Blue Ninja
Member
Quick and dirty.
I don't think the game is that bad, but I can't resist an opportunity to make a .gif, even if it's in a hurry. I'm already five minutes late because of this.
Quick and dirty.
I don't think the game is that bad, but I can't resist an opportunity to make a .gif, even if it's in a hurry. I'm already five minutes late because of this.
Adrift SWAT is kind of funny. The victor is the team that decides to post a man at each base to play clay pigeons with the people who rush into the map cannons.
Hard mode: shop EazyB's face onto Bane's. or Frankie's. :lol
I think I'm gonna go back and look at my initial impressions of Halo 4 and see if I still feel the same way.
November 7thOverdoziz said:So I just unlocked the Boltshot.
el
oh
el
I'm not sure how much high level design influence Kevin had.Need Kevin Franklin's face and Halo 2 Vista
Tashi from October said:I want to do a write up about my impressions of H4 multiplayer but I don't even know where to begin. I played a fuck ton of matches. Let's see what I can rattle off the top of my head.
-Assists are fixed (Yup)
-Railgun is the greatest gun in the game (Still true)
-Customizable loadouts is huge (still true)
-Personal Ordnance is a fucking gem (I still like the idea a lot but it definitely need some tweaking)
-H4 Needler is the best iteration of the gun in the entire series (still feel that way)
-Slayer Pro is awesome (RIP)
-Infinity Slayer is awesome (Less awesome now. Radar hurts the playlist more than anything else for me)
-Dominion is very cool (less cool now for sure)
-Saw is badass (yup, still badass)
-Returning objective gametypes have been tweaked and improved (don't know about CTF yet) (I'd say this mostly holds true. CTF was not an improvement (from MLG settings), although I still like it)
-New objective gametypes are cool and have lots of potential (Extraction is dope)
-Played the most enjoyable game of Grifball ever (that's true)
-Infection is badass (still kinda true)
-Best maps so far: Haven, Abandon, Adrift, Complex, Solace (not including pre built Forge maps) (Now it's like Haven, Abandon, Solace, Complex, Adrift)
-Mid tier maps so far: Everything else (not including pre built forge maps) (still true, except maybe shit tier is a new category now)
-Global ordnance scares me a little (lol yup)
-Shotgun sounds insanely great (yes sir)
-I love all the new medals (sure)
-Text in middle of screen is so far from noticeable while playing. Arguments against are invalid (still true)
-Regicide is ok. FFA in general seems to work better than it did in H3 and Reach. Don't know what tweaks cause it. (I would still agree with this)
-Feels like Halo 2 mixed with Reach. Good jump height but sharp and crisp, not clumsy and floaty. (I would still agree with this too)
-Grenades are more rare (I guess)
-Melees are less frequent but not gone (Still feel that way)
-Blur effect in Regen field is pretty fucking smart (yup)
-Pro Pipe > Sticky Detonator but that doesn't mean Sticky Detonator isn't fun to use (still feel that way)
-No scopes are still easy (ugh, yes)
-Headshots with sniper from behind are more difficult than in Reach (still true)
-Sweep sniping is very tough (yup)
-Feels like less autoaim with sniper (yup, even though I've gotten better with it.)
-Flood with Thrust is a blast (yes it is)
-Slide jumping is very much back (yea, it is)
I reserve the right to change my opinion after months of online play.
Huge wave of nostalgia the first 6 seconds.
Halo 3 vidocs were great.
I'm catching up on a few pages, came across this comment was made for the Halo 3 ViDoc that was posted.
I totally agree, my heart skipped. I NEED Destiny in my Veins. Bungie, I'll give you my first born if you give me a trailer for Destiny by the end of the month.
I hope someone holds me to this :3
MS gives up.
Looks like I had some solid impressions back then.
Borderlands!?
Misleading title.Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!
Looks fantastic.
Tashi you said Complex is good, then agreed again today. I'm going to have to ask you for your Community Cartographers Safety Pin back.
Tashi you said Complex is good, then agree again today. I'm going to have to ask you for your Community Cartographers Safety Pin back.
Tashi you said Complex is good, then agree again today. I'm going to have to ask you for your Community Cartographers Safety Pin back.
You better hope it's good!
Survival of the fittest, first to loot wins, every man for himself. What a pain.Borderlands 2 is competitive.
Well...
Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!
Looks fantastic.
So began the massacre of the Community Cartographers.Ask him for his head instead.
Spartan Ops has no scoring, only at the end of the match will you see stats. I knowI haven't played a whole lot of Spartan Ops but the video looks pretty good. Where's the scoring though?
I haven't played a whole lot of Spartan Ops but the video looks pretty good. Where's the scoring though?
Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!
Looks fantastic.
About 2gig.Other than that the actual map design looks really cool. On par with campaign levels. I wonder what the download size will be for the second half of Season 1.
I thought we start around 3PM PST?Well, I sent requests to people that expressed interest in Halo 2 Vista. Accept it and join me in a party sometime today I guess?
Borderlands 2. haha.MS gives up.
MS gives up.
That looks so much better, and its good to know they're thinking through the ramifications of replaying the same spaces.Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!
Looks fantastic.
AI on that sword elite was weak though, as it is in campaign. For some reason they'll just stop when they get nose-to-nose instead of gutting you, and then either stand around or flee(?).
No, EST dude?
I always expected Dellis to sound more... jovial or jolly I guess.
One pretty cool moment I noticed during the combat, though--David was fighting a Knight shielded by a Watcher. David runs out of Fuel Rod ammo but two of his buddies came up to that same area and made the Knight flee by teleporting, leaving the Watcher projecting a shield for a few split seconds after as if to say "whaa?" and he immediately jumped up and punched the Watcher right in the face. Halo.
MS gives up.
MS gives up.
Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!
Looks fantastic.
I'd like to have Didact fighting with me in Halo 5/6
Respawning is truly borked. Three elites with fuel rod cannons rush me and toast me in a heartbeat and the game will just respawn me right on top of them again, and again, and again.I like the new map/mission they showed off, the cliff side shoot out looked really cool, but I doubt that would let me gloss over my issue with the respawning.
I'd like to have Didact fighting with me in Halo 5/6
looking like this.
MS gives up.
I'd like to have Didact fighting with me in Halo 5/6
looking like this.
Not entirely sure there, although it does seem to be the case for the most part. I love fighting prometheans on Legendary as they do seem to be a lot more aggressive, and they will rush you, and knights will fly through the air and cut you down (such a cool way to go). But even still, even on legendary, sometimes they do that blink-blink-blink-rush-blade attack and whiff. Maybe I've just been lucky and backtracked exactly a pixel away of certain death, but sometimes I wonder why the hell I'm still alive ;PKnights with instakill weapons fight you no holds barred, though.