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Halo |OT14| They call it Halo

K

kittens

Unconfirmed Member
If the game still stinks after the TU, I'll probably sell it.
 
DMR is basically one of the main reasons Reach was frustrating. You basically had a mini sniper on your hands for the whole match.

And now it's one of the problems Halo 4 has... Play complex, ragnarok, exile, meltdown, longbow, vortex etc. It's basically people turtling in a corner with camo or hiding somewhere obscure and just pinging people from a distance.

After a minute or two, just try and traverse past the pelican on ragnarok/Valhalla, you'll get peppered with dmr shots from a distance. And anyone who even hits you once will get an assist if you die. And another few assists later, they'll be able to get binary rifles and snipers and rockets etc.

I just don't have those issues. I tend to use camo almost exclusively as my AA and I move alone but team fire and pay attention to moving using cover, corner peeking, timing from cover to cover to avoid enemies spotting you and of course crouch camo (if you have patience). It results something like this, red from left to right and blue right to left (arrows legend). Just some key lines and use of cover where the lines represent when using camo to hide from radar or crouch camo to avoid detection all together. In objective knowing which pathway to use dynamically and anticipating enemies results in me literally almost never having issue taking a flag in 1 out of 2 runs. It's been that way for me since Halo 2, that's my style offensive stealth so to speak. As for slayer if you pay attention to lines of scrimmage and who controls turret, middle hill or caves then you know which path to take or not also when and how far to push. Having team mates that know your style of play and don't give you away constantly helps too. There are more lines of movement than what I put together but you get the idea. Of course if you're on a random team against a full team of setup style players you are most likely shit out of luck anyhow, but that is a team work issue over game mechanics IMO. For me map movement is all in the awareness, anticipation, decision making and execution.

fHR9v.jpg


Because if they did change the game around a lot, that would basically be like them admitting that they botched Halo 4 and there's just no way 343i would ever do something like that.

Now we're telling them it's not ok to tweak games, fuck that. Let them change games, tweak things, make some mistakes, learn from them and shape something for every type of playlist. That's what iterative design is about. Shame they missed the mark with classic Halo settings and maps at launch.
 
yes it is. if you ever wanna relax and dominate some fools i recommend that playlist.

Earlier I strongly considered trading in Halo 4. The game has just really gotten under my skin with all the camo boltshoters, JIP, personal ordnance, instant respawn, hour long quit bans, etc. The title update may fix a few things but there will probably still be several major issues left unresolved like JIP or PV. Hell I wouldn't be the least bit surprised if they didn't even touch the Boltshot and just left it the same. Because if they did change the game around a lot, that would basically be like them admitting that they botched Halo 4 and there's just no way 343i would ever do something like that. At this point I feel like I'm just trying to force myself to like the game and its not working. At all. I mean this is the first time I've ever considered trading in a Halo game and I haven't sold a single one. Even Reach with all its bs. My friend though convinced me to humor him and at least keep it till the TU or else he wouldn't really have anyone else to play it with.

Its a dark time for Halo

Since when is rebalancing certain aspects of the sandbox as a response to player feedback with a large player pool admitting that they botched the game? Other games release balancing patches all the time. It's not all or nothing, here; a game is an organism that can grow and change over time with the right sustain treatment and that's not a negative thing.
 

enzo_gt

tagged by Blackace
Polygon: How 343 hopes to expand Spartan Ops Season 1 in episodes 6-10. Got it on my RSS but it doesn't seem to be loading on the actual site. So just pasted:

Whereas Halo 4's player-versus-player multiplayer component plants its action and narrative flag onboard the spacefaring vessel, Spartan Ops takes players to the surface of Requiem, a Forerunner planet steeped in franchise lore.

The game's developer, 343 Industries, bills the first 10 episodes as Season 1, which certainly implies further installments, though 343 has yet to confirm confirm future content. What we know is that, after a brief Lost-like hiatus that left off with a cliffhanger on Dec. 3, Spartan Ops will pick up where its first five episodes left off.

Beginning next week with Episode 6, players will don Mjolnir armor and return to Requiem. This time, with the benefit of observation gleaned from more than 32 million Spartan Ops missions played, 343 will add new twists to the formula established in the first five episodes.

"I would say that's one of the more key challenges for the second half of the first season, I think," Spartan Ops mission designer David Ellis told Polygon in a recent interview. "We learned a lot of lessons from the first half [of the season], especially in how we use environments — and in some cases reuse environments — and I think we've done a much better job of compartmentalizing the maps."

Ellis uses depth to describe the process of expanding the environments in the upcoming episodes, which he characterizes as "a sort of natural evolution of what we did with the first half of the season" informed both by the developers' desires and player feedback.

"We sort of think of them as layers, and each time you go there you peel another layer back and another layer back," he said. "So you always have something new to do, something to see and something that's going to change your perspective on what that map or environment is."

Spartan Ops' narrative is designed to expand like its level design, following the continuing adventures of fire teams Crimson and Majestic and the glue that binds them together: a quasi-imprisoned scientist named Dr. Catherine Halsey.

"In essence, she's kind of the mother of the Spartan program — she created them," Ellis said.

"She's actually being held — not of her own free will."

Freed of the time that 343 had to take establishing the narrative and characters, Ellis said that the goal was "to hit the ground running" both in terms of gameplay and design.

"I think in the first mission [in Episode 6], especially within the first 10 seconds, we're going to be doing things that we never did the first time around, and I think that's pretty exciting from the design perspective," he said. "We always like to do new things. You never want to the same thing over and over again.

"I think from that perspective, people will know firsthand that it's not just going to be the same experience, per se."

Ellis identified an area of improvement that the team focused on by trying to congeal Spartan Ops' dual narratives, which play out in CG cutscenes and through the first-person shooter's boots on the ground.

"I think we did a better job with the second half of the season of tying the storyline of the missions into the CG episode," he said. "They're not identical. They're sort of two parallel storylines that are going along, but what we tried to do is, when there was overlap, we wanted to make sure that they were important, that they were impactful.

"There are going to be some very key elements within this season ... where you're going to play a big role in what's happening in the CG episodes."

Ellis was tightlipped about what kind of role that is, but he was obviously excited about the way Spartan Ops is evolving. He praised the art department, which created bigger set pieces for this second half, but he was also careful to avoid revealing them for fear of spoilers.

"Especially as we get down further to the end of the first season," he said, "there's some big set pieces, some big moments that people aren't going to be expecting."
 

Ramirez

Member
I just don't have those issues. I tend to use camo almost exclusively as my AA and I move alone but team fire and pay attention to moving using cover, corner peeking, timing from cover to cover to avoid enemies spotting you and of course crouch camo (if you have patience). It results something like this, red from left to right and blue right to left (arrows legend). Just some key lines and use of cover where the lines represent when using camo to hide from radar or crouch camo to avoid detection all together.

fHR9v.jpg

fucking lol

RIP Halogaf
 

Havok

Member
But the Reach DMR had bloom. Bloom limited the quick ass kill times.

I can't believe I'm saying this... But please put bloom on the DMR 343. A lot more, at least.
There are better ways to decrease effectiveness than by making a weapon unreliable. Reduce rate of fire, strongly reduce red reticule range, reduce aim assist at range. Let it keep the ability to harass snipers at range without keeping the all-ranges powerhouse status it has now.
 

enzo_gt

tagged by Blackace
You can remedy your problems with the DMR by not sucking.
Pretty much.

People want BR to be OP instead of DMR to make the sandbox imbalanced like Halo 2, that's about as far as the reasoning goes. And that's weird because the DMR isn't OP either.
 
Would be unbelievable, but I doubt it would happen.

Will never happen. They just need to port the PC version of H2 to the xbox. It looks great in 1080p. I don't need new graphics or terminals just give me the game with the original Multiplayer and all of the maps.


You're dreaming. We won't be getting Halo 2 gameplay for multiplayer if H2A happens let alone map packs.

I am. A "Best of Halo" map pack add on would be incredible though...
 
In at least 75% of the games I played on Ragnarok it boils down to one very simple issue. If your team spawns beach side (Red Team?) you win.

I'm not a huge slayer fan so I won't pretend to have a take on that part. As for objective I disagree. In CTF I never feel disadvantaged on Valhalla or Ragnarok. But what I posted was meant to be thought provoking about map movement and not specific to Ragnarok. It's not just run out there and get spotted them mowed down by a DMR 3X scope as some would make out. Maps like Vortex I haven't played enough to speak intelligently about but most others I feel there is plenty in the sandbox and player movements/decisions to avoid such issues. I also have no real trouble targeting a tank or mantis or camo sniper hanging back. I offensively stealth in and take them out. I make it a point to attack hard high value targets. Sure I'm not 100% successful but I've had the same style of play since Halo 2 and kept a positive KDR without altering my tactics, irrespective of modders, host cheaters, randoms vs regular teams or game mechanics even.

It's easier to just adjust your game, movements and teamwork over altering or complaining about game mechanics. Such decision making to me trumps a DMR 3X scope or map movements for example, even latency to an extent.
 

m23

Member
I am. A "Best of Halo" map pack add on would be incredible though...

It would. At best we'll get something similar to CE Anniversary. First they need to fix up Halo 4 with the TU because frankly if the TU doesn't fix some of my issues, I'm done with Halo 4. At least GTA 5 is coming out soon as well as Gears Judgement, though even Gears seems to be taking a different direction.

Bring on next gen already, we need some new IPs.
 
I am. A "Best of Halo" map pack add on would be incredible though...

It's been done already between 3 & Reach remakes as well as anniversary maps I'd say that spotlight has now dimmed.

People want BR to be OP instead of DMR to make the sandbox imbalanced like Halo 2, that's about as far as the reasoning goes. And that's weird because the DMR isn't OP either.

I'm with you. Please 343i give classic it's playlist and the general consensus settings so we can move on in the other 80% of playlists for new experiences.
 

Nazgul11

Member
Will never happen. They just need to port the PC version of H2 to the xbox. It looks great in 1080p. I don't need new graphics or terminals just give me the game with the original Multiplayer and all of the maps.

Hopefully a little more than that. H2V was a pretty crummy port job. It definitely deserves better...but yes, original multiplayer with glitches and all, no shenanigans.
 

Duji

Member
DMR -> 2x scope -> shorter auto-aim range -> 4 shot
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
---------------------->a good game<----------------------

You forgot to mention NO spread, NO bloom, and NO recoil.

And also I'd prefer the kill time to be between half a second and a second.

But yea, you pretty much nailed it.
 
Your posting style is so closed minded sometimes. It's really frustrating watching people interact with you.

Do tell me how supporting playlist diversity and agreeing they missed the mark with real classic is closed minded? One could argue many posters here have the closed minded approach that all Halo 4 playlists should be like classic and that's it, you know Halo 2 again 100%. I'm not like that at all nor will I stop posting about Infinity and/or classic separation as it's very key to what many want and how you support varying player wants.

Frankly when I post lists of 7-10 counters for boltshot, camo, jetpack and detail map movements where I don't experience issues as other players do then I'm not going to change my opinion just because you think I'm closed minded. If you stay on point and have actual content to backup your opinion etc then I'm the first to change my perspective, think about what you say or trial your ideas next time I play or apologise etc.

Far too many replies don't assimilate information very well, if you actually read all of my posts you'd see I'm in support of a major percentage of what is thrown up here but I'll relegate what they request to a certain playlist. Somehow it gets skewed into one comment, generalisation and rarely does the discussion actually remain on point(s). Yes that is frustrating for both or all parties involved.
 
Countless posts about remove all AA's, remove loadouts, remove tacticals, remove support, use only small maps etc. I agree with a lot of it for classic playlist(s) but not the Infinity ones. You follow the thread, there are a number posters for that around.

10 years from now, all those things included will be classic settings.

I can't wait :3
 

the natron

Neo Member
Now we're telling them it's not ok to tweak games, fuck that. Let them change games, tweak things, make some mistakes, learn from them and shape something for every type of playlist. That's what iterative design is about. Shame they missed the mark with classic Halo settings and maps at launch.
Where did I say that? I'm afraid you misunderstand. I DESPERATELY want them to bring major changes by all means please for the love god fix the game. What I'm saying is, I feel they won't because a) they're too attached to their vision of what they Halo to be and/or b) they don't wanna seem weak and like just give into any fan's demand (which is a load of bs). I don't know maybe I'm just being a cynical bastard

Since when is rebalancing certain aspects of the sandbox as a response to player feedback with a large player pool admitting that they botched the game? Other games release balancing patches all the time. It's not all or nothing, here; a game is an organism that can grow and change over time with the right sustain treatment and that's not a negative thing.
It isn't to some people, and to some people it is. What I'm saying thats how 343 might feel as a company about changing major aspects, they might feel like they're admitting they screwed up regardless of its true or not. Kind of like if you wrote a story and people pointed out several issues with it and suggested some changes you need to make. You might feel like by making those changes you're betraying your original vision of the story and so you don't make them, even when its perfectly ok to make those changes and making them doesn't mean anything other than that you're caring for your story.
 
I dont think a classic playlist has ever been really successful in any game ever. BTB and Infinity Slayer will still hold the majority population.

I think people are getting their hopes up for nothing.
 
Countless posts about remove all AA's, remove loadouts, remove tacticals, remove support, use only small maps etc. I agree with a lot of it for classic playlist(s) but not the Infinity ones. You follow the thread, there are a number posters for that around.

No no no no no. I've seen people like juices say that core/competitive halo has traits similar to those, but never have I once seen any of the seasoned posters here say that should be exclusively what Halo is or should be. We need you to specify exactly who said that Halo should be completely restricted to just those settings.
 
a) they're too attached to their vision of what they Halo to be and/or b) they don't wanna seem weak and like just give into any fan's demand. You might feel like by making those changes you're betraying your original vision of the story.

I recall an interview with Josh Holmes (I think) where he said they were going to stick to their guns and give their version of the game a couple to few months in the spot light.

Sure the majority of playlists have been updated for the new Halo 4 vision now but I think you'll find them more open to change within certain playlists now that the honeymoon period is over and their version of the game is out there. Maps, settings, title updates and playlists have a history of changing Halo games. Halo 4 will be no different.

No no no no no. I've seen people like juices say that core/competitive halo has traits similar to those, but never have I once seen any of the seasoned posters here say that should be exclusively what Halo is or should be. We need you to specify exactly who said that Halo should be completely restricted to just those settings.

If that is the case then I apologise for a generalisation and welcome the variety everybody here embraces. Fuck going through OT after OT to link posts for you. I do my bit to help people out with statistics, link new information here and more but I draw the line at link backing up every single post I make, fuck that.
 

malfcn

Member
That feeling when you go double-digit kills and single-digit deaths, and your whole team goes single-digit kills and double-digit deaths..
 
Ozzy, just because we don't want this:
I tend to use camo almost exclusively as my AA and I move alone but team fire and pay attention to moving using cover, corner peeking, timing from cover to cover to avoid enemies spotting you and of course crouch camo (if you have patience).
doesn't mean we want only Halo 2.

I honestly don't think anyone here besides you would agree that enabling a play style like that is good for Halo.


Not that other sandbox additions are bad for Halo.
Sprint works great in Halo 4. Thruster pack is a great addition (should stay first person), Hardlight shield is fine, hologram works well, hell even regeneration field is okay.
 
http://i.imgur.com/KKnHo.jpg[IMG][/QUOTE]

And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.

[quote="Garrett 2U, post: 46582863"]I honestly don't think anyone here besides you would agree that enabling a play style like that is good for Halo.[/QUOTE]

Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
 

the natron

Neo Member
I recall an interview with Josh Holmes (I think) where he said they were going to stick to their guns and give their version of the game a couple to few months in the spot light.

Sure the majority of playlists have been updated for the new Halo 4 vision now but I think you'll find them more open to change within certain playlists now that the honeymoon period is over and their version of the game is out there. Maps, settings, title updates and playlists have a history of changing Halo games. Halo 4 will be no different.

I guess I am letting my hate blind me a tad because I'm sure they worked tirelessly on their vision of Halo and were and maybe still are really dedicated to it. I understand that and I'm not saying their vision is completely wrong either, just that it might need some or uh several changes here and there. No vision is perfect you always have to work at it. And with something like Halo, I feel 343 need to build and work on their interptation with the rest of the community. Halo isn't just theirs, to some extent it belongs to the community too. It needs to some kind of shared vision. I guess I just have a fear 343 won't budge that much on their vision. Who knows maybe they'll surprise us but my inner cynical bastard just isn't letting me believe that

goatse map
beautiful
 
And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.
what in the holy fuck are you talking about?

Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
hm because I don't remember being able to start with camo in halo 2
 
And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.



Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.

So camo'd from your base through their bonfire from rock to rock on Sanctuary and captured countless flags and lead your team to glorious victory?
 
Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
In Halo 2 you were a brightly colored spartan in the open on pale, small maps with limited scenery.
In Halo 4 you are completely invisible with a 3x scope weapon on large maps with lots of scenery and blinding lens flare.
 
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