and that's the point. It doesn't hurt anything and makes it more appealing to more people.

People calling this halo 4 or worse must not be playing the same game. Just the removal of load outs and other atrocious armor abilities makes this beta head and shoulders above 4.
 
I'd like them to get rid of some of the visual effects like the sprint effect and the extremely bright Prophet's Bane.

A 2 Sensitivity? I roll with Bumper Jumper and an 8 Sensitivity. I never understood how Pro Players also play with a really low sensitivity (between 3 and 4).
It makes long range and keeping the aim at enemy while the enemy's moving easier.

It's the same reason why in PC games a lot of players prefer high DPI but low sensitivity, and even lower sensitivity for sniper. So that they don't have to move the mouse much (high DPI) and that the low sensitivity also means that a slight nudge won't result in the aim going completely off.
 
The ranks are surely glitched?? I've had people who have barely played any games, have atrocious kid's, barely any wins over losses and are onyx whilst I'm still stuck behind the gold rank. Wtf??
 
I'm not gonna go that far. I had a decent amount of fun yesterday playing Halo 5 but I simply think it could be a lot better if it was stripped down just a tad.

I would like to remain hopeful, but the fact is 'wider audience' chasing doesn't (as far as I'm concerned) mean adding any worthwhile support to the game for its longevity. The wider audience they're (pathetically) chasing is more front loaded sales. I'm hopefully wrong, but imo this beta was first and foremost an exercise to secure preorders. A shrewd marketing/business tactic. An opportunity to implement feedback and bug testing, second.
 
I would like to remain hopeful, but the fact is 'wider audience' chasing doesn't (as far as I'm concerned) mean adding any worthwhile support to the game for its longevity. The wider audience they're (pathetically) chasing is more front loaded sales. I'm hopefully wrong, but imo this beta was first and foremost an exercise to secure preorders. A shrewd marketing/business tactic. An opportunity to implement feedback and bug testing, second.

I think if this beta was to secure preorders (aka a glorified demo) we wouldn't be getting it for 3 weeks a year before the game is scheduled to be released.
 
Awesome, thanks! Do you have a link confirming the next week release? I can't seem to find anything anywhere. I see a lot of info about Crossfire and breakout but no mention of a release date.

We haven't seen any pics or vids of Trenches, right?

Nope, have not seen anything on Trenches. Though I suspect it will have a similar aesthetic to Crossfire since they are both based on Forge maps.

It makes long range and keeping the aim at enemy while the enemy's moving easier.

It's the same reason why in PC games a lot of players prefer high DPI but low sensitivity, and even lower sensitivity for sniper. So that they don't have to move the mouse much (high DPI) and that the low sensitivity also means that a slight nudge won't result in the aim going completely off.

Yeah, I know why they play on a low sensitivity, I just don't understand how they play on it. I have no problem with long range shots with the BR or DMR playing on an 8 sensitivity. I guess it comes down to whatever a person is comfortable using, I have been gaming with high sensitivities for so long it would be impossible to use a low sensitivity.
 
I think if this beta was to secure preorders (aka a glorified demo) we wouldn't be getting it for 3 weeks a year before the game is scheduled to be released.

I don't think the two need to be mutually exclusive. It's obviously both. The reason people are questioning its beta status, is because the term beta can mean virtually anything these days.
 
So I take it wins mean a whole lot more then they ever have in Halo match making at least for team death matches for rankings?

Out of my 10 matches I don't know how many I was placed in but I was put in 2nd tier Silver.

My friend came over so I can show him. I let him play and he haphazardly did horrible in trying to get used to the game and had dropped my rank down.

I need more maps to play on.
 
I felt the same way, changed it to halo 4 controller and lowered my sensitivity to 2 and doing much much better now.

I had to lower my sensitivity to 2 as well, much to my surprise. Probably due to less autoaim.

Forced myself to adjust to Default because Halo4 has no control over where Ground Pound hits. I'd still like a tweaked version of Default.
 
It's funny. When there's no lag, Halo 5 even in its current form, is the best Halo MP I've played since CE. But as usual, the fucking lag just destroys this game if you're not American. Im just fucking over it. Lag just turns it into a traditional Halo shitshow of bullshit. SWAT can't get here soon enough.

EW
 
Halo 5 feels the closest to halo ce of all of the sequels to me. I feel like halo 2 was a whole new game and 3, reach, and 4 were sequels to halo 2. This feels like a sequel to halo ce to me. I like it so far. Get rid of the damn sword though.
 
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