• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT14| They call it Halo

otherwise no one would ever be a guest because they would all purchase a 360 and have a gold account because they just really want to play Halo.

Not really fair reasoning considering why they are guests. It's mainly siblings playing together instead of one family having two consoles, or like it was in my case during Halo 2, friend had it and I would just drive over to his house, no need to buy another one when I had full access to his.

Favorite cutscene in any Halo game?

Halo 3: ODST opening cinematic. That drop was fucking intense.
 

Madness

Member
If they were fiendishly addictive then people would have paid the Gold subscription so they could splitscreen in ranked playlists.

As it is, ranked is one of the proven ways to drop a playlist's population, even if it has the same configuration as the unranked version, including not allowing guests.

Well the name itself implied the match meant something. I foolishly learned the ropes of halo 3 through ranked play, and since I spent the first few days trying to get achievements in ranked lone wolves, it soon meant no matter how much I tried, I couldn't get past rank 37 in lone wolves.

Ranked play lists are needed because they mean something. I never really noticed the outright griefing and crap that happened in social play lists in ranked. Eventually you got to a point where playing another match meant a potential loss in rank so you stop playing that. That's when I moved onto to mostly social.

You don't need to be Tashi, juices, a suddoth to enjoy ranked playlists you know. I liked when matches didn't have some guy and 3 of his buddies signed into the same console. I liked having a sense of how good I was relative to the rest, even if it meant I was a BK in the pros eyes. I'm rank 90 something in Halo 4,what does it mean or matter. But it mattered I was 43 in team objective, that I was 37 in lone wolves, 50 in team doubles, and 44 in team slayer.

If anything how hard is it to have 3-4 ranked playlists in Halo 4? The reason ranked playlists have a low population is the same reason there are more recreational leagues as opposed to competitive leagues in any sport. Some people don't want to always have a match count sometimes or to have a match be competitive. But removing them altogether is not good for anyone, especially those who liked ranked play with ranks.
 

IHaveIce

Banned
Lol that is not really a good argument Fyre... no way would a guest pay the live subscription when he doesn't own the game or the xbox.

I had friends who came over and played a shit ton of Halo 3 with me and they didn't get gold for it. But once I showed them some ranked matches and snipers and swat they were amazed and bought their own xboxs

Shame they all don't want to play the newer games, one had an interisting opinion about Halo 4:
"The game feels.wrong, yeah there are traces of Halo but even the 'normal' slayer list feels like I'm playing some kind of heavy slayer with all these power weapons. "
He also stopped playing it after Slayer pro got removed and till the boltshot ruined all his fun.. I understand him and the others.

Great post Henery
 
Its not about any of that.

You could go into a social playlist to practice and only play ranked when you wanted to challenge. Its about both of them being present that kept the total population up.

Even though the social will have more players than the actual ranked.

Its that.

Look at something like H4 that went all Social...no ranked. They just leave cause theres no need to sharpen the skills. Nothing matters, there is nothing to prove. You are good at Halo 4? Wow I took a dump yesterday. Both of those sentences have the same value.
 

TCKaos

Member
Good read, apart from the kill times bit which was confusing. Some things he left out were aim acceleration, aim assist, lunge, hitbox, movement and strafe. The removal of arena shooter is the obvious thing which I'm glad he mentioned.

Halo and COD don't mix. Seriously guys, don't try it or you'll flat on your backs.

The /r/bestof post for Caboosian's post has yet another post that further explains some things. I don't think almost any of those are actually mentioned specifically, but it hits the highs and lows of Halo.
 

u4iX

Member
You have been supplied with a false idol to stop you tearing down this CORRUPT HALO! Let me tell you the truth about 343 Industries from the words of Halo 4's Franchise Development Director, Frankie O'Connor. "John Howard didn't murder Halo multiplayer. He saved my game, then took the blame for 343's appalling crimes so I could, to my shame, build a game around this fallen idol. I praised the madmen who tried to Boltshot my own child, but I can no longer live with my lie. It is time to trust the Halo community with the truth and it is time for me to resign." And do you accept this man's resignation? And do you accept the resignation of all of these liars, of all the corrupt?

We take Halo from the corrupt, the rich! The oppressors of generations who have kept you down with myths of "it feeling like Halo; it being a natural evolution of the franchise" and we give it back to you, the people. Halo is yours. None shall interfere, do as you please. But start by storming Seattle and freeing the oppressed! Step forward, those who would serve, for an army will be raised. The powerful will be ripped from their decadent desks and cast out into the cold Halo 4 UI that we know and endure. Matchmaking lobbies will be convened. Classic Halo will be enjoyed. Virtual blood will be shed. The developers will survive as they learn to serve true justice. This great community... it will endure. Halo will survive.
 

FyreWulff

Member
If anything how hard is it to have 3-4 ranked playlists in Halo 4? The reason ranked playlists have a low population is the same reason there are more recreational leagues as opposed to competitive leagues in any sport. Some people don't want to always have a match count sometimes or to have a match be competitive. But removing them altogether is not good for anyone, especially those who liked ranked play with ranks.

It's a pointless splitting of the potential userbase when both lists are using the same skill matching system. One just shows it. Everyone that wants to play Team Slayer will be play Team Slayer. It's pointless to split it between Team Slayer and Social Slayer and lower the potential pool of quality matches.

If you're only going to have a single unified pool, then it follows that you wouldn't show visible rank in it. Everyone is getting matched on skill anyway, and the strictness of the TS it puts you up against is a separately definable parameter they can adjust since Reach. You could crank a Halo 4 playlist up to Reach Arena levels in terms of TS strictness even without a visible rank and get Arena-close matches. Matchup times would dive, though.
 
I swear the opening cutscene of Composer is straight out of Star Wars. Soundtrack, cinematography, everything. It was straight out of the prequels.

Honestly. It was okay, it just wasn't Halo.

So I'm not the only one uh, Didact's ship is also a freaking metapod and when open his crypum has a scary face.
 

JHall

Member
You have been supplied with a false idol to stop you tearing down this CORRUPT HALO! Let me tell you the truth about 343 Industries from the words of Halo 4's Franchise Development Director, Frankie O'Connor. "John Howard didn't murder Halo multiplayer. He saved my game, then took the blame for 343's appalling crimes so I could, to my shame, build a game around this fallen idol. I praised the madmen who tried to Boltshot my own child, but I can no longer live with my lie. It is time to trust the Halo community with the truth and it is time for me to resign." And do you accept this man's resignation? And do you accept the resignation of all of these liars, of all the corrupt?

We take Halo from the corrupt, the rich! The oppressors of generations who have kept you down with myths of "it feeling like Halo; it being a natural evolution of the franchise" and we give it back to you, the people. Halo is yours. None shall interfere, do as you please. But start by storming Seattle and freeing the oppressed! Step forward, those who would serve, for an army will be raised. The powerful will be ripped from their decadent desks and cast out into the cold Halo 4 UI that we know and endure. Matchmaking lobbies will be convened. Classic Halo will be enjoyed. Virtual blood will be shed. The developers will survive as they learn to serve true justice. This great community... it will endure. Halo will survive.

Bane_Tearing_Down_This_City.gif

I've been wanting to use that .gif for a while
 
Spartan Ops Season 2 Walkthrough: Get your sneak peek of the events in Season 2 of Spartan Ops in this 343 Industries Walkthrough with Mission Designer David Ellis!

Looks fantastic.

"I'm going to use Promethean Vision to scout for these knights." - They already have huge waypoints over their heads.

"We're playing on Legendary..." - Invis-elite stops charging after being shot once and just stands still.

"Maybe if you're going for a challenge to kill a bunch of grunts..." - No, stop. Make the challenges interesting for Christ's sake.

Also, in just the couple minutes that were shown, I counted THREE button presses. Ugh...

Environment looks pretty though. Potential for alternate methods of completing missions is good too.
 
Guys I figured it out. The monks were in Halo 1-3 and not in Reach or H4. It's not the gameplay that makes the games good, it's the monks. It's all about the monks, the fabric of the game relies on their chants. We've been looking at this all wrong
There were monks in some Halo Reach pieces. Some of my favorite songs in the series are from Reach.
 

Moa

Member

Although I'm not arguing against many other points you presents, early next year is Q1 of the year if you ask me, meaning Jan - March.

To be honest, CSR isn't going to even be important, whatever TrueSkill is active in-game right now will be the exact same after CSR launches, it'll just be visible on Waypoint which isn't optimal.
 

CyReN

Member
The irony of the whole situation is just about every community is on the same page with a weird "unity" going on, yea there's Team SLRP but that really doesn't count since they'll praise any kind of change by them.
 

Madness

Member
It's a pointless splitting of the potential userbase when both lists are using the same skill matching system. One just shows it. Everyone that wants to play Team Slayer will be play Team Slayer. It's pointless to split it between Team Slayer and Social Slayer and lower the potential pool of quality matches.

If you're only going to have a single unified pool, then it follows that you wouldn't show visible rank in it. Everyone is getting matched on skill anyway, and the strictness of the TS it puts you up against is a separately definable parameter they can adjust since Reach. You could crank a Halo 4 playlist up to Reach Arena levels in terms of TS strictness even without a visible rank and get Arena-close matches. Matchup times would dive, though.

But it's not pointless. Like I said it means something, even if the name itself says ranked. It's like a deterrence not to goof off because it means the match counts. Furthermore, I don't think they used the same matching algorithms. I would join ranked team slayer and go up against some tough opponents, and each match would be a nail biter since we all had something to lose, our ranks. I would then hop onto social slayer and be put against a team of people that had less skill and used sign in guests who played horrendously. I don't know maybe it was a placebo effect, but I felt the skill matching or true skill was infinitely better in ranked the higher up you were.

In reach and 4, does it really matter? It'd be one thing to say we shouldn't have ranked and Social playlists if having them unified was better, but reach and now 4 show us that's not the case. I'm an sr-90 something. I get paired all over the gamut. I usually am the top guy in my team. I probably have 1-2 close matches while the rest are lopsided. Even worse with join in progress.
 

wwm0nkey

Member
Can we not attempt to pin blame on one person like people did with Sage in Reach....please?

EDIT: I am aware its a joke but some people sadly will think its serious.
 
Although I'm not arguing against many other points you presents, early next year is Q1 of the year if you ask me, meaning Jan - March.

To be honest, CSR isn't going to even be important, whatever TrueSkill is active in-game right now will be the exact same after CSR launches, it'll just be visible on Waypoint which isn't optimal.

Well, of course not. Their mobile app for Halo 4 isn't even usable to the extent that it might as well not exist. So you'd have to get on the computer and go to the full site to check? This just screams successful.

Oh come on, looks exactly the same. Spartan Ops 2; Push more buttons!

See my post above yours a bit :)
 

Madness

Member
I think Frankie would be Alfred. The guy is just a caretaker for the franchise. He can at best give input that is either used or ignored. When the fans hurt, Frankie hurts. All he wants is to be in a Seattle coffee shop, look up from his copy of real change and see team slrp and team downer both talking about halo and having fun.

On a related note, isn't John Howard now working for Microsoft at Black tusk studios in Vancouver?
 

JHall

Member
Can we not attempt to pin blame on one person like people did with Sage in Reach....please?

I pin the blame on the whole studio. They all collectively tried to re-invent the wheel and thought bloom and AA's were good ideas.

It's not solely one man's fault.
 
That's why I made a entirely separate post stating that Halo 4 was the "false idol," so that's what he should be ripping in half.
I'm not trying to enhance your metaphor, it would just be hilarious to have a gif of Bane ripping a picture of Frankie up.
 
It's all a ruse. Halo 4 was made by 343 - the shitty stuff we all hate was all insisted by Microsoft. Halo 4 was released as it was as a super secret plan by Frankie and the team to demonstrate to Microsoft that chasing after "that" fan-base just won't work for Halo. Now they're in full panic-mode and Microsoft will have given them the liberty to adjust it more to what we saw in those original .gifs, that BR Slayer, that core Halo feel. That's just going to take time. Halo 4: v2, or Halo 5.

(This post has been a fantasy rationalization)
 

Alchemical

Neo Member
[...] People always make a big deal of how "Halo simply MUST change now that the gaming landscape has changed" - the argument is that with the rise of games like the Call of Duty franchise and the explosion in popularity then Halo MUST go down that path to compete. And I am sick and tired of this line of reasoning.

The last time that Halo was king of the hill
RIP King of the Hill
was when the were decisively different than all other first person shooters on the market. It's possible that the gaming market has changed, for better or worse, but it's also possible that Halo has lost all of this market share, and longevity, simply because it changed the Halo formula to become more like the other games.

If we look at the history of Xbox Live and the first person shooter multiplayer genre in general the simplest explanation is that Halo changed - it is much more complex to think that millions upon millions of players simultaneously decided that they wanted unlocking perks, weapons, attachments, kill streaks, etc., and that's why they moved away from the Halo franchise. And when you follow this convoluted and erroneous line of reasoning you end up with Halo 4. A game that at the core does actually "feel like Halo," but has so many poor gameplay decisions layered on top of it that you can't ever get down to that "feel" unless you arrange some custom games and/or play with modded/hacked game files. [...]

Excellent, excellent, excellent post. I remember reading it and nodding in agreement when you initially posted it. I couldn't say it better myself. It's honestly surprising that such a logical view is not more widespread. It's always seemed self-evident to me.
 

TCKaos

Member
"I'm going to use Promethean Vision to scout for these knights." - They already have huge waypoints over their heads.

"We're playing on Legendary..." - Invis-elite stops charging after being shot once and just stands still.

"Maybe if you're going for a challenge to kill a bunch of grunts..." - No, stop. Make the challenges interesting for Christ's sake.

Also, in just the couple minutes that were shown, I counted THREE button presses. Ugh...

Environment looks pretty though. Potential for alternate methods of completing missions is good too.

At about seven minutes in he throws a Promethean grenade and it clips straight through the level geometry. Whoops.
 
Bottom of the page:

It's all a ruse. Halo 4 was made by 343 - the shitty stuff we all hate was all insisted by Microsoft. Halo 4 was released as it was as a super secret plan by Frankie and the team to demonstrate to Microsoft that chasing after "that" fan-base just won't work for Halo. Now they're in full panic-mode and Microsoft will have given them the liberty to adjust it more to what we saw in those original .gifs, that BR Slayer, that core Halo feel. That's just going to take time. Halo 4: v2, or Halo 5.

(This post has been a fantasy rationalization)
 

FyreWulff

Member
But it's not pointless. Like I said it means something, even if the name itself says ranked. It's like a deterrence not to goof off because it means the match counts. Furthermore, I don't think they used the same matching algorithms. I would join ranked team slayer and go up against some tough opponents, and each match would be a nail biter since we all had something to lose, our ranks. I would then hop onto social slayer and be put against a team of people that had less skill and used sign in guests who played horrendously. I don't know maybe it was a placebo effect, but I felt the skill matching or true skill was infinitely better in ranked the higher up you were.

In reach and 4, does it really matter? It'd be one thing to say we shouldn't have ranked and Social playlists if having them unified was better, but reach and now 4 show us that's not the case. I'm an sr-90 something. I get paired all over the gamut. I usually am the top guy in my team. I probably have 1-2 close matches while the rest are lopsided. Even worse with join in progress.

Social was essentially always set to Loose Skill to favor getting games faster. The same would happen in Ranked in Halo 3 if you went into a playlist with a rank spread > 10.

If you play your social games seriously or your Reach/4 games seriously, your TS will increase and end up putting you against other serious players who've won a lot of games against people jacking around. If you jack around, your TS will be lower because you don't win much and you'll end up with other people that jack around.

If you want to keep the matchmaking population healthy, you want to avoid loss anxiety as much as possible. You don't want people hitting 50 and then leaving the playlist because they want to 'protect' their rank, dropping the numbers at the high end. A skill level doesn't mean much if you aren't actually playing games at that skill level.
 

Booties

Banned
Nice posts. Game sucks. Stop trying to say it doesn't. But I guess the kids who do play it must be experts because they're the only ones left.
 
It's all a ruse. Halo 4 was made by 343 - the shitty stuff we all hate was all insisted by Microsoft. Halo 4 was released as it was as a super secret plan by Frankie and the team to demonstrate to Microsoft that chasing after "that" fan-base just won't work for Halo. Now they're in full panic-mode and Microsoft will have given them the liberty to adjust it more to what we saw in those original .gifs, that BR Slayer, that core Halo feel. That's just going to take time. Halo 4: v2, or Halo 5.

(This post has been a fantasy rationalization)


If that was the case I would have more hope for Halo 5.
 

wwm0nkey

Member
Bottom of the page:

It's all a ruse. Halo 4 was made by 343 - the shitty stuff we all hate was all insisted by Microsoft. Halo 4 was released as it was as a super secret plan by Frankie and the team to demonstrate to Microsoft that chasing after "that" fan-base just won't work for Halo. Now they're in full panic-mode and Microsoft will have given them the liberty to adjust it more to what we saw in those original .gifs, that BR Slayer, that core Halo feel. That's just going to take time. Halo 4: v2, or Halo 5.

(This post has been a fantasy rationalization)

Actually I remember them saying when they showed it off to some MS executives all they commented with with "This just looks like Halo".....so some of the design choices might have been influenced by MS wanting Halo to appeal more to the CoD fan base. They own 343 so its a big possibility.
 
That awkward moment you find out that most kicks and drums are taken off sample disks without even altering much. Broke my heart after finding out Kanye’s drums on “Heard ‘Em Say” was actually off a beat tape.

Trust me dude, I know. I'm like some depraved combat sadist when it comes to music. I don't mind it when it's deliberately sampled in some cases like Drum N' Bass, but otherwise I have really bizarre music taste.
 
It's all a ruse. Halo 4 was made by 343 - the shitty stuff we all hate was all insisted by Microsoft. Halo 4 was released as it was as a super secret plan by Frankie and the team to demonstrate to Microsoft that chasing after "that" fan-base just won't work for Halo. Now they're in full panic-mode and Microsoft will have given them the liberty to adjust it more to what we saw in those original .gifs, that BR Slayer, that core Halo feel. That's just going to take time. Halo 4: v2, or Halo 5.

(This post has been a fantasy rationalization)

I wish we got the Halo 4 in the BR Slayer .gif.
 
Social was essentially always set to Loose Skill to favor getting games faster. The same would happen in Ranked in Halo 3 if you went into a playlist with a rank spread > 10.

If you play your social games seriously or your Reach/4 games seriously, your TS will increase and end up putting you against other serious players who've won a lot of games against people jacking around. If you jack around, your TS will be lower because you don't win much and you'll end up with other people that jack around.

If you want to keep the matchmaking population healthy, you want to avoid loss anxiety as much as possible. You don't want people hitting 50 and then leaving the playlist because they want to 'protect' their rank, dropping the numbers at the high end. A skill level doesn't mean much if you aren't actually playing games at that skill level.

Agreed, but that's why games like StarCraft introduce higher "tiers". You can still have a rank that reflects your skill, without also having an absolute upper-limit (or at least not just 50). If too many people are dropping out of playlists to protect their 50s, I question why removing the rank altogether is a valid solution as opposed to just increasing the possible skill-gap. Why not have that Reach Onyx, Gold, Bronze, etc be levels past 50? They were somewhat on the right track there, I think... End-game content and systems are important to the people that will play the game for years, and the population has demonstrated that that "player investment" doesn't mean carrot-on-a-stick "progression". Specializations aren't end-game content. They're features (or in this case, fixes) that are deliberately withheld from the player that ultimately don't mean anything like ranks used to.

Hell, wasn't that the whole thinking behind the 360's Live? Remember when we were supposed to be able to "tune" in to higher-level matches on Xbox 360? PGR had that idea. PGR.
 

Tashi

343i Lead Esports Producer
http://i.imgur.com/OL1D9oZ.jpg

I just came across this pretty awesome photo from IEM in Poland. That's Grubby that you're seeing playing StarCraft 2.

I think I'm gonna go back and look at my initial impressions of Halo 4 and see if I still feel the same way.
 

CyReN

Member
I think I'm gonna go back and look at my initial impressions of Halo 4 and see if I still feel the same way.

Found mine

Thanks to 343 first of all for sending TheHaloCouncil a media copy, being a new and upcoming Halo site it means a lot to see us get this kind of treatment so early.
Now there is still a embargo on stuff, and I have to finish others so this will be mainly about multiplayer. These are my initial reactions, and will change once I’ve played everything. Seeing that the game isn’t out there are only about 80 or so people on at a time, and 95% of them are in Infinity Slayer.

My first game: 25-2-13 on Complex Infinity Slayer

H4 > HR

Maps:
Haven – Better than any map in Reach, and my favorite so far in H4. Visually stunning and plays really well for 4v4.
Solace – Another good map, visuals are dark and grim and have a eerie feeling (which I like). 4v4 can be a little big at time. 5v5/objective games like CTF will be great on it when I get to play it.
Complex – Map isn’t really suited for 4v4, my biggest gripe is the middle building. If you have a DMR on top of it you are a god if the other team isn’t working together.

Likes:
DMR is fixed
Assists are good
Maps are great from the 3 I’ve played
Game sounds is REALLY good
You don’t notice the white text
Join in is smooth, and has been great for when G4TV staff quit

Dislikes:
Game default controls have: Toggle Crouch/1 sensitivity (WHY?)
Hard to read name cards in lobby, have to lean head sideways
IS Complex TS isn’t good for 4v4.
No visual skill ranks
 

Fuchsdh

Member
Adrift SWAT is kind of funny. The victor is the team that decides to post a man at each base to play clay pigeons with the people who rush into the map cannons.
 
Top Bottom