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Halo |OT13|

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wUXQp.png

DURING CRUNCH
where did he say that they had done it during crunch?
 
I have no idea, really. As an example, previous eras would have been stuff like the Character Based Platformer where everybody and their dog were making 3D character platformers after Super Mario 64 and Crash took off. There's also the issue that barely any FPS actually makes money. Everyone is essentially fighting for the table scraps left over from Call of Duty and Halo.

When the next wave of consoles gets going in full swing, everyone starts over and we get to see what shakes out. Betting the farm on FPS only won't work forever.

I hate to make Barrow drink this early in the day, but for example: Microsoft already has another FPS IP in Perfect Dark. They could have easily alternated new Perfect Darks with Halo. Rare and Bungie alternating releases, giving Bungie time to work on other IP. What do they do now? They spent 375 million for a studio that models avatar clothing and IPs they don't use.

RIP Killer Instinct
 

Dirtbag

Member
Imagine watching an NFL game where your opponent randomly gets spawned with Adrian Peterson at as their running back. Or you randomly change the time limits in the 4th quarter in a close game. Or you have one team play going uphill and defense is playing downhill. Or your QB is invisible if he wants to be. It would be entertaining as hell to watch, but you would never be able to take it serious.

It's alot like what happened with replacement refs in the start of the season. They fucked the system up and it puts question marks on games.
 

LosDaddie

Banned
No, people stopped playing Halo because CoD came out and the vast majority of people will play whatever shooter is the most popular at that moment.

I also think more people are drawn to the more realistic nature of CoD vs Halo's sci-fi. Real weapons & such. It's a big draw for a lot of people.



It's also putting their eggs into one basket. FPSes aren't going to be the top dog forever.

I see this argument a ton of GAF, and I just don't see how it's true. At all. FPSs have been popular for a long time. PC-GAF knows this. Console gamers got their first real taste of them last gen on XBL, and FPSs have only grown in popularity since then. I don't see that changing until, quite frankly, humans stop using guns IRL.

Now yes, MS needs to diversify their 1st party porfolio, but they should keep an FPS franchise as their top priority.



And did someone from 343 really come here and post pictures of salt and crying babies? Shit is low class if true.

Considering how nasty this thread is, I need to see these tweets for myself before passing judgement.
 
wUXQp.png

DURING CRUNCH

Is it bad that I would actually prefer to have had this than the game we got. A tower defence style game with marines and grunts would be amazing.

Also I dont really see the problem with them doing that kind of thing. I know it was crunch time, but the AI guys and the modelling team probably had like no work to do at that point. Unless they can be transferred into another useful role they would have been doing little at that point anyway.
 

Arnie

Member
See, in my mind, from a philosophical standpoint, Reach was exactly the right idea. It wasn't an overhaul of the core Halo experience, it just introduced some new complimentary systems.

The execution wasn't perfect - Bloom did make for an incredibly balanced sandbox, but some fire-fights felt messy as a result, and armor abilities did open up new playstyles and tactics, but they weren't as flawlessly balanced as the Shadowrum abilities.

But what they were shooting for - an evolution of Halo that still respected the core tenets of the gameplay, was right on.

Halo 4 was a poorly thought-out overhaul that was clearly inspired by penis-envy of COD's popularity.

You know what, I'd probably agree with that sentiment. Even though I disliked the implementation in Reach, the thought process rung along the right lines. Even things like Arena were ambitious attempts to build upon the competitive side of Halo.

I think an evolution of equipment was required, but I think making that a spawnable item was the wrong direction to take. Halo should always be about map control, with powerups and bonuses being the carrot that makes the movement happen.
 

FyreWulff

Member
RIP Killer Instinct

KI, Banjo, Conker, JFG...

It was even worse for Free Radical though. EA was publishing Timesplitters 3 while making the terrible Goldeneye: Rogue Agent. They had what was essentially the Goldeneye team under their umbrella via Free Radical, but told Doak that "what they were doing with Goldeneye: RA was much better" and so didn't want to put much marketing weight behind TS3.

That's like having Pixar under your control but giving Toy Story 3 to an 11 year old with 3DS Max and Poser to make. The games industry perplexes me sometimes.


tl;dr last thing we need is MS buying more developers
 
Imagine watching an NFL game where your opponent randomly gets spawned with Adrian Peterson at as their running back. Or you randomly change the time limits in the 4th quarter in a close game. Or you have one team play going uphill and defense is playing downhill. Or your QB is invisible if he wants to be. It would be entertaining as hell to watch, but you would never be able to take it serious.

It's alot like what happened with replacement refs in the start of the season. They fucked the system up and it puts question marks on games.

And when your team is ahead your touchdowns only count as a field goal.
 
Reach is so bad it still caused part of the problems in Halo 4.

Uh, no.

Armor abilities are not the major problem with Halo 4. They are a factor exacerbated by perks, random ordinance, [poorly balanced] loadout options, and decreased kill times* that ensure players have no time to assess any of them before they're taken out (first shot wins).

A dude pulling up a light shield is the least of my problems with Halo 4. Don't blame Reach for Halo 4's problems. It's a new dev with a new start to the franchise, they could have done ANYTHING they wanted. They could have said 'we're getting rid of EVERY weapon except the Halo: CE pistol and the only map is a large, flat, white room, let the most skilled player prevail!' if they wanted to.


*Decreased kill times are not a bad thing in of themselves, but combined with the other issues, they just add to the issue of skill not deciding fire-fights.
 

Dirtbag

Member
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
 
Halo 4 and Reach are both bad Halo games.

Halo 1-3 are range from good to excellent.

I do not understand how any Halo fan can defend this game and the decisions 343 has made and continues to make.

If this is what Halo is, then I am no longer a fan. In addition I cannot support 343's business practices and their game development philosophy. I doubt I will get Halo 5 at this point and IF I do it will be used or a rental because I do not feel the need to fund this company. In the meantime, I still need to tie up some Halo 4 achievements so I can lay this "Halo" game to rest.
 
Uh, no.

Armor abilities are not the major problem with Halo 4. They are a factor exacerbated by perks, random ordinance, [poorly balanced] loadout options, and decreased kill times* that ensure players have no time to assess any of them before they're taken out (first shot wins).

A dude pulling up a light shield is the least of my problems with Halo 4. Don't blame Reach for Halo 4's problems. It's a new dev with a new start to the franchise, they could have done ANYTHING they wanted. They could have said 'we're getting rid of EVERY weapon except the Halo: CE pistol and the only map is a large, flat, white room, let the most skilled player prevail!' if they wanted to.


*Decreased kill times are not a bad thing in of themselves, but combined with the other issues, they just add to the issue of skill not deciding fire-fights.
AAs are ass, loadouts were expanded upon, and the DMR is still a sniper rifle. I don't even like that challenges have made a return to be honest.

I know that they didn't have to roll with Reach's stuff, but some of its poisoned concepts live on to my detriment and I blame Reach for even planting the seed.
 

Bizazedo

Member
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.

Quake: Back to Basics!

Reach is so bad it still caused part of the problems in Halo 4.

Why is it bad? Bloom? Is that all?
 
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.

E3 2014 peter moore is back and reveals Bungie is back to Make Halo 5.
 

Raptomex

Member
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.
Dude....Doom. But no I agree. Actually I want a shooter with a great single player experience. Out of all the one's you have listed Halo and Killzone offer more to me than just multiplayer with a single player experience as a perk.
 
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.

Countdown-Timer-Bungie-Destiny-MMO-Reveal.jpg
 
100% bloom is worse than anything in Halo 4.

Ha, no, random ordinance and perks are much worse than bloom.

Bloom affects everybody equally and is controllable. You have the choice to time your shots to maximize the efficacy of your weapons, or you have the choice to take the chance and take each weapon out of it's role in the sandbox, and lose accuracy as a result.

Random ordinance can give a team a dominant advantage purely by luck of the draw. One dude getting the benefit of DMR spam-session is not the same as awarding a team access to a rocket launcher, sniper rifle, binary rifle, etc. Likewise, giving people stronger vehicles, no flinch, etc is also terrible.


Halo 4 and Reach are both bad Halo games.

Halo 1-3 are range from good to excellent.

Reach is not a bad game. It is a divisive game, and it added imperfect systems, but it is still a great game. Not as great as previous Halo games, but great nonetheless.

Halo 4 is not a bad game either. But it is clearly, without a doubt, the worst multiplayer Halo product ever created.
 
God I hope a new franchise comes out next gen that just levels everyone. COD / Halo / Killzone / Battlefield. Fucking destroys all of them.

Something simple yet complex / addictive / pure / skillful / symmetrical.
Something worth arguing about balance over again.

Where a simple weapon placement is the biggest concern because everything else is so finely tuned.
Get back to that before you layer on more complexity.

I wish the newer COD titles were more like COD 4.

Ideally for me there would be a fairly balanced load out based game ala COD 4, a great third person game like Gears 1, a competitive arena shooter like Halo 1-2, and a larger scale combat game like Battlefield. I would love to be able to rotate through these games enjoying each of them for what they are.
 

Overdoziz

Banned
nope,perks,killstreaks and all that is much worse..
You had to deal with bloom in every single fight you had with someone. I'd say that's much worse than any other single feature or mechanic of Halo Reach or Halo 4. All bad aspects combined I'd say Halo 4 is worse, but damn if Reach's bloom didn't suck.
 

Tunavi

Banned
Bloom was the worst thing about Reach.

However, the classic gametypes made it bearable, Halo 4's gametypes are atrociously bad.
 

Dirtbag

Member
Ha, no, random ordinance and perks are much worse than bloom.

Bloom affects everybody equally and is controllable. You have the choice to time your shots to maximize the efficacy of your weapons, or you have the choice to take the chance and take each weapon out of it's role in the sandbox, and lose accuracy as a result.

Random ordinance can give a team a dominant advantage purely by luck of the draw. One dude getting the benefit of DMR spam-session is not the same as awarding a team access to a rocket launcher, sniper rifle, binary rifle, etc. Likewise, giving people stronger vehicles, no flinch, etc is also terrible.

It's all just a mess. Bloom/ordinance perks. All of it dilutes the purity in one way or another.
It's all served to cheapen the thrills of accomplishment for those of us that are so tied to it.

I like the random modes and maps to break up the monotony every once and while, but my addiction is always in the balanced modes.
 
Yes. Yes they are.

No, they're not. The armor abilities, in of themselves, are easy to counter and each bring their own pros and cons to the table.

Giving the cloaked dude a don't-show-up-on-PV perk, letting him spawn with a pocket shotgun and randomly awarding him a sniper-rifle through ordinance? Not cool.

It's all just a mess. Bloom/ordinance perks. All of it dilutes the purity in one way or another.
It's all served to cheapen the thrills of accomplishment for those of us that are so tied to it.

I like the random modes and maps to break up the monotony every once and while, but my addiction is always in the balanced modes.

I understand the position and I lean that way, though I'm not quite such a purist.

Bloom to me was an imperfect system that achieved what it set out to do - it did make one of, if not the, most balanced weapon sandbox in a Halo game. Unfortunately, it also lead to some messy fire-fights, as players routinely opted to take weapons like the DMR outside it's intended sandbox role (at mid-range, where timing shots made it a monster) and spam the trigger at close-range in hopes the dice would roll in their favor.

In Halo 4, bloom is removed, and looky looky, the DMR is an unbalanced monster that renders the other rifles pointless and even some of the short-range weapons less ideal than they should be in short-range scenarios.

As far as armor abilities, I think they can work, because I've seen the concept work wonders in shooters like Tribes and ShadowRun. I think you need to make it visually obvious what everybody is packing from a distance so players can react and engage accordingly, and I think you need to balance the shit out of them with a public beta test or something.

I think the AAs in Halo 4 are actually fine... if that was all that was there, none of the invisible perks, specializations, loadouts, etc, and you were still fighting for weapons on the map, then I think Halo 4 would actually be a realization of all Reach's promise. Instead, it's chasing CoD and it sucks a lot.
 
Reach is not a bad game. It is a divisive game, and it added imperfect systems, but it is still a great game. Not as great as previous Halo games, but great nonetheless.

Halo 4 is not a bad game either. But it is clearly, without a doubt, the worst multiplayer Halo product ever created.

I never said they were bad games. I said they were bad Halo games. Halo 1-3 are amazing games as well as the best Halo games. Reach and 4 are not horrible games, they are just really bad Halo games.
 

Tunavi

Banned
No, they're not. The armor abilities, in of themselves, are easy to counter and each bring their own pros and cons to the table.
Yes, they are. They are not easy to counter.

How am I supposed to fight a guy who's invisible, a player 20 yards in the air, and someone tracking my exact location down through the walls at the same time? Wtf happened to halo? Pathetic.
 

Pop

Member
Halo 4 and Reach are both bad Halo games.

Halo 1-3 are range from good to excellent.

I do not understand how any Halo fan can defend this game and the decisions 343 has made and continues to make.

If this is what Halo is, then I am no longer a fan. In addition I cannot support 343's business practices and their game development philosophy. I doubt I will get Halo 5 at this point and IF I do it will be used or a rental because I do not feel the need to fund this company. In the meantime, I still need to tie up some Halo 4 achievements so I can lay this "Halo" game to rest.

.

Exactly my thoughts

Edit: AA's are terrible for halo, get that crap out of here.
 

TheOddOne

Member
Bloom was the worst thing about Reach.

However, the classic gametypes made it bearable, Halo 4's gametypes are atrociously bad.
Win button Armor Lock, hitboxes of people with Jetpacks, grey maps everywhere, guests galore and quitting also rank up there as really messed up things about Reach.
 

MIMIC

Banned
Halo 4 and Reach are both bad Halo games.

Halo 1-3 are range from good to excellent.

I do not understand how any Halo fan can defend this game and the decisions 343 has made and continues to make.

If this is what Halo is, then I am no longer a fan. In addition I cannot support 343's business practices and their game development philosophy. I doubt I will get Halo 5 at this point and IF I do it will be used or a rental because I do not feel the need to fund this company. In the meantime, I still need to tie up some Halo 4 achievements so I can lay this "Halo" game to rest.

Heh. This is exactly how I felt about Reach (and that's exactly what I did, cuz I'm a cheevo whore).

But I love this one =p
 
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