Played a shit ton of Spartan Ops yesterday, and I found this episode a lot better than previous ones. I think Episode 3 was my previous favourite. The environments, especially in 1 and 3 are so nice and open with good progression throughout the level. They felt like an actual campaign mission, which is what I always thought SpOps would be. There's like nothing in campaign that looked as good as the location in episode 3, and the encounters were a lot better spaced out. One of my biggest complaints previously was how enemies would just get dropped on you, which still happens a couple times, but not nearly as often. Downtime is important, as well as some hint on the direction that enemies are coming from.
Please, for the love of Halo, though, get rid of the waypoints on enemies unless there's only like 3 left hiding across the map. I don't like being told that there's phantoms on approach and then having both of them, as well as all the enemies inside be highlighted before they land with a million waypoints. Its actually more distracting than anything. It just makes me feel like the game is treating me like an idiot. I'm playing on Legendary. No waypoints on enemies, man. Simple stuff. At the very least a toggle to turn them off would be nice.
The music usage was a lot better, too, here. I heard a couple of tracks off the album I think I haven't heard yet in game, and the mixing was much nicer.
Returning to that campaign location at night gave me chills. The green lighting instead of blue or orange that we always see, plus Forerunner architecture at night is just beyond cool. Ever since ODST I've wanted to see more multiplayer maps adopt different times of day as variants. Really cool way to get some more variety out of them. More of this approach if you're reusing playspaces, it was awesome.
The only thing that would make it better would be to have dailies or weeklies that involve things like not dying in a level or beating a level in under par time. I like more challenges in my campaign.
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I also got the chance to play the forge test playlist for a while last night, too. Here's a brief rundown of what I think.
Scythe: one of the best asyms I've ever played for sure. I'd love to see that in doubles as it felt a bit too crowded with instant respawn and 4v4. But I think it will work great for dubs. Swat can get a little crazy with that many people too. Hopefully the settings for dubs highlights the strengths of this kind of map.
Shutout: I played a similar version of this Lockout "Grande" a few weeks ago and loved it then. That said, the location chosen is almost perfect save for the ledge over at Snipe 2. The whole map needs to me moved. It still needs a better gametype to highlight its strengths, too. Infinity slayer is just too bankers on that map. SWAT not so bad. Amazing how a classic halo map with a classic default basic gametype works so nicely together.
Garotte: Fantastic CTF map. Will likely be great for Dubs, and whoever came up with the settings for CTF needs to be commended, that's a hell of a lot better than how I thought it would be. You can actually return flags! And flag has to be home to score. So much more fun than the way CTF is set up now on Solace and Adrift. The map itself is pretty aesthetically fun, but I cant help but feel like something like the Pit could be added in, too (instead).
Simplex: Basically midship. Good stuff. CTF gametypes only please. Infinity slayer is silliness, here. The map is clean as hell, like the others. Also good stuff.
Relay: please replace this with the upgraded version called Dispatch. I think Salot made that, too. Not sure, but it was in the MLG test settings. It replaces the floor with something more visually appealing and of a different colour and with varying elevation rather than all flat. Its basically just an improved version of Relay all around. The layout itself is almost identical, there's just a lot less visual noise. Other than that, good choice. Just use the new version. Please. Seriously, look how much better this is:
http://www.youtube.com/watch?v=YE7SlVy8C3c
I literally cant remember the name of the last map, but any forge map that is made on the cave map should not be considered. Shadows don't work and the map pieces are ugly, and the colours don't stick out so its confusing and all around poor in my opinion. The Pit can replace that map.
All in all, the playlist is a pleasant surprise. Keep up the good work. And nice job on keeping weapons on the map, still need to work on that a bit, but it's good to see at least. Global/Personal Ordnance + weapons on map is a little crazy in Infinity slayer, though, so muck around with the smaller map slayer variant please.