Yes, Frankie and someone else from 343 explicitly stated that. As it turns out, automatics are an exception. I don't disagree with this change, but it's unfortunate that default controls give the player an advantage over anyone using thumbstick to ADS.
Zoom always gave you accuracy bonus, it was either longer aim assist range and/or less bloom. Try spamming Reach's DMR zoomed and unzoomed. ADS is cosmetical compared to Zoom, only difference is that ADS is obstructing your view. If you think that ADS is slowing you down, I think you're mistaken, it's probably because FoV is smaller, and so movement speed appears slower.
Does Titanfall straight-up use Conduit ITC in the UI?
I agree about the game launching without sprint being pretty much impossible. Console game reviewers are too dumb and they would probably have an aneurysm if they had to to play an FPS without sprint. 343 obviously wants to avoid that kind of backlash at any cost, even if the game design suffers because of it.I'm not fighting any fight, just not giving myself false hope on something I know isn't changing. Same as toggable zoom functions, it's not happening dudes.
Well, if everyone had that attitude, then having a beta would be absolutely pointless.What were the downsides to adding toggle options to 4? Still didn't happen.
I agree about the game launching without sprint being pretty much impossible. Console game reviewers are too dumb and they would probably have an aneurysm if they had to to play an FPS without sprint. 343 obviously wants to avoid that kind of backlash at any cost, even if the game design suffers because of it.
A classic scope option, on the other hand, would have literally zero downsides to it, so I wouldn't rule out that possibility yet.
The inclusion of sprint (just like the inclusion of ADS) serves one purpose only. To avoid stupid reviewers complaining about how ridiculous it is to release a shooter without it in 2015, and to make the modern shooter crowd feel confortable during the two weeks they will play the game. Every other consideration regarding its inclusion (game design, player retention, etc.) doesn't really matter to 343.QUESTION regarding sprint's inclusion:
By leaving sprint in the game, what exactly do you expect will change? Will Halo 5 sell 10 million more copies? With there be 3 million players online, daily, years after launch? Will there be a significant increase in sales and population by including sprint and other design choices people are willing to accept because they feel there's no point in debating against it? People have been vocal on either side of the sprint debate, but I never see these questions asked or discussion surrounding the question of what benefits do we expect sprint to have on this franchise from a financial and player retention perspective?
QUESTION regarding sprint's inclusion:
By leaving sprint in the game, what exactly do you expect will change? Will Halo 5 sell 10 million more copies? With there be 3 million players online, daily, years after launch? Will there be a significant increase in sales and population by including sprint and other design choices people are willing to accept because they feel there's no point in debating against it? People have been vocal on either side of the sprint debate, but I never see these questions asked or discussion surrounding the question of what benefits do we expect sprint to have on this franchise from a financial and player retention perspective?
Well, if everyone had that attitude, then having a beta would be absolutely pointless.
Zoom always gave you accuracy bonus, it was either longer aim assist range and/or less bloom. Try spamming Reach's DMR zoomed and unzoomed. ADS is cosmetical compared to Zoom, only difference is that ADS is obstructing your view. If you think that ADS is slowing you down, I think you're mistaken, it's probably because FoV is smaller, and so movement speed appears slower.
QUESTION regarding sprint's inclusion:
By leaving sprint in the game, what exactly do you expect will change? Will Halo 5 sell 10 million more copies? With there be 3 million players online, daily, years after launch? Will there be a significant increase in sales and population by including sprint and other design choices people are willing to accept because they feel there's no point in debating against it? People have been vocal on either side of the sprint debate, but I never see these questions asked or discussion surrounding the question of what benefits do we expect sprint to have on this franchise from a financial and player retention perspective?
Not enough Dr. Pepper apparently.
I'd argue that Halo 5 is evidence that the Halo communities input DOES matter.Nope, but the reality is, they're just posts on a website. Most Halo fans don't like sprint, this is the third game we're getting it with. Most Halo fans vehemently never wanted ADS, it'll be in every game moving forward. Most probably could do away with killcams, they've been in Halo 4, H2A and now Halo 5. It's safe to say, we aren't influencing design decisions as much as we think, and the devs are listening instead to the overall shooter market.
Believe me, I know it sucks. But thems the breaks. You either will tolerate the changes and keep playing Halo or move on from the series, 'www.youshouldtryDota.com'. And I based most purely on anecdotal observations over the years. The various polls, discussions on Bnet, HBO, HGAF, gamefaqs, Waypoint, reddit etc.
What Halo has always been to me is a fun game with a unique combat and sandbox (to put it simply). Slayer has always been about slaying with the occasional power up/weapon to fight over. I've always enjoyed objective more.
1THIf we're gonna give out our definitions of core Halo.
Shields
Fluid movement and jumping
Precision weapons as utility
Controlling power weapons and power positions on map
Skill based gun fights.
Guns Nades Melee
Everyone starts on equal ground.
There's never enough Dr. PepperNot enough Dr. Pepper apparently.
If I had to guess a lot of players will probably quit after S1, pay and playing time just usn't worth it. The wait until H5 begins!
If I had to guess a lot of players will probably quit after S1, pay and playing time just usn't worth it. The wait until H5 begins!
If I had to guess a lot of players will probably quit after S1, pay and playing time just usn't worth it. The wait until H5 begins!
So not only can you not save whole films from the theatre in the MCC, I just discovered the films stored in your 'temporary files' either delete themselves without warning or are shunted out if you play more MCC games the following day. Exactly how many you can store before new ones take their place or how long current files stay there before new games are played is anyone's guess because once again, 343 haven't cared to felay that information to the player.
Oh, and obligatory week 9 and game's still fucked post. Something wrong with practically every match I played tonight. Uneven teams, party splitting, unplayable lag, maps failing to load, no true skill matching, all AR start options galore. But hey, the game was fixed on the 19th of December, right? All the people that paid MS for this game after that date haven't experienced these problems and thus don't deserve ODST.
If there's anything we should've learned by now, especially over the past couple months, it's that 343 has absolutely no qualms with lying to their fans.I don't want to be that guy - seriously, I'm happy here - but wasn't Smart Scope described as purely a visual change?
That Guardian 2vs4 game seemed like fun. lol
Nice Ninja on Heretic btw. Not sure, if you saw my comments in chat.
Duuuuuude, I was wondering who else apart from my usual two viewers could be watching my stream lol, I stream from the console, so I never check the chat. Thanks man, despite all the garbage I still try to have fun with the game.
I take it Halo 5 never worked for you?
What happened with HCS?besides it falling entirely off the radar
Does Titanfall straight-up use Conduit ITC in the UI?
then I'd just get deranked back to Oynx.#carryVizoutofOnyx
well there was a tournament a few days ago and im pretty sure you can guess at what happened.
I wanna know more details about the H5 LE and why is it worth $100+
Doesn't it just impress you beyond what you already were, to see some intellectual giant wield the TLR card? That clever quip which is the HALO 2 PP/BR combo of comebacks.Apparently it's all about who's a DIE HARD. Bruce Willis has the final word on who's legit right? And yet, I'm a die hard HALO:CE fan who hated the unholy fuck out of HALO 2. You know, like most of the original HALO:CE pros. Not because it was changing it up, but because its design choices are truly abominable. The weapons in HALO 2 are tuned like rancid shite. Only the BR, AFTER THE UPDATE half a year after release, had anything resembling consistent function beyond the dumbed down sniper that you can swipe like an epileptic and score easily auto-detected hits.. HALO 2 has the MOST auto-aim, the shittest weapons (except for HALO 3 having junk for a BR), and the most obscene weapon dysfunction. Oh fucking please, can I shotgun at point blank maybe 4 times or 2? No, no can I please have me an SMG that draws DONUTS on the wall? For the sheer aggravation it triggered in place of enthusiasm or fun, HALO 2 can chew my sweaty fucking ballsack for the most part of it's appalling design. REACH on MLG squats on the merits of HALO 2 gameplay. MLG is responsible for tuning HALO 2, and it's fixed BR into something rewarding enough to play. By mainly stripping out most of the game's deity-awful features. HALO 5 is the most elegant and functional HALO since the very first game. It's the ONLY HALO game since the first, that I'd rather be playing than the first. HALO 3, with it's presence of leading COULD have been sensational. If only the weapons weren't tuned to suck like a black hole. It's the ONLY HALO game, since the first one, that fully feels like a thoroughbred spiritual successor, but with evolutions in the play mechanics. OH NOES! People can MOOOOVE now. Yeah, because it was sooooo fucking stylish hobbling around the fucking map at 4mph, and going BOING through the air when you wanted to hop up a little ledge. HALO 5 shits a reservoir of slop over HALO 2 from the edge of space. HUUUUUGELY superior. The assertion that it's knocking off CoD, is predicated purely upon feeble aesthetic resemblances. It plays NOTHING fecking like CoD. Well, as a shooter, no more than it ever did. The only actual playable mechanic that's been lifted recently, is CoD employing the REACH-style jetpack by default. BUNGIE contemplated putting a sprint mechanism even in HALO 2. Instead they did the same thing in the worst way to the vehicles. Yes, the vehicles. One of the monumental design failures of HALO 2. With it's vehicle health, absurdly connected to the player. Who zooms off. But unlike HALO 5, the regenerate as the zoom, from the safety of a vehicle. The way the sprint has been handled in HALO 5 dials up the intensity. And it forces the player to make STRATEGIC DECISIONS. Cue the announcement: THAT> IS> FUCKING> COMPETITIVE. You squawking baboons are talking about it as if you just push the happy-magic button, every time you're in the shit. Utter bollocks. The sprint makes their travel, ergo their emergence on the map more unpredictable. It gives you targets that are moving faster, and at more variable speeds. It gives you targets attempting great escapes, that you gun down mid-sprint and mid-clamber. It also gives you targets that make wilder leaps AT you and past you, in attempts at more rough and ready face offs. For fucks unwieldly fucking sake. The pack has been granted a power that HALO has lacked in any reasonable form. EVASION. Players exploit it with variable craft, and it has made the game more demanded to pin down a target. The others feel positively sedentary now. And it gives the additional element of making a dash after them, knowing fully, that they have to find a solution to regenerate. It's not just the features you include, it's how they're balanced. This game is seriously competitive. You're talking like it's CoD. n00bs getting fucking scorched in HALO 5. Mercilessly. HALO 2, is the game that was LITERALLY tuned on Soccer Moms and Joe the Plumber. HALO 5 has been honed in conjunction with MLG Pros. And it shows it's tits off on that front. The main issue I have at this point, is that the servers are poorly selected, aren't performing so well, and the frame-rate is often bawls. Perfect the locked 60 frames per second at 1080p, and the competition behind this game is going to flourish. HALO 5 has all that is positive that HALO 2 ever had to offer, but isn't limited to those encounters. If you're all so determined to be forever locked into the bland HALO 2 mating ritual of strafes, could I suggest MCC, or perhaps taking up Line-Dancing?
That looks like great feedback there for the Halo 5 BETA. Not a valid complaint against the final release/outcome of the games playability.
Honestly, if you are going to use tentative test settings for the weapons on maps and beta settings, I and many others aren't going to listen or take you seriously.
Hopping on in 5. Play a match real quick, gotta save my game in DA.
Here's a Youtube comment that caught my eye..
Doesn't it just impress you beyond what you already were, to see some intellectual giant wield the TLR card? That clever quip which is the HALO 2 PP/BR combo of comebacks.Apparently it's all about who's a DIE HARD. Bruce Willis has the final word on who's legit right? And yet, I'm a die hard HALO:CE fan who hated the unholy fuck out of HALO 2. You know, like most of the original HALO:CE pros. Not because it was changing it up, but because its design choices are truly abominable. The weapons in HALO 2 are tuned like rancid shite. Only the BR, AFTER THE UPDATE half a year after release, had anything resembling consistent function beyond the dumbed down sniper that you can swipe like an epileptic and score easily auto-detected hits.. HALO 2 has the MOST auto-aim, the shittest weapons (except for HALO 3 having junk for a BR), and the most obscene weapon dysfunction. Oh fucking please, can I shotgun at point blank maybe 4 times or 2? No, no can I please have me an SMG that draws DONUTS on the wall? For the sheer aggravation it triggered in place of enthusiasm or fun, HALO 2 can chew my sweaty fucking ballsack for the most part of it's appalling design. REACH on MLG squats on the merits of HALO 2 gameplay. MLG is responsible for tuning HALO 2, and it's fixed BR into something rewarding enough to play. By mainly stripping out most of the game's deity-awful features. HALO 5 is the most elegant and functional HALO since the very first game. It's the ONLY HALO game since the first, that I'd rather be playing than the first. HALO 3, with it's presence of leading COULD have been sensational. If only the weapons weren't tuned to suck like a black hole. It's the ONLY HALO game, since the first one, that fully feels like a thoroughbred spiritual successor, but with evolutions in the play mechanics. OH NOES! People can MOOOOVE now. Yeah, because it was sooooo fucking stylish hobbling around the fucking map at 4mph, and going BOING through the air when you wanted to hop up a little ledge. HALO 5 shits a reservoir of slop over HALO 2 from the edge of space. HUUUUUGELY superior. The assertion that it's knocking off CoD, is predicated purely upon feeble aesthetic resemblances. It plays NOTHING fecking like CoD. Well, as a shooter, no more than it ever did. The only actual playable mechanic that's been lifted recently, is CoD employing the REACH-style jetpack by default. BUNGIE contemplated putting a sprint mechanism even in HALO 2. Instead they did the same thing in the worst way to the vehicles. Yes, the vehicles. One of the monumental design failures of HALO 2. With it's vehicle health, absurdly connected to the player. Who zooms off. But unlike HALO 5, the regenerate as the zoom, from the safety of a vehicle. The way the sprint has been handled in HALO 5 dials up the intensity. And it forces the player to make STRATEGIC DECISIONS. Cue the announcement: THAT> IS> FUCKING> COMPETITIVE. You squawking baboons are talking about it as if you just push the happy-magic button, every time you're in the shit. Utter bollocks. The sprint makes their travel, ergo their emergence on the map more unpredictable. It gives you targets that are moving faster, and at more variable speeds. It gives you targets attempting great escapes, that you gun down mid-sprint and mid-clamber. It also gives you targets that make wilder leaps AT you and past you, in attempts at more rough and ready face offs. For fucks unwieldly fucking sake. The pack has been granted a power that HALO has lacked in any reasonable form. EVASION. Players exploit it with variable craft, and it has made the game more demanded to pin down a target. The others feel positively sedentary now. And it gives the additional element of making a dash after them, knowing fully, that they have to find a solution to regenerate. It's not just the features you include, it's how they're balanced. This game is seriously competitive. You're talking like it's CoD. n00bs getting fucking scorched in HALO 5. Mercilessly. HALO 2, is the game that was LITERALLY tuned on Soccer Moms and Joe the Plumber. HALO 5 has been honed in conjunction with MLG Pros. And it shows it's tits off on that front. The main issue I have at this point, is that the servers are poorly selected, aren't performing so well, and the frame-rate is often bawls. Perfect the locked 60 frames per second at 1080p, and the competition behind this game is going to flourish. HALO 5 has all that is positive that HALO 2 ever had to offer, but isn't limited to those encounters. If you're all so determined to be forever locked into the bland HALO 2 mating ritual of strafes, could I suggest MCC, or perhaps taking up Line-Dancing?
Here's a Youtube comment that caught my eye..
What Halo has always been to me is a fun game with a unique combat and sandbox (to put it simply). Slayer has always been about slaying with the occasional power up/weapon to fight over. I've always enjoyed objective more.
Just played with some superscrub TJ Ram in Breakout on my 343i tribute account, DedisCureCancer. Kid always went for the BR
I trust the opinion of Ghost Ayame, Dersky, Neighbor and Strongside over you to figure out all that stuff.
It'll be fine.