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Halo |OT12| Last One Out, Get the Lights

J10

Banned
This only proves that you only looked at the grades and did not even read the text. GG by the way, most of the missing features where discussed in reviews. Heck Edge destroyed the multiplayer. Also, glitches happen in every game. There is no way to avoid them with such a big game. Whatever though, rage will always win regardless of reason.

343 deserves all the shit they are getting, but fuck I hate it when people get irrational, illogical and outright dumb and grasp at straws.

Congratulations, you've proved that I've proved that I can have an informed opinion on Halo 4 without relying on game journalism by playing the game myself.

I'm having fun with Halo 4. But it's not polished or well balanced.
 
Vehicles are a much riskier proposition. They feel like deathtraps to me now.
Who was it saying that they get betrayed by vehicles all the time? I ask, because that has been happening in almost every single BTB game i've been in. It may just be bad luck, but good grief it's annoying.

There is one positive thing that I got out of playing last night which was rather surprising. The pistol is actually really, really useful at close range. I was getting kills left and right with it. Still not a good replacement for the BR,DMR,and Light rifle since they have more range, but it has exceeded my ultra low expectations at close range. Call me shocked. It's unfortunate though that it sounds like a paper toy when shooting it.
 

Gazzawa

Member
Congratulations, you've proved that I've proved that I can have an informed opinion on Halo 4 without relying on game journalism by playing the game myself.

I'm having fun with Halo 4. But it's not polished or well balanced.
I woke up at 10am and read you talking crap about the game. Went out for the day came back and you are still here.
You're disappointed we know! Many of us are.
But I will not have you talking to Oddone like that.
MEET ME SOMEWHERE!
 

TheOddOne

Member
Congratulations, you've proved that I've proved that I can have an informed opinion on Halo 4 without relying on game journalism by playing the game myself.

I'm having fun with Halo 4. But it's not polished or well balanced.
Why the hell did you rant about that journalist should have highlighted those flaws then? You didn’t debunk my post at all. Now you revert back to “It’s my opinion and I should not rely on journalist to form it”, that contradicts everything you said.
 

Swarmerr

Member
Understandably so, considering it has to match your preference by four factors including region. As I said before, CoD games have a much bigger pool of players to search from and still has trouble attracting them to its "lone wolves" team playlists. It's never as simple as adding another hopper, they have to consider what it will do to the amount of players in the other playlists.

The comparison to Halo 3's more extensive matchmaking options doesn't really work. That game came out in a time where Halo was the biggest console FPS and CoD4 was only a very popular beta with a release date in November.

30,915 people are playing infinity slayer right now. During halo 3's last year or so (before reach) I remember the team slayer population, not to be confused with social slayer sitting around 12,000 to 20,000 players. I had no trouble finding games. I played more team snipers in halo 3 and that population hovered around 4,000, again I had no trouble finding games.

Remember this is 2 years after when Cod4 had picked up steam and had already taken a LOT of halo players away from halo.

I played halo 3 about two months before halo 4 came out and was STILL finding games in RANKED MATCHMAKING. Playlists counts (however inaccurate) were about 2,000 players for team slayer and 400 to 500 in snipers. If you can't find a game with a full party you just split up and played with one friend in those playlists. I prefer that inconvenience over playing games against teams of 4 after searching alone ANY DAY.

30,915>20,000.

Black ops 2 is out currently and has taken a large part of the halo population. Infinity slayer STILL has 30,000+ players.

Safe to say I disagree with the bolded.
 

J10

Banned
The article I linked to was a prerelease interview thing and I was commenting on comments made by the developers, not comments made by the journalists. You see, the developers said one thing, but then the game turned out to not reflect what they were talking about. Follow me?
 

TheOddOne

Member
Strange though when the playlist population is less then < 12,000, I mostly get decent matches. When it pushed over 20,000, I get more laggy matches.

The article I linked to was a prerelease interview thing and I was commenting on comments made by the developers, not comments made by the journalists. You see, the developers said one thing, but then the game turnout out to not reflect what they were talking about. Follow me?
Whatever.
 

malfcn

Member
Force people to at least watch a 5 second sitrep, and then have the option to sit for 5 more seconds? (Pick a soft and hard time). It is really sad to lose a match of Infinity, either destroyed or a close match and see your team score. Having kids go 3-23 and knowing they mashed that respawn button sucks.
 
Campaign/Spartan Ops theater missing. Campaign scoring gone. Spartan Ops reusing campaign spaces with redundant mission objectives and poor difficulty scaling. Broken file share searching. No file share/web integration. Inexplicably lost custom game options. Downgraded Forge functionality and build space. Uneven/lackluster sound design. Multiplayer maps with geometry exploits. Large mutiplayer maps with poor framerates. Frequent networking issues in matches with more than eight players. Symmetrical maps with asymmetrical spawning and weapon placement. Poor UI design and functionality in-game and menus. Grenade throwing and Boltshot button glitches. Unpolished.

In matchmaking: Promethean Vision, Jetpack, Active Camoflage, random ordnance, personal ordnance, Scorpion tanks, Mantis, Banshees, Regicide, Multiflag on asymmetrical maps. Unbalanced.

Or were you talking about graphics and BRs? Yeah, those are awesome.
The bolded have nothing to do with a game being polished regardless of how nice those features were to have in previous games. Also, I'm not convinced that the grenade throwing is a bug. It makes sense that you can throw a grenade much harder while sprinting. The boltshot glitch is so minor it's not even worth bringing up.

I actually think that the AA's are balanced fairly well. That doesn't mean that I like them. I think they turn matches into ridiculous fiesta mode games. But that doesn't mean they're unbalanced.

So it comes down to uneven/lackluster sound design (which i disagree with you) multiplayer maps with geometry exploits, large mutiplayer maps with poor framerates. Frequent networking issues in matches with more than eight players (this could take some time while networking data gets a better grasp on who has good hosting ability and who doesn't). I'm not excusing 343 for these, but I think you went overboard.
 

neoism

Member
It's fun going back and rereading all the bullshit said in interviews after having played the game.

http://www.gamingvogue.com/halo-4-is-the-most-expensive-microsoft-game-nothings-even-close/

lol most un-polished halo game ever... maybe besides halo 2... but most of the glitches in that game made it funner.
Question: did it take less time for the honeymoon period to wear off in Halo 4, than in Reach? I just moved to University when Reach came out so my time here was limited, and thus I didn't get to see the mass reaction. Obviously I knew the reaction between me and the group I played Halo with, but I was wondering if the reaction was this vociferous, so soon after release?
customs was strong for aleast a month in Reach... what time are they today...my not make it though have my grandpaws funeral at 5 today...:(
 

Brolic Gaoler

formerly Alienshogun
lol most un-polished halo game ever... maybe besides halo 2... but most of the glitches in that game made it funner.

We were discussing that last night. This game really is a fucking bug fest. Almost feels like I'm playing skyrim or oblivion on release day.
 

def sim

Member
Safe to say I disagree with the bolded.

I don't have a hard time believing you can find a game with several thousand in a playlist and I don't know why you have 30k is greater than 20k on its own line as if that's hard to understand.

Anyway, I quoted:

That stuff was shit anyway. Took forever to find a game.

This is the context of my post and is one of the reasons why I'm against more variables that could negatively affect the mainline playlists. I would not mind any of that nonsense if we were provided with a server list that will bypass the downtime in between matches.
 
Is the zwarte pieten discussion so hard on you?

It's blowing my mind for some reason. I shouldn't be surprised, but I am.

Got a question. I want to take my profile with me when I go and play some LAN at a friends house tonight. Will I get my loadouts and weapons when I just take the profile, or do I need another savefile as well?
 
Didn't anyone feel like the combat was uninteresting in campaign and you essentially go from pressing one yellow button to the next? At one point I remember walking through blue hallways for 3 minutes not seeing anyone. What the hell was that? Who designed this garbage? Just make the building smaller and less hallways...so you can get to the point you want to go right away...
 

Brolic Gaoler

formerly Alienshogun
Didn't anyone feel like the combat was uninteresting in campaign and you essentially go from pressing one yellow button to the next? At one point I remember walking through blue hallways for 3 minutes not seeing anyone. What the hell was that? Who designed this garbage? Just make the building smaller and less hallways...so you can get to the point you want to go right away...

Bruh, that's for ambiance.

Also, the most fun to be had last night was betraying Devo.
 

def sim

Member
I want to take my profile with me when I go and play some LAN at a friends house tonight. Will I get my loadouts and weapons when I just take the profile, or do I need another savefile as well?

It depends if loadouts are saved server side or if the hosts unlocks affect what's available to you. I don't know for sure, but it can't hurt to bring your Halo data along. It's only several megabytes, IIRC.
 
Anyone know if fast track will work in slayer pro? Would be nice. Most specializations have no place in Slayer Pro since that playlist doesn't have AA's and personal ordnance, but extra exp should be free to use in everything. I'm gaining exp through playing slayer pro, but if none of the specializations are usable in slayer pro, then that whole venture is kind of pointless.
 

wwm0nkey

Member
Modders have already made a Normal Infection mode and are working on 1 Flag CTF right now....sure would be awesome to have these tools that only devs and modders can use -_-
 
It depends if loadouts are saved server side or if the hosts unlocks affect what's available to you. I don't know for sure, but it can't hurt to bring your Halo data along. It's only several megabytes, IIRC.

Looks like they're stored server-side. I just took my HDD out and loaded up the game with only my MU inserted, and I still had access to everything.
 

Defect

Member
Modders have already made a Normal Infection mode and are working on 1 Flag CTF right now....sure would be awesome to have these tools that only devs and modders can use -_-

It's just hex editing. I'm going to make a predator gametype with prom vision and maybe binary rifle.

It's stupid how you can't even change the load outs of the zombies in the options. Dat damn "super kewl" flood skin >.>
 

wwm0nkey

Member
It's just hex editing. I'm going to make a predator gametype with prom vision and maybe binary rifle.

It's stupid how you can't even change the load outs of the zombies in the options. Dat damn "super kewl" flood skin >.>

Someone already made that exact game type lol

Also its just the fact that modders can edit this info but we are locked out of options that SHOULD be there.
 

FyreWulff

Member
Modders have already made a Normal Infection mode and are working on 1 Flag CTF right now....sure would be awesome to have these tools that only devs and modders can use -_-

The first sounds like a hexedit (changing the loadouts), the second sounds like it'd actually require reverse-engineering and suddenly being able to make full Megalo scripts which I don't recall anyone doing yet.
 
I think I burnt myself out on Halo 4 for the time being.

Meanwhile people who hate the game keep playing nonstop. :_P

The state of gaming is so bad that we are forced to play bad Halo games because its the only console FPS worth playing.

Why do you think we all played Reach so long?
 

J10

Banned
Didn't anyone feel like the combat was uninteresting in campaign and you essentially go from pressing one yellow button to the next? At one point I remember walking through blue hallways for 3 minutes not seeing anyone. What the hell was that? Who designed this garbage? Just make the building smaller and less hallways...so you can get to the point you want to go right away...

Atmosphere, dude. Admire it. Soak it up.

Plus they'll probably fill those hallways with enemies in Spartan Ops next week. Two birds.
 

Talents

Banned
I think I burnt myself out on Halo 4 for the time being.

Meanwhile people who hate the game keep playing nonstop. :_P

What's your definition of nonstop?
nonstopyearight.png
 
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