What's wrong with the audio mixing in the game? I feel like I can hardly hear anything around me. I can't hear Banshees flying around, I can barely hear what weapons people are shooting with. I can't pinpoint it exactly, but there's something really messy about it. I could hear practically everything that was going on in Reach, but not at all in Halo 4.
Waypoint stats app is a piece of junk. Every time that I try and get detail on a game in mine or someone elses game history:
"The Halo Waypoint services are having trouble. Please try again later.
Error Code: 59D619FD-8E5B-48CF-9F0E-CDEC1DFE9B0A"
What is this error code supposed to mean to me? I never once had any errors on Bungie.net, even on launch day when hundreds of thousands of people were playing.
What's wrong with the audio mixing in the game? I feel like I can hardly hear anything around me. I can't hear Banshees flying around, I can barely hear what weapons people are shooting with. I can't pinpoint it exactly, but there's something really messy about it. I could hear practically everything that was going on in Reach, but not at all in Halo 4.
Not only with the vehicles, it happens on foot too. Sometimes it will be great and I can tell what's happening around but then it will like bug out and the sounds will make no sense.
And yea I got splattered by a warthog yesterday and totally didn't hear that shit coming. I also splattered someone with a mongoose. That shit never happens lol
Is it me, or are the Marines on the first mission of Spartan Ops immune to friendly fire?
I'm trying to do a run on Land Grab where I use the Gauss Hog as a portable turret - moving it into various positions and gunning things down from a distance. But Marines keep running up and trying to drive off and get me killed (I tested the driving AI yesterday....).
So, I try to shoot them. With the Gauss turret, with grenades, with my DMR. They just keep coming and hop in. If they're really invulnerable - and I just put a full clip into one of their faces so I'm pretty sure they are - then it just removes flexibility from the mission.
I hope FF is turned off for Marines going forward.
Edit: after typing that I hop out of the turret to boot the unwelcome driver, and he drives off anyways, without a gunner, across the map and into a blockade backed up by a Ghost and a Wraith. Thanks dude.
I was looking forward to the Spartans smarter AI, and then one of them drove a warthog directly into an enemy wraith and took a plasma mortar to the windshield. Looks like they aren't any smarter than your run of the mill Marine.
Is it me, or are the Marines on the first mission of Spartan Ops immune to friendly fire?
I'm trying to do a run on Land Grab where I use the Gauss Hog as a portable turret - moving it into various positions and gunning things down from a distance. But Marines keep running up and trying to drive off and get me killed (I tested the driving AI yesterday....).
So, I try to shoot them. With the Gauss turret, with grenades, with my DMR. They just keep coming and hop in. If they're really invulnerable - and I just put a full clip into one of their faces so I'm pretty sure they are - then it just removes flexibility from the mission.
I hope FF is turned off for Marines going forward.
Edit: after typing that I hop out of the turret to boot the unwelcome driver, and he drives off anyways, without a gunner, across the map and into a blockade backed up by a Ghost and a Wraith. Thanks dude.
Arrival is up there with the Halo OST greats. When it kicks in during the last mission, I was literally full of adrenaline. Shame it wasn't a bit louder, though.
Well just came across my first wall hack. Was playing oddball on...cant remember the map name. Its an indoor/outdoor human facility and they managed to get the guy with the oddball into the wall near the edge of the map. We killed him once with grenades but his teammate took it back there and avoided the walls. Can't remember a single halo game that had wall glitches.
Disgusted? Huh. The game has way more (good) story (and story at all) than Halo 3 did, and it's got great voice acting and cutscenes. The gameplay on heroic is also fun. Only one or two spots I died a lot (banshee part).
This fits in more with what I want story-wise from a Halo game. They need to explain a few things better in 5, but overall it's been very solid.
Just finished the terminals. Production values are great and I'm satisfied with the voice acting.
While they do clear up some things, in a way I'm left more confused on some points. I think a lot of it is coming from trying to juggle and trying to remember everything I read in Cryptum and Primordium with the game.
Just to name two points I was wondering while watching the Terminals:
1. From what I remember in Cryptum and Primordium, humanity was forced outward because of the Flood, and were only able to "beat it back" by sacrificing a large number of humans. Now the terminals are depicting humanity as actively seeking out infested worlds – even Forerunner – to sterilize them. Which is it? If the Flood is infecting Forerunner worlds, why don't the Forerunners know about it? I thought they didn't learn about the Flood until after the war? It was a "test" for humanity after all, wasn't it? Why the discussion on the bridge about warning the Forerunners? Why not warn them?
2. Is the Didact we see in the terminals and in the game the Ur-Didact or the Didact? The Ur-Didact is Bornstellar, right?
At this stage, I would like to know where the terminals in Halo 3 stand in the fiction. Are they some sort of proto-canon that we're meant to look at as guide of how events in Silentium will play out, or should they just be ignored? Some of my confusion is trying to balance what I saw in the terminals and what I remember from Halo 3's terminals.
As a huge fan of the fiction, after Silentium is released, I would very much like to see 343 release a detailed, simple-to-read timeline covering the events leading up to, and through, Cryptum to Silentium. That would make things a whole lot easier for me.
What I remember to be the most worrying factor is the kill signal that’s placed over your head when you grab the flag. It could’ve been this along with the other ways 343 has constrained your options in CTF, but I felt so claustrophobic when carrying the flag. I felt there wasn’t a safe route to go. In CTF of the past, when you got the flag, there was a tension in looking at your available paths and picking the safest, fastest route. Then you had the option of carrying the flag so your position remains unknown to the enemy team or dropping it so you can go faster but at the same time alerting the opposing team to your position. Risk versus reward. The new CTF removes all these dynamics, and I feel less in control of the situation.
Disgusted? Huh. The game has way more (good) story (and story at all) than Halo 3 did, and it's got great voice acting and cutscenes. The gameplay on heroic is also fun. Only one or two spots I died a lot (banshee part).
This fits in more with what I want story-wise from a Halo game. They need to explain a few things better in 5, but overall it's been very solid.
This - I think nostalgia blinds people from recalling that Halo 3 had no story and in fact was the "final mission" to Halo 2, stretched out for ~7 hours. Still a great game... but a great story? No.
Really really odd request since we don't have access to rendering films and stuff yet: can someone capture a game of Capture the Flag for me from the first-person perspective of the victor? I can give you DEXP codes in return or something.
Just finished the terminals. Production values are great and I'm satisfied with the voice acting.
While they do clear up some things, in a way I'm left more confused on some points. I think a lot of it is coming from trying to juggle and trying to remember everything I read in Cryptum and Primordium with the game.
Just to name two points I was wondering while watching the Terminals:
1. From what I remember in Cryptum and Primordium, humanity was forced outward because of the Flood, and were only able to "beat it back" by sacrificing a large number of humans. Now the terminals are depicting humanity as actively seeking out infested worlds – even Forerunner – to sterilize them. Which is it? If the Flood is infecting Forerunner worlds, why don't the Forerunners know about it? I thought they didn't learn about the Flood until after the war? It was a "test" for humanity after all, wasn't it? Why the discussion on the bridge about warning the Forerunners? Why not warn them?
2. Is the Didact we see in the terminals and in the game the Ur-Didact or the Didact? The Ur-Didact is Bornstellar, right?
At this stage, I would like to know where the terminals in Halo 3 stand in the fiction. Are they some sort of proto-canon that we're meant to look at as guide of how events in Silentium will play out, or should they just be ignored? Some of my confusion is trying to balance what I saw in the terminals and what I remember from Halo 3's terminals.
As a huge fan of the fiction, after Silentium is released, I would very much like to see 343 release a detailed, simple-to-read timeline covering the events leading up to, and through, Cryptum to Silentium. That would make things a whole lot easier for me.
Halo really could use something like Metal Gear had after 4 was released. A comprehensive online encyclopedia that details everything. Waypoint kind of does this already, but if someone like you is "confused" something definitely needs clarification.
Does matchmaking match you by an average of your parties true skill or by the highest member's true skill?
Because I am trying to play with some of my less skilled friends and we're just getting matched with teams of a much higher skill level, the games aren't even close.
I expected to hate it but I love it. CTF is my favorite mode in Halo 4. I love carrying the flag. My problem is the return time. It's too long. But yeah, loving CTF and the intense matches it creates.
Yeah, I think that nails it. On Ragnarock, you have the two man cannons to whisk you away from the base. An I hesitated on taking which one, and then went off the side cannon. But then I realized: it didn't matter which I took, since the enemy team knows where I went. And with the DMR, they could tag me from the center of the map, which is where they were. What had once been a decision about how to best flank players became an exercise in futility because I was way pointed and enemies could tag me from anywhere. That means other options we once had are gone, namely hiding and waiting for a ride or going on foot.
On a less sour note, I love the new KotH. I use the auto sentry and Mobility, and am having a lot of fun with it.
I'm not sure I agree. I've really enjoyed CTF so far. I'm finding that the waypoint over your head REALLY helps you're team help you out. On the other side of seeing their carrier works just as well.
I'm not sure I feel claustrophobic... I feel more adrenaline other than anything, I think having the magnum with the flag helps me feel more powerful. One would think their entire team would come after you, but you just can't do that, its going to leave your base open to attack, and the other team will more than likely get position on you. Its a new dynamic, not like any other CTF I've played in Halo, but I quite like the new dynamic.
It's like I've been saying for months: we already have a campaign, and we don't need a second one. I would have much rather seen a more fleshed out, vastly improved Firefight.
I'm not sure I agree. I've really enjoyed CTF so far. I'm finding that the waypoint over your head REALLY helps you're team help you out. On the other side of seeing their carrier works just as well.
I'm not sure I feel claustrophobic... I feel more adrenaline other than anything, I think having the magnum with the flag helps me feel more powerful. One would think their entire team would come after you, but you just can't do that, its going to leave your base open to attack, and the other team will more than likely get position on you. Its a new dynamic, not like any other CTF I've played in Halo, but I quite like the new dynamic.
Totally agree with this. I get such a rush being the carrier and I feel like a real badass. I find there's still plenty if strategy involved and the matches are much more intense and focused than I ever remember.
I was super skeptical but I'm sold now. Lower that return time though.
Yeah, I think that nails it. On Ragnarock, you have the two man cannons to whisk you away from the base. An I hesitated on taking which one, and then went off the side cannon. But then I realized: it didn't matter which I took, since the enemy team knows where I went. And with the DMR, they could tag me from the center of the map, which is where they were. What had once been a decision about how to best flank players became an exercise in futility because I was way pointed and enemies could tag me from anywhere. That means other options we once had are gone, namely hiding and waiting for a ride or going on foot.
On a less sour note, I love the new KotH. I use the auto sentry and Mobility, and am having a lot of fun with it.
I'm not sure I agree. I've really enjoyed CTF so far. I'm finding that the waypoint over your head REALLY helps you're team help you out. On the other side of seeing their carrier works just as well.
Just finished the terminals. Production values are great and I'm satisfied with the voice acting.
While they do clear up some things, in a way I'm left more confused on some points. I think a lot of it is coming from trying to juggle and trying to remember everything I read in Cryptum and Primordium with the game.
Just to name two points I was wondering while watching the Terminals:
1. From what I remember in Cryptum and Primordium, humanity was forced outward because of the Flood, and were only able to "beat it back" by sacrificing a large number of humans. Now the terminals are depicting humanity as actively seeking out infested worlds – even Forerunner – to sterilize them. Which is it? If the Flood is infecting Forerunner worlds, why don't the Forerunners know about it? I thought they didn't learn about the Flood until after the war? It was a "test" for humanity after all, wasn't it? Why the discussion on the bridge about warning the Forerunners? Why not warn them?
2. Is the Didact we see in the terminals and in the game the Ur-Didact or the Didact? The Ur-Didact is Bornstellar, right?
At this stage, I would like to know where the terminals in Halo 3 stand in the fiction. Are they some sort of proto-canon that we're meant to look at as guide of how events in Silentium will play out, or should they just be ignored? Some of my confusion is trying to balance what I saw in the terminals and what I remember from Halo 3's terminals.
As a huge fan of the fiction, after Silentium is released, I would very much like to see 343 release a detailed, simple-to-read timeline covering the events leading up to, and through, Cryptum to Silentium. That would make things a whole lot easier for me.
It looks like a bit of both. The humans are running into Forerunner territory and it seems as if they came across recently Flood infected Forerunner planets. Because the Humans knew that it was a matter of time before the Flood spread, they didn't take the time to warn the Forerunner and proceeded to destroy infected planets much like they did their own.
The Forerunner didn't know because they were caught up in the fact that the humans were expanding into their territory and just assumed that any destroyed planets were the result of human aggression. It seems to be that after humans destroyed these planets, there was very little evidence of the Flood. In Cyptum/ Primordium it was stated that there had been rumours of the humans fighting another enemy, but never confirmed
I would imagine that the final book in the Forerunner trilogy will clear it all up.
As for the Halo 3 terminals... They became redundant when 343i took over and Cryptum was released. So many plot holes and inconsistencies that I don't regard them as canon any more (They were after all, part of Bungie's vision, not 343i's). Which is a shame really as they were well written
I haven't done a campaign replay yet, but I'm finding myself more excited to go through it again then I ever have been with a Halo campaign before. Though I'm kinda scared of that Legendary Banshee section everyone keeps talking about... I don't even remember having an issue with it on Heroic.