ElzarTheBam
Member
I swear I wasn't the one that sent 10 clips in.
Would like some advice from good players!
I am not very good at this game. I don't have the time I did when I was younger to play 4 hours a day and git gud, so I thought I'd try to break down people's general strategy.
Do you aim for the head?
What is your usual evasion strategy? Example -- I usually end up jumping and trying to keep my reticle on my opponents head during a one on one exchange. Do you guys strafe? Zig-zag? Hover in mid air? Duck (this one seems to work better than you'd think it would)?
What is your preferred weapon between Pistol and Auto Rifle, and why?
What is up with the pistol? It seems insanely overpowered and seems to work better at a distance than the Assault Rifle.
Thanks guys, I'd actually like everyone to answer these questions if possible, very curious to see how you guys/gals get down.
some clips people have posted here have been umm....
Pretty standard kills.
I thought it is more a community montage not an UBERPROXXSNIPEYOLO montage?
The other HaloGAF montages were also pretty average in terms of clips
Man, I wouldn't get the game till that Christmas.A day like today 14 years ago console shooter games would never be the same again, happy 14th birthday Halo Combat Evolved!
Sorry if I posted this here but I don't know where to put it
Brutally close defeat, brutally close defeat, brutally close win. Man those victories feel gooood.
A day like today 14 years ago console shooter games would never be the same again, happy 14th birthday Halo Combat Evolved!
Sorry if I posted this here but I don't know where to put it
Why new OT so soon? (i'm a newbie <.<)
In the interest of sparking some more discussion Halo's future as a franchise I'd like to discuss the October NPD sales figures for this game. It was revealed that the game marks a 70+% decline in debut sales over past with 935k units sold in the US (retail+bundles). Previous entries in the series managed sales of 3.3million during their NPD debuts (3, 4 and Reach). The closest in performance was ODST. For reference here are some posts from the NPD thread
NPD Insider said:The best-selling title of the October 2015 U.S. Games Industry Report, Microsoft's Console Software SKU 'Halo 5: Guardians,' sold a combined total of 935K including all Bundle units.
foxbeldin said:
Halo 5 : 1 week of tracking (includes bundles but not digital)
Halo 3 : 2 weeks of tracking with vast majority of Month 1 sales occurring during first week
others : 3 weeks of tracking with vast majority of Month 1 sales occurring during first week
Also keep in mind that the drop in UK for Halo 5 was around 80% for week 2.
Ryng_Tolu said:So, we have ( including bundle):
UK - 150,000
US - 935,000
UK+US - 1,085,000
I think US+UK is around 70% of WW market for XB1, or even more, so, i think 1.55 million for Halo 5 first week WW seem legit.
If we including digital, 1.7-1.75 million WW. Not more.
These numbers make Halo 5 the worst debut in the core Halo franchise (core = main entries excluding Halo CE rerelease, Halo Anniversary titles, MCC and Halo Wars). This is especially relevant given the "biggest Halo launch ever" PR that MS released which was incredibly misleading by not only referring to shipped figures but also including hardware (bundles & accessories) as well as Microtransactions (REQ packs).
As fans of this series what are y'all's thoughts on this? First impressions are obviously that MCC and possibly Halo 4 severely damaged the franchise but could there be some other causes that might have occurred to me? What bearing do you feel this will have on the future of the series?
Personally this makes me think future entries will be far more likely to release day and date on PC as well as console.
Since my post in the "What do you want to see in Halo 6" thread went completely overlooked for whatever reason I figured I'd repost it here to see what you all think and hopefully start a discussion about the future of the franchise and where you see it going from here. Anyway here's the post
So what are y'all's thoughts on these figures? What do you think are the major contributing factors to the sales differential between this and previous releases. Please do keep in mind that digital sales are not included but would likely be somewhere between 15-25% given industry trends and that the XB1 actually has a higher install base than the 360 did when Halo 3 released so install base is likely not a major determining factor.
Do you agree with me that this makes it more likely we would see future Halo titles release day 1 on PC or do you disagree? Do you think this will impact the development budget for future Halo titles? Do you see this impacting the franchises' future?
Snipped
tl;dr
Since my post in the "What do you want to see in Halo 6" thread went completely overlooked for whatever reason I figured I'd repost it here to see what you all think and hopefully start a discussion about the future of the franchise and where you see it going from here. Anyway here's the post
So what are y'all's thoughts on these figures? What do you think are the major contributing factors to the sales differential between this and previous releases. Please do keep in mind that digital sales are not included but would likely be somewhere between 15-25% given industry trends and that the XB1 actually has a higher install base than the 360 did when Halo 3 released so install base is likely not a major determining factor.
Do you agree with me that this makes it more likely we would see future Halo titles release day 1 on PC or do you disagree? Do you think this will impact the development budget for future Halo titles? Do you see this impacting the franchises' future?
Heh
Maybe I should send clips of myself opening Req packs.
I have to admit when I read on gaf how people felt halo 4 looked next gen and blew halo 3 away, I was completely dumbfounded and here's why
Pic 1- you can see how the blurry backgrounds and extreme lights and shadows just make it all look confusing and bit ugly
Pic 2- again the harsh lighting and colors just make it harder to see and gives a very different and negative mood
Pic 3- I think this one speaks for itself.
Pic 4- again, overly saturated lighting just makes it too busy and unfocused
pic 5- again this is probably technically worse, but it just ends up being a lot more soothing to me and I can;t enjoy the halo 5 version
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I was such a Gamecube fanboy back then. I swore off the Xbox as a gimmick. My brother's girlfriend bought him one and Halo. He talked me into trying it. I still remember the moment I rode in the back of a Warthog. Changed my perspective entirely.A day like today 14 years ago console shooter games would never be the same again, happy 14th birthday Halo Combat Evolved!
with your clips and these, that should give enough material for a montage
someone get on it!
A day like today 14 years ago console shooter games would never be the same again, happy 14th birthday Halo Combat Evolved!
Sorry if I posted this here but I don't know where to put it
Thank you for buying us dlc mapsSo far since launch I've spent $200 on req packs. The thirst is real, but it still a blip on the radar compared to how much I've spent on other games like CSGO or GW2.
So far since launch I've spent $200 on req packs. The thirst is real, but it still a blip on the radar compared to how much I've spent on other games like CSGO or GW2.
I don't agree with your criticism. Your argument falls apart if you put enemies in the environments you're looking at. So what, the lighting and atmosphere has changed and added extra detail? You can still see and shoot enemies just fine. If you're worried about lights drawing your attention in MP you're probably in the wrong place by the sounds of it.
Thank you for buying us dlc maps
It's not even a month after launch. I'm pretty stoked to see 4 new maps, forge or otherwise, so soon. I'm liking the sustain model already, always something to look forward to.Can't wait for thesedlcforge maps.
Seriously though, I'm looking forward to the new maps.
Biggest factor is probably the MCC. We'll need to see total sales before making any good guesses on what this means for the future of the franchise. Are there any references for how crazy buggy releases impact sales of future titles? MS seemed pretty happy with it considering the 400mil figure, so from a pure revenue perspective it's doing okay. They're also selling REQ packs like gangbusters.
Day 1 on PC is likely, but that's due more to MS' overall strategy direction (one platform) than anything to do with Halo specifically.
What I really hope doesn't happen is that they take this as a sign that they need to take the gameplay in a really different direction. H5 is top-tier Halo, I'd like to see them refine rather than diverge. I really do believe that the sales decline is do to factors other than the quality of Halo 5.
Thank you for buying us dlc maps
I think you are right
https://www.halowaypoint.com/en-us/community/blog-posts/november-sneak-peek
I read that when it was originally posted, and I was thinking omorrow was the day too... Wishful thinking...
I do wish 343i could be better with dates and confirmations.
Can't wait for thesedlcforge maps.
Seriously though, I'm looking forward to the new maps.
343 can be rightfully blamed for many things, but don't blame 343 for other people not reading their blog posts correctly. They always said week of November 16th, it's not their fault people didn't bother to look at anything more than the date.
Major contributing factors:
1) Alot of Halo fans moved to Destiny and it's hard to quit the game after you put so many hours farming "rare / epic" loot, at least that's how i felt when i played WoW.
2) All the other AAA games released close to Halo 5 (BLOPS , Fallout, Battlefront)
3) MCC
4) It's not casual friendly compared to other AAA FPS
Technically maybe better, but the contrast in lights, shadows and colors make it hard to see and I just dont like it.We honestly can't be looking at the same pictures because graphically Halo 4 looks leaps and bounds better than Halo 3.