Poodlestrike
Banned
Good question about the impact of buggy releases. It's worth mentioning that Assassins Creed Syndicate saw an 80+% decline over previous entries. No doubt this was also due to a glitchy release of Unity. So I would say they do have a big impact.
You're right that a bigger picture might help us draw more info from the situation. One possibility is that Halo sells quite well this holiday. It's just that past entries have never sold more than launch in subsequent months.
Yea I'm not really sure what the reaction might be gameplay wise with future entries. The possibility that I feel would be worst case scenario is to expand the implementation of Microtransactions within the game in order to encourage further profits. I don't honk that is too likely though. No doubt 343 knows the sort of reaction that would arise from such X a decision.
Yeah, I was thinking of Syndicate as well, but that's a yearly franchise, so I'm not sure how much of its performance can be blamed on Unity and how much on simple annualization/AC fatigue. I've seen lots of people complaining about specific things in each new Halo title, but not so many complaining about their basic existence. IDK.
And agreed on the microtransactions front. If they're doing as well as they seem to be, I doubt they'd risk pissing people off by pushing them harder. I could see additional modes that feature REQs in the future, though. Firefight seems like a natural pick.
I'm not trying to be a jerk, but I strongly dislike the looks of the maps and I just honestly hope they can get changed in the next game or dlc packs. They just don't feel right to play on is the point.
I was trying to show the level design of similar styles with the city maps. I wasn't trying to purposely show halo 3 in a good light. If I was doing that I would have compared the better maps like guardian, narrows. Since Halo 5 only has a few distinct styled maps (city, round) I had to compare those.
Comparing fathom and colisuem to narrows, guardian or even 2 or 3 other gray toned maps would be fine though. Some of those halo maps do have a lot of nice texture and geometry work that is missing in Halo 5. I may end up doing that when I have some time to burn
The point is, I am showing maps in halo 3 that do have design issues (color as well), and this only helps illustrate how bad the issues actually are in 343's engine.
See, while H5 maps are definitely more visually busy, they did a really good job of fixing the visibility issues present in the Beta. So I don't think it's actively hurting gameplay at this point. I'd argue that in the comparison you posted, Truth is a little bit easier to read than Midship due to the significantly less busy textures, and that in a real-game context, you don't have any more trouble spotting Spartans in the Halo 5 map than the Halo 3 one. You may feel it looks better, but that's purely a question of personal preference.