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Halo |OT 23| Thruster is Love, Thruster is Life

Madness

Member
Don't know where the rumor of a $500k Season 1 Finals came from.

I tried searching for HCS prize money myself. Aside from the different levels of tournaments, ie diamond. I don't think there was any mention of what finals would be, in terms of prize money.

Wasn't the global championship prize money for Halo 4 only $200k?
 

Madness

Member
Also yeah, that's ridiculous. There's already matches where there's like 4+ snipers on the field at once with the current spawn time.

Yeah, there was one match where 3 of us had Hydra on Regret if I remember correctly. Don't think spawn times are too bad. With the buffed starting weapons, I honestly think power weapons on maps are much more risk over reward aside from sniper, and even then, this is the first time I'm noticing where sniper can be on map for a while and someone may not want to pick it up because it's easier to just use BR or DMR for kills.
 
To you.
That might not be what it's about to other people though and that's fine. Halo is about a lot of things.

I've never thought of the power ups as something that defined Halo. They were a part of it sure but they aren't the first thing that comes to mind when I think about what I love about Halo. I love the combat and sandbox of Halo. I love the variety at play. I love that I might get my ass kicked or I might rock the match not because my opponent was a higher level than me, but because of our skills.
Every Halo game has had Power-ups to fight over except for Reach, and they have always been essential to combat, just on different levels of prevalence because of spawn times increasing. That's a fact.

Just because you don't think of them instinctually doesn't mean they're not core to Halo's identity. Sure you may also dislike Power-ups or not consider them when describing what Halo means to you, but to say it's a personal opinion to describe Power-ups as being vital to Halo combat is disingenuous imo. Power-ups are just as important to Halo's identity as anything else, if not more.

EDIT:
Team Jesus.
Reminds me of JsF lol
 
Yeah, there was one match where 3 of us had Hydra on Regret if I remember correctly. Don't think spawn times are too bad. With the buffed starting weapons, I honestly think power weapons on maps are much more risk over reward aside from sniper, and even then, this is the first time I'm noticing where sniper can be on map for a while and someone may not want to pick it up because it's easier to just use BR or DMR for kills.

Power weapons definitely need... I hesitate to say "buff," but some tweaking definitely seems required. Prophet's Bane, for instance, is just unpleasant to use. It's not that it's weak, it's that the glare is so bright that I kind of dread picking it up regardless of effectiveness, which shouldn't be the case. The Sniper's overlong zoom is a similar issue. The Hydra, I think, needs a more straightforward improvement; maybe make the rockets move much faster while unzoomed? At the moment, it's only really good as a long-distance artillery piece or ambush weapon. Can't really mix it up with it.
 

CliQ

Member
Are the Saturday night MCC Throwdown games still gonna be a thing Clique, or are they just on hold now until H5 Beta ends?

Throwdowns are definitely a thing still, just on hold until the beta ends. I got a little sick and took a break from it but as soon as the beta ends I will start them up again.
 

Impala26

Member
Throwdowns are definitely a thing still, just on hold until the beta ends. I got a little sick and took a break from it but as soon as the beta ends I will start them up again.

Oh whoops, completely forgot about this.
Silly
asshat
me.

Glad to hear things are better though. I'm not ashamed to admit I haven't even touched MCC since the H5 Beta started.

Just got randomly matched with dax

lawl
Was she going on an on about how pleased she was with the H5 Beta?
And how it doesn't include the Splaser?
 

Mix

Member
Oh whoops, completely forgot about this.
Silly
asshat
me.

Glad to hear things are better though. I'm not ashamed to admit I haven't even touched MCC since the H5 Beta started.



lawl
Was she going on an on about how pleased she was with the H5 Beta?
And how it doesn't include the Splaser?
Me Rev3rb, and zoojoo destroyed her and her team and she quit lol
 

-Ryn

Banned
Every Halo game has had Power-ups to fight over except for Reach, and they have always been essential to combat, just on different levels of prevalence because of spawn times increasing. That's a fact.

Just because you don't think of them instinctually doesn't mean they're not core to Halo's identity. Sure you may also dislike Power-ups or not consider them when describing what Halo means to you, but to say it's a personal opinion to describe Power-ups as being vital to Halo combat is disingenuous imo. Power-ups are just as important to Halo's identity as anything else, if not more.
I said power ups aren't strictly what Halo is about, not that they aren't integral to combat. I didn't mean to make it sound like power ups weren't important.

What I mean is that I think they're a part of a whole as opposed to the core of the game (which is what you and Vapor seemed to be treating as fact). I enjoy power ups and I think they are certainly a part of what makes Halo. I'm happy they're coming back. However there is a lot more to Halo than controlling power weapons and power ups. To some Halo might be about the actual combat and not the strategies formed around it. Others might just think Halo is about the gametypes. Then there are those who might think Halo is about the a vehicles.

All of it is part of Halo's identity.
Nobody is being disengenuous just because they value some parts over others.
 

CliQ

Member
So AGDQ is streaming a speed run of Portal right now. Pretty cool stuff going on. I watched the Tetris guy last night, he was incredible.
 
I said power ups aren't strictly what Halo is about, not that they aren't integral to combat. I didn't mean to make it sound like power ups weren't important.
To be fair, I too never said Power-ups were "strictly" what Halo is about either.
What I mean is that I think they're a part of a whole as opposed to the core of the game (which is what you and Vapor seemed to be treating as fact).
I disagree, they're very core to the game.

I enjoy power ups and I think they are certainly a part of what makes Halo. I'm happy they're coming back. However there is a lot more to Halo than controlling power weapons and power ups.
I never said otherwise, just wanted to stress the importance of Power-ups to Halo's identity.
To some Halo might be about the actual combat and not the strategies formed around it. Others might just think Halo is about the gametypes. Then there are those who might think Halo is about the a vehicles.

All of it is part of Halo's identity.
Nobody is being disengenuous just because they value some parts over others.
I'm not arguing what people value over the other, I'm simply saying that Power-ups are extremely important to Halo regardless of your personal feelings on them. Nothing more, nothing less. If they were to be removed altogether, you'd see some heated discussions from fans, and that's because of how important they are to Halo's identity and combat flow.

Saying Power-ups like OS and Camo are not as significant to Halo multiplayer as the weapons themselves is incorrect.
 

CliQ

Member
So one night before the beta ends I want to party up with TJ Ram, FUNKNOWN, and Mastbiggy just to see how well we can do. That would be pretty fun.

Or Mr. Jaremy D ;)
 

Fracas

#fuckonami
I miss you.

Why aren't you playing anymore?

Haven't felt much like playing games lately. Went on a kick the first couple weeks of winter break and got burned out. Watching Breaking Bad and twitch streams for now.

Miiiight break out the xbox if there's people on this weekend. I head back to school (and work, yay) next week. RIP
 
My point is I've seen them play and they know Halo CE inside and out.
Yeah I hear ya, but would they care as much as looking to its game design as OGRE2 or Walshy might? I think that's what he's suggesting.

Whether or not that's true and/or fair to say is another discussion. Personally, I think it's a moot point because I doubt anyone would have much pull from the inside if they're just a tester, even those beloved players.

EDIT:
So one night before the beta ends I want to party up with TJ Ram, FUNKNOWN, and Mastbiggy just to see how well we can do. That would be pretty fun.

Or Mr. Jaremy D ;)
Speaking of which, been waiting to get that CE fix with you but I frequently receive an error of party members not being ready for Matchmaking for some reason. Sometimes it works when switching party leaders, but other times it doesn't work at all.

The last TMCC patch made the game worse for me, so hopefully these next two will fix things.
 

Ramirez

Member
So one night before the beta ends I want to party up with TJ Ram, FUNKNOWN, and Mastbiggy just to see how well we can do. That would be pretty fun.

Or Mr. Jaremy D ;)

Biggy is a scrub ass BK.

QHADeC8.jpg


oh
 

Mix

Member
Haven't felt much like playing games lately. Went on a kick the first couple weeks of winter break and got burned out. Watching Breaking Bad and twitch streams for now.

Miiiight break out the xbox if there's people on this weekend. I head back to school (and work, yay) next week. RIP
Sounds good. We'll have to wreck shop.
 

Madness

Member
So one night before the beta ends I want to party up with TJ Ram, FUNKNOWN, and Mastbiggy just to see how well we can do. That would be pretty fun.

Or Mr. Jaremy D ;)

I was thinking of asking Ram, Tawp, Biggy to backpack me up before beta ends as well. Just to see. But I kind of also want to play against them if that makes sense. That way you can really see where you stand against pro/semi-pro tier players.
 

-Ryn

Banned
To be fair, I too never said Power-ups were "strictly" what Halo is about either.
I was assuming you were in the same camp as Vapor who was talking about it as if it is the core of Halo. You said that Halo was about fighting over those things so I took that to mean you were saying that was what Halo is ultimately about.

My apologies for the misunderstanding
to you as well Vapor if I misinterpreted your stance
.

I disagree, they're very core to the game.
I said they were a part of it, just not the actual core.

I never said otherwise, just wanted to stress the importance of Power-ups to Halo's identity.
Again a misunderstanding on my part.

I'm not arguing what people value over the other, I'm simply saying that Power-ups are extremely important to Halo regardless of your personal feelings on them. Nothing more, nothing less. If they were to be removed altogether, you'd see some heated discussions from fans, and that's because of how important they are to Halo's identity and combat flow.

Saying Power-ups like OS and Camo are not as significant to Halo multiplayer as the weapons themselves is incorrect.
I said they weren't more significant than the weapons, not that they aren't as significant.

As you pointed out we are debating different things. I agree that power ups are important to Halo. What I was disputing was the idea that controlling them is what Halo is about.

One of my fav beta plays. Used Spartan abilities to the fullest.

Was behind in a firefight and used a ground pound to get back in it and Win

http://xboxclips.com/Tawpgun/a9efba54-c786-44e0-a0ec-fb0c1152e89b

http://xboxclips.com/Tawpgun/8caf3cc8-d392-4b56-997f-ebd53ac23724
Bonus extermination
Forgot to mention, this was badass. Nice play dude.

I don't really understand why people want to play as the Chief so much. Dude's boring.
I want to play as him because after reading Reach and seeing that 343 want to develop his humanity I'm actually interested to see where it goes.
 
Ryn <3
I was thinking of asking Ram, Tawp, Biggy to backpack me up before beta ends as well. Just to see. But I kind of also want to play against them if that makes sense. That way you can really see where you stand against pro/semi-pro tier players.
Makes perfect sense. It's the best way to improve quickly if that's what your goal is. Also, can't stress how much watching streams help, especially Walshy's. Dude has great insight and is a good human bean if you're interested in checking out any streams.
 
I've had over 100 clips submitted to me so far for the Halo 5 Beta Montage. The quality of the clips is pretty fantastic, and there's a lot more beta left, so please keep sending them my way. I can't guarantee I'll use all of them, but everyone that submits a clip will feature in the Montage.
 

jem0208

Member
Dude, give me a fucking break...the beta is a beta for a reason, meaning thinking outside the fucking box...and by that it means thinking of all possibilities.

By the time full game comes out and something is whack, such as powerups, or the placement of items on a map...we're gonna have to wait either for patches or server updates for them to fix shit...why not get it fixed now?

I'm so sick and tired of Halo fans not thinking for themselves and just conforming for the sake of conforming.

I played many matches tonight and while I love the gameplay, the shooting mechanics are spot on...the actual game itself, as in...the core of the game, is boring.

I hopped onto MCC after playing Halo 5 and it was Battle Creek TS. Immediately as soon as I spawned, it was decision making in my head....based on my spawn, do I go for camo, do I go for a sniper, do I go for the overshield on the other side of the map...do I go for a snipe?

God damn man, Halo CE is light years beyond what Halo 5 is. Funny thing, Halo 5 could easily and I mean easily destroy Halo CE if they just implemented the basic stuff that makes Halo, Halo.

If we're not gonna get powerups in the beta, then for full release, I'd like to see the following:

Depending on the map...of course:

1. Snipes spawning every 30 seconds
2. Overshield and Camo both being on all maps, spawning every 60 seconds and adjacent to a power weapon, e.g., Prisoner rockets/camo
3. Rockets spawning every 60 to 90 seconds
4. power weapons and both camo and OS being on every map

Flame me all you want, but none of this would hurt scrubs that are new to Halo. With the way the ranked matchmaking system is, the good will be separated from the bad on week one.

Why shouldn't Halo 5 be more interesting than it already is?

Do you really consider regular spawn times and power ups more integral to Halo's core than good gameplay and shooting mechanics?

I agree that the power weapon stuff needs some work but I don't understand how you could consider that the core of Halo...
 
Do you really consider regular spawn times and power ups more integral to Halo's core than good gameplay and shooting mechanics?
.

That doesn't make sense. Spawn times and power ups (depending on placement and timing) can contribute to good gameplay. Game play is made up of shooting mechanics, spawn times, power ups, etc...

I can't separate power weapons and power ups. To me they're both ways to get a team to control a certain position or to get an attacking advantage over the other team. Both promote movement by discouraging camping. You want to stay in a certain area? Fine, be prepared to be at a major disadvantage when these new weapons and power ups spawn.

They're just as integral as everything else because of the effects they have on movement on a map and 1v1 battles. I've always enjoyed the feeling of getting camo or overshield because I feel like I can do more damage as an individual. The same goes for rockets, sniper, shotgun, and all the other power weapons. It's crazy to suggest removing them and the same goes for power ups.


The game should utilize both of these power ups and I think they will.
 

jem0208

Member
That doesn't make sense. Spawn times and power ups (depending on placement and timing) can contribute to good gameplay. Game play is made up of shooting mechanics, spawn times, power ups, etc...

I can't separate power weapons and power ups. To me they're both ways to get a team to control a certain position or to get an attacking advantage over the other team. Both promote movement by discouraging camping. You want to stay in a certain area? Fine, be prepared to be at a major disadvantage when these new weapons and power ups spawn.

I've always enjoyed the feeling of getting camo or overshield because I feel like I can do more damage as an individual. The game should utilize both of these power ups and I think they will.
By gameplay I mean the basics; movement, shooting etc.

You can completely remove power weapons and power ups from Halo and it will still play really well. They're important for certain gamemodes and competitive Halo however they're not integral to the game. That's not to say I don't think they should be included, there's a definite lack of them in the beta, but it's just a beta. We've only got something like 11 weapons and power ups have been promised.


Honestly though, most of my favourite moments in Halo have been playing without any power pickups at all. Infection and silly custom games with friends. Halo at it's core is about solid basic gameplay; satisfying shooting, fluid movement. Everything else is secondary.
 
By gameplay I mean the basics; movement, shooting etc.

You can completely remove power weapons and power ups from Halo and it will still play really well. They're important for certain gamemodes and competitive Halo however they're not integral to the game. That's not to say I don't think they should be included, there's a definite lack of them in the beta, but it's just a beta. We've only got something like 11 weapons and power ups have been promised.


Honestly though, most of my favourite moments in Halo have been playing without any power pickups at all. Infection and silly custom games with friends. Halo at it's core is about solid basic gameplay; satisfying shooting, fluid movement. Everything else is secondary.

If you prefer fluid movement I don't see how you can say power ups, power weapons, and no radar (which you said in the past) aren't a core part of solid basic gameplay. All of those things promote faster game play. They discourage players from camping and allow for an individual or team to be more aggressive and damaging.

At the same time, sprint doesn't promote fluid movement with all of the stop and go the mechanic brings to game play while at the same time harming strafing.

Obviously shooting, grenades, and melees are the most important because those are 3 things that an individual player can do to harm the other player. That doesn't mean the other things aren't core to what makes Halo, Halo. Map design plays a huge part in what's needed for a certain game type, but because there is such a variety of maps, a lot of things are integral to Halo despite their lack of inclusion in certain game types. Take something out (be it power weapon and power up) from the game and it affects all the gametypes that need them to be great.

So we'll just agree to disagree. I think power ups and power weapons are core to what makes Halo, Halo.
 

TTUVAPOR

Banned
By gameplay I mean the basics; movement, shooting etc.

You can completely remove power weapons and power ups from Halo and it will still play really well. They're important for certain gamemodes and competitive Halo however they're not integral to the game. That's not to say I don't think they should be included, there's a definite lack of them in the beta, but it's just a beta. We've only got something like 11 weapons and power ups have been promised.


Honestly though, most of my favourite moments in Halo have been playing without any power pickups at all. Infection and silly custom games with friends. Halo at it's core is about solid basic gameplay; satisfying shooting, fluid movement. Everything else is secondary.

Totally disagree. If you remove power weapons and power ups from Halo...it's not Halo anymore. It's just like COD or any other FPS game that doesn't have pickups.

When I'm talking about core Halo, I'm speaking specifically about Team Slayer and objective games. I realize that Halo is a sandbox shooter where you can play rocket race, zombies, cops and robbers, phantom swords, SWAT, etc.

The core game modes though, specifically Slayer, it relies on having timed power weapons and timed power ups. Without those two things, it's just a medicore game, no different than COD, except you jump higher.

The timed power ups and timed power weapons help promote map movement and prevent stalemates. Why do you think Lockout TS is such a horrible map for team slayer? Because there isn't enough items to control to promote map movement. One side grabs sniper, the game is over, but honestly, most of the asymmetrical maps aren't built for Slayer, they're more for one-sided objective games like 1-flag or 1-bomb assault.

When I think of core Halo, I'm not thinking of the mechanics of the game like shooting, jumping, fluid controls, etc...that's a given, every single FPS should have that out of the gate. What defines Halo and separates it from all the other FPS games on the market is its uniqueness to provide an arena-style game to the consoles. That's why I always compare it to Quake, it's very much like Quake, though slower in speed and more tactical like a Counter-strike, but the actual core of the game owes its existance to Quake.

You look at Prisoner in Halo CE, there's two snipers, opposite ends of one another, there's rockets in the middle with a camo under it, there's an OS on the third floor of the map...there's so much to control on that map, it makes for exciting battles.

I noticed that after Halo 2, there was much less emphasis on making Halo a game about timing powerups and power weapons, thus started the upward trend of making the game more like all the other shooters on the market, e.g., COD.

Halo 5's base game is good, but it definitely needs more done to the maps to promote movement and challenge players, that starts with having a variety of power weapons with power ups on the map to time and control and prevent the other team from attaining them.

Have you ever watched a good 1v1 duel in Quake? Each map usually has one red armor, one or two yellow armors, one or two green armors, and a mega health. Scattered around the map are the rockets, rail gun, lighting gun, shotgun, grenade launcher and plasma launcher. The game becomes a test of skill, frag your opponent more than he does and prevent him from getting the items.

Halo is just like that, but I don't have that "feeling" yet with Halo 5. Could it be that 343 already have plans for maps like Empire and Truth to have more power weapon distribution and powerups? Sure. But until I actually see that, just running around with a BR in Halo 5 is boring as hell, even with the occasional sniper or sword spawning on the map, that's not core Halo.


EDIT: since we have Halo CE on Xbox Live now, have you played it? And to those of you that despise Halo CE calling it the worst Halo...you haven't really gotten a real taste of what Halo is until you've played Halo CE and understand why us so-called old-schoolers rave it and put it on a pedestal above all Halos.
 

jem0208

Member
If you prefer fluid movement I don't see how you can say power ups, power weapons, and no radar (which you said in the past) aren't a core part of solid basic gameplay. All of those things promote faster game play. They discourage players from camping and allow for an individual or team to be more aggressive and damaging.

At the same time, sprint doesn't promote fluid movement with all of the stop and go the mechanic brings to game play while at the same time harming strafing.

Obviously shooting, grenades, and melees are the most important because those are 3 things that an individual player can do to harm the other player. That doesn't mean the other things aren't core to what makes Halo, Halo. Map design plays a huge part in what's needed for a certain game type, but because there is such a variety of maps, a lot of things are integral to Halo despite their lack of inclusion in certain game types. Take something out (be it power weapon and power up) from the game and it affects all the gametypes that need them to be great.

So we'll just agree to disagree. I think power ups and power weapons are core to what makes Halo, Halo.

The point I'm trying to make is that you can remove all those aspects and the games still play really well. Power ups, weapons, radar, no radar etc. all have their place, however they're gametype specific. Something which spans almost all gametypes is core. I'm not denying their importance in the game as a whole however they aren't a part of the core gameplay.


Fluid movement was a bad choice of words, I was more thinking responsive controls and as such easy control of the movement of your Spartan.
 

TTUVAPOR

Banned
The point I'm trying to make is that you can remove all those aspects and the games still play really well. Power ups, weapons, radar, no radar etc. all have their place, however they're gametype specific. Something which spans almost all gametypes is core. I'm not denying their importance in the game as a whole however they aren't a part of the core gameplay.


Fluid movement was a bad choice of words, I was more thinking responsive controls and as such easy control of the movement of your Spartan.

If you remove powerups and powerweapons from Halo...the game is dumb. I know there's a crowd that loves zombies and griffball, rocket race, etc...but that's not core Halo, those are game modes spawned off of what core Halo is.

Halo is dead if you remove the essence of what started it all.
 
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