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Halo |OT13|

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Reach's population numbers were solid through it's almost 2-year time on the market. A few months before Halo 4's release, it had better numbers than Halo 4 does now. The notion that a 'pure' Halo would have exceeded those numbers at the height of COD's power (where MW2, BO, and MW3 were all in the top 10) seems a little silly.



Speaking of which, why the fuck did 343i get rid of the Reach ranking system? It was a smart mix of leveling up AND reaching skill rankings to unlock the next tier. The ranks actually meant something skill-wise, whereas now you can click on a dude with a high level and see he's 2000 kills below even.

You know exactly why...
 

Moa

Member
That's because every "classic" playlist attempt has failed to include a lot of the classic gameplay mechanics.

Mainly because the games custom options wouldn't allow it :/

We all remember the original Team Classic in Halo: Reach don't we?
The settings were less than optimal :/
 

FyreWulff

Member
Say whaaaa

You're not saying what I think you're saying.

You play games, get a rating during the game, and it has a big graphic in the lobby that says "You must play 4 more games to get ranked" that counts down as you play games.


Then at the end of it you get put in Silver, Bronze, Gold, etc. I ended up in Bronze for Deathmatch and Silver for the objective one. They have fancy names for the percentiles as well.
 
You play games, get a rating during the game, and it has a big graphic in the lobby that says "You must play 4 more games to get ranked" that counts down as you play games.


Then at the end of it you get put in Silver, Bronze, Gold, etc. I ended up in Bronze for Deathmatch and Silver for the objective one. They have fancy names for the percentiles as well.

They didnt bother with the stupid personal rating stuff though - its all about win/loss.

If anything its lifted from Starcraft, and did a better job than the failed Reach attempt.
 

Pop

Member
You play games, get a rating during the game, and it has a big graphic in the lobby that says "You must play 4 more games to get ranked" that counts down as you play games.


Then at the end of it you get put in Silver, Bronze, Gold, etc. I ended up in Bronze for Deathmatch and Silver for the objective one. They have fancy names for the percentiles as well.

Well yea, knew that.

But you don't seriously think CoD copied Halo, it's not like other games do divisions and sub divisions.

They didnt bother with the stupid personal rating stuff though - its all about win/loss.

If anything its lifted from Starcraft, and did a better job than the failed Reach attempt.

This.

Win/loss is the only way for skill rank
 

FyreWulff

Member
They didnt bother with the stupid personal rating stuff though - its all about win/loss.

If anything its lifted from Starcraft, and did a better job than the failed Reach attempt.

Making Reach's system win/loss was not a great idea. I wish they'd roll that change back.

Well yea, knew that.

But you don't seriously think CoD copied Halo, it's not like other games do divisions and sub divisions.

No, I'm not saying Reach invented it. They sure as hell took notes on it's implementation, though.
 

CyReN

Member
That's SC like Bob said. Even if CoD takes things from Halo, they implement it in a better and more successful way. Halo now seems like a knockoff of their games (CoD) than a improvement like Treyarch has done.
 

Dirtbag

Member
That's SC like Bob said. Even if CoD takes things from Halo, they implement it in a better and more successful way. Halo now seems like a knockoff of their games (CoD) than a improvement like Treyarch has done.

If the game sells, they dont care.
I want to see how 4's dlc does.
 

TheOddOne

Member
Compared to Reach launch and eventually it’s steep decline, it had better numbers then Halo 4. The dedicated base that stayed around for 2 years straight was around 40.000 to 50.000, in the weekend it got up to 120.000 to 140.000. The decline for Halo 4 started earlier though, which could be contributed to a lot of factor i.e. the November launch, holidays and more. Average population for Halo 4 on weekly basis is 30.000 to 50.000, in the weekend around 110.000 to 130.000. That is all my observation though, so no real basis to back it up other then I remember it mostly being so.

XBL is barely working here in Holland today, smh.
 

Striker

Member
Making Reach's system win/loss was not a great idea. I wish they'd roll that change back.
It was better than personal accomplishments throughout the game; no idea what they were thinking. Let your teammates die just so you can get the award?

They didnt bother with the stupid personal rating stuff though - its all about win/loss.

If anything its lifted from Starcraft, and did a better job than the failed Reach attempt.
The ratings meant nothing after Bungie did the reboot for Arena. Which was a bad idea from the get-go, like I said above. To go along with things like shield doors and low grav sections, why they ever thought they would've been fun to play in is bizarre.
 
Compared to Reach launch and eventually it’s steep decline, it had better numbers then Halo 4. The dedicated base that stayed around for 2 years straight was around 40.000 to 50.000, in the weekend it got up to 120.000 to 140.000. The decline for Halo 4 started earlier though, which could be contributed to a lot of factor i.e. the November launch, holidays and more. Average population for Halo 4 on weekly basis is 30.000 to 50.000, in the weekend around 110.000 to 130.000. That is all my observation though, so no real basis to back it up other then I remember it mostly being so.

Yep. Halo 4 did 3.2 million compared to Halo 3's, 3.3 million. Halo 4 had much more time and installed base too so maybe this big decline wakes them up.
 
Compared to Reach launch and eventually it’s steep decline, it had better numbers then Halo 4. The dedicated base that stayed around for 2 years straight was around 40.000 to 50.000, in the weekend it got up to 120.000 to 140.000. The decline for Halo 4 started earlier though, which could be contributed to a lot of factor i.e. the November launch, holidays and more. Average population for Halo 4 on weekly basis is 30.000 to 50.000, in the weekend around 110.000 to 130.000. That is all my observation though, so no real basis to back it up other then I remember it mostly being so.

I do struggle to see why Reach did better than Halo 4 - Reach was a terrible game.

I imagine a lot of people where in denial and played Reach despite its flaws. I know for me personally I played Reach a ton at first because it was called Halo. After a few years of being disappointed with Reach the tolerance to play Halo 4 is just not there.

Making Reach's system win/loss was not a great idea. I wish they'd roll that change back.



No, I'm not saying Reach invented it. They sure as hell took notes on it's implementation, though.

Care to elaborate? I personally think it was a change for the good.
 

FyreWulff

Member
Skill ranks only work when win/loss. There's just no other way.

Except if you did well you were rewarded for it. Making Reach's system win-loss just made it boostable again. Now no matter what you do, if you rip through the other team but your teammates are bad and feed them kills, you're at the bottom of the TS ladder.

If you were a shit teammate you got sent to the bottom of the ladder, if you were good you got sent to the top. People couldn't handle that brutally honest system, I guess. Now you can be tugboated to a higher division.
 

Pop

Member
Compared to Reach launch and eventually it’s steep decline, it had better numbers then Halo 4. The dedicated base that stayed around for 2 years straight was around 40.000 to 50.000, in the weekend it got up to 120.000 to 140.000. The decline for Halo 4 started earlier though, which could be contributed to a lot of factor i.e. the November launch, holidays and more. Average population for Halo 4 on weekly basis is 30.000 to 50.000, in the weekend around 110.000 to 130.000. That is all my observation though, so no real basis to back it up other then I remember it mostly being so.

So far terrible and will only go down from here.
 

Dirtbag

Member
I do struggle to see why Reach did better than Halo 4 - Reach was a terrible game.

They build upon each other. Some of the fatique from Reach is carrying over to 4.
4 is an entirely different game released in a different market and being handled by a different studio.
I'm of the opinion that 4 sold so well given the amazing visuals, but it's so different from past Halo's that its older audience is turned off and its target audience is still playing COD.
 
I do struggle to see why Reach did better than Halo 4 - Reach was a terrible game.

I imagine a lot of people where in denial and played Reach despite its flaws. I know for me personally I played Reach a ton at first because it was called Halo. After a few years of being disappointed with Reach the tolerance to play Halo 4 is just not there.



Care to elaborate? I personally think it was a change for the good.

Reach is much better than Halo 4. At least it was somewhat like a halo game and it had the excuse of not being a main numbered game.
 

TheOddOne

Member
Yep. Halo 4 did 3.2 million compared to Halo 3's, 3.3 million. Halo 4 had much more time and installed base too so maybe this big decline wakes them up.
I don't know why that is revelant to what I said. Day one sales: Halo 4 made 220 million, Reach made 200 million and Halo 3 made 170 million. Worth to point out that those day one sales figures are only the US numbers. Halo 4 has been a money maker and has great graphics, that is basically the only two things it has got going.
 
I do struggle to see why Reach did better than Halo 4 - Reach was a terrible game.

So is Halo 4. Truth is, I enjoyed playing Reach for longer than I did Halo 4. Bloom didn't annoy me as much as it did later on in the game and AA abuse wasn't that prevalent yet, plus I enjoyed playing Arena with a team. Halo 4 has nothing to keep me playing. I get frustrated by its mechanics after a few games.
 

Tashi

343i Lead Esports Producer
Can someone link me to that totally round map made by ForgeHub? I need that youtube video. It has the Nemesis Remix playing

Edit:nevermind, got it
 

enzo_gt

tagged by Blackace
Two videos I made. Apologies beforehand for shitty quality.

Crazy framerate issues out of nowhere in the mission "Reclaimer". Anyone else experience this?

Also, the unsung second biggest issue with multiplayer (after player progression) that I believe is implicitly the reason why people dislike it so much: The absolutely horrible spawn system. The game ended before I could push it any further. This is one of those things that might be more difficult for 343 to fix, despite most of it being Forge stuff anyways.
 

rakka

Member
The worst is on adrift when you lag while taking the mancannons. Oops, you're not gonna make it to the other side.

there's so much that frustrates me about this game that when i can't even make it over the mancannons i just feel helpless and laugh.

it's not that I'm not doing well. i go +20 or better very frequently. there's simply no sense of accomplishment, half the time it's simply luck. lucky that power weapon dropped near me, lucky my ordnance was better than the enemies', lucky JIP did its job that time. and then occasionally there are games where I don't do well, and most of the time it's not because I was outplayed rather just unlucky. i can't be consistent with this game like I could in previous halos.
 
I would be incredibly interested to see them implement a classic playlist. Just want to see what population numbers would be, ya know.
The population would be very low, but we already knew that that.
Agreed
DLC sales (not the preloaded ones in the mappass) will be one to keep an eye on.
Judging by the lack on DLC in MM, and the very low DLC playlist population after the free trial, I think the Crimson DLC has continued the trend of the last few Halo DLC's, and sold pretty poorly.
 
I don't know why that is revelant to what I said. Day one sales: Halo 4 made 220 million, Reach made 200 million and Halo 3 made 170 million. Worth to point out that those day one sales figures are only the US numbers. Halo 4 has been a money maker and has great graphics, that is basically the only two things it has got going.

You spinned it to day 1 sales to cover up the failure of the game just like MS did. Either way Halo 3 sold more copies in 6 days than Halo 4 did in a whole month...
 

Pop

Member
Except if you did well you were rewarded for it. Making Reach's system win-loss just made it boostable again. Now no matter what you do, if you rip through the other team but your teammates are bad and feed them kills, you're at the bottom of the TS ladder.

If you were a shit teammate you got sent to the bottom of the ladder, if you were good you got sent to the top. People couldn't handle that brutally honest system, I guess. Now you can be tugboated to a higher division.

So you didn't like H2/H3 skill rank system.

You win and lose as a TEAM. Go play FFA if you want individual credibility. Solo accomplishments in a team based playlist made Reach system terrible. All people did was sit back and let their teammates die to get the higher rating. Boosting excuse doesn't fly with me, everything is boostable in Halo 4. Whatcha say.
 

Defect

Member
Except if you did well you were rewarded for it. Making Reach's system win-loss just made it boostable again. Now no matter what you do, if you rip through the other team but your teammates are bad and feed them kills, you're at the bottom of the TS ladder.

If you were a shit teammate you got sent to the bottom of the ladder, if you were good you got sent to the top. People couldn't handle that brutally honest system, I guess. Now you can be tugboated to a higher division.
Personal scores made people selfish for kills. People wouldn't care if they lost or won. As long as they hoarded power weapons and stole kills, camped, hid, etc theyvwould have a good score.

Win/loss was better because your TEAM had to play as a TEAM if you wanted to win and rank up. If you want to be rewarded for personal score, then play Lone Wolves.
 

Dirtbag

Member
there's so much that frustrates me about this game that when i can't even make it over the mancannons i just feel helpless and laugh.

it's not that I'm not doing well. i go +20 or better very frequently. there's simply no sense of accomplishment, half the time it's simply luck. lucky that power weapon dropped near me, lucky my ordnance was better than the enemies', lucky JIP did its job that time. and then occasionally there are games where I don't do well, and most of the time it's not because I was outplayed rather just unlucky. i can't be consistent with this game like I could in previous halos.

8318159511_c924d28322.jpg
 

TheOddOne

Member
You spinned it to day 1 sales to cover up the failure of the game just like MS did. Either way Halo 3 sold more copies in 6 days than Halo 4 did in a whole month...
I think you are the one doing the spinning around here, you have been doing it for a while now. The fact that you use something as childish as "spinning" as your argument says leagues about what your intention are.

Day one sales for Halo 4: 3.2 million copies, 220 million.
Day one sales for Reach: 3.3 million copies, 200 million.
Day one sales for Halo 3: 2.5+ million copies, 170 million.

I don't think the above is difficult to understand.
 

Pop

Member
I think you are the one doing the spinning around here, you have been doing it for a while now. The fact that you use something as childish as "spinning" as your argument says leagues about what your intention are.

Day one sales for Halo 4: 3.2 million copies, 220 million.
Day one sales for Reach: 3.3 million copies, 200 million.
Day one sales for Halo 3: 2.5+ million copies, 170 million.

I don't think the above is difficult to understand.

Day 1.

Is it due to more people on XBL? or is it because of the hype?
 

Blueblur1

Member
I for one will not be buying Halo 5 without having played it through a rental or through some other manner that does not involve giving Microsoft any money and allows me to properly decide if its worth the cash. I'm not spending money on games I don't like anymore like a blind fanboy.
 

DeadNames

Banned
I for one will not be buying Halo 5 without having played it through a rental or through some other manner that does not involve giving Microsoft any money and allows me to properly decide if its worth the cash. I'm not spending money on games I don't like anymore like a blind fanboy.

14 Day buy and play
 
I think you are the one doing the spinning around here, you have been doing it for a while now. The fact that you use something as childish as "spinning" as your argument says leagues about what your intention are.

Day one sales for Halo 4: 3.2 million copies, 220 million.
Day one sales for Reach: 3.3 million copies, 200 million.
Day one sales for Halo 3: 2.5+ million copies, 170 million.

I don't think the above is difficult to understand.

All i bring is facts and i see you're getting demented about it for some reason. I have no reason to troll. You put day 1 sales instead of a month which brings up a better picture.
 

Arnie

Member
Envisage a faithful classic playlist, with faithfully recreated maps like The Pit, and Lockout, with weapon spawns, no ordnance, and actual respawn timers. With no sprint, no loadouts, no AAs.

Then imagine searching for that in Halo 4, navigating the god awful UI, playing for experience, without a unified, visual ranking system or a clear goal to aim for, a reason to win as a team. So many mistakes were made.

I for one will not be buying Halo 5 without having played it through a rental or through some other manner that does not involve giving Microsoft any money and allows me to properly decide if its worth the cash. I'm not spending money on games I don't like anymore like a blind fanboy.
Same.

It seems like an intervention from some higher being (forerunners) that my Limited Edition order fucked up during the week of launch, and I was forced to buy the standard edition for half the price. If I jumped in a time machine now, and went back to that day, I wouldn't even order the standard edition, it isn't worth the money to me, as a Halo fan this isn't a good game.
 

TheOddOne

Member
About your previous comment before the edit. We don't know what Halo 4 made in a week and we don't know what the worldwide numbers are. Saying that Halo 3 did more is meaningless if there are not facts to back it up. Out of the gate Halo 4 brought in more profit, that was basically my point. Even if it sells less it’s still made tons of money.

All i bring is facts and i see you're getting demented about it for some reason. I have no reason to troll. You put day 1 sales instead of a month which brings up a better picture.
What facts? You have not shown any of them. Only thing I've seen is somebody who keeps making up stuff.
 

Dirtbag

Member
What do day 1 sales matter anyway? Thats before people have even had a chance to play the game.
All it says is the marketing was good, the franchise and or studio has good will/credibility, and the game looks good from afar.

How long the game holds the charts, dlc sales, if other developers copy its features in their games, and the community it fosters afterwards are the only way to measure if the game is actually any good.

Star Wars prequals made tons of money too.
 

Pop

Member
So when does 343i "vacation" end. Will we actually hear something before February besides "haha look at these pics and some pretty vague updates".
 
About your previous comment before the edit. We don't know what Halo 4 made in a week and we don't know what the worldwide numbers are. Saying that Halo 3 did more is meaningless if there are not facts to back it up. Out of the gate Halo 4 brought in more profit, that was basically my point. Even if it sells less it’s still made tons of money.


What facts? You have not shown any of them. Only thing I've seen is somebody who keeps making up stuff.

My point is that it made less and it continues to be in decline. That matters to companies.
 

Dirtbag

Member
I for one will not be buying Halo 5 without having played it through a rental or through some other manner that does not involve giving Microsoft any money and allows me to properly decide if its worth the cash. I'm not spending money on games I don't like anymore like a blind fanboy.

This is the first halo game that I didnt buy the first mappack instantly and automatically.
And this is without a doubt the least amount of maps I've ever had at launch in the two playlists I play. Slayer / CTF
 

Bizazedo

Member
I do struggle to see why Reach did better than Halo 4 - Reach was a terrible game.

I imagine a lot of people where in denial and played Reach despite its flaws. I know for me personally I played Reach a ton at first because it was called Halo. After a few years of being disappointed with Reach the tolerance to play Halo 4 is just not there.
I've seen this a lot. Can someone elaborate why Reach was terrible from a casual perspective? I ask that because hardcore doesn't matter ( :) ).

But seriously, I only played it casually and enjoyed it, but why was it "bad"? Whereas I play Halo 4 now and just leave irritated.

(And I totally blame starting loadouts for this).
 

J10

Banned
Wasn't Microsoft gonna buy Activision earlier this year? They shoulda just done that, so Halo could be Halo and Dooty could be Dooty. This thread would have been a lot more pleasant.

Who am I kidding, they would have fucked it up anyway.
 

TheOddOne

Member
My point is that it made less and it continues to be in decline. That matters to companies.
How does making more money mean decline? Seriously? It is really not that difficult to understand. That was the point I was making. Also <100k less isn&#8217;t really something to hold onto as a huge decline, COD has seen worse but the profits are higher than ever.
 
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