Papasmurf531
Member
The tournament was a lot of fun to watch! Wish the finals were a bit more exciting, but at least it was not as much of a blow out as last years.
I've seen some interest in knowing how Halo 5's CSR system relates to Halo 3's 1-50 system.
It's like this:
We use the same exact system as Halo 3
This system gives us a 1-50 for every player like it always did
We rename those numbers like this and tell you that's your Rank:
1-6: Bronze
7-18: Silver
19-31: Gold
31-44: Platinum
45-50: Diamond 1-3
Halo 3's system actually goes above 50, but the game hid that. We use those higher numbers to add Ranks beyond 50:
51-57: Diamond 4-6
58+: Onyx
Top 200 Onyx: Champion
Was just about to post this. Really interesting actually, funny about those saying this ranking system sucks and that they wanted 1-50 back.
Infinity on TeamBeyond said:Halo 5's ELO Distribution:
- Bronze (0-300)
- Silver (300-600)
- Gold (600-900)
- Platinum (900-1200)
- Diamond (1200-1500)
- Onyx & Champion (1500+, Current Max: 4,240 and rising, but players have reached 6,000+)
Overwatch's ELO Distribution:
- Bronze (1-1500)
- Silver (1500-2000)
- Gold (2000-2500)
- Platinum (2500-3000)
- Diamond (3000-3500)
- Master (3500-4000)
- Grand Master (4000+, Current Max: 5,000+)
Notice the difference between the two games' endgame divisions. Grand Master in Overwatch features an ELO gap of ~1,000 between its highest ranked players; Onyx in Halo has seen a CSR gap of over 3,500. You read that right. The peak of Halo 5's ranking system has seen a CSR differential within its own tier that is larger than the differential of all five tiers that preceded it.
My issue with this is that it doesn't really address one of the fundamental issues with the CSR/ELO distribution:
I think that using the increased numbers on Overwatch's end leads to an increase in the fidelity of the rating itself, making it easier to match players more closely aligned in skill. That being said, ranked matches in Halo 5 are kind of pointless when there are more than twice as many ranked playlists as there should be.
I dunno if it's because there's barely anyone playing Proving Grounds of if the game thinks I'm far better than I actually am but holy fuck the matchmaking has shit the bed recently. These are my last three matches on Proving Grounds:
Those are actually EU pros, I checked their gamertags...
To be fair this was only Proving Grounds. I played a few good games of Team Arena afterwards.Yeah, this makes wading into ranked again unappealing to me.
I don't want to go back to the default radar, so if they decide against implementing the Proving Grounds radar elsewhere, I may just stick to BTB/Warzone until we get that Achilles helmet, at which point I'll probably only play Custom Games with the occasional Team Skirmish.To be fair this was only Proving Grounds. I played a few good games of Team Arena afterwards.
Looking to get back into some Halo MP (maybe gears as well), do we have any teams rolling around in here I can tag along with soonish? Was really good at Halo back in the day, have not played in a while so might be a bit rusty at first.
There's usually some GAF parties playing nightly. Nothing competitive with arena, mostly warzone for some achilles grinding or BTB.
Spartan rank 146 hype!
I dunno if it's because there's barely anyone playing Proving Grounds of if the game thinks I'm far better than I actually am but holy fuck the matchmaking has shit the bed recently. These are my last three matches on Proving Grounds:
Those are actually EU pros, I checked their gamertags...
How does a level 145 guy go 1-15 in fiesta,.ugh
Have they announced what they're planning for HCS? Maybe a new league or something?
I hope there's some drastic changes cause obviously were not getting any new maps at this point.
Maybe this to start...
https://twitter.com/EDWSnip3down/status/846151692731113472
It was probably G0SU.
It was probably G0SU.
Hes probably right you know .gif
Lol at the Sprint twitter getting trolled.
I mostly like things how they are, grenade hit markers are probably a bit cheap bit you managed to take health off someone so you should get that feedback.
I'd probably prefer to have grenade hit markers stay.
And I like the spartan charge too, it's a lot of fun especially when you do it mid air.
Thrusting has to stay, no thrust would be a big step backwards.
The only time you should get hit markers is when you can see the opponent taking damage or when you get a kill.
Grenade hit markers have turned random grenade spam into a necessary strat.
How can you advocate for something being in a game when you know it's cheap? Like how is that good design.
I seriously can't understand 343 at this point... i mean they are open to feedback, people especially the ones that care about competitive halo have said 1000 times the same things.
Just remove radar, grenade hitmarkers and remove autos or at least heavily reduce ammo count.
I can't see sprint removed now with all the jumps you can do in h5 so that's something they might consider for h6
Test this out in proving grounds now that HWC is over
Btw i am no pro at all and i don't mind having a dedicated playlist with those settings everything else can stay as it is
Proving Grounds radar > no radar.
Fair enough if autos stay in, what about no radar no autos wouldn't that be comletely different?
If the ability tracker radar ends up being better than no radar then sure no problem with that as long as most people agree
In the end what i am trying to say is 343 should listen to what competitive halo players want give it a try and see how it goes
The problem with no radar isn't autos, it's how you can fly around the map with almost no repercussions. The game becomes too chaotic.
New radar requires increased awareness and allows for flanking etc. just like no radar whilst also encouraging running over sprinting everywhere. It forces players to consider how they move around the map. Whether or not to sprint becomes an actual tactical decision rather than the default given way of moving.
Pros are also the ones beat able to abuse the movement mechanics. They're able to fly across the map and collapse on a team as soon as they get a kill. Good map positioning becomes pretty irrelevant when you can move so quickly with so little penalty.True i can see that being a problem online where most people don't have mics
But from what i've seen in HWC pro teams cover most of sighlines/routes with taking advantage of good map positioning so it's hard to fly through the map without being seen
Now the problem goes from balance the game for hcs pros and teams of 4 that communicate versus online pros that end up solo queueing most of the time
I hear ya... but look at it the other way, you see an opponent scurry behind cover, you bounce a grenade there as you can't shoot him, you should get hit markers for that so you can go in knowing you have a health bar advantage.
Also, can the game consistently know you have seen the enemy first anyway?
or
playing in a team, buddy gives you intel on the enemy location, you lob a grenade without even seeing them... again I think you should get hit markers for that.
I get the cons, but I simply think the game would be worse off without grenade hit markers.
that's just my take on it.
While I don't really need/want grenade hitmarkers, the bolded isn't true because of grenade hitmarkers. "Grenade spam" has always been a smart strategy in Halo games, especially in Halo 1 and 2 because they allowed you to have 4 of each type at a time. They are in such abundance in Halo 1 that it's a great strategy to bank grenades everywhere in anticipation of enemy movement. Predictions, covering angles, blind spots, holding positions, etc.The only time you should get hit markers is when you can see the opponent taking damage or when you get a kill.
Grenade hit markers have turned random grenade spam into a necessary strat.
How can you advocate for something being in a game when you know it's cheap? Like how is that good design.
As much as it pains me to say this, knowing how much I prefer no motion tracker in general, but I think if sprint and Spartan Charge are to remain, then the Proving Grounds radar might be the best option we have.Proving Grounds radar > no radar.
How does a level 145 guy go 1-15 in fiesta,.ugh
I seriously can't understand 343 at this point... i mean they are open to feedback, people especially the ones that care about competitive halo have said 1000 times the same things.
Just remove radar, grenade hitmarkers and remove autos or at least heavily reduce ammo count.
I can't see sprint removed now with all the jumps you can do in h5 so that's something they might consider for h6
Test this out in proving grounds now that HWC is over
Btw i am no pro at all and i don't mind having a dedicated playlist with those settings, everything else can stay as it is
I'd like to play a custom game with a handful of the abilities disabled and base brought up to compensate. Like how would it play with sprint disabled, move speed at 125 (or something) but clamber still active? Or how does it play without smart link (I'm not even sure that's an option)?
I'd like to play a custom game with a handful of the abilities disabled and base brought up to compensate. Like how would it play with sprint disabled, move speed at 125 (or something) but clamber still active? Or how does it play without smart link (I'm not even sure that's an option)?
Marty is amazing but we don't need him anymore.
Kazuma did an excellent job with 5.
I only wish Kazuma would riff on some classic themes more. New composers and sound directors don't like doing it because they all want to do their own thing, put their stamp on it. But I don't know, Halo had a very clear and recognizable theme. Look how much the monks instantly hit that nostalgia. Even with Breath of the Wild, some of the best themese like Hyrule Castle remix some classic stuff.
I still wouldn't mind having Marty back. He showed with Reach and Destiny, even with composing new stuff, he's still got it. But too busy with his new VR studio and that Golem game.