HooRay!
I'm finally on Neogaf!
Looking forward to the Halo talk.
Yeah... about that. Gonna be kinda disappointed there...
HooRay!
I'm finally on Neogaf!
Looking forward to the Halo talk.
HooRay!
I'm finally on Neogaf!
Looking forward to the Halo talk.
Broadsword concepts from Sparth.
I was thinking they cared more about the way the user base is dwindling so quickly, rather than the ranking itself, per se. For people who still love or at least like the series, it's a reasonable thing to worry about.
I wonder how 343 is interpreting the active player numbers. The game sold very well. But the active players do seem to be dropping somewhat quickly.
HooRay!
I'm finally on Neogaf!
Looking forward to the Halo talk.
I have this feeling I know you from somewhere.
Yeah... about that. Gonna be kinda disappointed there...
Welcome! You're just in time for the phoenix-like rebirth of the franchise you love!
At the very least there will be flames of some kind.
LOL! AHAAAAR! So we meet again, Moa
How you doin mate?
That bad? =/
This is progress. I'm honestly surprised MW3 didn't sneak up above it.
Also, isn't this the lowest a Halo game has EVER been during a normal run? IE Reach/3 etc., are lower now but I don't think they ever fell to 4th while they were the most current Halo game on the market. I'm not even sure 3 ever dropped below second a full two or three years after launch.
I wish we had actual unique users numbers in those Xbox Live activity rankings.
I was thinking they cared more about the way the user base is dwindling so quickly, rather than the ranking itself, per se. For people who still love or at least like the series, it's a reasonable thing to worry about.
I wonder how 343 is interpreting the active player numbers. The game sold very well. But the active players do seem to be dropping somewhat quickly.
I wish we had actual unique users numbers in those Xbox Live activity rankings.
Then I'd point them to the HaloCharts graph. I could play Halo 4 for 23 hours straight and log on to Minecraft for a second and they'd be equal to the activity chart.
That graph would reflect if a million people turned on the game for the same hour in the day.
Using the activity chart is such a bad source.
No longer.Every control scheme fucks with my playstyle.
Timers are broken on drop ordnance. I assume a bug report was filed.My idea in nutshell: introduce pre-set loadouts, with everybody having the same baseline features (no way to customize Tactical Packages and Support Upgrades). Personal Ordnances are turned off, Global Ordnance act as static locations with pre-set spawning timers.
That works in reverse too. I can play Borderlands 2 for 100 hours this week, log into Halo 4 for 2 games, quit out, back to Borderlands 2 and they still only get one point each from my gamertag.
Then I'd point them to the HaloCharts graph. I could play Halo 4 for 23 hours straight and log on to Minecraft for a second and they'd be equal to the activity chart.
That graph would reflect if a million people turned on the game for the same hour in the day.
Using the activity chart is such a bad source.
And there is zero evidence in that chart to assume either so it is silly both ways.
People are having a discussion about the data available to them. Halo charts, Live rankings, playlist populations. Obviously none of those are perfect, but people are discussing what we have.
And all things equal, the flaw you describe has been the same for every time the rankings have ever been published. So while you can describe it as a flawed measure, it's a been a consistent one that enables comparisons.
I think there are reasonable interpretations of the data, with appropriate caveats. Your wholesale rejection of any discussion around it is odd.
Largest xbox install base for any Halo game ever, and smallest online population 2 months out.
That's definitely a problem no matter how you want to 'analyze' the data.
Return to the top? Xbox gamers don't usually go back to old games aside from a handful of hard core players. I'm willing to bet money we will never see Halo 4 above the number 4 spot again.Yea, just weird how Halo Reach reached 4th place after a year (GoW 3 release did it) and this game does it after 2 months.
I'm sure once the TU, small maps, playlist overhaul, ranks, etc are done we'll see it return to top.
Return to the top? Xbox gamers don't usually go back to old games aside from a handful of hard core players. I'm willing to bet money we will never see Halo 4 above the number 4 spot again.
They were slowly removing AL from MM, 343 put it back in. Bungie would have patched the game and I believe the transition ended up scrapping that plan.
They advertise Spartan Ops on TV, if they do a big update I think they should advertise those. Look at Battlefield 3, it has a pretty sizable bump after a new expansion hits because of the changes they made and things they add and how they talk about it constantly. 343 COULD do the same.
If they were smart they'd rebrand the Title Update as a "new game add on" introducing new maps, classic Halo settings, a revamped UI, player ranks, and new match making system.
That's the only way I see activity being boosted up past the number 4 spot.
The TU was still half-assed and while they did go about improving bloom, they still blew up so many playlists and made them worse, somehow.I just never want to see the support we got in Reach ever again in the series and I will never justify it. 343 isn't doing the best, but it is better than what we had in Reach (TU wise). The playlists management are easy fixes, unlike the problems we had in Reach.
Hey, EU loves soccer (football).
I don't consider 4th overall on Xbox Live bad by any means. Wish it was #1? Sure. I can still find games though.
and a spectator mode and clan support!
Seriously that would get a lot of people back if advertised like BF3 updates.
Then how could you support that and get angry at 343 for not patching the game sooner (3 months)? Bungie's support for Reach was a joke. I don't understand how this can be justified? What I'm hearing is basically "I know Bungie never responded to our complaints or said they were going to fix them, even 6 months post launch, butttt they are better than evil 343 who is taking 3 months to try to fix the game. I can't believe it 343 right now."
I just never want to see the support we got in Reach ever again in the series and I will never justify it. 343 isn't doing the best, but it is better than what we had in Reach (TU wise). The playlists management are easy fixes, unlike the problems in Reach.
Huh... I read your recap of that story, and thought "that doesn't really fit my recollection of what she said..." so I went back and found the original.I am not sure how 343 decided what is going to be for Halo 4 but do you remember the story BS Angle told us in a bulletin pre release. It was about a secret map witch we now know as Abandon. She was talking about how some dude got pissed and raged quit because they were all camping atop ring 1 and 2 and getting ordnance drops and what not. They talked about how funny it was that the other team could not do shit but get owned. Did it ever occur to them that maybe the guy raged quit due to the map and the game being a broken piece of shit? What kind of thought process do they have? If we are using cheap tactics in a unbalanced game to win its all good as long as we are on the winning side? Even if I am having fun donging on people I can still understand that the game broken.
No mention of ordnance drops, no mention of anyone laughing at the ownage. In fact... the only thing people laughed at was the typo in the explanation email (which is, actually, sort of funny). Basically, it was a description of a playtest where one team totally dominated the other - and given that feedback was received at the end, you might even think, from reading it (if you weren't predisposed to think of 343 as a bunch of incompetent assholes who LIKE ruining your day), that they used this info to tweak the gameplay on the map. Since I rarely see a total domination by Red Team on Abandon, in fact, I'd hazard a guess that that's exactly what they did.BS Angel's recounting of a playtest said:During one such recent session, our online battles brought us to an outdoor map that features a centrally located, multi-level building. Its a place that strategic, communicative teams want to lock down and control. (Thats what some people around here say, anyway. The rest make their opinion known through the nicknames of each floorJerk 1, Jerk 2, and Jerk 3.) After Red Team successfully secured the advantageous center structure, Blue Team found themselves spending more time on the respawn screen than actually playing. That led to one particularly irate person abruptly and purposely leaving the game. Afterward, that individual emailed their experience to the other playtest participants, making sure to call out their fury-filled reaction. Well, a variation of their fury-filled reaction, I should say, because there was a single, extraneous letter discreetly nestled within their message. We assumed it was extraneous but who knows, actually maybe they really did take out their indignation by sewing bed covers. And if thats the case, rage quilt was the exact right term to use.
Honestly the competitive community has forgot about spectator mode, there are greater things that NEED to be done to help the overall community.
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Thursday Throwback "Why Halo Shouldn't Cater Solely to the Competitive Community"
His account recently got approved on GAF according to RIP heckfu.
I can't wait.
Just saying, add it on to those list of changes and you got an update you can really advertise.
Yea it would be cool, but killcams don't even work and they are polished so I can't imagine how it's going to end up if true.
Since I rarely see a total domination by Red Team on Abandon, in fact, I'd hazard a guess that that's exactly what they did.
It's pretty interesting how your current mindset affects your memory...
I could really care less where Halo 4 is ranked on a list, but the continually shrinking population is a concern as it directly relates to the quality of the overall matchmaking experience.
It also speaks volumes about how the community feels about the game: this is not the MP Halo game that people wanted. I hope 343 is getting the message. If they don't correct course on this thing, there will be next to no one playing this game by summer/fall 2013.
Just saying, add it on to those list of changes and you got an update you can really advertise.
Symmetrical spawns on Haven need to be implemented as well, while we're at it.
See my above post. It is impossible to say that the population is exclusively the result of people not liking the game or style. It could be that, it could be Halo in general, it could be other games.
I still want to note the fact that you can't compare population trends to past games straight up. The market is different, tastes are different, etc. It could be entirely possible that people just don't prefer Halo anymore. I'd guess if they made Halo 4 as close to Halo 2 as possible we'd still be seeing these numbers.
No way to prove that, but it's my hunch that gamers are not into Halo as much as they were in the Halo 2/3 days, regardless of the perceived quality of Halo 4 and game changes.
but the fact remains that people aren't playing this new interpretation either. so back to the drawing board on these new changes, they didnt hook anyone
I agree that you can't compare these numbers to previous games in the series: that introduces too many variables.
What you can do, however, is look at Halo 4's numbers over time and see the trend. The population's been declining rapidly since launch. It appears to me that the interest level at launch was high, and upon playing the game and discovering the amount of issues present, people are jumping ship to other games.
My thoughts on Reach:
-Bungie was fully prepared to support the game post launch. They began by removing armor lock. They were planning a large patch. They also had plans for Forge maps in MM.
- 343, before the transition, says we want to do our own patch because they were planning for CEA. Bungie says ok and drops their plans.
-343 takes over Halo and drops the community cartographers. They introduce a TU but only implement it across half of the game so as not to make anyone angry. Bungie would have patched the whole game and not looked back. Furthermore, 343 broke lan support with their patch but only changed the bloom on three weapons along with a slight nerf to AL. If you are going to break LAN you might as well go all out with the patch.
Or maybe not even noticing issues, maybe the experience just isn't addictive and rewarding like it used to be. A product of the randomization nature of the gameplay.I agree that you can't compare these numbers to previous games in the series: that introduces too many variables.
What you can do, however, is look at Halo 4's numbers over time and see the trend. The population's been declining rapidly since launch. It appears to me that the interest level at launch was high, and upon playing the game and discovering the amount of issues present, people are jumping ship to other games.
jesus this place is like a Halo Waypoint/Bnet dumping ground. rip halogaf
Saying Bungie was probably going to fix the game is something impossible to argue. They even had six months and it wasn't like they were hyping us up for a TU. They had more than enough time to fix the game and give 343 time before Anniversary updates.they weren't
Putting all the blame on 343 for how Bungie treated Reach is completely unfair. Back then, people were praising 343 for them doing an update. Yes, it could have been better, but it saved Reach MLG for a limited time. There was no talk on how Bungie may have held back because it was obvious they never were going to fix it. Six months wasn't a short time frame on being ignored.
This "Bungie tried, but 343 came in" talk just started because everyone's bitter. It makes no sense. It's perfectly fine to say 343 is doing horrible and Bungie treated Reach slightly worst. But putting all the blame on them isn't really fair.