What do you mean by more agile. Like Halo 3 jump height agile ? Crysis 2 agile ?
like being able to go from moving one direction to the opposite direction with relative ease
What do you mean by more agile. Like Halo 3 jump height agile ? Crysis 2 agile ?
I do agree, but it still has ginormous splash damage. Kick it to the curb and think up a better Forerunner RL - why we need one is beyond me but whatever.the fuel rod wouldn't be as bad if players were more agile; in fact, many problems wouldn't be as bad if players were more agile
like being able to go from moving one direction to the opposite direction with relative ease
Sticky Launcher and Grenade Launcher removed is pretty shitty
I'd widen the radius on the secondary and make it an EMP effect only. Keep the primary boom boom, but that secondary is fucking nutballs.Screw that, get rid of the Fuel Rod and keep the Incineration cannon. So much more fun to use.
Other case of needless redundancy:
-Suppressor and Assault Rifle (and the SAW to a degree, the AR is nearly as powerful with a slightly smaller magazine)
-Scatter Shot, boltshot, and Shotgun
-The laser and rail gun are also similar in that they are a charge to shoot instant kill weapon. I would've gotten rid of one of them if I were 343.
-I'd also like to point out that, Halo 4 has 7 explosive weapons. SEVEN. That is too many.
-Halo 4 also has 6 guns that are a guaranteed one hit kill if the shot lands anywhere on the enemy at any range.
-In addition, 5 more guns are one hit kills at close range.
In short, Halo 4 has too many guns that are way too similar. A lot of the guns are fun to use but they only serve to dilute the sandbox.
I agree that the Sandbox needs to be streamlined for the next Halo game.
But what will you unlock or get in your killstreaks then?I agree that the Sandbox needs to be streamlined for the next Halo game.
Well, part of the reason why there are so many redundancies in Halo 4's sandbox is because 343 wants players to be able to customize their play styles through a variety of weapons. If 343 wants to keep the same level of customization going into Halo 5, I doubt we'll see a downsizing of the sandbox.
It isn't the successful shooter progression model. /dollarsOverDesignFuck that, how about just give the guns different skins?
Thats part of the reason I love Halo Anniversary so much. There's nothing extraneous. Everything just works.I agree that the Sandbox needs to be streamlined for the next Halo game.
Well, part of the reason why there are so many redundancies in Halo 4's sandbox is because 343 wants players to be able to customize their play styles through a variety of weapons. If 343 wants to keep the same level of customization going into Halo 5, I doubt we'll see a downsizing of the sandbox.
What's wrong with having so many weapons?
What's wrong with having so many weapons?
Um...okay? I wasn't supporting or advocating Halo 4's sandbox in my post, only trying to say why there are so many redundancies in the sandbox, and why I think we won't see too many weapons being removed in Halo 5.But since the weapons are so redundant, it's stupid, meaningless "customization." It adds nothing to the gameplay and only serves to dilute the weapon balance.
I think we'll see quite a bit of weapon removal. I'm sure 343 recognizes they messed up and are going to do a 180 on almost everything they done.
Yup yup. One hitters don't make for great battles in multiplayer and they're even more annoying in the hands of enemy AI.Way too many one hitters I said that shit before the game even came out.
That's what people said about Reach...
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I think we'll see quite a bit of weapon removal. I'm sure 343 recognizes they messed up and are going to do a 180 on almost everything they done.
Halo 4 like any game will be a learning experiences. Lets just see what 343 learns from it.
I think we'll see quite a bit of weapon removal. I'm sure 343 recognizes they messed up and are going to do a 360 on almost everything they done.
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At least you posted that in the right thread this time.
If the game wasn't ready to ship, it shouldn't have.What I think people need to remember is that 343 is not Bungie, Bungie had a lot of games before hand to learn from, 343 took over Halo: Reach without previous experience but they did an OK job but were too afraid to let the TU changes be global. Then they commissioned Halo: CEA so that wasn't really even then. Halo 4 was their first game and their first effort and while it is no where near perfect it was a hell of a good first attempt and it seems like they are slowly understanding and learning on what they have to do. 343 is not close to being a bad developer, in fact they are a pretty damn great team and they will learn but we have to sit back for now and see how they are taking the feedback and what changes they are willing to make.
What I think people need to remember is that 343 is not Bungie, Bungie had a lot of games before hand to learn from, 343 took over Halo: Reach without previous experience but they did an OK job but were too afraid to let the TU changes be global. Then they commissioned Halo: CEA so that wasn't really even then. Halo 4 was their first game and their first effort and while it is no where near perfect it was a hell of a good first attempt and it seems like they are slowly understanding and learning on what they have to do. 343 is not close to being a bad developer, in fact they are a pretty damn great team and they will learn but we have to sit back for now and see how they are taking the feedback and what changes they are willing to make.
And where's the Master Chief?!
People from 343 had no prior games eperience?
And where's the Master Chief?!
On Halo? Yeah.
You are taking MANY people from MANY very different games who all have different philosophies on game design and telling them to work on a game most have only played but not worked on. If you took the Counter Strike team and told them to make Halo you would probably end up with a game that might look and sometimes feel like Halo but is not fully Halo.
Personal Ordnance is tricky. Sorry that it's so shitty in the Forge Test Playlist. We're working on it.
Trust us™
Soon™
Believe™
What I think people need to remember is that 343 is not Bungie, Bungie had a lot of games before hand to learn from, 343 took over Halo: Reach without previous experience but they did an OK job but were too afraid to let the TU changes be global. Then they commissioned Halo: CEA so that wasn't really even then. Halo 4 was their first game and their first effort and while it is no where near perfect it was a hell of a good first attempt and it seems like they are slowly understanding and learning on what they have to do. 343 is not close to being a bad developer, in fact they are a pretty damn great team and they will learn but we have to sit back for now and see how they are taking the feedback and what changes they are willing to make.
Not everyone is working on Game Design. The graphics team did an amazing job so why should they be swept under the "this was only their first Halo game though" brush? UI designers never worked on a Halo UI suuure but does that really change anything? Network devs? Narrative Teams? Playtesters?
Im talking about gameplay and design but I guess the way I worded it, it probably did seem like I was talking about all of 343.
I think we'll see quite a bit of weapon removal. I'm sure 343 recognizes they messed up and are going to do a 180 on almost everything they done.
Might be over the line, but how much "leeway" do you CCs get with respect to the gametypes? I thought it was all mostly a map sort of thing.
I agree completely.
During the CC ceremonial induction all CC's are given the keys to the mainframe and given control of playlist updating.
When they ask "how does this work?" 343 responded "We're not sure yet. We'll let you know Soon™"