Hypertrooper
Member
where did he say that they had done it during crunch?
DURING CRUNCH
where did he say that they had done it during crunch?
DURING CRUNCH
I have no idea, really. As an example, previous eras would have been stuff like the Character Based Platformer where everybody and their dog were making 3D character platformers after Super Mario 64 and Crash took off. There's also the issue that barely any FPS actually makes money. Everyone is essentially fighting for the table scraps left over from Call of Duty and Halo.
When the next wave of consoles gets going in full swing, everyone starts over and we get to see what shakes out. Betting the farm on FPS only won't work forever.
I hate to make Barrow drink this early in the day, but for example: Microsoft already has another FPS IP in Perfect Dark. They could have easily alternated new Perfect Darks with Halo. Rare and Bungie alternating releases, giving Bungie time to work on other IP. What do they do now? They spent 375 million for a studio that models avatar clothing and IPs they don't use.
No, people stopped playing Halo because CoD came out and the vast majority of people will play whatever shooter is the most popular at that moment.
It's also putting their eggs into one basket. FPSes aren't going to be the top dog forever.
And did someone from 343 really come here and post pictures of salt and crying babies? Shit is low class if true.
DURING CRUNCH
See, in my mind, from a philosophical standpoint, Reach was exactly the right idea. It wasn't an overhaul of the core Halo experience, it just introduced some new complimentary systems.
The execution wasn't perfect - Bloom did make for an incredibly balanced sandbox, but some fire-fights felt messy as a result, and armor abilities did open up new playstyles and tactics, but they weren't as flawlessly balanced as the Shadowrum abilities.
But what they were shooting for - an evolution of Halo that still respected the core tenets of the gameplay, was right on.
Halo 4 was a poorly thought-out overhaul that was clearly inspired by penis-envy of COD's popularity.
RIP Killer Instinct
It did a lot of things right. Some is laced with nostalgia though, cause when it was bad it was really bad.Jesus christ. Halo 4 has driven people HERE to praise Reach.
343, you done goofed.
Imagine watching an NFL game where your opponent randomly gets spawned with Adrian Peterson at as their running back. Or you randomly change the time limits in the 4th quarter in a close game. Or you have one team play going uphill and defense is playing downhill. Or your QB is invisible if he wants to be. It would be entertaining as hell to watch, but you would never be able to take it serious.
It's alot like what happened with replacement refs in the start of the season. They fucked the system up and it puts question marks on games.
I loved Reach, but I got used to GAF pooping on it. This is just nuts.It did a lot of things right. Some is laced with nostalgia though, cause when it was bad it was really bad.
Reach is so bad it still caused part of the problems in Halo 4.Jesus christ. Halo 4 has driven people HERE to praise Reach.
343, you done goofed.
Reach is so bad it still caused part of the problems in Halo 4.
Reach is so bad it still caused part of the problems in Halo 4.
AAs are ass, loadouts were expanded upon, and the DMR is still a sniper rifle. I don't even like that challenges have made a return to be honest.Uh, no.
Armor abilities are not the major problem with Halo 4. They are a factor exacerbated by perks, random ordinance, [poorly balanced] loadout options, and decreased kill times* that ensure players have no time to assess any of them before they're taken out (first shot wins).
A dude pulling up a light shield is the least of my problems with Halo 4. Don't blame Reach for Halo 4's problems. It's a new dev with a new start to the franchise, they could have done ANYTHING they wanted. They could have said 'we're getting rid of EVERY weapon except the Halo: CE pistol and the only map is a large, flat, white room, let the most skilled player prevail!' if they wanted to.
*Decreased kill times are not a bad thing in of themselves, but combined with the other issues, they just add to the issue of skill not deciding fire-fights.
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.
Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.
Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
Reach is so bad it still caused part of the problems in Halo 4.
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.
Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.
Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
Dude....Doom. But no I agree. Actually I want a shooter with a great single player experience. Out of all the one's you have listed Halo and Killzone offer more to me than just multiplayer with a single player experience as a perk.God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.
Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.
Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
100% bloom is worse than anything in Halo 4.
I don't like the pacing of Quake. It's too fast for me to be any good.Quake: Back to Basics!
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.
Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.
Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
100% bloom is worse than anything in Halo 4.
Halo 4 and Reach are both bad Halo games.
Halo 1-3 are range from good to excellent.
Yes. Yes they are.Uh, no.
Armor abilities are not the major problem with Halo 4.
Worse than letting players spawn with camo and Boltshots and wallhacks and 3x scope DMRs?100% bloom is worse than anything in Halo 4.
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.
Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.
Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
because bungie's last game was so good
You had to deal with bloom in every single fight you had with someone. I'd say that's much worse than any other single feature or mechanic of Halo Reach or Halo 4. All bad aspects combined I'd say Halo 4 is worse, but damn if Reach's bloom didn't suck.nope,perks,killstreaks and all that is much worse..
because bungie's last game was so good
Ha, no, random ordinance and perks are much worse than bloom.
Bloom affects everybody equally and is controllable. You have the choice to time your shots to maximize the efficacy of your weapons, or you have the choice to take the chance and take each weapon out of it's role in the sandbox, and lose accuracy as a result.
Random ordinance can give a team a dominant advantage purely by luck of the draw. One dude getting the benefit of DMR spam-session is not the same as awarding a team access to a rocket launcher, sniper rifle, binary rifle, etc. Likewise, giving people stronger vehicles, no flinch, etc is also terrible.
Yes. Yes they are.
It's all just a mess. Bloom/ordinance perks. All of it dilutes the purity in one way or another.
It's all served to cheapen the thrills of accomplishment for those of us that are so tied to it.
I like the random modes and maps to break up the monotony every once and while, but my addiction is always in the balanced modes.
Reach is not a bad game. It is a divisive game, and it added imperfect systems, but it is still a great game. Not as great as previous Halo games, but great nonetheless.
Halo 4 is not a bad game either. But it is clearly, without a doubt, the worst multiplayer Halo product ever created.
Yes, they are. They are not easy to counter.No, they're not. The armor abilities, in of themselves, are easy to counter and each bring their own pros and cons to the table.
Halo 4 and Reach are both bad Halo games.
Halo 1-3 are range from good to excellent.
I do not understand how any Halo fan can defend this game and the decisions 343 has made and continues to make.
If this is what Halo is, then I am no longer a fan. In addition I cannot support 343's business practices and their game development philosophy. I doubt I will get Halo 5 at this point and IF I do it will be used or a rental because I do not feel the need to fund this company. In the meantime, I still need to tie up some Halo 4 achievements so I can lay this "Halo" game to rest.
The first post was too thinly veiled, TWO DRINKS FOR PERFECT DARK!
because bungie's last game was so good
Win button Armor Lock, hitboxes of people with Jetpacks, grey maps everywhere, guests galore and quitting also rank up there as really messed up things about Reach.Bloom was the worst thing about Reach.
However, the classic gametypes made it bearable, Halo 4's gametypes are atrociously bad.
I'd rather have 100% bloom than any of the nonsense in Halo 4.
TU Reach is better than Halo 4 in its current state.
Didn't say Bloom was the only bad thing about Reach. The worst.Win button Armor Lock, hitboxes of people with Jetpacks, grey maps everywhere, guests galore and quitting also rank up there as really messed up things about Reach.
because bungie's last game was so good
Remember when Halo was gonna be saved?
Halo 4 and Reach are both bad Halo games.
Halo 1-3 are range from good to excellent.
I do not understand how any Halo fan can defend this game and the decisions 343 has made and continues to make.
If this is what Halo is, then I am no longer a fan. In addition I cannot support 343's business practices and their game development philosophy. I doubt I will get Halo 5 at this point and IF I do it will be used or a rental because I do not feel the need to fund this company. In the meantime, I still need to tie up some Halo 4 achievements so I can lay this "Halo" game to rest.