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Halo |OT14| They call it Halo

Moa

Member
HooRay!

I'm finally on Neogaf!

Looking forward to the Halo talk.

I have this feeling I know you from somewhere.

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Broadsword concepts from Sparth.
 

Merguson

Banned
I was thinking they cared more about the way the user base is dwindling so quickly, rather than the ranking itself, per se. For people who still love or at least like the series, it's a reasonable thing to worry about.

I wonder how 343 is interpreting the active player numbers. The game sold very well. But the active players do seem to be dropping somewhat quickly.

I wish we had actual unique users numbers in those Xbox Live activity rankings.
 

Dirtbag

Member
This is progress. I'm honestly surprised MW3 didn't sneak up above it.

Also, isn't this the lowest a Halo game has EVER been during a normal run? IE Reach/3 etc., are lower now but I don't think they ever fell to 4th while they were the most current Halo game on the market. I'm not even sure 3 ever dropped below second a full two or three years after launch.

definitely the lowest a halo game has ever been... 2 and a half months from launch!
 

GhaleonEB

Member
I wish we had actual unique users numbers in those Xbox Live activity rankings.

Yeah. There really isn't a good way to get an apples to apples comparison. Sure Halo 4 is lower than other games in the series at this point. But I'm wondering if it's because of fewer Halo players, or because of the larger 360 install base and the rise of other games with are also very popular. Not sure how tell. The userbase trend is down, though, and the trend does seem to be down faster than the trend for the other games (setting aside the absolute numbers, which IIRC are not comparable.)
 
I was thinking they cared more about the way the user base is dwindling so quickly, rather than the ranking itself, per se. For people who still love or at least like the series, it's a reasonable thing to worry about.

I wonder how 343 is interpreting the active player numbers. The game sold very well. But the active players do seem to be dropping somewhat quickly.

Then I'd point them to the HaloCharts graph. I could play Halo 4 for 23 hours straight and log on to Minecraft for a second and they'd be equal to the activity chart.

That graph would reflect if a million people turned on the game for the same hour in the day.

Using the activity chart is such a bad source.
 

FyreWulff

Member
I wish we had actual unique users numbers in those Xbox Live activity rankings.

They'll never do this to make the lower games look better for even being in the Top 20, and prevents comparing Live's population directly against PS3's or Wii/Wii U.

Corporate pride all up in that thing.
 

willow ve

Member
Then I'd point them to the HaloCharts graph. I could play Halo 4 for 23 hours straight and log on to Minecraft for a second and they'd be equal to the activity chart.

That graph would reflect if a million people turned on the game for the same hour in the day.

Using the activity chart is such a bad source.

That works in reverse too. I can play Borderlands 2 for 100 hours this week, log into Halo 4 for 2 games, quit out, back to Borderlands 2 and they still only get one point each from my gamertag.
 

NOKYARD

Member
Farewell, Halo 2 PC. I never played ye.

Every control scheme fucks with my playstyle.
No longer.


My idea in nutshell: introduce pre-set loadouts, with everybody having the same baseline features (no way to customize Tactical Packages and Support Upgrades). Personal Ordnances are turned off, Global Ordnance act as static locations with pre-set spawning timers.
Timers are broken on drop ordnance. I assume a bug report was filed.
 
That works in reverse too. I can play Borderlands 2 for 100 hours this week, log into Halo 4 for 2 games, quit out, back to Borderlands 2 and they still only get one point each from my gamertag.

And there is zero evidence in that chart to assume either so it is silly both ways.
 

GhaleonEB

Member
Then I'd point them to the HaloCharts graph. I could play Halo 4 for 23 hours straight and log on to Minecraft for a second and they'd be equal to the activity chart.

That graph would reflect if a million people turned on the game for the same hour in the day.

Using the activity chart is such a bad source.

People are having a discussion about the data available to them. Halo charts, Live rankings, playlist populations. Obviously none of those are perfect, but people are discussing what we have.

And all things equal, the flaw you describe has been the same for every time the rankings have ever been published. So while you can describe it as a flawed measure, it's a been a consistent one that enables comparisons.

And there is zero evidence in that chart to assume either so it is silly both ways.

I think there are reasonable interpretations of the data, with appropriate caveats. Your wholesale rejection of any discussion around it is odd. Was this your reaction to Halo 3/ODST/Reach charts?
 
People are having a discussion about the data available to them. Halo charts, Live rankings, playlist populations. Obviously none of those are perfect, but people are discussing what we have.

And all things equal, the flaw you describe has been the same for every time the rankings have ever been published. So while you can describe it as a flawed measure, it's a been a consistent one that enables comparisons.



I think there are reasonable interpretations of the data, with appropriate caveats. Your wholesale rejection of any discussion around it is odd.

You surely know that the comparisons month by month are not equal. Moreso when you compare 4 with past titles. I never once supported that chart as a real discussion point. Minecraft and FIFA players really are of no interest to a discussion on Halo 4. You may as well throw pc titles in if that is the case.
 

Dirtbag

Member
Largest xbox install base for any Halo game ever, and smallest online population 2 months out.
That's definitely a problem no matter how you want to 'analyze' the data.
 

Blueblur1

Member
Yea, just weird how Halo Reach reached 4th place after a year (GoW 3 release did it) and this game does it after 2 months.

I'm sure once the TU, small maps, playlist overhaul, ranks, etc are done we'll see it return to top.
Return to the top? Xbox gamers don't usually go back to old games aside from a handful of hard core players. I'm willing to bet money we will never see Halo 4 above the number 4 spot again.
 

wwm0nkey

Member
Return to the top? Xbox gamers don't usually go back to old games aside from a handful of hard core players. I'm willing to bet money we will never see Halo 4 above the number 4 spot again.

They advertise Spartan Ops on TV, if they do a big update I think they should advertise those. Look at Battlefield 3, it has a pretty sizable bump after a new expansion hits because of the changes they made and things they add and how they talk about it constantly. 343 COULD do the same.
 
They were slowly removing AL from MM, 343 put it back in. Bungie would have patched the game and I believe the transition ended up scrapping that plan.

Then how could you support that and get angry at 343 for not patching the game sooner (3 months)? Bungie's support for Reach was a joke. I don't understand how this can be justified? What I'm hearing is basically "I know Bungie never responded to our complaints or said they were going to fix them, even 6 months post launch, butttt they are better than evil 343 who is taking 3 months to try to fix the game. I can't believe it 343 right now, the 6 months cycle was much better." No, Bungie danced our the major issues with Reach with minor playlists update and hardly ever responded to us. I can't believe people are forgetting this. These Bulletins are admitting something is wrong with Halo 4 (Frankie's piece), and that's good enough for me to know we're getting it better than last time.

I just never want to see the support we got in Reach ever again in the series and I will never justify it. 343 isn't doing the best, but it is better than what we had in Reach (TU wise). The playlists management are easy fixes, unlike the problems we had in Reach.
 
How can you fix it?

If the game isn't good enough then people aren't going to play it.

They need to stop adding features no one wants and return the game to how it played in in it's prime, Halo2/Halo3.
 

u4iX

Member
They advertise Spartan Ops on TV, if they do a big update I think they should advertise those. Look at Battlefield 3, it has a pretty sizable bump after a new expansion hits because of the changes they made and things they add and how they talk about it constantly. 343 COULD do the same.

If they were smart they'd rebrand the Title Update as a "new game add on" introducing new maps, classic Halo settings, a revamped UI, player ranks, and new match making system.

That's the only way I see activity being boosted up past the number 4 spot.
 

wwm0nkey

Member
If they were smart they'd rebrand the Title Update as a "new game add on" introducing new maps, classic Halo settings, a revamped UI, player ranks, and new match making system.

That's the only way I see activity being boosted up past the number 4 spot.

and a spectator mode and clan support!

Seriously that would get a lot of people back if advertised like BF3 updates.
 

Striker

Member
It has a chance to be #2 but it is not touching #1, period. Minecraft has grown substantially since hitting XBL and Fifa's growth over the past few years has also been pretty impressive. Halo 4 still has good numbers, but it should be something much higher being the flagship title of the Xbox.

It's not all that bad, though, they've won some gaming awards!

I just never want to see the support we got in Reach ever again in the series and I will never justify it. 343 isn't doing the best, but it is better than what we had in Reach (TU wise). The playlists management are easy fixes, unlike the problems we had in Reach.
The TU was still half-assed and while they did go about improving bloom, they still blew up so many playlists and made them worse, somehow.
 

Shadders

Member
Hey, EU loves soccer (football).

I don't consider 4th overall on Xbox Live bad by any means. Wish it was #1? Sure. I can still find games though.

I understand your need to constantly sugarcoat everything. That's fine. This news isn't terrible, because y'know what? It could be 5th, it could be 10th, it could be 46th. It is not terrible.

But it is the worst performance Halo has ever known (so soon after release) and overtaken by a game that came out months before Halo and has seen no significant update to merit this boost in performance. You sound as though Halo is small time and being the 4th best is something to be proud of.
 
Then how could you support that and get angry at 343 for not patching the game sooner (3 months)? Bungie's support for Reach was a joke. I don't understand how this can be justified? What I'm hearing is basically "I know Bungie never responded to our complaints or said they were going to fix them, even 6 months post launch, butttt they are better than evil 343 who is taking 3 months to try to fix the game. I can't believe it 343 right now."

I just never want to see the support we got in Reach ever again in the series and I will never justify it. 343 isn't doing the best, but it is better than what we had in Reach (TU wise). The playlists management are easy fixes, unlike the problems in Reach.

My thoughts on Reach:
-Bungie was fully prepared to support the game post launch. They began by removing armor lock. They were planning a large patch. They also had plans for Forge maps in MM.
- 343, before the transition, says we want to do our own patch because they were planning for CEA. Bungie says ok and drops their plans.
-343 takes over Halo and drops the community cartographers. They introduce a TU but only implement it across half of the game so as not to make anyone angry. Bungie would have patched the whole game and not looked back. Furthermore, 343 broke lan support with their patch but only changed the bloom on three weapons along with a slight nerf to AL. If you are going to break LAN you might as well go all out with the patch.
 

Louis Wu

Member
I am not sure how 343 decided what is going to be for Halo 4 but do you remember the story BS Angle told us in a bulletin pre release. It was about a secret map witch we now know as Abandon. She was talking about how some dude got pissed and raged quit because they were all camping atop ring 1 and 2 and getting ordnance drops and what not. They talked about how funny it was that the other team could not do shit but get owned. Did it ever occur to them that maybe the guy raged quit due to the map and the game being a broken piece of shit? What kind of thought process do they have? If we are using cheap tactics in a unbalanced game to win its all good as long as we are on the winning side? Even if I am having fun donging on people I can still understand that the game broken.
Huh... I read your recap of that story, and thought "that doesn't really fit my recollection of what she said..." so I went back and found the original.

BS Angel's recounting of a playtest said:
During one such recent session, our online battles brought us to an outdoor map that features a centrally located, multi-level building. It’s a place that strategic, communicative teams want to lock down and control. (That’s what some people around here say, anyway. The rest make their opinion known through the nicknames of each floor–Jerk 1, Jerk 2, and Jerk 3.) After Red Team successfully secured the advantageous center structure, Blue Team found themselves spending more time on the respawn screen than actually playing. That led to one particularly irate person abruptly and purposely leaving the game. Afterward, that individual emailed their experience to the other playtest participants, making sure to call out their fury-filled reaction. Well, a variation of their fury-filled reaction, I should say, because there was a single, extraneous letter discreetly nestled within their message. We assumed it was extraneous but who knows, actually…maybe they really did take out their indignation by sewing bed covers. And if that’s the case, “rage quilt” was the exact right term to use.
No mention of ordnance drops, no mention of anyone laughing at the ownage. In fact... the only thing people laughed at was the typo in the explanation email (which is, actually, sort of funny). Basically, it was a description of a playtest where one team totally dominated the other - and given that feedback was received at the end, you might even think, from reading it (if you weren't predisposed to think of 343 as a bunch of incompetent assholes who LIKE ruining your day), that they used this info to tweak the gameplay on the map. Since I rarely see a total domination by Red Team on Abandon, in fact, I'd hazard a guess that that's exactly what they did.

It's pretty interesting how your current mindset affects your memory...
 

Deadly Cyclone

Pride of Iowa State
I still want to note the fact that you can't compare population trends to past games straight up. The market is different, tastes are different, etc. It could be entirely possible that people just don't prefer Halo anymore. I'd guess if they made Halo 4 as close to Halo 2 as possible we'd still be seeing these numbers.

No way to prove that, but it's my hunch that gamers are not into Halo as much as they were in the Halo 2/3 days, regardless of the perceived quality of Halo 4 and game changes.
 
I could really care less where Halo 4 is ranked on a list, but the continually shrinking population is a concern as it directly relates to the quality of the overall matchmaking experience.

It also speaks volumes about how the community feels about the game: this is not the MP Halo game that people wanted. I hope 343 is getting the message. If they don't correct course on this thing, there will be next to no one playing this game by summer/fall 2013.
 
Since I rarely see a total domination by Red Team on Abandon, in fact, I'd hazard a guess that that's exactly what they did.

It's pretty interesting how your current mindset affects your memory...

Dude, I enjoy playing the game too (gasp!) but come on now. The color might not always be red, but a competent team that gets ring control is quite difficult to remove from that position, especially with a combo of jetpacks and camo. The vast majority of opponents' spawns are going to be cliff side or in the forests and you have perfect sightlines to all of them. I wouldn't even have such an issue with this if both teams had an equal chance to establish this position from the start of the game, but that's not the case. Spawning each team in opposing forest areas would be much better. Symmetrical spawns on Haven need to be implemented as well, while we're at it.
 

Deadly Cyclone

Pride of Iowa State
I could really care less where Halo 4 is ranked on a list, but the continually shrinking population is a concern as it directly relates to the quality of the overall matchmaking experience.

It also speaks volumes about how the community feels about the game: this is not the MP Halo game that people wanted. I hope 343 is getting the message. If they don't correct course on this thing, there will be next to no one playing this game by summer/fall 2013.

See my above post. It is impossible to say that the population is exclusively the result of people not liking the game or style. It could be that, it could be Halo in general, it could be other games.
 

willow ve

Member
Symmetrical spawns on Haven need to be implemented as well, while we're at it.

Starting spawn points on Haven have been bad since day 1. This is literally a 5 minute fix, even for someone who is picking up Forge in Halo 4 for the first time. Why this hasn't been fixed to date makes no sense. At all. No amount of white knights will ever be able to explain this away.
 

Dirtbag

Member
See my above post. It is impossible to say that the population is exclusively the result of people not liking the game or style. It could be that, it could be Halo in general, it could be other games.

but the fact remains that people aren't playing this new interpretation either. so back to the drawing board on these new changes, they didnt hook anyone
 
I still want to note the fact that you can't compare population trends to past games straight up. The market is different, tastes are different, etc. It could be entirely possible that people just don't prefer Halo anymore. I'd guess if they made Halo 4 as close to Halo 2 as possible we'd still be seeing these numbers.

No way to prove that, but it's my hunch that gamers are not into Halo as much as they were in the Halo 2/3 days, regardless of the perceived quality of Halo 4 and game changes.

I agree that you can't compare these numbers to previous games in the series: that introduces too many variables.

What you can do, however, is look at Halo 4's numbers over time and see the trend. The population's been declining rapidly since launch. It appears to me that the interest level at launch was high, and upon playing the game and discovering the amount of issues present, people are jumping ship to other games.
 

Deadly Cyclone

Pride of Iowa State
but the fact remains that people aren't playing this new interpretation either. so back to the drawing board on these new changes, they didnt hook anyone

This is a better reply. The main question is could any Halo keep population anymore? That's what I'm curious of. Is there anything anyone could make that would bring back the population Halo enjoyed years ago?

I'm not so sure.

I agree that you can't compare these numbers to previous games in the series: that introduces too many variables.

What you can do, however, is look at Halo 4's numbers over time and see the trend. The population's been declining rapidly since launch. It appears to me that the interest level at launch was high, and upon playing the game and discovering the amount of issues present, people are jumping ship to other games.

See above. Also I wouldn't even 100% agree with your last sentence. Maybe people were like myself and have been playing the myriad of games that came out last fall. Maybe they didn't hate Halo 4, they just moved on to another game and have not gotten back? That is also an issue, yes, but there are many different reasons people may have quit playing. It does need to be looked into though.
 
My thoughts on Reach:
-Bungie was fully prepared to support the game post launch. They began by removing armor lock. They were planning a large patch. They also had plans for Forge maps in MM.
- 343, before the transition, says we want to do our own patch because they were planning for CEA. Bungie says ok and drops their plans.
-343 takes over Halo and drops the community cartographers. They introduce a TU but only implement it across half of the game so as not to make anyone angry. Bungie would have patched the whole game and not looked back. Furthermore, 343 broke lan support with their patch but only changed the bloom on three weapons along with a slight nerf to AL. If you are going to break LAN you might as well go all out with the patch.

Saying Bungie was probably going to fix the game is something impossible to argue. They even had six months and it wasn't like they were hyping us up for a TU
they weren't
. They had more than enough time to fix the game and give 343 time before Anniversary updates.

Putting all the blame on 343 for how Bungie treated Reach is completely unfair. Back then, people were praising 343 for them doing an update. Yes, it could have been better, but it saved Reach MLG for a limited time. There was no talk on how Bungie may have held back because it was obvious they never were going to fix it. Six months wasn't a short time frame on being ignored.

This "Bungie tried, but 343 came in" talk just started because everyone's bitter. It makes no sense. It's perfectly fine to say 343 is doing horrible and Bungie treated Reach slightly worst. But putting all the blame on them isn't really fair.
 

Dirtbag

Member
I agree that you can't compare these numbers to previous games in the series: that introduces too many variables.

What you can do, however, is look at Halo 4's numbers over time and see the trend. The population's been declining rapidly since launch. It appears to me that the interest level at launch was high, and upon playing the game and discovering the amount of issues present, people are jumping ship to other games.
Or maybe not even noticing issues, maybe the experience just isn't addictive and rewarding like it used to be. A product of the randomization nature of the gameplay.
 
Saying Bungie was probably going to fix the game is something impossible to argue. They even had six months and it wasn't like they were hyping us up for a TU
they weren't
. They had more than enough time to fix the game and give 343 time before Anniversary updates.

Putting all the blame on 343 for how Bungie treated Reach is completely unfair. Back then, people were praising 343 for them doing an update. Yes, it could have been better, but it saved Reach MLG for a limited time. There was no talk on how Bungie may have held back because it was obvious they never were going to fix it. Six months wasn't a short time frame on being ignored.

This "Bungie tried, but 343 came in" talk just started because everyone's bitter. It makes no sense. It's perfectly fine to say 343 is doing horrible and Bungie treated Reach slightly worst. But putting all the blame on them isn't really fair.

I'm fairly certain Bungie was working on an update.
 
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