let's all pour one out to the 81,000 people who had to experience halo 4 tonight. i am sorry for your loss.
That is sure some selective reading right there. Only crazy and deluded people think that way.I doubt 343 cares. They're probably working on Halo 5 already. It's amazing how positive people are about them fixing Halo 4.
Do Virgin have any infrastructure to livestream matches, if they decided to do proper tournaments?
This seems appropriate today.
At this rate I'd say Halo 3 probably has one more year in it. Been on its last lags for a while now. Can't imagine that many people will be playing it with a new console coming out soon and the next Halo game. Then Reach shortly thereafter.
@Barrow Roll and the other Halo 2 Vista boosters: I am in. Time to get the last few achievements. I want to get Halo 2 on 100%.
Just for notes:
Halo 2 Xbox - Nov 9 2004 - April 15th, 2010 (5 years, 5 months)
Halo 2 PC - May 17 2007 - February 15th, 2013 (5 years, 8 months)
They almost had the same exact lifespan. :/
edit: wwm0nkey discoverd a long time ago that searching MS's website showed Halo 2 PC's support ending on October 9th, 2012.
http://www.neogaf.com/forum/showpost.php?p=33877118&postcount=16386
If that had been an actual intended date, they would have had the same lifespan within just a few days.
Some folks are going to flip when they announce Halo 3's servers going offline.
Which they will.
Before November 2014.
Some folks are going to flip when they announce Halo 3's servers going offline.
Which they will.
Before November 2014.
Oculus Rift + ODST + A good pair of gaming headphones
No.weird question. Can you unlock halo 4's version of master chief's armor in multiplayer?
This is a non-issue. Very rarely do two people try to grab a power-up at the exact same time and unless it's really laggy (teleporting around levels of lag) it's not a big issue at all. It's definitely not a reason to exclude power-ups.I'd be willing to trial this sort of thing but to me there are a number of factors why things like load outs emerged from Bunge and were kept by 343:
1. Latency online, such a factor in so many mechanics and design or development decisions e.g. Halo 2 or 3 were horrible at allowing me to spawn at the start and my team mate being 2-3 strides behind from a lesser spawn picks up the power up or weapon off spawn literally while they are running behind me. In a USA host dominated game this is a very common occurrence. Load outs smooth this out for team mates and enemies.
What sheer number of power-ups? Maps in the past never had more than two of them on them at the same time. It's not like you constantly run into people with power-ups. Every 2-3 minutes (Whatever the spawn time is on the power-up) you know that there's a chance that you will run into someone with a power-up, especially if you see that's it's already picked up. Once the person with it dies, there's at least a couple of minutes without it in play. That doesn't even begin to compare with the amount of AAs that are used during Reach and especially Halo 4 matches. You never know what kind the other person will use, while with power-ups you can know that every 2-3 minutes there will be a single person with a specific power-up running around probably near the place where he picked it up.2. With the sheer number of power ups you'd have the same random experience when encountering players. Same goes for spawns or running into enemies after those initial spawns or obj rounds have passed. Once things are in play you often do not know what is around the corner, again team communication or player awareness is paramount. To me no different in load out or power up here, just load outs even things out for every one and provide more hands on time for all players.
Yeah, it's cute that you use it offensively, but the entire concept behind it doesn't encourage that at all like power-ups do. You've got all the time in the world to use your AA and there's zero incentive to go on offense. Sure, there's people that use them offensively, but they can be used very effectively on defense. More so than offensively with most of the AAs. Camo, Armor Lock, Hard Light Shield, Drop Shield, Regen Field and Auto Turret are all used nearly exclusively defensively. The rest of the AAs can be used in both defense and offense, but I can't think of a single one that actively encourages you to go and attack the other team.3. I use camo AA offensively far more than defensively, same for jetpack, arguable for PV too.
Reach's matchmaking was just a mess.
Why would you want to play Reach's DLC maps in the first place? dey badIt was but I still get into Team Slayer and TU Slayer games very fast each night. What completely sucks though is I NEVER get to play any of the DLC maps. Ever. Such a waste of money.
You made me feel sad againFor Reach, BTB DLC is the real bummer. Instead of getting an opportunity to play (since Anny BTB is gone) Ridgeline, Breakneck, and Highlands, we get Heavies' variants and more chances for Spire and Boneyard. Oh well, another line of mistakes.
Why would you want to play Reach's DLC maps in the first place? dey bad
But then again, you also play Team Slayer.
ron paul it's happening.gif
edit: nok and I had a pretty good escape on grifball. Time to self-render it.
For Reach, BTB DLC is the real bummer. Instead of getting an opportunity to play (since Anny BTB is gone) Ridgeline, Breakneck, and Highlands, we get Heavies' variants and more chances for Spire and Boneyard. Oh well, another line of mistakes.
This is a non-issue. Very rarely do two people try to grab a power-up at the exact same time and unless it's really laggy (teleporting around levels of lag) it's not a big issue at all. It's definitely not a reason to exclude power-ups.
What sheer number of power-ups? Maps in the past never had more than two of them on them at the same time. It's not like you constantly run into people with power-ups. Every 2-3 minutes (Whatever the spawn time is on the power-up) you know that there's a chance that you will run into someone with a power-up, especially if you see that's it's already picked up. Once the person with it dies, there's at least a couple of minutes without it in play. That doesn't even begin to compare with the amount of AAs that are used during Reach and especially Halo 4 matches. You never know what kind the other person will use, while with power-ups you can know that every 2-3 minutes there will be a single person with a specific power-up running around probably near the place where he picked it up.
Yeah, it's cute that you use it offensively, but the entire concept behind it doesn't encourage that at all like power-ups do. You've got all the time in the world to use your AA and there's zero incentive to go on offense. Sure, there's people that use them offensively, but they can be used very effectively on defense. More so than offensively with most of the AAs. Camo, Armor Lock, Hard Light Shield, Drop Shield, Regen Field and Auto Turret are all used nearly exclusively defensively. The rest of the AAs can be used in both defense and offense, but I can't think of a single one that actively encourages you to go and attack the other team.
http://majornelson.com/2013/01/17/live-activity-for-week-of-january-7th/
Call of Duty Black Ops 2
Minecraft
FIFA 13
Halo 4
What the fuck is this?
http://majornelson.com/2013/01/17/live-activity-for-week-of-january-7th/
Call of Duty Black Ops 2
Minecraft
FIFA 13
Halo 4
What the fuck is this?
Wat. That's actually really upsetting. Not even Reach suffered such a fate so early after release.http://majornelson.com/2013/01/17/live-activity-for-week-of-january-7th/
Call of Duty Black Ops 2
Minecraft
FIFA 13
Halo 4
What the fuck is this?
http://majornelson.com/2013/01/17/live-activity-for-week-of-january-7th/
Call of Duty Black Ops 2
Minecraft
FIFA 13
Halo 4
What the fuck is this?
Won't be surprised to see MW3 hop over soon. And once it releases, GTA V will definitely jump it.http://majornelson.com/2013/01/17/live-activity-for-week-of-january-7th/
Call of Duty Black Ops 2
Minecraft
FIFA 13
Halo 4
What the fuck is this?
Boggles my mind. If at that point they decided, hey the population is still very healthy, therefore putting in forced DLC just makes it drop like a rock. But now with Halo 4 out, why not go nuts with things? Waiting it out to find a game sure as hell beats out getting Banshee bombed in Renegade, fighting the framerate in Wayont (these two should've been ditched) , cross mapping in Boneyard, or playing god-awful Heavies. And with Heavies getting pushed down our throats yet again only made getting Assault or playing CTF in there all but rare. GG 343.Cragmire!
Boggles my mind. If at that point they decided, hey the population is still very healthy, therefore putting in forced DLC just makes it drop like a rock. But now with Halo 4 out, why not go nuts with things? Waiting it out to find a game sure as hell beats out getting Banshee bombed in Renegade, fighting the framerate in Wayont (these two should've been ditched) , cross mapping in Boneyard, or playing god-awful Heavies. And with Heavies getting pushed down our throats yet again only made getting Assault or playing CTF in there all but rare. GG 343.
Hey, EU loves soccer (football).
I don't consider 4th overall on Xbox Live bad by any means. Wish it was #1? Sure. I can still find games though.
BBBBBBBUT YOU CAN'T SEE THE UU'S >:[First time Halo has dropped this quickly.
I've been playing Reach almost daily over the past week, and it's not unusual for some of the lists to get that low.
brb shutting down servers for Super Slayer