Quick list, no idea if I'll make a bigger one later and I'm likely echoing earlier sentiments from a lot of people here:
Campaign:
It's short, 5 hours or less
No Campaign Theater
Repetitive Firefights
Audio Issues, music sounds very low at times
Campaign is generally: Push button to hold area/to continue to next area, etc
Promethean Kill Order is as follows: Watchers/Crawlers > Knights
Poor Prom. Knight A.I.: They altogether ignore you after a certain distance or forget about you if you go behind cover
Poor Banshee A.I.: Constantly crashes into walls for easy boarding <-I played twice on Legendary and this happened in every level with a Banshee
Covenant on a whole are much easier to kill, examples:
-Elites are dumber/more aggressive in the face of danger and will charge you or stay shooting at you when their shields are down.
-Jackals, due to their new design they're much easier to headshot due to their bigger heads
-Grunts, due to their new design are wide and stick too close to each other which allows for easily wiping out a group with a single grenade, it has also resulted in Grunts shooting each other with the Fuel Rod Cannon.
Multiplayer(without getting into gameplay design aspects or maps):
Frame-drops
Missing Modes
Lack of Customization
Playlist do not inform players what the gametype is about
Lobby UI is non-existent for Party Leader who is left with two giant buttons, PL must refer to Roster List to know who is in the Party
Active Roster is non-existent
Roster List -> Party Details does not display how much time a Friend has left in their game
JIP can throw players into games that are seconds away from finishing
Lag seems to occur fairly often
Killcams not functioning properly
No customizable controls for those who do not like the default set
If Trueskill is actively at work in the game then how does JIP or staying in the lobby after a game affect or factor into this?
XP Cap: Why instill a progression system only to halt a players progress?
No Red X when a teammate dies
No friendly fire
OD's are stupid, they at least need to be tiered to hand out lower end weapons and go up
JIP and quitters, sucks
Nobody wears mics anymore, I remember H3 every lobby was always full of mics. Still more mic'd people playing H3 than H4
Spartan Ops(without getting into assets, gameplay or story):
CG contrast issue when viewing Episodes in-game
Input Lag/Poor Netcode
Cannot play SpOps on Legendary when searching for a game of SpOps
Outsourced Forge: I understand there are a slew of issues with lighting, objects and active Forgers who are disappointed with the selection, please refer to them for a wide and varied insight about the issues with H4 Forge.
Waypoint: Incredibly unfriendly to navigate
Why does this come later?:
Fileshare
Ranking System
Legacy Gametypes?
Other Thoughts:
Campaign:
If the Covenant are going to stick around in the next games, why not mix it up? I would like to see things like Jackals with Swords darting at me, Elites with Jackal Shields playing up support, suicide grunts with Camo. You get the idea, the list goes on. If this is a splinter faction of the Covenant than why are they playing by the same rules?
MP:
Vehicles: By not having their health linked to player health ala Halo 2 are they turning into support more than offense? Without that health link a few players can turn any vehicle into paper-mache, the only way for a vehicle to survive now is to get in and get out and have a good team providing auxiliary fire.
WHATEVER FUCK IT THIS GAME SUCKS
I wish you guys were having as much fun as I am. Hopefully they will make changes most of yall are asking for or doing something to make you happier than where you are. It's not my place to say your opinion is wrong or that mine is right; I genuinely just want everyone to keep playing!
Even Reach was playable in MLG. Now I can't even watch other people play Halo.
It's pretty bad.
WHATEVER FUCK IT THIS GAME SUCKS
I wish you guys were having as much fun as I am. Hopefully they will make changes most of yall are asking for or doing something to make you happier than where you are. It's not my place to say your opinion is wrong or that mine is right; I genuinely just want everyone to keep playing!
So, eulogies then? Well, can't say you're not in the right company.I'm sorry, I thought this was a gaming DISCUSSION forum.
343, PLEASE do this,
remove killcams
get rid of instant respawns
remove random ordnance
make flag not autopickup
REMOVE FLINCH AND ADD DESCOPING
last point can't be emphasized enough
What's the problem with instant respawns? I'm sure there's some purist view on the issue, but come on, I want to play the game, not stare at countdown screen.
someone give me one good reason why noclip with a cooldown with the name "Promethean (something)" should not be in Halo 5
What's the problem with instant respawns? I'm sure there's some purist view on the issue, but come on, I want to play the game, not stare at countdown screen.
WHATEVER FUCK IT THIS GAME SUCKS
I wish you guys were having as much fun as I am. Hopefully they will make changes most of yall are asking for or doing something to make you happier than where you are. It's not my place to say your opinion is wrong or that mine is right; I genuinely just want everyone to keep playing!
Heroic took me 9 hours. 5 seems a bit underselling. I'd say 7-8 average on normal.
I should never be able to die, respawn, and finish off my own kill before his shields have even started to recharge. Ever. You're talking about a game with a significant recovery time for damaged players, where people can spawn with a weapon that crossmaps with ease. I should never, ever be able to get a double kill, die, respawn, and then get the triple.What's the problem with instant respawns? I'm sure there's some purist view on the issue, but come on, I want to play the game, not stare at countdown screen.
Yup.I'm sorry, I thought this was a gaming DISCUSSION forum.
343, PLEASE do this,
remove killcams
get rid of instant respawns
remove random ordnance
make flag not autopickup
REMOVE FLINCH AND ADD DESCOPING
last point can't be emphasized enough
I should never be able to die, respawn, and finish off my own kill before his shields have even started to recharge. Ever. You're talking about a game with a significant recovery time for damaged players, where people can spawn with a weapon that crossmaps with ease. I should never, ever be able to get a double kill, die, respawn, and then get the triple.
Respawns help to dictate the pace of the game. It's a drummer in the band, without it you get chaos. In Objective, the currently-glitched instant respawns mean that the pace of the match is totally destroyed, you can't get that Overkill, tell your team, and then reliably make a push for the objective, because they're already respawning by the time you tell them.
Got a betrayal in flood for killing a spartan as a flood form. Huh?
You sure it recorded all the missions?My service record shows 3:29:00 for campaign on Heroic...
Cool. SR50 with 75 DXP games left.
Uh, I only have 2 specializations to pick from. What happened to 6?
Yup.
Same thing happened to me. I just backed out to the dashboard and re loaded the game and they all popped back up.
In objective games, sure. I'd definitely agree with you there. As I play a lot of BTB slayer I haven't personally seen this happen.It should be readily apparent to anyone who has played a Halo title why instant spawns could be detrimental to gameplay. Thankfully, Havok outlined the reasons perfectly.
What's the problem with instant respawns? I'm sure there's some purist view on the issue, but come on, I want to play the game, not stare at countdown screen.
Got a betrayal in flood for killing a spartan as a flood form. Huh?
You'll have 8 specializations to pick from by the end of the month.
You sure it recorded all the missions?
Shit. Well WK or OP?
After you have gone through all 130, what will your Title be? The last Specialization, or will it go back to Spartan IV, or can you pick?
After you have gone through all 130, what will your Title be? The last Specialization, or will it go back to Spartan IV, or can you pick?
DR or MD.
I heard it was BK.
Says 8 completed, dunno if it recorded all of the time, I was definitely connected to Live the whole time.
Also, Oddball & KOTH need respawn times like CTF, c'mon man. Simple stuff.
Positive thoughts time:
Dominion is really good. Really fun mode, one of those things that people probably didn't know they wanted until it showed up kind of things, maps work well with it like Exile and Longbow. Plays kind of like a quasi-RTS. Lots of bells and whistles to play with in Forge (also gave use Turrets.. which is something we've needed for a while now in Forge). It's Objective but doesn't overly beat you over the head with it's Objectiveness. It's easier for newbies to wrap their head around than Invasion.
This gametype should have been more featured and crowed about more, because it's just really well done and fun as hell.
Salty thoughts time:
Spartan Ops finally started picking up, although I'm a bit miffed at where Reach was thrown under the bus in vidocs and interviews for having spaces appear in both MP and campaign, and now 343 does the same thing. Valhalla was neat "oh, the crashed pelican is now part of the canon" but I'm not going to pay for a supposed second season of Spartan Ops if I'm just paying to play my maps or DLC in a different way. Right now it feels like I'm playing someone's custom Forge variant of MP/Campaign spaces, and I wonder why we don't have these tools and why they just didn't keep Firefight alongside Spartan Ops and let us play FF in both Campaign locales and on MP maps (like Gears Horde) because it's clear we're probably going to be visiting Adrift, etc in SPOPSs now, so these spaces have been rigged for AI navigation.. kind of like the annoyance that Crater was in Reach but not in Firefight.
In objective games, sure. I'd definitely agree with you there. As I play a lot of BTB slayer I haven't personally seen this happen.
Oddball and KOTH have never had 10 second respawns in Halo, always been the same as slayer.
That said, they should have 3 second spawns instead of instant.
I didn't mean 10 second respawns, but there has to be more penalty than there currently is. Too many times I've killed 3-4 of the other team to only have it benefit them because they instantly spawn next to the hill/ball, so stupid.
Been playing a lot of Reach. The fact that I am somewhat enjoying it... I feel like my whole life has been a lie. Reach is still fucking terrible, but a million times better than anything in Halo 4.
I have to remind myself after every game of Reach that Halo 4 is out and yet I am sitting here playing Reach instead. Fucking terrible that is has come to this.
someone give me one good reason why noclip with a cooldown with the name "Promethean (something)" should not be in Halo 5