That image is gold. Where'd it come from? Never seen Arby freak out like that...
The material is a iron+titanium IOR mix which due to the render engine I use is physically accurate to the data gathered in the lab for said IOR (specific wavelengths for each angle of incidence), however the lighting is soft due to a hexagonal aperture in the simulens camera with a dust and obstacle map for diffraction and scattering with values high enough to create that golden glow in the center in the original 343 design. The texture itself is from my titanium coffee /tea mug.
No idea, saw it when searching halo 4 logo: https://www.google.com/search?q=hal...s=org.mozilla:en-US:official&client=firefox-aThat image is gold. Where'd it come from? Never seen Arby freak out like that...
My critique was not based on how you made it. I was looking at the final outcome, and that is what matters. My comments still stand if you wish to experiment and try alternatives.
http://www.youtube.com/watch?feature=player_detailpage&v=hRxdALT6BOE#t=94shttp://i.imgur.com/A3bkb.jpg
I don't know more about Halo 4 than anyone else here but I'm not a fan of any of the logo changes anyone here has made.
Don't get me wrong they are nice, but I don't feel they fit the game atmosphere.
From what we have seen, Halo 4 will be more about;
-Forerunner
-Alone
-Cortana/Chief relationship.
-Grand scale
I like the 4 being big as well.
I'm just putting in my two cents here.
I think this is what you really mean, starwolf.I want hexagons!
Do you think the real halo 4 logo captures this though? To me it seems to lack the grand and mysterious look that the game seems to have. Reposting my thought from the last page-
Keep experimenting, trying new things, making them stand out as unique. Different textures, add some depth, etc. Personally I would go for something that matches the Forerunner and mysterious, aged yet alive style of the Halo 4 concept art. That said, I also like the clean and streamlined look.
The logo needs a certain sleekness as well as a certain complexity that IMO the current logo lacks. I really like some of the Logos people have made here, and I would love to see more revisions, both in color/texture and maybe the logo itself.
Don't worry, you only have to get through one game of decent competition to get to the legions of guests and warrant officers waiting in the wings.Nothing like pulling off wins against douchebags who want to try to fuck around/spawn camp as if they're good enough to pull it off.
I don't think they're gonna change the actual logoform itself. They've standardized it across the franchise. I prefer the original design used until Reach, but at least Microsoft did a much better job stripping it down than the monstrosity Bungie used for that game (odd caplines, and some bad perversions of the iconic negative space.)
New community thread incoming, Logo-GAF
ShadowrunIf Halo 4 has bloom I'm sitting it out. Why was bloom even implemented? I'm seriously asking, what was the reason given, I can't remember.
If Halo 4 has bloom I'm sitting it out. Why was bloom even implemented? I'm seriously asking, what was the reason given, I can't remember.
I was listening to some of the old Bungie podcasts they recorded right after the Reach Game Informer reveal, when they first introduced Sage and had him talk about some game mechanics, and hearing him talk about what would eventually be known as bloom was really weird.
From what it sounded like, he wanted to better communicate the "bloom" that's always been in Halo (for lack of a better term) through the reticle, and he wanted to unlock the firing rate of the DMR, to increase the skill gap between players. They describe a scenario where one person hasn't figured out the optimal cadence for the gun, and is firing randomly and missing constantly, and the other player is firing perfectly, and 5-shots the opposing player amidst a hail of bullets.
It's really disappointing that he sounded like he had nothing but the best intentions for implementing it, but then we got Reach.
I was listening to some of the old Bungie podcasts they recorded right after the Reach Game Informer reveal, when they first introduced Sage and had him talk about some game mechanics, and hearing him talk about what would eventually be known as bloom was really weird.
From what it sounded like, he wanted to better communicate the "bloom" that's always been in Halo (for lack of a better term) through the reticle, and he wanted to unlock the firing rate of the DMR, to increase the skill gap between players. They describe a scenario where one person hasn't figured out the optimal cadence for the gun, and is firing randomly and missing constantly, and the other player is firing perfectly, and 5-shots the opposing player amidst a hail of bullets.
It's really disappointing that he sounded like he had nothing but the best intentions for implementing it, but then we got Reach.
I'm just really tired of two things with it:
1) Latency ensuring your headshot that should kill doesn't
2) Taking on a second or multiple opponents
I'm just really tired of two things with it:
1) Latency ensuring your headshot that should kill doesn't
2) Taking on a second or multiple opponents
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.Unfortunately it seems that will Halo 3 and Reach (especially Reach), Bungie really seemed to create and balance the mechanics and weapons around just one person fighting another.
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.
http://i.imgur.com/Fk3NX.png[img]
Edit: Also Zbrush why you so complicated :([/QUOTE]
Real Pic January is over dude
Dem jaggies. I like it. It represents the IQ of the final product. (prove me wrong 343! Show us your wizardry.)
Real Pic January is over dude
On one hand I miss ability to pull off crazy plays but I do like the increased necessity for teamwork.
It cause photoshop is lazy as shit when it selects all from an image and i used devo's cause im too lazy to make my own small 4 halo logo.
This is such bs, Halo 2 nor Halo CE took less teamwork because the individual had more firepower. Teamwork isn't just team shooting, that's the easiest form of teamwork. Timing, positioning, controlling spawns, power ups, power weapons were all far more advanced in Halo CE than any other Halo, and Halo 2 is right behind it. Just because 2 people don't have to be shooting at one person all the time doesn't mean they require less teamwork, just that the teamwork is emphasized in different and more complex ways.
Ok then teamshooting rather than general teamwork. Fine with that?This is such bs, Halo 2 nor Halo CE took less teamwork because the individual had more firepower. Teamwork isn't just team shooting, that's the easiest form of teamwork. Timing, positioning, controlling spawns, power ups, power weapons were all far more advanced in Halo CE than any other Halo, and Halo 2 is right behind it. Just because 2 people don't have to be shooting at one person all the time doesn't mean they require less teamwork, just that the teamwork is emphasized in different and more complex ways.
Ok then teamshooting rather than general teamwork. Fine with that?
Sir yes sirYes, I know its semantics, I have no problem with people liking the increased teamshooting required in Halo 3 and Reach, but just don't say they require more teamwork because of that.
Baby's First Halo Edition.
Baby's First Halo Edition.
Ship it.
How are you not working in the industry already with those skillz?
Rendered a couple more videos for your entertainment.
This is what it is like, playing on a pretty sweet Australian broadband connection, at least a couple of times a night. At least for me. Open NAT type, network test says I'm fine, I get pingtest results in between 10-20ms.
And this is what it's like for a friend who plays on a sweet Australian broadband connection, that he has to share wirelessly with multiple people, and with a fluctuating NAT Type.
Well worth watching both.
I might also add that the second link, Lag Lift, is the hardest I have laughed in Halo for a long fucking time.
Frankie watch these - something needs to be done. I don't know if it has to be dedicated servers, or a new matchmaking/P2P set-up... but playing in Australia ranges from 'cumbersome search times and an acceptable connection' to 'absolutely pointless trying to play another game'. I have tried several different search restriction set-up's etc, and the only thing I find that works (and by works, I mean, make approximately 75% of the games pretty sweet) - is to go into Team Slayer for the population, with a party of 3-4, with good connection turned on. In essence, I have to organise a few people, play in a relatively stale playlist, suffer through 1-3 minute search times, and then pray that the lag isn't unbearable - because there's nothing worse than one player who seems to eat every DMR shot and walk it off like you were shooting a water pistol at them.
On a side note - getting host in Australia is an amazing experience.
fffffffffffff.
Anyway more fucking around.
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Update: I just turned 'inter-weaving' or something off on my broadband connection. Ping times are down to 8-12ms on Pingtest on local servers. My experience the last 4-5 games since the change have been largely the same. Except now I seem to be pulling host more often, and if there is teleporting like in the videos, it seems to be other people, not me.
Search times, half-assed attempts at 'skill' matchmaking, DMR/bloom frustration and opponents capable of eating 6-8 DMR shots before the shield pops - are still all there in copious amounts. Halo 4 cannot come quick enough.