At least you haven't spawned in a crate, the vehicle bay of a garage, fortress and etc or in some other object in a warzone map. I spawned in all these areas before in warzone matches.
I have actually spawned in a vehicle bay. Not sure why the forcefield doesn't let you pass through one-way.
Edit:
I was just in a Warden coin-toss match and it seemed we were definitely going to lose because he appeared on the side of their armory (they had monument) and they had a tank over there and there were about 4 sniper/beam rifle/DMR people on their team and my entire team were using close to mid-range loadout weapons so no one could even make it over there to take a shot at Warden. In that situation, I have to wonder which is the case:
1) My team had no REQs to compare because they hadn't unlocked them.
2) My team had no REQs to compare because they sold them because they were trying to get more unlocks done.
3) My team had good REQs but just decided not to use them because it didn't feel worth it to give it a try.
4) My team had good REQs but didn't have the energy points to bring them out.
I'm not saying it isn't fair, especially as they did capture and hold Monument to earn that positional advantage, and we managed to get first Warden which made it a close match, but still the very unbalanced ending made me wonder why so few of my guys had any REQs out. I don't feel like I did all that well in playing but I still had plenty of energy for REQs, so I don't think it's #4.
Something about those kind of games just don't seem like what the vision for Warzone is intended to be, especially since earlier they were harassing with a Phaeton, Banshee, Ghosts, Gausshog, etc. Aside from the Wraith I got from a lucky random card pull, I think my team once brought out a single Ghost, and one time we stole a Gungoose. The fact we made it a close match regardless speaks well for the effort they put in, it's just the REQ difference seems odd to me.