im not seeing the problem here?
I'm guessing Windows 8 would really be Windows 9 according to the chart.
im not seeing the problem here?
I'm guessing Windows 8 would really be Windows 9 according to the chart.
I'm guessing Windows 8 would really be Windows 9 according to the chart.
Where's Windows 95?
Hahahaha who cares, the new OS X comes out this summer for a tenth of the cost of 8.
You aren't allowed to release the Beaver Creek variant, right?
Are they placing rockets in the same spot as the original version of BC?
I think they dont want to acknowledge Vista was actually an OS lol
They didn't say anything, I can upload for you guys if you want me to.
Snipers on both sides on the perch area, and rockets bottom middle.
2 snipers on the map? Whoa.
And yea I'd imagine that the gametype has already begun to spread around just by people playing it.
Variations have no pistols too, could only be temporary too. No overshield either.
2 snipers on the map? Whoa.
And yea I'd imagine that the gametype has already begun to spread around just by people playing it.
At first I thought you were joking, but you're serious? What custom possibilities? This is a FPS, not a race simulator, I don't want the game suffering so 100 people can enjoy racing on a mongoose.
What upsides? Like seriously, I can't think of a single thing the size is an upside for.
Did people REALLY want to play a game where half the map is in the BG canyon and the other half is on the Paradiso Island or something? It's an 8v8 game guys.
They didn't say anything, I can upload for you guys if you want me to.
Snipers on both sides on the perch area, and rockets bottom middle.
Did you say no pistol? My heart flutters
Hahahaha who cares, the new OS X comes out this summer for a tenth of the cost of 8.
Well we were talking gametypes. And regardless of where Ninja falls on the douchey scale, he is exciting to watch because of his raw skill and the crazy shit he attempts.
Had a couple of fucking bullshit matches today that seriously fucking made me rage. Quitting, over abusing AA, RANDOMSNESS and pretty much every fucking reason to hate Reach. I have never mind going negative, if the match was good then it was good.
Unfair bullshit on the other hand, then going negative and feeling that it wasn't even YOU FUCKING FAULT MAKES ME FUCKING ANGRY.
Really fucking vanilla over TU EVERY GODDAMN TIME? ARE YOU FUCKING KIDDING ME?
/vent
Windows 2 was retconned
I'm gonna play the MGS Collection in the weekend. I've had my fill of bullshit today, maby next week I'll pop in Reach again.Come down to the south this weekend and relax
I'm gonna play the MGS Collection in the weekend. I've had my fill of bullshit today, maby next week I'll pop in Reach again.
I'm done.
Over just looked at your Sanctuary, looks great!
The only thing I noticed was it appears the your jump up rock to ring 2 is a little lower on the red side than it is on the blue side. Impressive budget as well.
Have you tested split screen?
Zaling and Hydra played in splitscreen and hadn't noticed any framedrops from what I've heard. Wouldn't know about 4-way splitscreen though.Over just looked at your Sanctuary, looks great!
The only thing I noticed was it appears the your jump up rock to ring 2 is a little lower on the red side than it is on the blue side. Impressive budget as well.
Have you tested split screen?
Carnaval mid-winter? No thanks.MGS instead of Carnaval!? You crazy son.
But but but.... temping. Might reconsiderMGS instead of Carnaval!? You crazy son.
I agree with Ram on Forgeworld. Should have been a couple distinct maps in unique environments.
There also was no Windows 95 and Windows ME!! lol
I wish that Bungle hadn't combined all the maps in FW. I mean I know they wouldn't have been able to get different themes or anything, but the framerate problems alone make it frustrating :/
Yearly software update vs. 3 year dev cycle OS.
Really gonna compare that?
That picture is pretty funny though lol, 8 versions of Windows already on there.
But but but.... temping. Might reconsider
The map's size doesn't really affect the framerate. Forge World is essentially an entire map made out of slightly-above skybox-level detail geometry from what I can tell. The 360 is also not rendering parts of Forge World that you cannot see or are behind you. I mean, look at Spire's huge skybox. Their auto-LOD and imposter system essentially makes distant objects cheap to render anyway.
There's just some parts of the map that have strange slowdown even with no objects on the map, but Halo 3 had this problem too on certain maps where looking in a certain direction would introduce stutters. Forge World did used to be 4-5 separate maps, but it would have been the same appearance it already had, and the other maps would have still been in each other's skybox from what I remember about Forge World discussions. (edit: you already know of this!) It would have always been 4 basic textures (sand, rock, grass, metal). If they made the map more detailed then the amount of available Forge objects would have to be lowered to compensate.
It's why the bigger Forge-centric maps are heavily Forerunner too, Forerunner's art and design language lends itself to simplistic geometry with a uniform color. Which makes them stellar for LODing and being drawn at a distance. Sandbox was entirely Forerunner, it was just the Stonerunner from Sandtrap with some interesting normal/bump/parallax maps to give pieces more apparent detail than they actually had.
Zaling and Hydra played in splitscreen and hadn't noticed any framedrops from what I've heard. Wouldn't know about 4-way splitscreen though.
I don't know which side you're on based on what you said haha
Hmm, ok. I was under the impression that making the map so large had contributed to framerate issues... I guess not!
I just hate how it is actually pointless to scope in down asylum snipe to snipe... how did that pass testing?
Im pretty sure it would have less issues if it was smaller though right Fyrewulff? I get what your saying and everything, but if they had seperated the maps, while they would all appear in eachothers skyboxes they wouldnt be physical objects and would take up less resources surely?
Upside is more design freedom. Imagine if Montana and Alaska were seperate maps. You couldn't connect them. Or Montana/Alaska/Canyon.
What if you wanted The Island to also connect to the beach, or use the tunnel.
Or a map between the quarry and coliseum.
My suggestion for Halo 4 is to make another forgeworld like map, but include all of its areas as standalone maps as well.
If they were distinct maps, they wouldn't have had a different theme. They would have all looked essentially the same (and be in the same place relative to each other), but you couldn't use all of Forgeworld at once.
There was a constraint on maps, which is why 5 would have been the same visual style. It wasn't like Steve Cotton decided to put all the maps together and remove their unique themes. They didn't have any!
Montana and Alaska, wat? You lost me bro.
I've never played a single forged map that actually successfully connected all of the areas into some awesome play experience I couldn't live without. Meanwhile, we can't even get some 4v4 maps in MM because of the framerate issues on the map.
To me, that's a huge oversight in design, common sense says to me that 5 unique maps are going to go a lot further with players than 5 that all share the same theme. Reach's MP maps as a whole are a blunder, the reliance on so many forged remakes is really bad for such a huge studio. Pretty sure someone could play Ascension (Reach name escapes me atm) for 5 minutes and realize it has some of the worst spawns in the history of FPS, and really that's a common theme with all of the forge maps, Bungie or fan made.
The irony.Pinnacle.
The irony.
What upsides? Like seriously, I can't think of a single thing the size is an upside for.
Did people REALLY want to play a game where half the map is in the BG canyon and the other half is on the Paradiso Island or something? It's an 8v8 game guys.
Like I said, it had potential upsides that were not used or harnessed appropriately. Something like sandbox would have probably translated better if it would have meant more variety. I like forge world, it can be fun to mess around in custom games and forge, but if it meant better more varied maps, I would sacrifice it for smaller forge based maps.
You should have heard him and T2 going at it the other day. Shit was funny as hell.
You're right, he plays really well, but the kid is a fucking tool.
Truly it won't justify his response or change your mind, but you should join us some day for customs, Ram.
It's a pretty good time and we all have a lot of fun.
Those are the two plateaus above the canyon. They have brought us such wonderful creations as Abridged with their incredible design freedom.Montana and Alaska, wat? You lost me bro.
THIS! THIS! THIS!Drop in, drop out for non ranked playlists in 4, PLEASE. So freaking tired of logging on to this game and people dropping out in the first minute, and then you're f*cked the rest of the game.
They rarely ever are.
Drop in, drop out for non ranked playlists in 4, PLEASE. So freaking tired of logging on to this game and people dropping out in the first minute, and then you're f*cked the rest of the game.
Eh. I'm not sold on drop-in, drop-out. There's a chance of me being placed in games where the opposing team has an insurmountable lead, or the game's almost over.Drop in, drop out for non ranked playlists in 4, PLEASE. So freaking tired of logging on to this game and people dropping out in the first minute, and then you're f*cked the rest of the game.
Sandbox with reach's forge features would have been fine.
Maybe a bigger flat space or differing flat areas of different heights to play with but that's about it.
And as for the news on the new MLG gametypes news this probably means they wont be in matchmaking anytime soon yes?