xxjuicesxx
Member
lol. so good. i love march
X's weren't removed for any perk. The perk you're talking about works nothing like a death x.
At pax, Kevin mentioned how insanely hard it was for them to add the x's in. Probably the reason they weren't in the game initially and why they're so bugged now.
I can't help but wonder what exactly this entails, as the game was built on top of Reach... You'd think they'd have the proper code hanging around in a dev build somewhere before they dummied it out in the later versions.
That is the dumbest logic I've ever heard.
"This was hard to do, so releasing a botched update is understandable."
All this says is that the update either wasn't ready for release or that this is actually how they meant to implement it.
The fact that it's tied to the body and not the location of death tells me that this is wrong from the get-go. If that's the only way to implement it in Halo 4, then just don't do it.
I don't trust his understanding of the engine. Or of what players want. Or anything, really at this point.
Get shit oooooooon
For those who've played with the TU, any changes to the "Teammate shooting/shot" indicators?
This was your first post back from ban?
Disappointing.
For those who've played with the TU, any changes to the "Teammate shooting/shot" indicators?
Porkchops and a hug. sighSteak and BJ day!
I remember that race. Poor Sébastien Buemi attempting to steer at 300 km/h with no front tyres.
Are we sure the TU is bugged? Could it not just be instant respawn messing with it? Or, you know, Tashi is insane?
Oh, I thought your videos were about the Binary Rifle and his gameplay.
Nope, those are still just as subtle and don't appear when off screen.
Something that was equally as important as the red X's but disappointingly overlooked. Again. Not in this update, would have been listed.
Throwdown doesn't use instant respawn.
So they just removed them for no reason?X's weren't removed for any perk. The perk you're talking about works nothing like a death x.
At pax, Kevin mentioned how insanely hard it was for them to add the x's in. Probably the reason they weren't in the game initially and why they're so bugged now.
If it's cosmetic only, it's not a specialization. Halo 3 and Reach had different armor permutations that worked just fine without calling it something arbitrary. Specializations as the are now add little to the overall enjoyment of the game, and if anything damage a lot of the core gameplay that would have made Halo 4 shine. Flinch and the Stability mod are prime examples of this.They shouldn't remove Specializations, just the gameplay-changing items. The only unlockables should be purely cosmetic. Give people 25 Specializations, with 5 in 5 different tiers - Easy, Normal, Heroic, Legendary, and Mythic. You can list in any specialization any time but you can only do one at a time - they take 1, 5, 10, 15, and 25 levels to unlock, respectively. Each Specialization unlocks you a new armor set and new emblems; the 8 from Halo 4 are divvied up into the listings. They use a letter format, meaning they're displayed as "SPEC-H [Rogue]" in the specialization tab. There's also an elusive SPEC-Z that functions as Recon did in halo 3.
I sure hope that ends up only applying to Halo 4.
The fact that the X is tied to the body is probably their easiest way of implementing it into the game. The fact that you'd rather not have the X then a slightly broken X is just weird.
343 are little kids trying to hold on to an ice cube.It breaks my heart to see Halo in such incompetent hands.
The Legacy Specializations (SPEC-0) should be available upon completion of the older titles on Legendary (or unlocking all of their achievements or something) and are unlocked through Halo Waypoint. 100% Completion of Halo 3 unlocks Mark VI, ODST unlocks the ODST armor, Reach unlocks Mark V, Halo 4 unlocks Mark VI (if that's what we're calling what the Chief is wearing). 100% Halo Wars gives you a refund and a Spirit of Fire emblem.
Also, one thing I'm wondering, is what the future of Halo 4 holds. With the release of Castle, all the season pass promised maps will be out. There's still no word on SpOps season 2, or any other DLC. Is Halo 4 really going to have just one year of full support and then all hands on deck for Halo 5?
The fact that the X is tied to the body is probably their easiest way of implementing it into the game. The fact that you'd rather not have the X then a slightly broken X is just weird.
Camo was changed to show the player when they fired, bullet magnetism was reduced on the Gauss 'hog. That's all I know of besides the x.What else was in the update other than the 'x' markers? Except for the backenf ability to modify weapons I don't remember what else was in the tu?
Anything else that affects us as players? Or is it all backend stuff?
Camo was changed to show the player when they fired, bullet magnetism was reduced on the Gauss 'hog. That's all I know of besides the x.
That's a terrible idea in a game with instant respawns. If you actually create an X object, you'll want to destroy it according to passing of game time, not player respawn.Return the X, Y and Z coordinates for the player when their health reaches zero. Add ever so slightly to the Z coordinate. Set a marker at this point belonging to the team of the player. Run constant checks to see if the player has respawned. The moment they respawn remove the marker.
If there aren't functions for this in their library I'd be shocked.
Gratz to Tawpgun on his new job at 343 in the PR field.
Because I'd prefer the actual feature that we've had for 9 years instead of something else? My bad. Thanks 343/Kevin. This sounds much better.
The only way to save us is with an accidental spin-off. Mainline Halo games will continue this cycle of disappointment as it always has.
Gratz to Tawpgun on his new job at 343 in the PR field.
yup i've said this before.
Have the campaign take place sometime around CE and H2 so you can use the gameplay mechanics AND the great environments. Get rid of armor abilities, get rid of ordnance, get rid perks, get rid of sprint, and get get rid of loadouts.
Have Bravo work with pros to make sure base settings and starting weapons (no SMG starts) are good, and look to CE and H2 for map design ideas. Make sure minimum kill times are quick, but make sure the weapons actually have a skill gap (CE pistol vs CEA Reach pistol). Add new modes LIKE dominion (less fucking power weapons PLEASE) and extraction. But the base gameplay is HALO not Call of Duty, not Battlefield, not "generic 2013 FPS" it's Halo.
Give people options in custom games OPTIONS so they can fine tune things themselves. Want a plasma pistol thats OP as fuck? Here's the tools to do so. Want a 4 shot BR? Use these in game tools.
Just make a good HALO game, and give us options.
please
official announcement in the bulletin.
Some gameplay for you all post TU. Recorded live.
Dig what you can from that. Not sure if you can get much though.
Lemme see that SWAG you got from PAX. I'll determine your mandatory SLRP length.
You said you'd prefer no feature rather than the one you got.
ahah why the fuck are the X's not red