So this morning, I've actually had my first mmc session since giving up on it after is launch. (after not playing any other fps other than h5 for the last 1.5 years). I'm blown away at how good the aiming feels. Wide they have to change this at all? I feel like i picked up right where i left of 10 years ago.
Also i had forgotten how garage vanilla h2 and h3 settings were. I also can't believe i was ever a fan of the motion tracker
H5s feedback systems are really great. The detailed kill feed, the weapons hit markers, the sniper glare, the headshot and assist sounds, . It really helps when teammates aren't talking. i missed this during mcc, it felt like my actions didnt have weight. Grenade hit markers have got to go though...
If they made h6 w/o sprint (boost bms, keep thrust and gp), increased the FOV, used H3's aiming system, and made the the nessisary tweaks to h5s sandbox (better utilty weapon, automatic w/ a skill gap), and had a full suite of gametypes.... my god... I'd be in heaven.
Of course they could throw in a wind effect and arm waving animation for those who need it in order to 'feel' like they are moving fast.