Bungle wanted Destiny to prevail to they tipped the first domino that led to a terrible new halo design philosophy
The sad part is that I use this reason to justify Reach and keep my faith in Bungie.
Bungle wanted Destiny to prevail to they tipped the first domino that led to a terrible new halo design philosophy
What Halo needs is modding, and MS would never support that. If the Nextbox supported modding, it would be the best thing ever.
All part of their plan to take over the world and overthrow Obama so we can blame stosh for everything. (YES! Two Bungie references back to back)Bungle wanted Destiny to prevail to they tipped the first domino that led to a terrible new halo design philosophy
General consensus agrees, Wahrer. Now if you don't spam the thread with more Cage gifs you have to alter each item of your sandbox to reflect Nicholas Cage's name or a Nicholas Cage movie.
Things can change quite quickly
Just need a team that knows whats up, and can keep up to deliver a game that people want.
Yeah! Halo 2 was the best!
So Halo is doomed.
Still confuses me how 343 and Microsoft kept in AA and even made the game worse with changes the Community obviously didn't want. They should have known that from all the backlash Reach got.
Part of me still thinks that maybe Bungie was contractually obligated to add AA into Halo with Reach, or at the very least... Microsoft gave them guidelines/told them what too do.
What Halo needs is a refinement and to build upon what Halo 3 did.What Halo needs is modding, and MS would never support that. If the Nextbox supported modding, it would be the best thing ever.
I think they attempted to cater to the casual(CoD) crowd while trying to keep the hardcore/veteran crowd around too and ended up alienating both. Mainly because it wasn't Call of Duty enough for the casuals to easily pick up and play and because it was too Call of Duty for the hardcore/competitive/veteran crowd. The skill gap in it just got a whole lot smaller and now battles are mainly won through random numbers decided through a computer, even Call of Duty is better than that. So at this point it feels like a bad Halo and a cheap CoD rip-off at the same and isn't pleasing to either parties.What fan base is 343 even targeting by the way? I always thought it was the CoD community but that obviously isn't it because I don't see 300k players online.
Specture turrets on Containment that could fly and pretending like it was Hoth? Yes, yes it was the best.
I meant like Custom Edition or Halo 2 Vista. Or many other PC games. The Xbox can't compete with PC games without at least implementing modding. That and getting rid of Xbox Live. And day one digital downloads. And...nvm, the Xbox can never compete with PC games.
Im going to be honest, if what I am seeing of the new Xbox is true I do not care if Halo 5 is the next Halo 2, I refuse to buy it. It will just be PC/PS4 for me.
What fan base is 343 even targeting by the way? I always thought it was the CoD community but that obviously isn't it because I don't see 300k players online.
Im going to be honest, if what I am seeing of the new Xbox is true I do not care if Halo 5 is the next Halo 2, I refuse to buy it. It will just be PC/PS4 for me.
If the nextbox is always online I will not be purchasing it. I said this before the Sim City fiasco and it has only confirmed what I feared.
This may be the whiskey talking, but I feel they have shifted their focus to the Battlefield crowd. How else can you explain all these damn BTB maps?
You know I thought about it, and I don't think my xbox has never not been connected to the Internet since launch in 2005. As soon as I got my xbox, it's been connected with an ethernet cable in the back and I've always signed in. I've gone a month or two on silver, but I don't think I've ever purposely played offline.
Now granted I'm not the norm, but always online wouldn't bother me as much as say no used games or something else.
Reach
It gives me this weird sensation while moving around that the DMR is a jpg billboard sprite on the screen because of the smoothing going on.
Finished Silentium. Some nice plot hooks for future games, as well as a good explanation for the Didact of Halo 4 and a couple really excellent callbacks to questions longtime fans have long discussed.
For those that complained about Cryptum and Primordium being boring--this book moves at an incredibly faster clip. The last pages hit hard and fast. Bear's writing is still lyrical and sense so expect another read through to grapple with the nuances.
While I still wish they hasn't decided to override the H3 terminals in the first place they did a fairly good job of weaving the H4, CEA terminals in with a chronology that mostly fits with what we learned in Halo 3.
I really think this book should have come out before Halo 4. Even with the terminals, the Didact doesn't make as much sense as he does here.
This may be the whiskey talking, but I feel they have shifted their focus to the Battlefield crowd. How else can you explain all these damn BTB maps?
Yeah, I know what you saying. Outside environments don't feel cohesive at all, it's just a jarring mismatch of low textures and overly complicated level design. The more industrial look works better though (i.e. Skyline, Haven), it just fits in the game.I love the look of Reach. 4's campaign might look nice, but everything in multiplayer is just off. I don't know how to describe it. The best I can do is point out the differences between Valhalla and Ragnarok. Ragnarok... no richness... it seems... dull? Perhaps someone can explain better than I can or point out the reasons I am completely wrong.
I love the look of Reach. 4's campaign might look nice, but everything in multiplayer is just off. I don't know how to describe it. The best I can do is point out the differences between Valhalla and Ragnarok. Ragnarok... no richness... it seems... dull? Perhaps someone can explain better than I can or point out the reasons I am completely wrong.
Fyre, those screens are just riveting but do you mind putting quote tags around them?
A quick youtube test, considering the 30sec time limit:
http://www.youtube.com/watch?v=Q9YuJGXsRe0&feature=youtu.be
The actual raw AVI is 600MB.. not sure how to distribute that for a first attempt, but in an email quote, I'm hosting the converted AVI at Blu-Ray quality at a much lighter 75MB:
.
Finished Silentium. Some nice plot hooks for future games, as well as a good explanation for the Didact of Halo 4 and a couple really excellent callbacks to questions longtime fans have long discussed.
For those that complained about Cryptum and Primordium being boring--this book moves at an incredibly faster clip. The last pages hit hard and fast. Bear's writing is still lyrical and sense so expect another read through to grapple with the nuances.
While I still wish they hasn't decided to override the H3 terminals in the first place they did a fairly good job of weaving the H4, CEA terminals in with a chronology that mostly fits with what we learned in Halo 3.
I really think this book should have come out before Halo 4. Even with the terminals, the Didact doesn't make as much sense as he does here.
Ragnarok versus Valhalla?I love the look of Reach. 4's campaign might look nice, but everything in multiplayer is just off. I don't know how to describe it. The best I can do is point out the differences between Valhalla and Ragnarok. Ragnarok... no richness... it seems... dull? Perhaps someone can explain better than I can or point out the reasons I am completely wrong.
That was the 4th one in 2 pages, no big deal but if they're going to keep popping up I'd rather see them quoted.2x 720 Halo related pics. That doesn't even exceed the size of most browsers/monitors.
Sorry, next time I'll put a warning, I just wanted to quote the original post.
Plot hooks? Dun read below if you haven't read ze book.
Aside from the second Librarian and the IsoDidact (who probably died), they closed pretty much everything else. Kinda bothers me that the Forerunner went to another galaxy and found... well... nothing. At the end of the book the domain is destroyed, the last precursors are gone and the Forerunners are wiped out.
What's left to go on to?
They had a wonderful storyline that they could have explored over the trilogy - The Precursor's return and judgement in regards to the mantle. But for some reason (for better or worse) they've killed off any chance of that happening, as well as any bigger threat that could have existed in future games (without pulling something completely random out of their asses).
Can't wait to only fight humans and elites in Halo 5! Eh
I really hope that I'm proven wrong, but IMO, it seems like the story 343i are going to tell is going to be really... dull... and full of Halsey hate.
Ragnarok versus Valhalla?
Ragnarok: Piss-filtered to be skewed yellow with very low colour contrast. Ground detail produced through boatloads of blotchy low-quality shadows meant to look like contours (shadows which hilariously fade out as you get close). FXAA, cheap+heavy bloom, and screen-space godrays combine to produce a very hazy look. The water is a stationary surface.
Valhalla: Bold green and blue colour composition, with some healthy greys thrown in. Ground foliage drawing in is noticeable, but looks great, with the ground ultimately appearing as having lots of rough ground cover plants. Image has substantial aliasing, but is sharp. Water is a fully 3d animated surface with splashes produced through superimposed 3d animation, and it's interactive in that objects in it will float downstream.
Primordium, Silentium spoilers
The plot point from Primordium with the 'second' 343 Guilty Spark and knowing where the Librarian was never really came to fruition did it? Unless 343GS^2 meant to imply that he knew about the AI version of her on Requiem, in which case, boring!
They pretty much closed the loop on everything except for IsoDidact, didn't they? I thought he was on the second Ark.
Damn, was looking over at my history, I played roughly 148 matches on Blackout in Halo 3. Don't even remember how many matches I played in Halo 2 on lockout, but I'm guessing it was triple that number.
That's what I get for not keeping up with Halo 4 too much, but damn, was inexcusable comparing it to Cage lol. I knew it was strangely familiar though. The whole color scheme and sprint and JiP in SWAT just threw me off.
Gears did Invasion better than Reach did.
Gears did Invasion better than Reach did.
I have about 150 games of Halo 4 played lol. Its just not addicting anymore. Needs more fast paced 4v4 action on small maps. Less BTB.
BTB can S my D.
playI have about 150 games of Halo 4 played lol. Its just not addicting anymore. Needs more fast paced 4v4 action on small maps. Less BTB.
BTB can S my D.
play
throwdown.