Wait, are you talking about a Squad Slayer in Halo 4? Cause it wasn't the fact that Squad was 5v5 that made people like it in Reach. It was the superior settings. In H4, they could:
- Remove camo, jetpack, and PV.
- Static ordnance. No personal ordnance.
- Five second respawn.
- Match teams with teams.
- Perhaps stricter JIP limitations?
Other, more controversial possibilities:
- No DMR or Boltshot.
- Pre-made loadout options. No custom loadouts.
Yeah, I was just asking for a list of what would change that wouldn't make it just 5v5 Slayer Pro. Half of those should be MM wide so I just don't see the point in sending Squad out to die again.