Tha Robbertster
Member
True but look at you. You're expecting radical changes to Halo gameplay in SpOps. Why? How can a far smaller team suddenly add the ability for stealth to work as you describe when there is currently no system already in place to allow it? The AI works somewhat on a Limited Knowledge model but that doesn't take shadows or stealth into them spotting you into account.
As for the AC130 mission... You want another on-the-rails mission like in Reach? Really? How does work with four people? How is that even fun? Shit man I know you don't find the missions terribly fun but let's not go backwards.
Understand that SpOps is tied to Halo 4 and the systems Halo 4 both used and leaved open for tinkering. Hence all the asset reuse from campaign and why we won't see a new enemy.
Blah blah blah it is Microsoft, give them more money doesn't cut it. Spartan Ops is largely an experimental beast delving into the world of post release, narrative containing content on a more flexible platform than releasing it as a separate game like ODST. It's a risk.
The things I described are what I expected SpOPs to be, before the game was out. I know asking for these things in this season isn't feasible (And I didn't do it either), but for a second season, or even Halo 5, I don't see why the developers couldn't/wouldn't try out entirely new things.
A mission where the Covenant couldn't hear shots was already possible in Halo CE. The Covenant wouldn't go into alert until they'd see you. I can't believe it would be that difficult to program Halo 4's AI in a similar way.
And about the AC130 mission: One or 2 players fly in the ''Halo's AC130 equivalent'' while the other players go towards the objective on the ground. It's pretty much how it worked in Modern Warfare 2's spec ops missions but who cares. At least it was fun and challenging.
While Spartan Ops may be an experimental game mode, it is still part of the full package. And right now, I don't feel like I'm getting my worth out if it. When it was first announced, it was made out to be this revolutionary game mode. Right now, it just feels like the same thing over again. I'll hold out my final judgement till the end of this season, but there'd have to be a whole lot of gameplay surprises to tide me over.