Were they red in Reach? I honesly can't rememberahah why the fuck are the X's not red
Were they red in Reach? I honesly can't rememberahah why the fuck are the X's not red
I wish we could just have Halo Reach's Xs and teammate status indicators. Those were pretty much perfect. These Halo 4 Xs are a small improment, and that's nice, but they fall very short of the standard established by the past games.
ahah why the fuck are the X's not red
because the 5 people that have used the Nemesis perk would be VERY confused.ahah why the fuck are the X's not red
Also 60fps and dedi's. People arent playing inferior games anymore. They want smooth. Look at BlopsII!
The big issue is they don't last long enough and the team indicators, neutral, firing, taking damage, aren't shown clearly enough when they are on screen, and they aren't shown at all off screen.
It just leads to a much more cloudier combat environment.
People say 120Hz/144Hz monitors combined with 120 FPS are the future. It will take ages, to be standard however.
The issue is not they're white instead of red. That seriously doesn't matter unless you're nostalgic about it. They come through fine once you adjust.
Yup. I'm waiting for someone to come in here and say that "we're moving the goal" or whatever, but I feel like the addition of the X in Halo 4 is only a small fix amongst much larger problems with the teammate status indicators. While it's a welcome improvement, it doesn't really feel satisfying.The big issue is they don't last long enough and the team indicators, neutral, firing, taking damage, aren't shown clearly enough when they are on screen, and they aren't shown at all off screen.
It just leads to a much more cloudier combat environment.
if it doesn't matter I'm sure you wouldn't mind if they changed the RGB values or whatever so they stand out more?
Now Tawpgun will never shut up about red Xs.
BUt you will get your flat forge section, will we finally see some halo 4 maps from you?Now Tawpgun will never shut up about red Xs.
Nah, I'm content with them, not happy but meh. It honestly seems like it was the best they could do given the time and resources they had. As to why it was so hard, we'll probably never know.
Thats probably true for gaming. The added detail means you need more frames per second to clearly see all of that added detail. Otherwise you just get blurrrrr and a brain and eyes that hurt trying to understand what its seeing.
Where the fuck do you even find the video to make a comeback like this?
When's the destiny stuff
These jokers had all past halo's to pull UI design from and they still continue to muddy the waters in combat. It seems petty, but I just really dont get it.
Red X, how hard is that?
Fades within a second. You're facing the wrong way? you won't even notice the call out in time.
These jokers had all past halo's to pull UI design from and they still continue to muddy the waters in combat. It seems petty, but I just really dont get it.
Red X, how hard is that?
Fades within a second. You're facing the wrong way? you won't even notice the call out in time.
I mean, I can agree that the X should have been there all along but saying "how hard is that?" in any kind of reference to adding features to a video game is never going to go well. It was probably very hard, or they would have had it in there. I doubt they just unchecked the "show red X upon death" box in the engine tools.
People never should complain about food either if they can't cook.Seriously.
People need to stop assuming they know how game development works, and get off their ass and try it.
Funny you say that, considering most devs sit in chairs all day.Seriously.
People need to stop assuming they know how game development works, and get off their ass and try it.
At pax, Kevin mentioned how insanely hard it was for them to add the x's in. Probably the reason they weren't in the game initially and why they're so bugged now.
Some gameplay for you all post TU. Recorded live.
Dig what you can from that. Not sure if you can get much though.
FFA Forge is really fun to play, maps chosen are far better than Reach's.
Seriously.
People need to stop assuming they know how game development works, and get off their ass and try it.
I'm talking about making it red. And not white and last for about a second long.
Why is everything always half-assed, and why did simple que's like that need re-inventing at all.
I mean, I can agree that the X should have been there all along but saying "how hard is that?" in any kind of reference to adding features to a video game is never going to go well. It was probably very hard, or they would have had it in there. I doubt they just unchecked the "show red X upon death" box in the engine tools.
Stop it. I am assuming they inherited a perfectly good engine so they didn't need to do that. They outsourced the maps so they didn't do that either. They cut features left and right so they didn't even do that.
The bottom line is these are not dev issues, its the same engine used for years so whatever they had a hard time with they did to themselves. There is no excuse for an entire studio put together for one franchise and they totally bomb when they had 5 other games to reference.
Reinstalling Halo PC right now.
Holy shit 60FPS halo.