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Halo |OT| HaloGAF Evolved

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Frags get stuck to your armor so often, it's ridiculous. It's like why won't that whirring sound leave me alone, I'm past the gre-*dead*.
Whether it sticks or not, that whirring sound gives me just enough time to realize that I'll never get away in time. I have to admit I was kind of excited when hearing Sage talk about the damage increase for the grenades, but that went away pretty damned fast in the beta. Slow speed and uber-powerful grenades is incredibly not fun.
 

Trey

Member
Yeah I'd be fine with that.

On a side note, what are additions from Reach that everyone does want to see return?
For me,
Grenade Launcher
Assassinations
Netcode
Concussion Rifle
Hologram

it's kind of sad the list is so small.

I prefer single shot to burst fire, so DMR. Adding to your list.

I like the Falcon as well.

Plasma Launcher too.
 
Falcon is actually pretty cool, no one really uses it but the few times I have been able to gun or pilot for a good gunner have been a lot of fun. That and the pro pipe are the only things I want back from Reach. I do kind of like the revenant aswell.
 
Falcon is actually pretty cool, no one really uses it but the few times I have been able to gun or pilot for a good gunner have been a lot of fun. That and the pro pipe are the only things I want back from Reach. I do kind of like the revenant aswell.
Yeah, I'd like to see the Falcon return as long as it has an extra seat to ride in for flag and bomb carriers. I love the Falcon; best vehicle in Reach.

Of course, the pro-pipe needs to come back.
 

Ramirez

Member
The Falcon would need a complete overhaul to be a good addition to the vehicle sandbox. As it stands now a few DMRs/Sniper can knock it out of the sky in a few seconds. It needs to be able to transport a flag carrier, and the turret from campaign should be on it, just nerfed damage like the Hornet. I liked the Hornet a lot better actually, bring that one back. :p

Yes, the Halo 3 beta Carbine was sublime, but even after the nerf, with a well placed nade on a couple of dudes you can drop both of them so quick.
 
things from reach that i want to carry over to halo 4

-assassination
-Grenade launcher
-sprint
- armory
-invasion
-FFA head hunter (i don't care what any one says its fun)
 

feel

Member
Let's see, netcode is not a Reach feature but just natural developing improvement, hitscan was in Halo 2, and wide field of view was in Halo 1 and ODST. So nothing, just forget it exists. :p

If I REALLY must pick something then Hologram or Grenade Launcher.

edit- oh!! the roster thing where you get to the main menu and see which friends are online playing Halo on the right side of the screen, that's nice, I pick that.

edit2- V didn't see this post before editing mine
 

Redford

aka Cabbie
Yeah I'd be fine with that.

On a side note, what are additions from Reach that everyone does want to see return?
For me,
Grenade Launcher
Assassinations
Netcode
Concussion Rifle
Hologram

it's kind of sad the list is so small.

The concussion rifle? Seriously?
:p
I personally can't remember a more irritating weapon to get killed with.

Pipes can stay forever, love them.

The netcode is okay, I'd like to see improvements to FF (unless thats impossible).

I could care less about AAs staying in general. I won't mind, but only if they aren't forced on all playlists.

And I'd like to have the scoped pistol/sidearm, but that's not really something Reach can claim.
 

Schmitty

Member
Yeah, I'd like to see the Falcon return as long as it has an extra seat to ride in for flag and bomb carriers. I love the Falcon; best vehicle in Reach.

Of course, the pro-pipe needs to come back.

Yeah, really an oversight not having a flag carrier seat
 

Ramirez

Member
Why? So much would need to be changed to accomodate that, balancewise, it's better off without the ability to hold a flag carrier.

WARTHOG OF THE SKIES...except you can't carry your flag home in it.

I'm becoming quite convinced you're a joke character.
 

senador

Banned
I want an awesome shield feedback system. Some of you like Halo 3's method, but I just could never tell how much damage I was doing and how much I had left to do as well as how much more I could take. With Reach I got this nearly instantly. Fix/change the melee system though.
 
They experimented by taking normal assassinations out for a little bit, and then put it back. You know, normal development experimentation. They also played with more weapons having custom assassinations like the sword has, and were cut.

Hammer assasinations would've been so cool.
 
Why? So much would need to be changed to accomodate that, balancewise, it's better off without the ability to hold a flag carrier.
It was touted by Bungie as the "Warthog of the sky". How the hell can you call it that when you can't even replicate what the Warthog is capable of? Besides, having a transport vehicle that is selective in who/what it transports is incredibly stupid.

edit: too slow
 

Redford

aka Cabbie
I want an awesome shield feedback system. Some of you like Halo 3's method, but I just could never tell how much damage I was doing and how much I had left to do as well as how much more I could take. With Reach I got this nearly instantly. Fix/change the melee system though.

I like that as well, the shield glow is much more gaugeable, and the TING sound for popping, while annoying, perfect for gameplay.

I'd rather not have the overwhelming visual feedback in first person, though. Especially with the concussion rifle and grenades.


Hammer assasinations would've been so cool.

Speaking of which, how hard is that ODST chestplate? Can't believe Romeo fucking lived through that hit.
 

Trey

Member
WARTHOG OF THE SKIES...except you can't carry your flag home in it.

Because it flies and has two turrets, dude. Completely different paradigm.

Didn't know you thought so highly of yourself that anyone that disagrees with you is a joke character.
 
makeitrain.gif
lol. I'm going to buy you many Chicken McNuggets the next time we see each other.

Otherwise working 3hours daily(during school), don't have to pay rent etc. and you can afford this luxus. And I'm enjoying my last year.
 
I want an awesome shield feedback system. Some of you like Halo 3's method, but I just could never tell how much damage I was doing and how much I had left to do as well as how much more I could take. With Reach I got this nearly instantly. Fix/change the melee system though.

Maybe im weird, but I just dont get why everyone seems to love the Reach model so much. The shield bar (for me) is much easier to read in 3.
 
Yeah I'd be fine with that.

On a side note, what are additions from Reach that everyone does want to see return?
For me,
Grenade Launcher
Assassinations
Netcode
Concussion Rifle
Hologram

it's kind of sad the list is so small.

Invasion
Pro pipe
Armory (not sure about cR)
Challenges
Active Roster
Assasinations
Differences between elites and spartans
Huge, beautiful explosions
Hitscan and single shot weapons
Invasion
UI
 

Ramirez

Member
Because it flies and has two turrets, dude. Completely different paradigm.

Didn't know you thought so highly of yourself that anyone that disagrees with you is a joke character.

You ignore basic logic, and even ignore what Bungie said the thing could do to begin with, has nothing to do with how I think of myself.

I think you're a joke account because you've disagreed with every single complaint someone has brought up. Maybe you're just an apologist, I don't know.

lol. I'm going to buy you many Chicken McNuggets the next time we see each other.

As long as their Wendy's, and they're spicy, bring'em on.
 

Tashi

343i Lead Esports Producer
Oh that's a good topic.

Things I would keep from Halo Reach:
-Active Roster and UI
-Pro Pipe
-Can I say MLG Zealot? lol
-Challenges. I like the idea but it definitely needs a better implementation
-It's hard for me to say AA's and Bloom because I feel like Halo could work with or without either of those. I can play classic old school Halo, no armor abilities and no bloom all day and I could play with AA's and bloom too. At this point having extensive play time with both, I would say it's a toss up for me.
-Assassination animations
-Plasma Pistol
-I would also say DMR but that's a toss up for me too. I love the BR and DMR. I've played with both and I can do it again.
 

op_ivy

Fallen Xbot (cannot continue gaining levels in this class)
Yeah I'd be fine with that.

On a side note, what are additions from Reach that everyone does want to see return?
For me,
Grenade Launcher
Assassinations
Netcode
Concussion Rifle
Hologram

it's kind of sad the list is so small.

pro pipe
assassinations
hologram
sprint
(greatly) modified jet pack
needle rifle
community maps in multiplayer (in their own dedicated playlist/server list)
armory
elites
 

Trey

Member
You ignore basic logic, and even ignore what Bungie said the thing could do to begin with, has nothing to do with how I think of myself.

I think you're a joke account because you've disagreed with every single complaint someone has brought up. Maybe you're just an apologist, I don't know.

The basic logic is how it would impact the game, irrespective of how Bungie described it. Every flag game would be centralized around the Falcon if it could carry a flag.

I only disagreed with what I disagreed with. I've agreed with a healthy amount. You get away with a lot because many people agree, and I only offer an argument where there is one. Most of the time I just ask someone to expand on a general statement they've made that doesn't make sense to me.

Otherwise I just let it stand because there is nothing for me to discuss.
 
Because it flies and has two turrets, dude. Completely different paradigm.
Warthog also has a gigantic fucking gun on the back of it, and it's able to carry anyone holding anything at a high rate of speed. Falcon is slow by design, and having a bomb/flag carrying passenger would take the place of the second gunner seat. It's not that difficult of a concept; it's another shame that Bungie couldn't implement it for whatever reason.
 
Because it flies and has two turrets, dude. Completely different paradigm.

Didn't know you thought so highly of yourself that anyone that disagrees with you is a joke character.

The trick is to not care what Ram thinks of you :p

I can't say giving the Falcon a passenger seat would be fair at all though. The hornet was a pain and the Falcon is faster than the other vehicles. But yeah, let's let them take to the skies with our flag. I much prefer the guardian angel role the Falcon plays in flag games. A good pilot can keep it in the air for a long time and I'd be very hesitant to say its a flying tin can.
 

Havok

Member
Plasma Launcher too.
Absolutely this. It's the only good antivehicle weapon the series has seen since Halo 3 broke everything by introducing that shitty laser, outside of maybe the missile pod where the tracking and speed of the projectiles didn't really match up that well.
The Falcon would need a complete overhaul to be a good addition to the vehicle sandbox. As it stands now a few DMRs/Sniper can knock it out of the sky in a few seconds. It needs to be able to transport a flag carrier, and the turret from campaign should be on it, just nerfed damage like the Hornet. I liked the Hornet a lot better actually, bring that one back. :p
I'm frankly not convinced that multiperson aerial vehicles can work in a traditional Halo game. For a passenger seat to be able to hold objective carriers, those seats have to be super exposed so you can actually get a shot on them - the current Falcon with the flag guy in the center seat would be awful and you'd never be able to get him out of there if the Falcon didn't turn sideways. I didn't really like the Halo 3 multiplayer Hornet either - you'd spawn in the middle of nowhere on Avalanche, get peppered for a full ten seconds, and whether you died or not neither player had a good time in that engagement. Then if you didn't have antiair weapons and they got the flag on there, you had a five second window to BR the carrier before the wonder twins of spread and netcode decided you weren't going to be able to get him.

Even single person aerial vehicles are questionable. If they want to keep the Banshee, that bomb has to go. Even in Halo 2, where I think it was restricted enough into a harassment role, serious problems with how different weapons damaged it were present (Team Rifles on Ascension!). I kind of just want them to perfect the ground combat and leave the stuff that's never really worked well out.
 

Redford

aka Cabbie
The basic logic is how it would impact the game, irrespective of how Bungie described it. Every flag game would be centralized around the Falcon if it could carry a flag.

I only disagreed with what I disagreed with. I've agreed with a healthy amount. You get away with a lot because many people agree, and I only offer an argument where there is one. Most of the time I just ask someone to expand on a general statement they've made that doesn't make sense to me.

I'd say that's a fair point.

Then again, with the laser and lock-on rockets, it's not guaranteed you'll get away with the flag too easily. You're also defenceless on one side.

My guilty desire is to have the grenade launcher variant in multi; nerfed a bit of course. It'd balance it with the Banshee bomb.
 

Trey

Member
Warthog also has a gigantic fucking gun on the back of it, and it's able to carry anyone holding anything at a high rate of speed. Falcon is slow by design, and having a bomb/flag carrying passenger would take the place of the second gunner seat. It's not that difficult of a concept; it's another shame that Bungie couldn't implement it for whatever reason.

The Warthog has a turret that is wildly inaccurate and is rather local in its threat range compared to the Falcon's guns. Although each side can only see 180 degrees on either side of the Falcon, it can touch anyone on the map rather quickly. There's also the benefit that it's in the sky so it has the advantage of high ground (for lack of a better term), all the time.

The Warthog has to deal with terrain and groundside arms, making it a much easier target to most weapons. The Falcon would have no such impediments and would only be reasonably threatened by the Splazer and a tank or Banshee. The Warthog is an option in CTF games, the Falcon would be the game.
 

Overdoziz

Banned
You can practically destroy the Falcon by farting in its general direction. I don't think it would be a big problem in CTF matches.
 
Absolutely this. It's the only good antivehicle weapon the series has seen since Halo 3 broke everything by introducing that shitty laser, outside of maybe the missile pod where the tracking and speed of the projectiles didn't really match up that well.

I'm frankly not convinced that multiperson aerial vehicles can work in a traditional Halo game. For a passenger seat to be able to hold objective carriers, those seats have to be super exposed so you can actually get a shot on them - the current Falcon with the flag guy in the center seat would be awful and you'd never be able to get him out of there if the Falcon didn't turn sideways. I didn't really like the Halo 3 multiplayer Hornet either - you'd spawn in the middle of nowhere on Avalanche, get peppered for a full ten seconds, and whether you died or not neither player had a good time in that engagement. Then if you didn't have antiair weapons and they got the flag on there, you had a five second window to BR the carrier before the wonder twins of spread and netcode decided you weren't going to be able to get him.

Even single person aerial vehicles are questionable. If they want to keep the Banshee, that bomb has to go. Even in Halo 2, where I think it was restricted enough into a harassment role, serious problems with how different weapons damaged it were present (Team Rifles on Ascension!). I kind of just want them to perfect the ground combat and leave the stuff that's never really worked well out.
Two players with DMR's can blow up a Falcon.

The Warthog has a turret that is wildly inaccurate and is rather local in its threat range compared to the Falcon's guns. Although each side can only see 180 degrees on either side of the Falcon, it can touch anyone on the map rather quickly. There's also the benefit that it's in the sky so it has the advantage of high ground (for lack of a better term), all the time.

The Warthog has to deal with terrain and groundside arms, making it a much easier target to most weapons. The Falcon would have no such impediments and would only be reasonably threatened by the Splazer and a tank or Banshee. The Warthog is an option in CTF games, the Falcon would be the game.
And I argue that in a BTB game, a Falcon with the carry ability is just another option. It's hardly an invincible force in the air, and you speak as if there would only be one Falcon and no other vehicles or weapons that could counter it. Factor in ground forces with a moderate amount of communication, power weapons on any given BTB map, and I still don't see what the problem is having it be what Bungie claimed it was supposed to be.
 
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