User 73706
Banned
I agree about upping the base movement speed, but as-is you'd have to alter the maps fairly drastically, or else sacrifice some of the more interesting routes unless you upped it all the way to sprint speed.
Definitely feels too sluggish atm, though. Give it a bump to 110, maybe 120, and improve strafe acceleration, and I think we're good. Ditto on reducing (or eliminating) the ADS frames. I don't mind the visuals, since it places a restriction on the DMR's midrange effectiveness due to the tunnel vision.
Eh, I don't think Sprint and a high movement speed would be different enough to drastically affect map design.