RebornYeti
Member
It's crazy how much I enjoy this game.
I'm sorry for you guys who can't enjoy it.
I'm sorry for you guys who can't enjoy it.
Absolutely how I feel. I'm so angry at most of the smaller nuances of the game because I feel like it could be as great as 2 or CE if given a push in the right direction.I think there comes a point where the great core gameplay simply gets drowned in the sea of shit. H4's reached that point for me, I haven't played it in the last 3 days.
It's crazy how much I enjoy this game.
I'm sorry for you guys who can't enjoy it.
It's crazy how much I enjoy this game.
I'm sorry for you guys who can't enjoy it.
Don't get me wrong, I love this game.
There are just some things that need to be dealt with.
It's crazy how much I enjoy this game.
I'm sorry for you guys who can't enjoy it.
Regicide - Rewards players who aren't in the lead and promotes not doing well until right towards the end. Another problem is that the King can get a kingtacular - resulting in an overshield - in the middle of a fight. That's just fucked up.
BUT IT HASNT EVEN CAME OUT YET DONT JUDGESo basically every concern that people had prior to launch came true.
So basically every concern that people had prior to launch came true.
yep, any double xp credit i get, i go straight to spartan ops. easy 30k xp per cap
It's crazy how much I enjoy this game.
I'm sorry for you guys who can't enjoy it.
Well said, Over. While I like this more than Reach, there are so many obvious flaws in the game that should have been prevented.
I had this happen to me earlier today. I felt like I cheated. And there really isn't any point in trying in Regicide until the end, otherwise you have a target over you the whole game.
So basically every concern that people had prior to launch came true.
edit: Also, just finished the first slate of SpOps missions. Eh.
No, only a more stripped down playlist which is exactly what Slayer Pro is.Didn't Frankie promise us classic playlists?
But you can just watch the video and leave. Just saying.I would've actually preferred if it was just a weekly cinematic and no actual gameplay.
This.
The tragedy is, there is a real gem under all the dirt. A public beta would've solved most of the problems.
GAF should put together a list of what works and what doesn't and mail it to frankie.
Map Pack 1 has to be three small-medium sized arena maps, right? Right?!
He knows our opinions already. And even if he agreed with most or all of them, which he doesn't, he's only one guy in the company.
Look, they are professionals, they know what's good game design and what's not. It's just not that simple when there's a lot of money involved. You need to develop a game that sells well day1 and keeps as many gamers as possible engaged in the long run to sell them DLCs. The game is not going to change that much. The best you can hope for is a couple of truly classic playlists. Deal with it.GAF should put together a list of what works and what doesn't and mail it to frankie.
Did this today, got my first Hail Mary.Halo 4 Grenade trick, you want to watch this. http://youtu.be/Dk7Cb7VYSYU
Look, they are professionals, they know what's good game design and what's not. It's just not that simple when there's a lot of money involved. You need to develop a game that sells well day1 and keeps as many gamers as possible engaged in the long run to sell them DLCs. The game is not going to change that much. The best you can hope for is a couple of truly classic playlists. Deal with it.
Look, they are professionals, they know what's good game design and what's not.
Look, they are professionals, they know what's good game design and what's not.
Map Pack 1 has to be three small-medium sized arena maps, right? Right?!
I'm noticing the flinch mechanic more and more. As it's my single most hated mechanic in FPS, and the one that has kept me from playing scores of other shooters, it's disappointing and frustrating that Halo 4 added it in.
I spent a long time with Reach trying very hard to like the game, because it was Halo. I don't think I'm going to give Halo 4 as long of a shot.
Look, they are professionals, they know what's good game design and what's not. It's just not that simple when there's a lot of money involved. You need to develop a game that sells well day1 and keeps as many gamers as possible engaged in the long run to sell them DLCs. The game is not going to change that much. The best you can hope for is a couple of truly classic playlists. Deal with it.
What I'm trying to say is that the "bad product" may be exactly what they were aiming for during development.There's plenty of talented, incredibly smart, beautiful people who genuinely love what they do that make bad products.
You who? HaloGAF and the likes? You are a vocal minority. Your contribution in the sales charts is basicay zero.And it'll still fail to live up to its potential.
They can be as professional as they want, but we're the ones who play the game and deal with the consequences.
What I'm trying to say is that the "bad product" may be exactly what they were aiming for during development.
Instant respawns are crap, don't you think they already know that?! But if they think it's a good decision from a business/sales perspective, they put instant respawns in. As simple as that. It's not like they cater to the COD audience because the feel that's the better game. They cater to them because COD is right now the sales leader by far. Ordnance, flinching, etc are not going anywhere. Push for a couple of classic playlists, that's all you're going to get, imo.
It's a real shame some of the Waypoint stats are inaccurate, when you see a few you know to be inaccurate it makes it hard to know whether to believe any of the other stats.
What I'm trying to say is that the "bad product" may be exactly what they were aiming for during development.
Instant respawns are crap, don't you think they already know that?! But if they think it's a good decision from a business/sales perspective, they put instant respawns in. As simple as that. It's not like they cater to the COD audience because the feel that's the better game. They cater to them because COD is right now the sales leader by far. Ordnance, flinching, etc are not going anywhere. Push for a couple of classic playlists, that's all you're going to get, imo.
I feel the same way and I dont know why, this game is leagues better than Reach, but wheras with Reach I kept giving it another chance I already feel like I have played this game out and seen all there is too offer.
Will certainly take a break at some point and come back to it refreshed.
What's the point of spartan ops if you have unlimited lives?
Absolutely mind numbing. Right in line with the other design decisions in this game, where is the challenge of just dying and re spawning over and over.
I've only played the first two missions, but are they just rehashes of campaign sandboxes?
That's pretty much where I am. Only, I think the break starts pretty soon.
Also: the Halo 4 OT2 is up for grabs, when the time comes. I think my time with starting and owning Halo threads is coming to a close. I put the time into them because I was passionate about the game. I'm not passionate about this game. And the passions I do have are not positive.
Things that are Dumb As Fuck in Halo 4MultiplayerInfinity:
- Personal ordnance - People pull Snipers, Binary Rifles and all kinds of other extremely powerful weapons out of their asses after which they proceed to kill enemy players who could've never seen it coming.
- Global ordnance - Random weapons in random locations, go figure.
- Flinch - Can we please get the descoping mechanic back? The flinching mechanic is annoying enough in CoD where everyone dies in one hit, it's incredibly obnoxious in Halo where it takes 5 shots to do so. Long range battles become very tedious because of it.
- Big Team Battle - Because of the flinch mechanic BTB isn't everything but enjoyable. The fact that it turns into who can shoot each other the fastest while sitting behind a rock half a kilometer away doesn't help much either. Valhalla is especially atrocious, it's nothing but long range battles. And good luck using vehicles because they'll get EMPed, stuck and shot to shreds with precision weapons in no time.
- Promethean Vision - You can see people across the goddamn map. Don't think that needs more explanation, right 343?
- Camo - It's already annoying anyway as an AA, but hey now you can even be invisible on the radar if you stand still. Screw the camo power-up that promotes movement and isn't Dumb As Fuck, no let's let everyone spawn with camo and encourage them to hide in corners.
- Jetpack - Screw your map-layout, screw you cover, screw everyone, I've got a motherfucking jetpack.
- Regeneration Field - It's practically impossible to win a battle against someone who is in one and right to some cover. You miss one shot and he gets his shield partly back instantly. Fun, fun, fun.
- Thrust - No, I'm just kidding. It's pretty worthless and I don't mind it.
- Hardlight Shield - "Just throw a grenade," people said. Well, what if the guy who's using it is across the goddamn map? What if I'm out of grenades? Gotta give people their out-of-jail-free card, right?
- Boltshot - It's a shotgun that you get at spawn. I like using it but damn if it isn't lame.
- Capture the Flag - A 35 seconds reset time with no ability to return it yourself. Hey 343, please stop asking Bungie for advice on how to set up gametypes. These settings could work in BTB, but they have no place on small maps. It's impossible to reset the flag 9 out of 10 times. Change it to 15 seconds reset time and 5 second return time. While you're at it turn off the auto pick-up and let us juggle the flag, thanks in advance.
- Matchmaking times - There's a 100.000 people playing BTB, why is it taking >5 minutes for us to find amatch?
- Servers - Stop using the EA servers, we can't go into matchmaking half the time.
- UI - It's a mess. Active Roster and the lobby menu have taken a huge step back. Who gives a fuck about player cards? Just show a list of horizantal names of players in the lobby and use the rest of the space you freed up to give players information about the gametype or something, don't fill it with huge buttons. Also make it so Active Roster is not a button press away, I want to see who's online and what they're doing all the time.
- Framerate - Why am I getting framedrops while looking at a wall of a cave?
Killcamssitrecs - It's a feature that doesn't even work properly and was probably put into the game about a week before launch. I'm used to CoD killcams not being entirely accurate but the ones in Halo 4 simply don't work half the time. If you end up fixing them, make sure to add a final killcam to every gametype.- Filesharing - Why can't you do it on Waypoint yet? We seriously have to wait a month after launch for basic features to be available?
- Theater - It's not there for campaign and spec ops which is sad, and it doesn't even work properly when you record clips.
- Medals - They all look the same and disappear within half a second. You barely see them, let alone differentiate them from each other.
- Steitzer - He's saying so much stuff that I've learned to tune out his voice. Now I can't really keep track of half the things that happens during objective games. He should only say stuff when it's important, not when I get a headshot.
- Complex - Jetpack abuse to hell and back. All people do is go in or on top of one of the many buildings and take pot-shots at the enemy.
- Longbow - The most one-dimensional map in the game. You take the middle structure and you shoot the enemy team spawning one either side of said base.
- Meltdown - Has the longest tunnels known to man-kind.
- Adrift - Hallways, crates, and more hallways.
- Vortex - Half the map is meant for Dominion is isn't used outside of that gametype.
- Weapons despawning - A 12 second despawn time? Really? Hey Kevin, if you don't want too many power weapons on the map don't reward to everyone who even does as much as fart in the general direction of the enemy.
- Forge - No precision forging, objects are worse than in Reach, category object limit still exists, the Forge maps aren't good to Forge on, lighting makes all enclosed maps look bland as fuck, all that kind of stuff.
- Instant respawns - I've had several occasions where I could finish off my own kills after dying and respawning immediately. RIP Halo
- Loadouts - Rock, Paper, Scissors all day, every day. Along with ordnance it makes the game unpredictable in a bad way.
- Sprint - Just give me a faster movement speed so I can shoot while moving around faster and so I don't slow down with I'm shot.
- Oddball - Throwing the Oddball into the hands of an enemy player who's just coming around the corner is fun the first time, sure. But it's annoying more than anything when it happens to you. There should not be an auto pick-up for the ball.
- Dominion - It's over within a minute half the time.
- Audio - I can't hear my surroundings as well as I could in Reach. Not sure what it is, but something's messed up.
- Options - Why can't I turn off Assassinations? Why can't I change my audio settings? Why can't I adjust my vertical sensitivity? It's 2012, people!
- Hitdetection - Not sure on this one, but I feel like headshots aren't registering correctly half the time. I've seen myself hit people in the head several times only for them to just shrugs it off and run around the corner. Was a lot more consistent in (0% bloom) Reach.
- Join-in-Progress - I don't want to join a game when it's nearly finished and the other team is ahead by a million points. Why can't I turn this shit off?
- Post-game lobby - It lasts so short that by the time that you're done seeing how many credits you got you're already in the voting screen for the next game unable to back out. What happened to the 30-second post-game screen that existed in previous Halos?
- Flood - The gametype has less flexibility than the old Infection gametype just so you guys could add a Flood skin that looks like it's ripped straight out of doom for the infected players? It's sad to see where your priorities lie, 343.
- Lack of classic settings - Following up on what I said about the Flood gametype; Why are the customization options for some gametypes so limited?? 343 has actively ripped out customization options for CTF, Infection and Grifball and we can't even play Assault at all anymore.
- King of the Hill - I don't have too much issues with it but the inconsistent respawn timer can be annoying at times. Sometimes it's instant , others it's 3 seconds. Also, don't put KotH on a map as segmented as Adrift.
- Regicide - Rewards players who aren't in the lead and promotes not doing well until right towards the end. Another problem is that the King can get a kingtacular - resulting in an overshield - in the middle of a fight. That's just fucked up.
- Killtimes - The game can be very slow in when you're in 1v1 situations. I honestly wouldn't mind 4-shot weapons.
- Spec Ops - Wasted resources.
- Death waypoints - What happened to the red Xs that appeared when people died? Those were extremely useful to get a good idea of where your teammates died and where the enemy is.
- Shield recharge rate - Seems to be around as slow as it is in Reach. I don't want to spend 6 seconds behind cover waiting for my shields to recharge.
Things that are good in Halo 4 Infinity:
- Core gameplay - It's better than vanilla Reach.
This game is becoming increasingly frustrating every day I play it. I have the feeling like the game screws me over regularly which is something that has stopped me from playing CoD completely. I have never been so agitated by a Halo game this early after launch and I really don't see Title Updates fixing the problems that I have with the game.
That's pretty much where I am. Only, I think the break starts pretty soon.
Also: the Halo 4 OT2 is up for grabs, when the time comes. I think my time with starting and owning Halo threads is coming to a close. I put the time into them because I was passionate about the game. I'm not passionate about this game. And the passions I do have are not positive.
What's the point of spartan ops if you have unlimited lives?
Absolutely mind numbing. Right in line with the other design decisions in this game, where is the challenge of just dying and re spawning over and over.
I've only played the first two missions, but are they just rehashes of campaign sandboxes?
That's pretty much where I am. Only, I think the break starts pretty soon.
Also: the Halo 4 OT2 is up for grabs, when the time comes. I think my time with starting and owning Halo threads is coming to a close. I put the time into them because I was passionate about the game. I'm not passionate about this game. And the passions I do have are not positive.
Most of us aren't as cynical. It's likely more because it's what they find fun and interesting.But if they think it's a good decision from a business/sales perspective, they put instant respawns in. As simple as that. It's not like they cater to the COD audience because the feel that's the better game. They cater to them because COD is right now the sales leader by far.
That's pretty much where I am. Only, I think the break starts pretty soon.
Also: the Halo 4 OT2 is up for grabs, when the time comes. I think my time with starting and owning Halo threads is coming to a close. I put the time into them because I was passionate about the game. I'm not passionate about this game. And the passions I do have are not positive.