Managed two games before quitting in a pit of frustration and sadness. Boltshot camouflage seemed to be order of the day on both Complex and Adrift, and I was being sniped by invisible Spartans who'd got fortunate with their personal ordnance. So many terrible, terrible balance decisions it's beyond belief.
Halo 4 is far worse than Reach, for me. Bloom was bad, no doubt, and the slower movement options sucked, too, but there's an absolute wealth of almost equally inane decisions in Halo 4 that combine and transform into one humungous pile of nonsense.
The problem is, the little faults all add up and multiply, and my patience is so thin that even little things start to rile me up whilst playing. I'm being pinged by a DMR from the other side of Complex immediately after I spawn, immediately, and I'm just too tired to even bother continuing. It's a consistent stream of poor game design, wrapped around a solid core that's entirely Bungie's doing, and I'm struggle to give a shit and play through it.
I can't think of one thing that 343 have added to multiplayer which I believe fits Halo, or makes sense. I could write 3,000 words on the changes they've made which I believe do the opposite.
Like I said, if you can turn your brain off you can enjoy 4. But its not the thinking man's shooter anymore.
DMR could be fixed by a simple rate of fire tweak. Probably the easiest way to fix it. Just a hair slower to fire off and you've got a balanced weapon when set against the BR. I don't even care that the DMR is king personally. There is always one standout weapon in every game. So many other things are far more damaging to the Halo experience in 4 that a more balanced DMR is far from the top off my list.