Feeling like some Friday Night Halo tomorr... err... later tonight now. Anyone down?
i'd be down to play
Feeling like some Friday Night Halo tomorr... err... later tonight now. Anyone down?
You have to wonder why the playlist is so fun as well. It is basic Halo. And yet for some reason, with decent players it is better than any match I have had on H5. Is it psychological nostalgia or is that it is still quintessential Halo designed around maps we have played for years?
I wish it would stay around and also hope they are working on an H2 playlist with Halo 2 BR starts on. With customs games browser coming, I think these forge maps will be used a lot epescially because we would be able to turn off things like Sprint and whatnot and host games.
Y'all remember this H5 rumor from 2013?
http://pastebin.com/qW6LVdFx
Reading it now, it seems like it might have been an accurate representation 343s plans:
Chief going rogue ended up being marketed heavily. fighting insurrectionists was hinted at via HTT.
The multiplayer split was pretty accurate- a Halo 2 styled Arena with static weapon spawns and no loadouts. And a larger Batllefield-ish mode w/ loadouts
Some of it seems a bit farfetched given what we actually got, but it does seem like a lot was cut from the game. Also MS cloud gaming tech (crackdown3) seems to be way behind schedule. We do have remnents of a hub-world approach in the non-combat missions..The guy could have been completely guessing, of course.
I was looking forward to a larger campaign, open worlds, exploration, and fighting against Insurrectionists. I want this rumored game.
There's a lot of supporting stuff in the art book, actually. The Infinity was going to be an explorable persistent hub that you launched missions from, for one. I'd put money on either technical limitations or simply a longer-than-expected process of bringing the engine up to snuff lead in large part to the campaign we've got.
There's a lot of supporting stuff in the art book, actually. The Infinity was going to be an explorable persistent hub that you launched missions from, for one. I'd put money on either technical limitations or simply a longer-than-expected process of bringing the engine up to snuff lead in large part to the campaign we've got.
Fingers crossed for 6.
Ha ha, yeah. I'm actually legit hyped for 6, since despite its other faults, 5 did an AMAZING job of setting up a super compelling status quo going forward. I just hope they've got the juice to deliver on it.
Scorpio/PC exclusive maybe Stinkles/Mancannon/Tashi?
It's going to be on xbone as well. So not sure how much juice they have to play with.
I just clicked the spawn Scorpion tank card and it never spawned me in. Me and 2 other dudes were stuck at that screen and it wouldn't let us spawn in at all.
Y'all remember this H5 rumor from 2013?
http://pastebin.com/qW6LVdFx
Reading it now, it seems like it might have been an accurate representation 343s plans:
Chief going rogue ended up being marketed heavily. fighting insurrectionists was hinted at via HTT.
The multiplayer split was pretty accurate- a Halo 2 styled Arena with static weapon spawns and no loadouts. And a larger Batllefield-ish mode w/ loadouts
Some of it seems a bit farfetched given what we actually got, but it does seem like a lot was cut from the game. Also MS cloud gaming tech (crackdown3) seems to be way behind schedule. We do have remnents of a hub-world approach in the non-combat missions..The guy could have been completely guessing, of course.
I was looking forward to a larger campaign, open worlds, exploration, and fighting against Insurrectionists. I want this rumored game.
Huh, haven't seen that issue since WZFF originally launched. Something about a bunch of people calling in vehicles would cause that.
The hub world stuff was definitely the plan at one point (although there's no indication that the hub was for Chiefmakes far more sense that it was Fireteam Osiris, and the hub assets we've seen were for Infinity, not some random ship with Blue Team.) But given about how much they talked about gutting the engine and rebuilding things for a 60fps target I find it highly unlikely they were also going to go whole-hog on the cloud processing as well. The rest seems like nonsense piggybacking on the grain of truth to make it all sound plausible.
Cant wait to see what they can do with 6tf gpu.
Hey guys I got every armor I wanted from Halo 5 and FINALLY got the damn Halo 2 BR, so I am going to be giving away 5 gold REQ codes here since you guys are pretty cool. If you used the rewards site please don't take the keys
Quote me
Same but if it is anything like the PS4 Pro and the requirement for all games to be playable on all Xbox One consoles, I have a feeling we will get a Halo 6 developed for base Xbox One and only 'prettied' up for Scorpio as opposed to developing unhindered on Scorpio and paring down experience for Xbox One and Xbox One S.
Hey guys I got every armor I wanted from Halo 5 and FINALLY got the damn Halo 2 BR, so I am going to be giving away 5 gold REQ codes here since you guys are pretty cool. If you used the rewards site please don't take the keys
Quote me
Hey guys I got every armor I wanted from Halo 5 and FINALLY got the damn Halo 2 BR, so I am going to be giving away 5 gold REQ codes here since you guys are pretty cool. If you used the rewards site please don't take the keys
Quote me
Same but if it is anything like the PS4 Pro and the requirement for all games to be playable on all Xbox One consoles, I have a feeling we will get a Halo 6 developed for base Xbox One and only 'prettied' up for Scorpio as opposed to developing unhindered on Scorpio and paring down experience for Xbox One and Xbox One S.
Related to this post, just got the 1000G for TF2 with the "...Becomes the Master" achievement. Now that was a tough challenge!
Feeling like some Friday Night Halo tomorr... err... later tonight now. Anyone down?
Is it me or is Firefight impossible with randoms?
Really dont like the spongy enemies btw. Just give lots of enemies with low health instead of this.
Is it me or is Firefight impossible with randoms?
Really dont like the spongy enemies btw. Just give lots of enemies with low health instead of this.
Same but if it is anything like the PS4 Pro and the requirement for all games to be playable on all Xbox One consoles, I have a feeling we will get a Halo 6 developed for base Xbox One and only 'prettied' up for Scorpio as opposed to developing unhindered on Scorpio and paring down experience for Xbox One and Xbox One S.
There's a lot of supporting stuff in the art book, actually. The Infinity was going to be an explorable persistent hub that you launched missions from, for one. I'd put money on either technical limitations or simply a longer-than-expected process of bringing the engine up to snuff lead in large part to the campaign we've got.
Related to this post, just got the 1000G for TF2 with the "...Becomes the Master" achievement. Now that was a tough challenge!
Where is that in the art book? I need to look it up!
On page 46, there's reference to the Infinity as a "narrative home base," with art for various areas like the command center, armory, crew quarters, etc.
Nah. It's not impossible but sometimes on some days you will lose a lot of firefight matches. I have gone on really long win streaks at times in FF.
It was hell the first month or so but now it's much easier to win since most people are used to the mode. Still get the occasional stinkers, though.
Y'all remember this H5 rumor from 2013?
http://pastebin.com/qW6LVdFx
Reading it now, it seems like it might have been an accurate representation 343s plans:
Chief going rogue ended up being marketed heavily. fighting insurrectionists was hinted at via HTT.
The multiplayer split was pretty accurate- a Halo 2 styled Arena with static weapon spawns and no loadouts. And a larger Batllefield-ish mode w/ loadouts
Some of it seems a bit farfetched given what we actually got, but it does seem like a lot was cut from the game. Also MS cloud gaming tech (crackdown3) seems to be way behind schedule. We do have remnents of a hub-world approach in the non-combat missions..The guy could have been completely guessing, of course.
I was looking forward to a larger campaign, open worlds, exploration, and fighting against Insurrectionists. I want this rumored game.
There's a lot of supporting stuff in the art book, actually. The Infinity was going to be an explorable persistent hub that you launched missions from, for one. I'd put money on either technical limitations or simply a longer-than-expected process of bringing the engine up to snuff lead in large part to the campaign we've got.
Huh, haven't seen that issue since WZFF originally launched. Something about a bunch of people calling in vehicles would cause that.
The hub world stuff was definitely the plan at one point (although there's no indication that the hub was for Chiefmakes far more sense that it was Fireteam Osiris, and the hub assets we've seen were for Infinity, not some random ship with Blue Team.) But given about how much they talked about gutting the engine and rebuilding things for a 60fps target I find it highly unlikely they were also going to go whole-hog on the cloud processing as well. The rest seems like nonsense piggybacking on the grain of truth to make it all sound plausible.
Related to this post, just got the 1000G for TF2 with the "...Becomes the Master" achievement. Now that was a tough challenge!
Feeling like some Friday Night Halo tomorr... err... later tonight now. Anyone down?
+
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I remember all the HUB world/open mission rumors vividly, and am still incredibly bummed that we didn't get that game. Part of me wonders if it would have been like ODST - playing as Osiris in the present, finding key locations and replaying a 'flashback' as the Master Chief until the two timelines converge.
Halo 5 has a solid gameplay to it, but its SP missions and story was incredibly underwhelming. It's virtually sucked me out of caring about the franchise story - given, a better effort should bring me right back in. Still..
But anyway, I am familiar with the rumors - but not with the evidence that supports them. I don't have the artbook.. could people fill me in with what else we know about the older versions of the game, and how it supports the open hub concepts?
How many maps are there in Firefight? I am only playing 4 maps the whole time. But want that achievement.
hi I'm coming in here to say that Halo 5 is good and I'm glad it exists
hi I'm coming in here to say that Halo 5 is good and I'm glad it exists
Agreed.
7-8 I believe. Only need six for the achievement though.
That would be great for a standalone/spinoff.A hub system like IW would be cool but even further expanded.
Feeling like some Friday Night Halo tomorr... err... later tonight now. Anyone down?
My problems are pretty much only the playlist management and teams of 4 matching solo queuers.
Yeah a no radar playlist would be nice but other than that everything else about the game is fucking awesome to me.