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Halo |OT12| Last One Out, Get the Lights

I'm more concerned with how 343 is going to implement these maps into matchmaking. No fucking DLC hoppers, just match people with the map pack.

The video was underwhelming, and I had difficulty telling the spaces apart from one another.

Looking forward to playing Extraction, though.

You have to search for the files through the xbox, right? Still can't look up through Waypoint?
 

Sai-kun

Banned
dnKQX.jpg


in 2012

lmao

gaga_dead.gif
 

ElRenoRaven

Member
I'm more concerned with how 343 is going to implement these maps into matchmaking. No fucking DLC hoppers, just match people with the map pack.

The video was underwhelming, and I had difficulty telling the spaces apart from one another.

Looking forward to playing Extraction, though.

See that's one area that Bungie couldn't get right either. Has any developer that uses matchmaking only really solved the problem of integrating DLC maps into their playlists?
 

ElRenoRaven

Member
Aside from World at War, all of the Call of Duty games since COD4 have integrated DLC extremely well.

Interesting. I've only played a bit of 2 and Modern Warfare online but never bought DLC. I've only recently played a bit of BLOPS 2 on the WII U online and it has no DLC yet anyway. Course I wouldn't buy it's DLC because I'm just not that big into the online portion of it.
 

Ramirez

Member
But trueskill doesn't work...

2.8 K/D and 88% wins which is basically the same as Reach for me. If it weren't for the disgusting hosts I would easily have over a 3.0 and 90% win.

Have you considered dropping out of RL & going pro?

Props to Josh Holmes for tweeting out a picture of salt.

Wow, really? lol

Couldn't be that Josh is joking around. Noooooo. He has to be trying to make Gaf angry!

Jokes are cool and all at appropriate times, but the fan base is clearly upset with the decisions they're making. So to provoke them further on a day when you showcase a map pack made of nothing but large maps, it's probably not a good idea.

I've tried to stay as neutral as possible, but it's becoming quite clear that 343 is really out of touch with what a veteran Halo fan is looking for out of this game.

Listing an asymmetrical map as good for CTF is just mind boggling. Halo wasn't built on multi flag on asymmetrical maps, common sense.

Plenty of other people said it, but these maps all look exactly the same. 343's map designers have completely failed in implementing maps with easy to read locations & base identifiers, and this sure as hell doesn't look like it's going to buck that trend. How hard is it to design bases with red & blue identities, or implement some easy to read landmarks? Haven is a perfect example, the single pathway ramps have absolutely no way to distinguish them, it's all so amateurish. I had high hopes with a Metroid Prime level designer leading the maps, but it's been a bust thus far.
 
Just imagine a world where Ravine, Erosion and Impact were playtested, small-midsize maps instead of Forge creations. Why I'm not playing on Forge versions of these maps that still harness the environment they were crafted in is baffling to me. We get Relay, Settlement and nothing on Erosion. And none of these are in Matchmaking, still. Wat.

I hate this untapped potential.
 
seriously, devs dont have to be serious 24/7. We can poke fun at them and they are allowed to do so to us.

(I thought it was funny)

The thing is, people here are being 'salty' because they are frustrated with the game. People aren't saying "oh its funny that Promethean Vision affected the game in the way we expected it to months before release... how hilarious." They are just annoyed that something they noticed pre-release still made it through and is now still making the game less fun.

Its also not like 343 has put much dialogue out to address the complaints, would this place be so 'salty' if it seemed like 343 was on the ball in terms of fixing some of the more annoying issues? Its one thing to poke fun back and forth, but when this is the only official word we have heard it feels less like poking fun and more like Josh is saying "cry more".

I mean Ghaleons post a page or so back basically hit the nail on the head on why the game's flow makes it less fun. Ordnance was something that confused people months before the game came out. 343 has a Slayer Pro setting, but for some reason decided against having the option to have alternative settings for weapon spawns in there. That would alleviate a lot, but rather than Josh posting a tweet saying 'dont worry, more custom game options are on the way'... he posts a picture of a salt shaker...

When he first put that tweet out saying 'fear is the enemy of progress' I was worried, it seemed to me like he didnt understand what needed to stay consistent and what needed to be changed. Now that the game is out and many long time fans have managed to throw together points on why they dont like the changes its just sad to see a tweet of a salt shaker in response rather than any real dialogue with the fans.

Yeah... he could be responding to the people on here who don't really give the game the critical analysis treatment and instead simply bitch but where does that leave those who do spend the time and really care about the franchise. Even as a joke it shows a insight into what he thinks of the feedback he is getting. I am literally just sad that they care this little.

I say all that as someone who is actually enjoying Halo 4 on and off, I think with the right tweaks the game could be decent.
 

Dirtbag

Member
Have you considered dropping out of RL & going pro?



Wow, really? lol



Jokes are cool and all at appropriate times, but the fan base is clearly upset with the decisions they're making. So to provoke them further on a day when you showcase a map pack made of nothing but large maps, it's probably not a good idea.

I've tried to stay as neutral as possible, but it's becoming quite clear that 343 is really out of touch with what a veteran Halo fan is looking for out of this game.

Listing an asymmetrical map as good for CTF is just mind boggling. Halo wasn't built on multi flag on asymmetrical maps, common sense.

Plenty of other people said it, but these maps all look exactly the same. 343's map designers have completely failed in implementing maps with easy to read locations & base identifiers, and this sure as hell doesn't look like it's going to buck that trend. How hard is it to design bases with red & blue identities, or implement some easy to read landmarks? Haven is a perfect example, the single pathway ramps have absolutely no way to distinguish them, it's all so amateurish. I had high hopes with a Metroid Prime level designer leading the maps, but it's been a bust thus far.

NAILED IT!
I constantly get lost on Adrift / Solace / Haven. No wonder they slapped waypoints on everyone
 

Karl2177

Member
Over break (aka when I got time on time) I'm gonna try and create "Real Halo" settings and map variants. To the best that the limited options will allow it.

If someone wants to beat me to the punch, go for it.
I made an attempt at it a few minutes ago. They aren't competitive like MLG, but more along the lines of socially competitive(like social slayer or squad slayer). AR/Magnum and BR/Magnum starts with weapons on map being BR, AR, DMR, SAW, and PP. Initial Ordnance drops are Shotgun and Sticky Det. Only on Haven right now. They're in my File Share as Comp test and Haven comp. I haven't changed the initial spawns yet.

DIESEL's competitive settings v0.5
Still have to check these out.
 

kylej

Banned
Plenty of other people said it, but these maps all look exactly the same. 343's map designers have completely failed in implementing maps with easy to read locations & base identifiers, and this sure as hell doesn't look like it's going to buck that trend.

to be fair to 343's map designers, these were probably farmed out to certain affinity
 
You know, it is kind of sad that they're trying to get people to pay $10 for 3 new maps when there are 3 maps on the disc that aren't in matchmaking yet.

I know we bitched and moaned about the overabundance of Forge maps in Reach, but nobody wanted that number cut down to zero.
 

Havok

Member
Hopefully Team Regicide ends up being more fun than VIP was. I'd imagine the King mechanic translates better to a team context than the free-for-all one, but I don't know that I like the idea enough to really dig into it.
 

ElRenoRaven

Member
Can someone copy/paste the text here?

Also included in that update were the following:
• Fixed scripting issues in Regicide
• Fixed exploit locations on Solace
• Fixed KotH on Complex
• Fixed Mantis spawn timer on Meltdown
• Made late joining improvements to Join in Progress in all game types
• Reduced the window for Join in Progress in Slayer game types
• Made improvements to Join in Progress for uneven starts


Please note that the map fixes only affect playlists and not on-disc custom game map variants. Also know we’re continuing to keep an eye on our forums for exploits and glitches, so please keep reporting them, and we’ll keep fixing them.
 
343 KNOWS WHAT THE COMMUNITY WANTS BECAUSE THEY LISTEN TO ALL THE FEEDBACK FROM THE COMMUNITY WE WANTED TEAM REGICIDE.


Goodness how is it possible for 343 to be THIS out of touch with the community?
 
Crimson DLC playlist is 5 on 5 Extraction.

Jesus.

Its pretty sad that they are keeping the mode behind a paywall at this stage considering its on the disks for all of us.

It would have probably been a good rotational playlist. I hope it gets to be one, I wouldnt mind trying it on more than 3 maps.
 

Deadly Cyclone

Pride of Iowa State
Crimson DLC playlist is 5 on 5 Extraction.

Jesus.

That actually sounds fun. As long as they put the maps into all the other playlists too.

Is 343 even listening to anything the community is saying?

I'm sure they are, but I'll be dammed if this doesn't sound like a script. Each bulletin feels completely thought out, the DLC is already planned in advance, the playlists each week are planned in advance. When do we get to see 343 work in the moment? Answer our questions?
 

Karl2177

Member
Can someone copy/paste the text here?

FULL BULLETIN
(will remove if you didn't want the whole thing)

I think we’re just getting started

Handsome 343 men feet getting started on their holiday pedicure

When I joined the studio in 2010, the team was heads-down creating Halo Waypoint and Halo Legends. As I watched numerous people hunched over their desks, hard at work, I remember saying to myself, “I think we’re just getting started.”

On November 15, 2011, when we released Halo: Anniversary, our remake of Halo: Combat Evolved, the same thought ran through my mind: “I think we’re just getting started.”

A mere three weeks ago, when we released Halo 4 – a project that consumed every fiber of our beings for well over three years – it came to me yet again: “I think we’re just getting started.”

Now, as I look at what’s slated for the month of December, I can’t help but repeat, “I think we're just getting started...”

We have so many exciting things planned for the future that I want to open my window, stick out my head, and yell every single one of them at the top of my lungs. Thankfully PR just lifted their embargo date on one such item, so please excuse me while I do just that. *sprints to the nearest window, starts yelling hysterically, and then calmly sits back down*

Now that all the passersby along with their female four-legged companions know everything there is to know about the upcoming Crimson Map Pack, I should probably fill the rest of you in as well. Join me for an introduction to Harvest, Shatter and Wreckage, won’t you?

Halo 4 Crimson Map Pack


The Halo 4 Crimson Map Pack is the first of three Map Packs from the War Games Map Pass. Currently scheduled for release on December 10, 2012, it will cost $10.00 USD or 800 Microsoft Points and consist of three maps offering something for everyone, including a variety of designs, spaces for tight firefights or vehicle warfare, as well as 8 new achievements and a new Crimson DLC playlist. Extraction, a 5 vs. 5 objective-based game type where opposing Spartan teams are tasked with extracting assets from various sites around the map, will also be available for the first time in Multiplayer Matchmaking, on the same day that the Crimson Map Pack becomes available.

*Wreckage Screenshots*

Wreckage Description

Wreckage is a manifestation of the chaos of war. A medium-sized, asymmetrical map, this playspace is great for accommodating a wide range of objective-based game modes including King of the Hill and Capture the Flag. It is a ravaged environment of crashed debris, where the surrounding destruction creates complex paths perfect for throwing off your opponents or testing the limits of your Warthog. This devastated landscape provides plenty of cover, and tons of nooks and crannies are at your disposal while fighting for your turn to become King. Wreckage supports up to 16 players in Infinity Slayer and up to 12 in a variety of other modes, including Capture the Flag, King of the Hill and Oddball.

*Harvest Screenshots*

Harvest Description

Harvest is a canon concept brought to life – the doomed agricultural planet where humans first made contact with the Covenant. A small to mid-size map, Harvest is ideal for Capture the Flag. Here, you’ll need to get creative to effectively use light vehicles which are limited to the exterior pathways and can’t get into the bases, making this fully symmetrical map perfect for infantry firefights and face-to-face skirmishes. Snipers will also feel right at home, as long sightlines are broken up by great cover and hiding spots. Harvest allows 8 - 12 players to face off in Capture the Flag, Infinity Slayer, King of the Hill, SWAT and Slayer Pro.

*Shatter Screenshots*

Shatter Description

Shatter is themed around natural crystalline surfaces and the huge UNSC factories mining them. This large, symmetrical map is a playground for the Warthog and Mantis – its open pathways make getting around easy, whether on foot or in vehicles. Shatter is a great fit for large games of Dominion and Extraction. For some close-quarters face-time, escape the open landscape and duck into a mining facility, or slip through a doorway and hunt unsuspecting Spartans. Shatter enables multiplayer mayhem for up to 16 players in Infinity Slayer and up to 12 in other modes, such as Capture the Flag, King of the Hill, Dominion and Extraction.

We’ll be digging a bit deeper into these maps before they launch, so stay tuned for more information about each new environment.

Next Week's Matchmaking Playlist Update


The biggest news for me with regard to Matchmaking this week is that we welcomed a new member to our sustain team on Monday. You may think I’m only excited about this because it means less work for me, but I’m also excited about this because it means less work for me. He will slowly be taking over the playlist update portions of the Bulletin (along with 9,001 other things), but you’ll have to put up with me for at least a little longer while he learns important things such as the location of the bathroom, how I like my coffee, and where we keep all the inappropriate Forge pictures. Hint: They’re the rotating wallpapers for my desktop. You’re welcome.

Now back to the business at hand. On Monday, Team Snipers was removed from Matchmaking and FFA Throwback was added, as were 5 brand new Spartan Ops missions. Also included in that update were the following:
• Fixed scripting issues in Regicide
• Fixed exploit locations on Solace
• Fixed KotH on Complex
• Fixed Mantis spawn timer on Meltdown
• Made late joining improvements to Join in Progress in all game types
• Reduced the window for Join in Progress in Slayer game types
• Made improvements to Join in Progress for uneven starts


Please note that the map fixes only affect playlists and not on-disc custom game map variants. Also know we’re continuing to keep an eye on our forums for exploits and glitches, so please keep reporting them, and we’ll keep fixing them.

SWAT, to absolutely nobody’s surprise, continues to perform well so it is sticking around for yet another 7-day time period of rotational goodness. FFA Throwback, however, will be swapped out for Team Regicide come the next Matchmaking update. Team Regicide is an all-new game mode in Halo 4, and it is a much different experience from the FFA version. The leading player from each team is crowned King and is worth a fixed 25 points to the other team; this makes protecting your King just as important as killing the enemy leader.

Team Regicide features several medals, HUD, an announcer VO unique to the team variant, and is a heavily teamwork-focused game type, emphasizing many 4 vs. 4 team encounters and strategy. Unlike FFA Regicide, the King’s bonus does not fluctuate as the King gets kills.

Below are the maps that will appear in the FFA Throwback playlist.
• Haven
• Adrift
• Complex
• Solace
• Abandon


If you are unfamiliar with Regicide, here are some tips and tricks to get you prepared for your upcoming encounter with royalty.
• Protect your King: Keeping your King alive is the key to success in Team Regicide. The other team will know where your King is!
• Communicate: Keep an open line of communication with teammates and your King.
• Use the boosts: It’s often best to time an offensive when your King has a power-up for that extra advantage in a team fight.
• Hunt the enemy King: Especially if your team is down, the points are almost always worth it!


Here is a preview of the planned settings for Team Regicide.
Mode
Team Regicide
Teams:4 vs. 4
Score to Win:750
King Logic:Leading player [medal points] from each team
Regicide Points:25 Fixed
Execution Points:15
King Power-ups:Enabled
Time Limit:12 Minutes

We hope you enjoy Team Regicide and also the headshot-happy experience SWAT offers. Oh, and one more thing: If you happen to see our new sustain person hanging around the forums, make sure you tell him bravo and congratulations, ‘cause he’s happy to be here, and we’re happy to have him.


Forza 2011 Ford F-150 SVT Raptor Halo Edition
forzatruck.png



The December IGN Car Pack will be available for Forza Horizon on Tuesday, December 4 for 400 MS Points. While the pack includes a 2008 Aston Martin DBS, 2012 Ferrari F12berlinetta, 2006 Ford GTX1, 2006 Hummer H1 Alpha Open Top, 1993 McLaren F1, and 1971 AMC Javelin-AMX, the four-wheeled vehicle we’re most excited about is the2011 Ford F-150 SVT Raptor Halo Edition. Why, you ask? Because we love trucks, especially ones that are slathered in Halo. If you prefer things fast and more than a little furious, here is a description of that sweet, sweet Halo ride:

“Celebrating the November 6 worldwide release of Halo 4, this Ford Raptor is tough enough for the Master Chief and comes with a custom UNSC paint job, designed by the creators of Halo 4, 343 Industries. If you love the Halo series, this special edition liveried Raptor is a must-have. The detail of the design is intense and the performance of the SVT Raptor is in a league of its own.”

While normal people have to pay the 400 MSP asking price to acquire it, we worked out a deal where you just have to do two simple things, and you will be given the 2011 Ford F-150 SVT Raptor Halo Edition for the low, low price of NOTHING. Here are the required actions:
• “Share” the following post on Facebook, and:
• Include your Gamertag in a comment.
http://www.facebook.com/forzamotorsport#!/forzamotorsport/posts/311455108960560

Be sure to complete the aforementioned duo of steps in a timely fashion, because you only have one week to score yourself that UNSC-branded truck. We’d also like to give a quick shout out to the Forza team for allowing us to hook you up with an awesome in-game Halo goody. All of you rock! And roll. Get it? Roll like a car because we’re talking about vehicles? Your side is probably about ready to split from that joke, so I think we should probably consider this Bulletin done.

Until next week…

<3,

bs angel
 
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