the natron
Neo Member
Team HireJuicesSwallow the pride save Halo.
Honestly I'm fully expecting it to. I just really have no hope left for 343 to turn this game aroundIf the game still stinks after the TU, I'll probably sell it.
Team HireJuicesSwallow the pride save Halo.
Honestly I'm fully expecting it to. I just really have no hope left for 343 to turn this game aroundIf the game still stinks after the TU, I'll probably sell it.
DMR is basically one of the main reasons Reach was frustrating. You basically had a mini sniper on your hands for the whole match.
And now it's one of the problems Halo 4 has... Play complex, ragnarok, exile, meltdown, longbow, vortex etc. It's basically people turtling in a corner with camo or hiding somewhere obscure and just pinging people from a distance.
After a minute or two, just try and traverse past the pelican on ragnarok/Valhalla, you'll get peppered with dmr shots from a distance. And anyone who even hits you once will get an assist if you die. And another few assists later, they'll be able to get binary rifles and snipers and rockets etc.
Because if they did change the game around a lot, that would basically be like them admitting that they botched Halo 4 and there's just no way 343i would ever do something like that.
yes it is. if you ever wanna relax and dominate some fools i recommend that playlist.
Earlier I strongly considered trading in Halo 4. The game has just really gotten under my skin with all the camo boltshoters, JIP, personal ordnance, instant respawn, hour long quit bans, etc. The title update may fix a few things but there will probably still be several major issues left unresolved like JIP or PV. Hell I wouldn't be the least bit surprised if they didn't even touch the Boltshot and just left it the same. Because if they did change the game around a lot, that would basically be like them admitting that they botched Halo 4 and there's just no way 343i would ever do something like that. At this point I feel like I'm just trying to force myself to like the game and its not working. At all. I mean this is the first time I've ever considered trading in a Halo game and I haven't sold a single one. Even Reach with all its bs. My friend though convinced me to humor him and at least keep it till the TU or else he wouldn't really have anyone else to play it with.
Its a dark time for Halo
Whereas Halo 4's player-versus-player multiplayer component plants its action and narrative flag onboard the spacefaring vessel, Spartan Ops takes players to the surface of Requiem, a Forerunner planet steeped in franchise lore.
The game's developer, 343 Industries, bills the first 10 episodes as Season 1, which certainly implies further installments, though 343 has yet to confirm confirm future content. What we know is that, after a brief Lost-like hiatus that left off with a cliffhanger on Dec. 3, Spartan Ops will pick up where its first five episodes left off.
Beginning next week with Episode 6, players will don Mjolnir armor and return to Requiem. This time, with the benefit of observation gleaned from more than 32 million Spartan Ops missions played, 343 will add new twists to the formula established in the first five episodes.
"I would say that's one of the more key challenges for the second half of the first season, I think," Spartan Ops mission designer David Ellis told Polygon in a recent interview. "We learned a lot of lessons from the first half [of the season], especially in how we use environments — and in some cases reuse environments — and I think we've done a much better job of compartmentalizing the maps."
Ellis uses depth to describe the process of expanding the environments in the upcoming episodes, which he characterizes as "a sort of natural evolution of what we did with the first half of the season" informed both by the developers' desires and player feedback.
"We sort of think of them as layers, and each time you go there you peel another layer back and another layer back," he said. "So you always have something new to do, something to see and something that's going to change your perspective on what that map or environment is."
Spartan Ops' narrative is designed to expand like its level design, following the continuing adventures of fire teams Crimson and Majestic and the glue that binds them together: a quasi-imprisoned scientist named Dr. Catherine Halsey.
"In essence, she's kind of the mother of the Spartan program — she created them," Ellis said.
"She's actually being held — not of her own free will."
Freed of the time that 343 had to take establishing the narrative and characters, Ellis said that the goal was "to hit the ground running" both in terms of gameplay and design.
"I think in the first mission [in Episode 6], especially within the first 10 seconds, we're going to be doing things that we never did the first time around, and I think that's pretty exciting from the design perspective," he said. "We always like to do new things. You never want to the same thing over and over again.
"I think from that perspective, people will know firsthand that it's not just going to be the same experience, per se."
Ellis identified an area of improvement that the team focused on by trying to congeal Spartan Ops' dual narratives, which play out in CG cutscenes and through the first-person shooter's boots on the ground.
"I think we did a better job with the second half of the season of tying the storyline of the missions into the CG episode," he said. "They're not identical. They're sort of two parallel storylines that are going along, but what we tried to do is, when there was overlap, we wanted to make sure that they were important, that they were impactful.
"There are going to be some very key elements within this season ... where you're going to play a big role in what's happening in the CG episodes."
Ellis was tightlipped about what kind of role that is, but he was obviously excited about the way Spartan Ops is evolving. He praised the art department, which created bigger set pieces for this second half, but he was also careful to avoid revealing them for fear of spoilers.
"Especially as we get down further to the end of the first season," he said, "there's some big set pieces, some big moments that people aren't going to be expecting."
I just don't have those issues. I tend to use camo almost exclusively as my AA and I move alone but team fire and pay attention to moving using cover, corner peeking, timing from cover to cover to avoid enemies spotting you and of course crouch camo (if you have patience). It results something like this, red from left to right and blue right to left (arrows legend). Just some key lines and use of cover where the lines represent when using camo to hide from radar or crouch camo to avoid detection all together.
There are better ways to decrease effectiveness than by making a weapon unreliable. Reduce rate of fire, strongly reduce red reticule range, reduce aim assist at range. Let it keep the ability to harass snipers at range without keeping the all-ranges powerhouse status it has now.But the Reach DMR had bloom. Bloom limited the quick ass kill times.
I can't believe I'm saying this... But please put bloom on the DMR 343. A lot more, at least.
Pretty much.You can remedy your problems with the DMR by not sucking.
If they do H2A right I think I'm going to want a map pack...imagine the pit and guardian with H2's gameplay.
If they do H2A right I think I'm going to want a map pack...imagine the pit and guardian with H2's gameplay.
Would be unbelievable, but I doubt it would happen.
You're dreaming. We won't be getting Halo 2 gameplay for multiplayer if H2A happens let alone map packs.
You can remedy your problems with the DMR by not sucking.
In at least 75% of the games I played on Ragnarok it boils down to one very simple issue. If your team spawns beach side (Red Team?) you win.
I am. A "Best of Halo" map pack add on would be incredible though...
I am. A "Best of Halo" map pack add on would be incredible though...
People want BR to be OP instead of DMR to make the sandbox imbalanced like Halo 2, that's about as far as the reasoning goes. And that's weird because the DMR isn't OP either.
Will never happen. They just need to port the PC version of H2 to the xbox. It looks great in 1080p. I don't need new graphics or terminals just give me the game with the original Multiplayer and all of the maps.
I'm with you. Please 343i give classic it's playlist and the general consensus settings so we can move on in the other 80% of playlists for new experiences.
DMR -> 2x scope -> shorter auto-aim range -> 4 shot
VVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVVV
---------------------->a good game<----------------------
Your posting style is so closed minded sometimes. It's really frustrating watching people interact with you.
Peeping in about Spartan Ops news. Sounds exciting!
always ignore my posts about me quitting Halo , especially if I post it drunk.
Who said that?
Countless posts about remove all AA's, remove loadouts, remove tacticals, remove support, use only small maps etc. I agree with a lot of it for classic playlist(s) but not the Infinity ones. You follow the thread, there are a number posters for that around.
Where did I say that? I'm afraid you misunderstand. I DESPERATELY want them to bring major changes by all means please for the love god fix the game. What I'm saying is, I feel they won't because a) they're too attached to their vision of what they Halo to be and/or b) they don't wanna seem weak and like just give into any fan's demand (which is a load of bs). I don't know maybe I'm just being a cynical bastardNow we're telling them it's not ok to tweak games, fuck that. Let them change games, tweak things, make some mistakes, learn from them and shape something for every type of playlist. That's what iterative design is about. Shame they missed the mark with classic Halo settings and maps at launch.
It isn't to some people, and to some people it is. What I'm saying thats how 343 might feel as a company about changing major aspects, they might feel like they're admitting they screwed up regardless of its true or not. Kind of like if you wrote a story and people pointed out several issues with it and suggested some changes you need to make. You might feel like by making those changes you're betraying your original vision of the story and so you don't make them, even when its perfectly ok to make those changes and making them doesn't mean anything other than that you're caring for your story.Since when is rebalancing certain aspects of the sandbox as a response to player feedback with a large player pool admitting that they botched the game? Other games release balancing patches all the time. It's not all or nothing, here; a game is an organism that can grow and change over time with the right sustain treatment and that's not a negative thing.
Countless posts about remove all AA's, remove loadouts, remove tacticals, remove support, use only small maps etc. I agree with a lot of it for classic playlist(s) but not the Infinity ones. You follow the thread, there are a number posters for that around.
a) they're too attached to their vision of what they Halo to be and/or b) they don't wanna seem weak and like just give into any fan's demand. You might feel like by making those changes you're betraying your original vision of the story.
No no no no no. I've seen people like juices say that core/competitive halo has traits similar to those, but never have I once seen any of the seasoned posters here say that should be exclusively what Halo is or should be. We need you to specify exactly who said that Halo should be completely restricted to just those settings.
Hahaha.
Who said that?
Your new avatar is pretty cool.
doesn't mean we want only Halo 2.I tend to use camo almost exclusively as my AA and I move alone but team fire and pay attention to moving using cover, corner peeking, timing from cover to cover to avoid enemies spotting you and of course crouch camo (if you have patience).
http://i.imgur.com/KKnHo.jpg[IMG][/QUOTE]
And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.
[quote="Garrett 2U, post: 46582863"]I honestly don't think anyone here besides you would agree that enabling a play style like that is good for Halo.[/QUOTE]
Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.
I recall an interview with Josh Holmes (I think) where he said they were going to stick to their guns and give their version of the game a couple to few months in the spot light.
Sure the majority of playlists have been updated for the new Halo 4 vision now but I think you'll find them more open to change within certain playlists now that the honeymoon period is over and their version of the game is out there. Maps, settings, title updates and playlists have a history of changing Halo games. Halo 4 will be no different.
beautifulgoatse map
http://i.imgur.com/kPEBU.png[IMG] (Isolation map)[/QUOTE]
It's quite amazing about that map really. [i]It sucked so much[/i] that it was never even brought into discussion about the worst maps in Halo because no debate ever came from labeling it as such.
I dont think a classic playlist has ever been really successful in any game ever. BTB and Infinity Slayer will still hold the majority population.
I think people are getting their hopes up for nothing.
what in the holy fuck are you talking about?And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.
hm because I don't remember being able to start with camo in halo 2Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
And you wonder why Halo MLG through its history gets a bum wrap about attitude...good luck to you all finding a new home for competitive Halo or attracting default players like me.
Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
In Halo 2 you were a brightly colored spartan in the open on pale, small maps with limited scenery.Funny had the same play style since Halo 2, it's called objective stealth. Nothing to do with game mechanics at all. Now you think tactical map movement is a bad thing, seriously you're just being biased towards anything I write without actually taking the content in.
Does anyone really care if MLG drops Halo or not? Makes no difference either way.