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Halo |OT12| Last One Out, Get the Lights

Thruster is fine, it's not a super strafe, which I don't think they intended it to be. Good for dodging grenades, and making some jumps easier.

Does it make jumps easier? My experience has been that post-thrust you have zero momentum, and since it jets downward midair, you're not making jumps you otherwise wouldn't have. If anything from what I've seen, it just makes falling easier.

I would love thruster if it was slightly modified to help in two areas it seems to have been nerfed out of:

1) If I'm chasing someone, a Thruster Pack should make closing that gap for a melee much easier. As it is now, it seems to disabled sprint, dash you a few feet and then kill all momentum. Wonderfully, in Flood they went the other direction, where Thrusting turns you into some frictionless pinball. There must be a good middleground here.

2) It should help with jumps. Again, Flood is over the top with respect to this, and everywhere else it's underwhleming.
 
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it
 

MrBig

Member
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it

Because people camping back at their base with no incentive to move is not better than strategically controlling high value weapon spawns.
 

Karl2177

Member
Thruster is fine, it's not a super strafe, which I don't think they intended it to be. Good for dodging grenades, and making some jumps easier.

PV needs to be nuked from orbit, but the Boltshot is fine. Its primary fire is terrible, and you have to be super close for it to be a OHK. Without the PP, BTB would be absolutely dominated by vehicles, people complain about the Mantis on here daily, but you want to remove one of the most effective ways to take it out? The tank/gauss are almost indestructible with PP loadouts, don't even want to imagine without them.

Take the wheelman spec when it opens up if the PP's are bothering you that much...
Or you could just remove the offensive vehicles. Tank, Gauss, and Banshee have always been offenders in the "vehicle is fun for campaign, not for multiplayer" portion. Now you have the Mantis which adds to that list.
 
thrusting is actually very useful. Make avoiding grenades and vehicles easier. Best feeling is when u thrust back as someone chases you and melee them.
 
just played a game of regicide. was second place at the end and I killed a random player (not king) to take the lead and win simultaneously, surprised the hell out of me.

That happened to me last night. I was the king (and had been for most of the game) and literally in the last five seconds, someone managed to wrestle it away.

I was so disappointed.
Screw you guys!

;)
 

Gray Man

Banned
Thruster is fine, it's not a super strafe, which I don't think they intended it to be. Good for dodging grenades, and making some jumps easier.

PV needs to be nuked from orbit, but the Boltshot is fine. Its primary fire is terrible, and you have to be super close for it to be a OHK. Without the PP, BTB would be absolutely dominated by vehicles, people complain about the Mantis on here daily, but you want to remove one of the most effective ways to take it out? The tank/gauss are almost indestructible with PP loadouts, don't even want to imagine without them.

Take the wheelman spec when it opens up if the PP's are bothering you that much...

Pretty much agree, what DOES bother me is the amount of Vehicle wrecking power weapons and snipers. It gets annoying when there are 2 snipers, a Binary rifle, a laser, and an incineration cannon on the map.

I think its also become clear that random weapon drops don't cut it, we need weapons that will come back so if we run out of ammo, we can go and pick them up. People seem to run out of Ammo very quickly in this game.
 

willow ve

Member
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it

It actually gives the balance to a team by chance in big team battle. In the past a sniper would spawn at both sides of the map; thus giving your team a counter to the other team sniper. Now this is "roll the dice" random. A weapon might appear for your team, it might not.

In the smaller gametypes it now makes no sense to leave your best, most advantageous, area on the map. Ever. In the past a game would ebb and flow. There would be a flurry of activity then the game would slow or even stop for awhile as teams feinted and tried to find a weakness, develop a strategy, etc., that would allow the frenzy to continue. Often times these frenzied pushes (the more exciting part of a match) would center around teams being "forced" out of a strong point because they either had to go get camo or lock down rockets. If they didn't then the opposing team would get an advantage because of teamwork, strategy, and planning. With global ordnance you are rewarded for being lucky - just in the right place at the right time when the dice are rolled.
 

Tashi

343i Lead Esports Producer
Does it make jumps easier? My experience has been that post-thrust you have zero momentum, and since it jets downward midair, you're not making jumps you otherwise wouldn't have. If anything from what I've seen, it just makes falling easier.

There are some jumps that you can only make with thruster. It's suprisingly useful. When I first played it I thought it was weak as fuck. Definitely one of my most used AA's now.

Edit: and Ram brings up a great point with the Specializations. We are not playing the final balanced game right now.
 

Risen

Member
Thruster is fine, it's not a super strafe, which I don't think they intended it to be. Good for dodging grenades, and making some jumps easier.

PV needs to be nuked from orbit, but the Boltshot is fine. Its primary fire is terrible, and you have to be super close for it to be a OHK. Without the PP, BTB would be absolutely dominated by vehicles, people complain about the Mantis on here daily, but you want to remove one of the most effective ways to take it out? The tank/gauss are almost indestructible with PP loadouts, don't even want to imagine without them.

Take the wheelman spec when it opens up if the PP's are bothering you that much...

Why do you speak so much sense? You are from Kentucky... does not compute.
 

Sissel

Member
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it
How exactly could you camp power weapons in the old Halo games? The sniper spawn on Lockout was in the open. The sword on midship was in the open. The rockets on Ivory Tower were risky to grab.

Power weapons make the players move and give a reason for players to control the map. Ordinance discourages player movement. you can sit back, kill 3 guys with a DMR and boom you just earned yourself a sniper or shotgun. It's random and dumb. It should be a playlist, not the game's base system.
 
thrusting is actually very useful. Make avoiding grenades and vehicles easier. Best feeling is when u thrust back as someone chases you and melee them.

Eh, my experience has been that the Jetpack fills all the roles of the Thruster Pack while allowing even more flexibility in other areas. Rank up to the real AA.
 

Redford

aka Cabbie
If they are seriously considering altering some things for a patch, please god apply them to the whole of matchmaking..

Binary Rifle > Sniper Rifle > Beam Rifle.

If we're talking sound effects then yes.

(Beam Rifle feels really easy to snapshot with)
 

Havok

Member
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it
Because being punished for not having a psychic premonition of the future in which the enemy team has an Incineration Cannon dropped on their doorstep while your team got a Needler two minutes before is asinine.

Alternately, being rewarded with a random weapon drop on the side of the map your team controls is not satisfying in the same way that looking at the game clock, telling your team "Rockets are up in 10 seconds, I'm heading that way," having them cover you, killing a guy who had the same idea, and using them effectively after that. Luck of the draw vs. player-driven rewards.
 

IHaveIce

Banned
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it

Map control was more fun than getting weapons in front of your feet for doing assists and distractions. etc.

Global ordinance just respawns that rarely and is often just misplaced stuff on some maps.

Some maps just miss a certain gameflow and I think it could partly be this way because of the missing respawning weapons.


Instant respawns would be ok if the spawn locations would be better handled, I don't have much knowledge about placing spawns, but right now I think some maps have really bad spawns.

And Slayer Pro was mentioned as the better playlist, it is better than Infinity Slayer by a ton, but some players don't lie the no radar thing.
And even Slayer Pro has shitty respawns and that stupid global ordinance, I really hope MLG delivers a good playlist.
 

orznge

Banned
but the drops aren't at their base. the location changes and encourages players to continuously move.

literally everything in the game should be randomized on the grounds that it creates more dynamic gameplay and nerfs the stale "strategies" that "good players" have been breaking the game with for almost a decade now
 

Ramirez

Member
Does it make jumps easier? My experience has been that post-thrust you have zero momentum, and since it jets downward midair, you're not making jumps you otherwise wouldn't have. If anything from what I've seen, it just makes falling easier.

I use it a lot to fall from the top sides of Haven to land underneath, but it is mostly used to dodge grenades for me, which works great.

Or you could just remove the offensive vehicles. Tank, Gauss, and Banshee have always been offenders in the "vehicle is fun for campaign, not for multiplayer" portion. Now you have the Mantis which adds to that list.

I don't think the Mantis even comes close to being in the same league as the Gauss & Tank, so easy to take down in comparison to those 2. The Banshee is simply not a problem in this game either, DMR's rip it & it has lost all of it's crazy movement from Reach. The Tank should probably be removed, even though Exile is a pretty small map for it to maneuver, it still dictates the game every match.

Why do you speak so much sense? You are from Kentucky... does not compute.

Every once in a while I have a bright spot, very seldom though!

The game does need to bring set weapon spawns back though. I'm ok with the weapon itself being random from a pool of 2-3 weapons, but they need to spawn in the same location. Solace for example has a great initial rush for the snipers & cannon, but I don't think I've seen the cannon spawn a single time after the initial drop, it would force people to use the bottom some & also reward a team with a weapon that can really change the flow of the game.
 
but the drops aren't at their base. the location changes and encourages players to continuously move.
The location changes (randomly) and spawns a weapon (randomly) and whoever happens to be closest (by chance) almost always gets the drop. Totally an incentive to move... (hint: it isn't)
 
If people are annoyed at base camping because of a lack of static weapon spawns, just play an objective mode. I'm entertaining the idea that random, middle-map global ordnance doesn't encourage leaving the base, even though that's crazy talk.

Pretty much agree, what DOES bother me is the amount of Vehicle wrecking power weapons and snipers. It gets annoying when there are 2 snipers, a Binary rifle, a laser, and an incineration cannon on the map.

I think its also become clear that random weapon drops don't cut it, we need weapons that will come back so if we run out of ammo, we can go and pick them up. People seem to run out of Ammo very quickly in this game.

That's why there's an ammo perk. If you don't want to scavenge dead bodies as you play, grab that.
 
The playlist should read

Infinity Slayer
Slayer Pro
Infinity Big Team Slayer
Big Team Battle
SWAT
.....
.....

As it stands now it feels like Slayer Pro is a leftover. And when you're actively cultivating a player base that is born and bred to "mash X to respawn right away" I would wager the collective ADD doesn't allow them to scroll down that far in the list of hoppers.

Why do slayer gametypes have to be listed first? if I'm understanding correctly, you're suggesting that listing a particular playlist higher would increase the player count in that playlist. If so, why not list objective gametypes first, as they generally have lower populations than slayer.

Maybe it's a preference thing, but slayer is usually the last gametype I choose as I've never really enjoyed it.

I know people here hate lists, but this is how I see the ideal playlist scenario:

Objective
Objective Classic
Objective Pro

Slayer
Slayer Classic
Slayer Pro

Squad Battle (6v6 mix of slayer and obj)

Big Team Battle
Big Team Classic

Flood

And then a weekly changing playlist or two with gametypes like SWAT, Snipers, Grifball, etc

Expand the voting options to 5 gametypes/map combinations rather than 3. I may have missed something, but I like this setup better than one playlist per gametype. Also, classic assumes that 343 patch in the ability to create classic modes. Hell, you could even combine the two Pro playlists into one, mix of slayer and objective.
 
The location changes (randomly) and spawns a weapon (randomly) and whoever happens to be closest (by chance) almost always gets the drop. Totally an incentive to move... (hint: it isn't)

How is it not? If you sit at base and see a Sniper Rifle spawn midmap via global ordnance, you'd be smart to pursue it. If someone gets there first, you'd be smart to fight them for it. If someone was "lucky" enough to be midmap, controlling the game by being around power weapon spawns, whelp, that's your own dumb fault for not leaving the base.

I've never encountered the problem you're complaining about. What mode is this where 100s of power weapons spawn in a base that no one needs to leave?
 

Akai__

Member
DeputyMoonman and I just got ball glitched on Haven. Feels bad, because it was a really good match and I got my 1st Killtac.
 

willow ve

Member
That's why there's an ammo perk. If you don't want to scavenge dead bodies as you play, grab that.

Telling people to use a specific perk to counter basic game mechanics is an argument that leaves a bad taste in my mouth. There should at least be some BR and DMR placed around maps in static positions. Without the ammo perk (and even sometimes with it) I run out of DMR ammo almost every life while playing BTB.

It is not fun when a game mechanic forces me to either choose a specific perk or suicide on purpose just to get more ammo...

How is it not? If you sit at base and see a Sniper Rifle spawn midmap via global ordnance, you'd be smart to pursue it. If someone gets there first, you'd be smart to fight them for it. If someone was "lucky" enough to be midmap, controlling the game by being around power weapon spawns, whelp, that's your own dumb fault for not leaving the base.

I've never encountered the problem you're complaining about. What mode is this where 100s of power weapons spawn in a base that no one needs to leave?

You can't be serious. 95% of the time by the point in a match that a new ordnance is dropped (globally) you have literally 3 seconds to notice it before it is snagged by a random passing player (who might even be on your team). On top of that the ordnance site is rarely, if ever, out in the open and visible as line of sight from the team spawning locations. The system as it exists now is pure dumb luck as to who gets what weapon and when. It does not promote better map use or flow in the least.
 

Ramirez

Member
Any word on when that first map pack is hitting? I would assume early December with the holidays and all, hope we get to see one of the maps in the next (next week!)WU...
 

Redford

aka Cabbie
I really don't like the sound of having classic playlists again. There are things that need to be excised from this game MM-wide like instant respawn and things that "classic" should accomodate if the systems are reworked, namely personal ordnance. Those are all that really separate the two now, aside from AA's.
 

Risen

Member
Why is global ordnance hated so much? Do people prefer the days of camping power weapons to win games? I think it makes the game more dynamic and eliminates the teams controlling a game based off controlling a weapon. Glad they changed it

Losing a game because of fortunate spawns of power weapons sucks. It's not competitive, it's not balanced, it's not skill determining the outcome, it's handing wins out based on chance.

Playing with Tashi the other night on Abandoned, we have a one kill lead and position with very little time left in the game, the last spawn of weapons comes up, the other team gets a sniper... we get a needler.

That scenario is really preferred by people compared to being in complete control of your own outcome? People really like tilted playing fields that move based on percent chance?

I get it - if you want to be luckily rewarded and still have a chance to win even though you've been out played... fine. But say so - camping power weapons was never a problem. The problem is people thinking controlling the power weapons because of a higher skill set was a bad thing. Just because something is "dynamic" doesn't mean it's good.

If you get shit on trying to get a power weapon in a static spawn and timer, that's your bad. If you get shit on with lead, position, and time on your side because of a fortunate spawn in the game... that's the game's bad.
 

orznge

Banned
I haven't played any good FPS in any competent capacity, but as I am a fan of the post-CE Halo games let me go ahead and regurgitate every "ignore any good element of FPS mechanics from the last 20 years" platitude that the devs have churned out and repeat it until I'm out of breath. I didn't like the previous Halo games because the game's strategy was just too shallow and I applaud 343 for taking the tired FPS offerings of yesteryear and bringing them into the future.

The only concern I have is that not enough randomness will be added to the next Halo game, leaving Halo 5 in the dust when compared to other, newer games that offer more random elements.
 

DesertFox

Member
Because people camping back at their base with no incentive to move is not better than strategically controlling high value weapon spawns.

This - I faced a guy today that got 3 global drops for an inceration cannon in Dominion and used it to single handedly kill 13 people trying to enter the base to capture the point. I was absolutely baffled when I saw the post game stats and watched the video to find out it wasn't an entire team holding C - it was one guy with an inceration cannon!

Forgot to mention that our side of the map kept spawning Light Rifles and Supressors as global ordnance.... Awesome.
 

Tawpgun

Member
If you miss with the boltshot, and that is something that is very easy to do, you have to wait for it to cool down, at that point, you will already have no shields just like them. It would be just as easy to Noob Combo, or rapid fire pistol.

I think people have a skewed vision of exactly how difficult it is. Its super easy. I picked one up and destroyed 3 people in rapid succession. God forbid of you have PV then there's no reason for you to miss. If you're farther than expected you will probably strip their shields. If you miss go for the melee or switch weapons. Might be a bit behind on shots but whatever. I find hitting shots with it laughably easy.

Thruster is fine, it's not a super strafe, which I don't think they intended it to be. Good for dodging grenades, and making some jumps easier.

PV needs to be nuked from orbit, but the Boltshot is fine. Its primary fire is terrible, and you have to be super close for it to be a OHK. Without the PP, BTB would be absolutely dominated by vehicles, people complain about the Mantis on here daily, but you want to remove one of the most effective ways to take it out? The tank/gauss are almost indestructible with PP loadouts, don't even want to imagine without them.

Take the wheelman spec when it opens up if the PP's are bothering you that much...

I don't know what version of the game you're playing where you think thrust is useful. Its ONLY purpose is to change direction mid air. I don't think that's that big of a deal. No one has ever used thrust successfully on me. I've only used it to minor success. Jetpack and PV are more useful.

And I think the people who day it helps jump distance need to try again. I legitimately think thruster actually makes your jump shorter. I tried a sprint jump and at the apex I boosted... And fell short. If anything its used to jump not as far. I've used it off of mancannons to stop my momentum.

I'll test this when I get back home.
 
No no, alot of it works well. Nade indicators, hit markers, loadouts and some of the AA's are pretty decent, and I still have hope for global and even personal ordnance if they tweak it to be a bit more predictable and conservative. Both are a great way to encourage use of the whole sandbox.

yeah some of those things are good

which means they are excluded from the umbrella term "stupid crap that 343 thought was a good idea"
 

Sissel

Member
I haven't played any good FPS in any competent capacity, but as I am a fan of the post-CE Halo games let me go ahead and regurgitate every "ignore any good element of FPS mechanics from the last 20 years" platitude that the devs have churned out and repeat it until I'm out of breath. I didn't like the previous Halo games because the game's strategy was just too shallow and I applaud 343 for taking the tired FPS offerings of yesteryear and bringing them into the future.

The only concern I have is that not enough randomness will be added to the next Halo game, leaving Halo 5 in the dust when compared to other, newer games that offer more random elements.
youregoodyou-analyzetagujn.gif
 
I haven't played any good FPS in any competent capacity, but as I am a fan of the post-CE Halo games let me go ahead and regurgitate every "ignore any good element of FPS mechanics from the last 20 years" platitude that the devs have churned out and repeat it until I'm out of breath. I didn't like the previous Halo games because the game's strategy was just too shallow and I applaud 343 for taking the tired FPS offerings of yesteryear and bringing them into the future.

The only concern I have is that not enough randomness will be added to the next Halo game, leaving Halo 5 in the dust when compared to other, newer games that offer more random elements.

"Remember Fiesta?! It's back! Oh and also it's now the only game mode bye"
 

Ramirez

Member
I don't know what version of the game you're playing where you think thrust is useful. Its ONLY purpose is to change direction mid air. I don't think that's that big of a deal. No one has ever used thrust successfully on me. I've only used it to minor success. Jetpack and PV are more useful.

Silly me, I've been imagining things all along!
 

Sissel

Member
I just don't get why some of these armor abilities and perks are in the game.

Why is camo in the game? It slows down gameplay and is annoying to deal with.
Why is promethean vision in the game? It discourages enemy players from running around corners and being aggressive. It also ruins the element of surprise and stealth in the game.
Why are you able to just spawn an overshield at random on yourself? Is it fun to run into a guy that got a free overshield?

There's a lot of dumb shit thrown into this game for no reason. I'm no games designer but maybe I should be. Adding stuff that isn't fun to deal with at all is just stupid.
 

Tawpgun

Member
Silly me, I've been imagining things all along!
Like I said, I'll test this. My hypothesis from my playtime is

When used on ground, thrust is the same speed or slower than walking. Sprint is faster. Sprint jump is better than sprint jump + thrust.

If you or tashi want to tell us the secrets of this AA then do tell. It was my favorite AA before I played the game.
 

orznge

Banned
I just don't get why some of these armor abilities and perks are in the game.

Why is camo in the game? It slows down gameplay and is annoying to deal with.
Why is promethean vision in the game? It discourages enemy players from running around corners and being aggressive. It also ruins the element of surprise and stealth in the game.
Why are you able to just spawn an overshield at random on yourself? Is it fun to run into a guy that got a free overshield?

There's a lot of dumb shit thrown into this game for no reason. I'm no games designer but maybe I should be. Adding stuff that isn't fun to deal with at all is just stupid.

those are the kinds of things that the people who have a say in the Halo design process want in a game or to put it in a broad way: literally no one involved in Contemporary AAAA First Person Shooter Design likes, or understands good FPSes
 
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