Still trying to understand how no JIP is competitive. Do you just end the match if somebody is dropped or drops out?
If not...
Still trying to understand how no JIP is competitive. Do you just end the match if somebody is dropped or drops out?
If not...
Until JiP works as intended, there shouldn't be JiP IMO. It does more harm than good.Still trying to understand how no JIP is competitive. Do you just end the match if somebody is dropped or drops out?
If not...
Bravo is our batman.
Guys, Bravo posted the competive playlist settings:
CLickidiclick
probably old.
No instant respawn.
No JiP
no guests.
FUCK YES
Guys, Bravo posted the competive playlist settings:
CLickidiclick
probably old.
No instant respawn.
No JiP
no guests.
FUCK YES
Watch that playlist be at the bottom of the list.
Guys, Bravo posted the competive playlist settings:
CLickidiclick
probably old.
No instant respawn.
No JiP
no guests.
FUCK YES
8=========================================D
Despite some theories, this doesn't matter at all. Look at SWAT.
Let's just hope it doesn't have the lowest population like Slayer Pro.
Community Cocktographer
Frankie said:Personally I think join in progress would occasionally be helpful when teammates have to bail. Or are jerks, but ultimately this combined with CSR means that people will, on balance, prefer the predictability that no JIP will bring.
Ding, ding, ding, ding, ding, ding, ding, ding.Slayer Pro was poorly thought out and poorly implemented.
This serves as proof that it took an "outsider" to understand what Halo multiplayer actually is.
Before everyone gets excited,
-They haven't removed auto pickup or the ability to drop the flag in CTF.
-We don't know if the ordinance is random, just that it is on timers. Why not use static weapon spawns?
-Is there a penalty for quitting?
-Preset loadouts probably means DMR and BR instead of one or the other
-Sprint is still in the game
A step in the right direction but this does not "save Halo" by any means. A lot of these settings should be standard across all playlists anyways.
Before everyone gets excited,
-They haven't removed auto pickup or the ability to drop the flag in CTF.
-We don't know if the ordinance is random, just that it is on timers. Why not use static weapon spawns?
-Is there a penalty for quitting?
-Preset loadouts probably means DMR and BR instead of one or the other
-Sprint is still in the game
Before everyone gets excited,
-They haven't removed auto pickup or the ability to drop the flag in CTF.
-We don't know if the ordinance is random, just that it is on timers. Why not use static weapon spawns?
-Is there a penalty for quitting?
-Preset loadouts probably means DMR and BR instead of one or the other
-Sprint is still in the game
C'mon man...this is a huge step forward. No need to knock it off it's pedestal immediatly by pointing out every negative
Ordnance clearly can't be "random" if it's on timers. Being able to time it makes it predictable.Before everyone gets excited,
-They haven't removed auto pickup or the ability to drop the flag in CTF.
-We don't know if the ordinance is random, just that it is on timers. Why not use static weapon spawns?
-Is there a penalty for quitting?
-Preset loadouts probably means DMR and BR instead of one or the other
-Sprint is still in the game
A step in the right direction but this does not "save Halo" by any means. A lot of these settings should be standard across all playlists anyways.
Ordnance clearly can't be "random" if it's on timers. Being able to time it makes it predictable.
I'm sure your CSR will take a negative hit if you quit.
Everything else you mentioned is hardly a problem.
Why are you still here if this is such an issue for you? This is 2013. That battle was lost a long time ago.
I'm sure that you'll be able to predict where weapons will be spawning, even if it means that a weapon spawns at point A and then later spawns at point B. Since they're on timers, you'll know that, for example, once you pick sniper up at point A it will spawn at point B in X amount of time.The location of drops in Global Ordnance is random, the timers are not. It's every 2 minutes in standard matchmaking.
I'll bet my left nut that Global Ordnance as we know it will not be in this competitive playlist.
Also, hope you guys hate radar as much as I do, because that shit has no place in a competitive playlist.
Ordnance clearly can't be "random" if it's on timers. Being able to time it makes it predictable.
I'm sure your CSR will take a negative hit if you quit.
Everything else you mentioned is hardly a problem.
Read last sentence. Was editing when you posted. It is a move in the right direction but I'm hoping for them to do more.
We all are, but it's not going to happen overnight or even in a month. Halo 4 has to go through a lot of changes to be competitive as much as we want. This playlists addresses many concerns, more than anyone predicted 343 would do. The more we appreciate this direction, the better Halo 4 will hopefully change.
I'm sure that you'll be able to predict where weapons will be spawning, even if it means that a weapon spawns at point A and then later spawns at point B. Since they're on timers, you'll know that, for example, once you pick sniper up at point A it will spawn at point B in X amount of time.
Maybe I'm wrong on that, but that's what I assumed when I read it.
Also while I don't hate Radar, I'm not against it being taken out for this playlist.
Sounds dreamy. Kudos 343!
I'm just trying to be optimistic. And if it were up to me I'd go back to the classic system to, but I wouldn't mind seeing a less random version of global ordnance either.It could be like that but I would be very surprised. I'm also not against a system like that and it's something I wish Global Ordnance was. A set order of locations and weapon drops that can be memorized for the hardcore and essentially random for the casuals. However, if I had to choose, I would have the classic style.
A competitive, non-MLG playlist? What magic is this?
Introducing static weapon spawns, forced starting weapons, and eliminating sprint would be easy changes that could be introduced into this playlist. They are taking a step in the right direction but they could take a bigger step.
And it'll be able to be updated outside of the MLG tournament shedule! We won't have to put up with a single person at MLG cockblocking playlist updates with content from their community for no reason!
Before everyone gets excited,
-They haven't removed auto pickup or the ability to drop the flag in CTF.
-We don't know if the ordnance is random, just that it is on timers. Why not use static weapon spawns?
-Is there a penalty for quitting?
-Preset loadouts probably means DMR and BR instead of one or the other
-Sprint is still in the game
A step in the right direction but this does not "save Halo" by any means. A lot of these settings should be standard across all playlists anyways.
Hopefully some of these changes will be rolled out into the other playlists. I want to see the ranked/social divide of H3 and H2 return. Naming this playlist Team Slayer would be a great way to start.
Also, does no split screen play mean that two accounts on the same xbox can't play together? I'm all for now guests but two accounts on the same xbox does not bother me.
I agree with everything but the forced starting weapons. What if 343's pre-set loadouts are BR and DMR? We'll be able to choose, I'd rather want that than be forced. Pre-set loadouts can be great if implemented correctly and this may be 343's chance to try that out.
No Guests and No Split Screen are mentioned separately so I assume this will be the first Halo playlist at Max Local Players: 1 (that's not Score Attack)
Since they specified both situations, I think this means that you can't play local splitscreen even with two accounts.Also, does no split screen play mean that two accounts on the same xbox can't play together? I'm all for now guests but two accounts on the same xbox does not bother me.
Personally I think including both in the game was a mistake from the beginning. I'd rather them just commit to one weapon or the other.
I agree, but there's no going back for Halo 4 with the BR and DMR, so might as well make the best of it.