Just a heads up, if you want a unsc camo tote bag, ONI Patch, a megabloks Elite, listen to the latest HaloGAF radio to find out how to get it.
Man I wish I brought my Xbox home with me for break.
ooohhhh. my favorite!
Just a heads up, if you want a unsc camo tote bag, ONI Patch, a megabloks Elite, listen to the latest HaloGAF radio to find out how to get it.
Man I wish I brought my Xbox home with me for break.
My favorite SpOps map. From the pictures I get the impression that it was larger originally, seems tons got cut
oh my god, haha!
Is GAF being super screwy for anyone else today? I'm getting loads of errors and unloaded images.
Yep, and I wonder how GAF does during E3. It couldn't even handle the PS Meeting. I would rather not depend on /r/games comments for discussion.
Yep, and I hope GAF holds up during E3. It couldn't even handle the PS Meeting. I would rather not depend on /r/games comments for discussion.
Yep, and I hope GAF holds up during E3. It couldn't even handle the PS Meeting. I would rather not depend on /r/games comments for discussion.
I hate to say it, but the Pulse Grenade achievement is really getting me to like the Pulse Grenades. They definitely have a different utility than frags/stickies, but a well timed pulse grenade can allow you to one-shot someone coming around the corner, or even out the battle when you don't get the first shot off.
I still don't think Stickies should be loadout weapons though. The number of lazy people who will just AR then sticky when they're losing is ridiculous.
That is sad to hear, still what you guys pulled off with Apex was great. Just what I wanted and expected. More content like that and I'll fork over money without hesitation.Originally Apex and Caverns were going to be one map, but technical and productions concerns caused us to separate the two. The two locations still flow into each other quite nicely.
Originally Apex and Caverns were going to be one map, but technical and productions concerns caused us to separate the two. The two locations still flow into each other quite nicely.
YEAH BOI!!!
my girlfriend says you guys are very annoying.
She wants to marry you so we can be brothers.I dont care. What does Emma say?
This is progress.I hate to say it, but the Pulse Grenade achievement is really getting me to like the Pulse Grenades. They definitely have a different utility than frags/stickies, but a well timed pulse grenade can allow you to one-shot someone coming around the corner, or even out the battle when you don't get the first shot off.
I still don't think Stickies should be loadout weapons though. The number of lazy people who will just AR then sticky when they're losing is ridiculous.
She wants to marry you so we can be brothers.
http://www.youtube.com/watch?v=4MhbNC2DCmY&feature=youtu.be
Let's all watch as Elzar humiliates himself playing Blops2.
Edit: New link
http://www.youtube.com/watch?v=4MhbNC2DCmY&feature=youtu.be
Let's all watch as Elzar humiliates himself playing Blops2.
Edit: New link
You guys & your shenanigansAll you need to know:
All you need to know:
Prepare for Disappointment: Part II
Current link (1/1): http://www.youtube.com/watch?v=Xh4WiRW_EZI&feature=youtu.be
Oh, and if some of you are interested by a Spartan Ops Behind the scene, one of our editors found a cool collection of concepts from Axis Animation and Shae, a freelance artist who works for 343 Industries : http://www.halodestiny.net/news-2440-spartan-ops-cinematiques-et-missions-en-concept-art.html#skip
Their galleries are available on CGHUD too : Shae Gallery - Axis Gallery
This is progress.
Maybe by the end of it, people will realize how damn useful Pulse Grenades are, and not just try to cast them off based on their use in SP.
Prepare for Disappointment: Part II
Current link (1/1): http://www.youtube.com/watch?v=Xh4WiRW_EZI&feature=youtu.be
Says coming soon.
Halo has some kick ass concept art. Should just make a concept art looking game like Borderlands. (I think the devs called it "concept shading"?)
Also, if any Daft Punk fans in here haven't heard this snippet from their new album, give it a quick listen: http://www.youtube.com/watch?v=qcDadaQjbvY
Welp.Nah I'd hit it and quit it
Yeah, Halo's is so much better.Live streaming on COD is terrible.
The term is "cell shading". Seeing what Halo would look like rendered in that style would certainly be interesting though.
Yeah, Halo's is so much better.
Welp.
The ideas behind instant gratification and progress are so open to interpretation, that it is surprising that Halo 4 takes concepts for those ideas that were already out there instead of trying something new. Even then, it botched the execution of the copied concepts to a certain extent. It took ideas that were flawed already in other games and didnt try to improve them, instead they slapped exact same broken system onto this game. Usually you are suppose to be given stuff, like skins, attachments and unlocks with an investment system. There is nothing wrong getting something out of investment. Its a pretty neat idea, it really focuses on longevity and replayablity. The problem however is what you put behind such an investment system. Skins and armor unlocks are harmless, but weapon and perk unlocks do more harm than good. It gimps players by forcing them to use sup par weapons and perks. In the long run it creates more player frustration and irritation. Reach walked a fine line by doing pre-set loadouts, a fine comprise in hindsight.
Execs can force such a system, but its on the designer to implement it. There are so many other ways to get the same result, without falling into the same traps. For example, the commendation system could have been expanded and put on the for front of it all. Make it the first thing you see after you finish a match. Players get that instant information that they have hit milestones and have unlocked certain cosmetic items. Make the loadout system class based or even playlist specific. It is something familiar to casual players and more long time players are not alienated. There are more ways to keep player interested in your game, the above is just an example, without comprising the actual gameplay.
This might sounds controversial, but the loadout system has kind of become next the armor lock. They both stunt the gameplay unnecessarily and punish users for nothing. At the core the loadout system is to add value to the game and add more power to the player. The biggest problem however with that train of thought is that it goes against the established sandbox. The cost of it is that now its being broken down, instead of the sandbox as a whole being embraced and respected. Things work because they are limited and used at the right times, it being so open and unlimited just shows that too much of a good thing can be bad and totally destroy a very competent game. I hope they totally rethink their gameplay and player investment system in the next Halo. There are other ways to entice and keep players coming back. There are tons of examples in how to do it correctly, look at Starcraft II, League of Legends, Team Fortress II.
“The story of the UNSC Infinity intersects with the Halo 4 campaign, but continues on through Spartan Ops after the events of Halo 4. The UNSC Infinity plays an important role in Master Chief’s adventure, and while Spartan Ops is separate from Halo 4’s campaign, don’t be surprised if you periodically cross paths with the Chief.
“In the first episode, you’re going to find the Covenant is doing an archeological dig and has discovered an ancient artifact. You don’t know what it is, but the Covenant wants it, so that’s good enough for you.”
They're saving it for the paid season 2.So... what happened to this?
Source
I was expecting the Chief to appear in any moment, even if just for a few seconds...
They're saving it for the paid season 2.