K
kittens
Unconfirmed Member
Fixed.Bottom line - jetpack breaks maps.
Fixed.Bottom line - jetpack breaks maps.
Fixed.
why did you post this?
How so? I'd love to get some serious discussion about it instead of these one or two sentence explanations. That's why I spent time writing a few paragraphs describing exactly why I enjoy them. What exactly is the problem here?
Everyone I know IRL who I've played Halo with since the beginning loves jetpacks. It's just HaloGaf who I've heard hating on them.
I'm pretty sure having modded gametypes or maps on your fileshare will get you banned.
How so? I'd love to get some serious discussion about it instead of these one or two sentence explanations. That's why I spent time writing a few paragraphs describing exactly why I enjoy them. What exactly is the problem here?
Everyone I know IRL who I've played Halo with since the beginning loves jetpacks. It's just HaloGaf who I've heard hating on them.
Reason a lot of people like it is because they can't see the way it breaks maps. To them its LOL IM BOOBY FETTA.How so? I'd love to get some serious discussion about it instead of these one or two sentence explanations. That's why I spent time writing a few paragraphs describing exactly why I enjoy them. What exactly is the problem here?
Everyone I know IRL who I've played Halo with since the beginning loves jetpacks. It's just HaloGaf who I've heard hating on them.
The many ways in which the jetpack is bad has been discussed into the ground here. I don't know how you can say it hasn't been talked about.har har
lemme know if you guys ever wanna talk about jetpacks for real
Pre-jetpacks, map designers would build maps with specific movement routes in mind, to facilitate certain sight lines, choke points and flanking routes. Post jetpack, a lot of that intent goes out the window.
Imagine if we had jetpacks on Lockout in Halo 2. I don't think we'd hear a lot about those great jumps people still talk about, or how well designed the map was. People would just be jetpacking between buildings and short circuiting the intended flow of the map. When I was making maps for Reach, I'd build the map with specific movement in mind. Then I'd think of what would happen if jet packs were in the mix, and get filled with despair.
One man's freedom of movement is another's thwarting of the map flow. Personally, it's up there with armor lock in terms of damaging the gameplay.
Sorry, I kind of dropped out of Halo during the Reach days.The many ways in which the jetpack is bad has been discussed into the ground here. I don't know how you can say it hasn't been talked about.
I understand your point, but wouldn't this only apply if everyone had jetpacks? Choosing the jetpack as your AA buys you freedom of movement. However, you are missing out on other freedoms like stealth, wallhacks and shields. It's a give and take, i.e. balance.
I understand your point, but wouldn't this only apply if everyone had jetpacks? Choosing the jetpack as your AA buys you freedom of movement. However, you are missing out on other freedoms like stealth, wallhacks and shields.
An opportunity cost being introduced does not magically bestow balance onto a mechanic. Comparing it to largely-hated abilities like Promethean Vision, Active Camo, loadout plasma grenades, and the Hardlight Shield, all of which many players here want removed because of how much they interfere with Halo's core tenets, isn't doing you any favors. That give and take works when the options aren't egregiously broken, like choosing your rifle. That's fine. Abilities that allow you to completely bypass the designers' intended routes? Not so much. I say this as a jetpack user. I use it because I know how useful it can be to break intended map flow with it.I understand your point, but wouldn't this only apply if everyone had jetpacks? Choosing the jetpack as your AA buys you freedom of movement. However, you are missing out on other freedoms like stealth, wallhacks and shields. It's a give and take, i.e. balance.
This argument is like complaining that plasma grenades are unfair because they stick to vehicles.
Sorry, I kind of dropped out of Halo during the Reach days.
I understand your point, but wouldn't this only apply if everyone had jetpacks? Choosing the jetpack as your AA buys you freedom of movement. However, you are missing out on other freedoms like stealth, wallhacks and shields. It's a give and take, i.e. balance.
This argument is like complaining that plasma grenades are unfair because they stick to vehicles.
Sorry, I kind of dropped out of Halo during the Reach days.
This one sentence is a perfect summary of what went wrong with Halo, from Reach and now Halo 4.An opportunity cost being introduced does not magically bestow balance onto a mechanic.
No.Can we get banned for downloading and playing it?
No? It applies if anyone has a jetpack.
Take Relic.
One dude on the attacking team has jetpack. Most of the map design goes right out the window as they jetpack up to grab the flag.
An opportunity cost being introduced does not magically bestow balance onto a mechanic. Comparing it to largely-hated abilities like Promethean Vision, Active Camo, loadout plasma grenades, and the Hardlight Shield, all of which many players here want removed because of how much they interfere with Halo's core tenets, isn't doing you any favors. That give and take works when the options aren't egregiously broken, like choosing your rifle. That's fine. Abilities that allow you to completely bypass the designers' intended routes? Not so much. I say this as a jetpack user. I use it because I know how useful it can be to break intended map flow with it.
And I completely understand the anti-jetpack camp if they don't like armor abilities as a whole. But to single out jetpacking over the other AA's just doesn't make sense to me. And I think we can all agree that ever since the addition of AA's there should be some playlists that don't use them. "Classic" playlists should have been in Halo 3, Reach and Halo 4 from day one.Yeah that give and take thing with the AA's is the reason many here hate that they were implemented. Took equal starts as core principle of Halo and pooped on it.
Relic is a great example to use. Couldn't the defensive team just counter by having someone guard the front of the base? The difference is that without jetpacks, no one had to guard that area because it was impossible to reach. But with jetpacks, you'd need to guard that area. Not sure I see a major difference in gameplay or map design here.
And I completely understand the anti-jetpack camp if they don't like armor abilities as a whole. But to single out jetpacking over the other AA's just doesn't make sense to me. And I think we can all agree that ever since the addition of AA's there should be some playlists that don't use them. "Classic" playlists should have been in Halo 3, Reach and Halo 4 from day one.
I'm honestly at a loss for words. The entire dynamic of the game changes the second that flag is off the pedestal. Relic with jetpacks would be broken as fuck.
I'm honestly at a loss for words. Relic with jetpacks would be broken as fuck.
Take my banshee example. How do flying vehicles not break maps, while jetpacks do? It's all the same. If there is one type of threat, counter it. Jetpack dudes flying to your flag? Better pay attention and shoot them down before they get there. You're still defending your flag and it's still Halo, just as before.
Flying vehicles are large and can't be used with the same degree of finesse and nuance. Flying vehicles are only on very specific maps that are designed with them in mind. Flying vehicles can't be spawned at the press of a button at any point on the map. There is a leadup and cooldown on player action when entering and exiting flying vehicles where the user is vulnerable. You can't fly a Banshee directly into the core of someone's base on 90% of the maps they're on.Take my banshee example. How do flying vehicles not break maps, while jetpacks do? It's all the same. If there is one type of threat, counter it. Jetpack dudes flying to your flag? Better pay attention and shoot them down before they get there. You're still defending your flag and it's still Halo, just as before.
Take my banshee example. How do flying vehicles not break maps, while jetpacks do? It's all the same. If there is one type of threat, counter it. Jetpack dudes flying to your flag? Better pay attention and shoot them down before they get there. You're still defending your flag and it's still Halo, just as before.
I'm getting hyped for team reggie. can't wait til I'm free enough to play itGuys, I just had fun playing Halo 4
Team Regicide
on Complex.
I feel dirty.
Guys, I just had fun playing Halo 4
Team Regicide
on Complex.
I feel dirty.
Cause you can't spawn with banshees, and they're on a 120 second (or whatever) respawn timer. Plus taking player behavior into account, people don't usually use the banshee just to get to a high point. They hold onto it as long as possible, trying to rack up kills.Take my banshee example. How do flying vehicles not break maps, while jetpacks do? It's all the same. If there is one type of threat, counter it. Jetpack dudes flying to your flag? Better pay attention and shoot them down before they get there. You're still defending your flag and it's still Halo, just as before.
Ah yeah, that's a good point. Jetpack is definitely most aggravating on small maps. Larger maps tend to be more open, and then jetpackers just make themselves as easy target.And you don't spawn in a Banshee, nor use them on small maps.
We're talking about Zelda again? Now that's my type of Halo discussion! I think I'm going to buy a Wii and try Twilight Princess again soon, but this time the GC version. I wonder if the superior camera controls will make me like it more. I'm curious to go back to it nonetheless.
I want you to like this game more than I've wanted you to do anything ever. TP was such a great Zelda game to me and I want more people to have the same enjoyment as I did.
One of those games I can remember starting and have vivid memories of the second I finished it.
That's a great point (that at least three of you just brought to my attention ).Whoa, when did you unlock the ability to spawn in a Banshee?
Interesting ideas like this make me sad that the custom game options are so bare bones this time aroundJetpack is really fun to use, but it shouldn't be an Armor Ability. Double jump might work as an AA without totally breaking map flow, but that's it.
Jetpack should be a vehicle/weapon hybrid. Combine the AA pickup item with the Flagnum.
- Hold X to pick it up. It takes up a weapon slot.
- Limited fuel. Hold LT to thrust (like a vehicle boost). Can't throw grenades.
- Limited flagnum ammo. Press RT to fire, X to reload. (Or whatever your control scheme uses.)
- Press Y to switch to a normal weapon, but you can't use jetpack until you switch back with Y.
- Once the ammo is depleted, replace it with a new weapon (hold X to pick up).
#whippedSorry Kittens Andy and Robbert, ended up on the phone longer than I thought!
There's a chapter called "Everything Has Gone Wrong" on Spartan Ops Episode 5.
Camo snipers have been widely regarded as a ridiculously annoying combination that shouldn't be made possible via loadout options for years now. I'll call a spade a spade and say that when something disrupts the core of Halo's systems to a significant degree, it's broken. Camo snipers, camo boltshots, jetpacks allowing exploitative movement on maps that weren't explicitly designed with them in mind, whatever. You're free to be tolerant of those mechanics, but don't be surprised when other people aren't as forgiving to shitty emergent player tactics.
Nobody has stopped playing because of jetpacks. There is a middle ground between loving something (or even liking it) and breaking a disc in half.
Complete this with a lengthy animation as your Spartan struggles to put on a full backpack.Jetpack is really fun to use, but it shouldn't be an Armor Ability. Double jump might work as an AA without totally breaking map flow, but that's it.
Jetpack should be a vehicle/weapon hybrid. Combine the AA pickup item with the Flagnum.
- Hold X to pick it up. It takes up a weapon slot.
- Limited fuel. Hold LT to thrust (like a vehicle boost). Can't throw grenades.
- Limited flagnum ammo. Press RT to fire, X to reload. (Or whatever your control scheme uses.)
- Press Y to switch to a normal weapon, but you can't use jetpack until you switch back with Y.
- Once the ammo is depleted, replace it with a new weapon (hold X to pick up).
That's a great point (that at least three of you just brought to my attention ).
Still - I think a lot of this comes down to opinion. You guys keep using the word "broken." Broken implies something is not working. I think multiplayer still works just fine, you guys just don't like it. If there was some unbalanced gameplay exploit everyone would be using it 100% of the time and be at level 130 by now.
Hence it boils down to opinion. And it's fine to disagree about these things. I have a ton of fun blasting fools while jetpacking or being the first one on my team to reach a hill because I took advantage of the jetpack. If it annoys you all when I do that stuff, that's fine. It annoys me when I can't see the camo guy who just sniped me. Doesn't mean I'm going to stop playing or start calling camo or sniper rifles "broken."
Responding to someone who boldly says I am one of the reasons 343 isn't listening to feedback makes me "attention seek-y"? What a joke.
Whoa bro, I was just reminiscing about high school.
Jetpack isn't "broken", it's working exactly as designed. We're just disagreeing with that design decision.
I agree - jetpack doesn't "break" multiplayer. It breaks map flow, which changes the way a multiplayer game plays out. We don't like that change, because it makes the game harder to predict and creates uneven movement options between players. The opportunity cost is lopsided and the only fix is to pick jetpack yourself and become part of the problem. Yes, it's an opinion. I like games that with deliberate, somewhat predictable map flow (like Halo 1-3). You don't seem to feel the same way about map flow, so you're happy with the current games.
Alright, I'll give it another try, just for you. But only if I can find the GC version for less than $20.I want you to like this game more than I've wanted you to do anything ever. TP was such a great Zelda game to me and I want more people to have the same enjoyment as I did.
One of those games I can remember starting and have vivid memories of the second I finished it.
The minute I had to control the sword with waggle I threw my Wii back into the box and gave it to my sister in law.