Was it worth playing with Starwolf?
Can someone answer something for me? What was Jason Jones involvement with Halo following 2? I don't remember seeing him much in anything Halo 3 related and the games after that. Is there any connection to the lack of his involvement in the newer Halo games and the decline in quality? I still loved Halo 3, although it wasn't as good as 2, and I enjoyed ODST for what it was. Reach though as everyone knows has many issues. I just wonder how much he affected the development of the series.
Was it worth playing with Starwolf?
Sorry about dropping out of map testing earlier. Internet was going full derp. Back to work on porting SUMO GRANDE now.
i'm liking the sound of this game called halo 4In Halo 4, we are interested in doing something the franchise does well on the book side, and thats helping shape the narrative. Halo is a compelling and deep universe, and we want to tell the story of this bio-engineered super-soldier.
One of the Master Chiefs most notable physical characteristics is that hes wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, its important you understand that youre more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
Player physics ≠ gun mechanicsNo bloom confirmed?
"To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy."
No bloom confirmed?
"To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy."
Codpiece is back!
If you're gonna keep the dumb assassinations, at least make it so the assassin can die from a punch in the back even if he turns the camera around.
Codpiece is back!
No bloom confirmed?
"To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy."
Moving has never interrupted your crosshair or shooting accuracy in any Halo game. They're talking about when you land, inertia when you change direction (which has been in since Halo 2), etc. The "feel" of the movement, in other words.
Other games that are not arcade shooters like Halo tend to do stuff like make your character lower their gun when you fall a great distance or jump over something. Since Halo is an arcade shooter, they're not going to start doing that (hopefully)
With each new pic I am loving this armor.Codpiece is back!
Which reminds me, I would love if the lower weapon combo was a bit easier and still showed a portion of my gun on screen. Gives it a much more cinematic feel (especially in ODST).
I hope what they are mentioning isn't player inertia/ strafing inertia like Reach...
shyamalanwhatatwist.gif ?
Uh. That entire section was a lot of words to say basically nothing.
That angle just confirms how great that armor looks, though. So there's that, I guess.
shyamalanwhatatwist.gif ?Bulletin said:Is he looking up, or is the camera tilted so that he’s actually looking down?
I'd settle for links to the bulletin not redirecting me to the blog listing every time I try to click them.Ever plan on making the site load on the iphones again, waypoint team?
Just get rid of Blind. Metroid Prime lets you change helmet opacity and HUD opacity in the options, Halo should just have this.Also, that would be nice. I also want a Blind skull that leaves the damn gun on the screen so I can play the campaign that way.
That looks pretty nice, not gonna lie. With a few tweaks I can see the amor really growing on me. Man, Im digging the color and the details a lot in that picture.
MC's current armor is on the bulky side as well, at least compared to the Mark VI.When we first looked at the Chief’s armor, we studied what was done in Reach. We knew he needed to be understood as a nimble yet heavy superhero, and contrast that with Reach armor design that was more on the bulky side.
Ever plan on making the site load on the iphones again, waypoint team?
Bulletin said:One of the Master Chiefs most notable physical characteristics is that hes wearing 800 pounds of tank and jet fighter. So we pulled that design into the armor and HUD. When you play Halo 4, its important you understand that youre more than just a gun on the screen. To give you that feeling, we have represented that weight with player physics, without interrupting crosshair and shooting accuracy.
You mean the player/strafing intertia that's been in since Halo 2? If you take those away you start feeling more like a floating gun than a person holding a gun.
Also, that would be nice. I also want a Blind skull that leaves the damn gun on the screen so I can play the campaign that way.
Microsoft: "Fuck you. Get a Windows 7 phone."Ever plan on making the site load on the iphones again, waypoint team?
http://i.minus.com/i4cCT8NtqtXrR.png
Always though the Mark VI looked too thin, like a 7 foot tall super soldier couldn't possibly fit in there without being a twig.Still looks too bulky for me. MJLOLNIR Mk. 6 was sleek and awesome.
Just get rid of Blind. Metroid Prime lets you change helmet opacity and HUD opacity in the options, Halo should just have this.
I'm not exactly sure what the majority of the bulletin was getting at in helping the player understand the Chief's weight.
The Bulletin mentions the Fall of Reach, so I will too. The book tells the reader that Mjolnir is very much like a second skin to a Spartan; so much so that they it's as if they're not wearing any armor at all. Going off this, I don't understand the emphasis of making the player feel the Chief's weight – he certainly doesn't.
I've been wanting a customizable HUD since Halo 3.Just get rid of Blind. Metroid Prime lets you change helmet opacity and HUD opacity in the options, Halo should just have this.
Codpiece is back!
I really hope they recognize that trying to represent that sense of heft and weight they want to give the Chief can lead to how Reach plays. I think it can be done well, but never at the expense of gimping actual player movement, inertia, etc.
I was oscillating back and forth from it being the philosophy behind the key art (which didn't make any sense because you can tell what the camera's angle is) and the cutscene direction (which doesn't make any sense unless the Chief is just in a white room the entire game with zero perspective on any of the shots). I guess we'll find out? I'm complaining when I shouldn't be, because we aren't entitled to any information at all, but the buzzwords being thrown around with reckless abandon in that MC section ("focusing on the storytelling aspects of art from the design standpoint" err, what) just reminded me that less is sometimes more.At first I thought they were talking about the change Bungie made to looking up/down in Halo 2 and then my brain melted because it doesn't seem like they were talking about that.
It sounds like that describes gameplay similar to Rainbow Six Vegas..
Where the armor you equip makes you more protected, but your also much slower and can't strafe as well.
I think that could add some interesting mechanics for the Halo universe.
Lol does anyone really think bloom is coming back?
*raises hand*
I've gone back and forth in the playlists and prefer bloom :/ It could also be because I suck
Saw this over at r/Halo and thought I'd share
http://www.youtube.com/watch?v=fF--VL5d-eA
Also, just got the Anniv. Map Pack. Good? Bad? Anyway, would like to play with a few Gaffers GT - OdysseusVA. My k/d is 1.59. That's good enough to roll with you guys, right? RIGHT?!
*raises hand*
I've gone back and forth in the playlists and prefer bloom :/ It could also be because I suck
I really hope Halo 4 let's us make our own Chief. Reach has done a really good job of tying how the player looks to every part of the game. Players can be identified by the colour of the armor and the armor itself so there is a real sense of identity there.
Will Master Chief's transition from 3 see the nanobots refitting the Chief as the player wishes? Will we be able to pump more protection to private parts? Will we be able to adjust HUD colours or opacity?
What if... they use nanobots as an excuse to 'let Chief upgrade as is necessary'? Is this going to be the game where I can adjust the amount of information I get on screen? Maybe just have different visualisations for the same info? Who knows, maybe one slider will turn the music down this time
Leave the customization to MP only. You lose some of who the character is by making his armor customizable.