I don't know what it is about Warzone but all the AI enemies suck. Fighting AI is Warzone is boring as fuck, I'm talking purely about the campaign.
- I fail to see why being harder to hit is a bad thing, be better at shooting.
- It's bloody obvious when they're one shot, their heads glow bright red! I agree about not being able to tell how weak they are though, that issue kinda ties into the poor hit reactions.
- I can see why that clip is a bit shit. That said in the campaign you're usually engaging a bunch of enemies at once, one on one's with a single soldier are rare. That means when one soldier teleports away you can just refocus on a different target.
Also at least soldiers' shields don't recharge so if you pop their armour and they teleport away they'll still be one shot when you engage them again later. An elite diving behind a rock and getting their shields back is far more frustrating than having to chase for a second.
They are not just harder to hit, they are
impossible to hit when teleporting.
The lack of hit feedback combined with their quickness, leanness, and health just stacks up to make them seem oddly imbalanced. In WZ, Promethean bases always take longer to clear out than Covenant ones because of Soldiers. If they were just as small and quick but had less health they'd probably feel much more reasonable. Like, if it took four headshots in a row to kill them they would be fine.
Their one shot status isn't that hard, but it's a helluva lot more subtle than what happens with elites, which pop then fizzle
over their entire bodies. EDIT: Basically, outside of teleporting, they aren't broken so much as poorly implemented. They have the things they should, but they don't work well.
And I mean, come one, that should give you an indicator of how awesome their encounter design is when you literally stop trying to engage them and do something else for a while.
Elites are more interesting
because you can't always just dump bullets into them and have things work out eventually, often you need to actually focus and think tactically about how to approach them. The game punishes you for not thinking the encounter through.