It's one of the fairer power weapons not to mention it takes some skill to use it. It should replace the laser for sure.Send the Laser and the Fuel Rod to the garbage tip and bring in the Plasma Launcher. Problem solved.
It's one of the fairer power weapons not to mention it takes some skill to use it. It should replace the laser for sure.Send the Laser and the Fuel Rod to the garbage tip and bring in the Plasma Launcher. Problem solved.
I'd like for some key info on the screen before a match, such as Power-up/power weapon spawn timers, etc. -- provide the player with more knowledge instead of adjusting the gameplay to cater to lesser-skilled/informed players.
Show a map layout similar to Gears and have this info on there, for example.
WHY DO YOU GUYS HATE IT SO MUCH
I've gotten a good 5 or 6 nays to it with virtually no explanations behind them.
halo 5 leakz - https://www.youtube.com/watch?v=Z5RQAlOvnQ4
I hope it is. Getting a Halo 5 remix out on time would be great.
WHY DO YOU GUYS HATE IT SO MUCH
I've gotten a good 5 or 6 nays to it with virtually no explanations behind them.
Pretty much the average response now to anything he posts.Sorry Speedy.. :lol
Sorry Speedy.. :lol
Cboat is everyone's altSorry Speedy.. :lol
I've gotten a good 5 or 6 nays to it with virtually no explanations behind them.
Sorry Speedy.. :lol
Mine might have been shitty but this is fucking god awful.
E:Sick burn on Speedy. that aside, CBOAT needs to learn how to fucking type. it feels like im reading something from a rapper's twitter.
It's done deliberately, it's more readable than that freemusfa thread wasCBOAT needs to learn how to fucking type. it feels like im reading something from a rapper's twitter.
I feel that the mockup, and Halo 4s UI, is more about being flashy than actually giving information fast and effectively.Cool, I look forward to it. Just remember that I'm not saying the the Halo 3 menus are bad. I like them a lot.
In fact, my own mockup will probably be more inline with that style than the mockup in the video.
That's so awesome Karl.
Henery, congrats on winning the highest honor in tonight's ceremony. Please accept this award on behalf of myself and all the Tashi Ceiling victims. Any words?
I hope it is. Getting a Halo 5 remix out on time would be great.
Sorry Speedy.. :lol
BWAHAHAHAHA!!! Omfg /DeadRipMeEpic.
At least Rod Fergusson is back with Gears. And we all knew that Microsoft was going to do something like this.
i love gears as much as Halo so this is a win-win for me. if halo 5 is shit, i'll just go back to playing Gears.
E:Sick burn on Speedy. that aside, CBOAT needs to learn how to fucking type. it feels like im reading something from a rapper's twitter.
Does anyone even care about L4D anymore?
Does anyone even care about L4D anymore?
Overly verbose, unappealing color and design, poor choice of font. You're trying to cram in too much information when all you need is:WHY DO YOU GUYS HATE IT SO MUCH
I've gotten a good 5 or 6 nays to it with virtually no explanations behind them.
After Judgement I don't think Gears can ever make a comeback sales wise sadly. Halo I think can since most are willing to give it a chance but Judgement died....soooooo fast.
Judgement should have been a FPS spin-off IMO.
WHY DO YOU GUYS HATE IT SO MUCH
I've gotten a good 5 or 6 nays to it with virtually no explanations behind them.
How would you guys feel about a TPS Halo game somewhere between Gears and Vanquish?
Does anyone care about Gears of War anymore?Does anyone even care about L4D anymore?
I have the feeling we will get to see this nowJudgement should have been a FPS spin-off IMO.
Would still like a few more thoughts on my mockup
Font is deplorable, but the overall design is low key and in line with what I'd want. Scrolling through the roster would pull up valuable player stats (like KDR, games completed, assist %, etc) that are relevant to the playlist at hand, with more detail available when you actually select the player (A button on your menu).Would still like a few more thoughts on my mockup
jk, both series are popular. Been wanting a Left 4 Deaf 3 since forever.
Fine. Here's my thoughts on all of them, except mine.Would still like a few more thoughts on my mockup
Too much on the screen at once. That middle bar makes the whole thing feel cluttered. Also, you have to worry about screen safe zones.
The text is really small and you'd have to worry about screen resolutions that are less than monitor quality. Almost any standard HDTV less than 24" is going to have issues reading that. Again, the screen safe zones render a good chunk of that unusable.Nice job Stalker, here's Rambles from last year
http://i.imgur.com/Ax0ed.jpg
http://i.imgur.com/mQrAm.jpg
Too much work to navigate. Too much stuff to read. Screen safe zones aren't as bad as some of the others, but it's still there. Aspect ratio is off(2000x1100 at some weird non-standard dpi). Not a clear text standard. I don't know if anyone remembers this(and my google-fu is failing me), but MW2 used something like 3 different fonts and the UI was all over the place in what it was trying to tell you. This is the same.*faces. you can pretty much say goodbye to your torso, too.
It's here, people! It's more GTAV than Halo with regards to aesthetic, but I was going for minimalist functionality over trying to pull a completely unique, Halo-style UI out of my ass because there's no way I could manage that in one night. That being said, the menu does take some inspiration from Halo, particularly the formatting of the Terminals, hence the button prompts in brackets, dynamic text strings, etc. I don't know how much could realistically be pulled off on XBO. The major thing setting it apart from the other UI demos so far is that rather than try and cram all the data you could ever want into a single screen, there are two Menu Modes: Social, and Tactical. Social is a Halo 4 / Reach sort of deal where you can see what the other Spartans are up to, while Tactical is megapost city. This is in no way a perfect system, and I acknowledge that.
http://i.minus.com/inPeR3Cegn7D6.png
Click to expand, each shot is native 1080p. The team organization is admittedly more Halo 4 than the past entries, but I like the idea of a unifying emblem per team. Tactical menu mode has a bunch of information at your disposal, including everything a newcomer could ever want. A large majority of these pages would be modifiable per custom map / gametype. Maps would have room for both a lore description and a small gametype-related anecdote, as well as the ability to list Key Weapons and Ideal Gametypes, up to 4 apiece. Gametypes, on the other hand, can have up to five general Gametype Settings and Player Traits displayed in the pregame lobby, a function customizable per gametype. They also include two description fields, and I'd imagine the Xbox One would allow for some formatting including simple things like accent colors, pulling gametype stats per user (allowing for Terminal-style "dynamic documents") or the ability to namedrop a user by gamertag. Player size and gametype author are added at the end of either's first description to save space. Active Roster is still integrated into the same menu just like Reach, but it requires a Halo 2-styled Y press to "open" it and scroll down.
The implementation of Accent coloration is pretty straightforward. Under Game Details and UI Settings (pictured below), accent coloration is used in situations where a default setting value isn't used; for example, with your Starting Weapon set to Tool of Destruction instead of the typical Battle Rifle. As you can see, holding down Back will bring up some UI customization options, which'll turn the menu into:
http://i.minus.com/i766ZtNKTYnE9.png
Similar to the XBO's UI itself, you can choose an accent color for flavor text, which I imagine would just pull from the potential armor / emblem colors. Accents can also be turned off, just in case anyone's annoyed by it or something like color-blindness is causing a readability issue. In case you haven't noticed, the Custom Game lobby also uses customized backgrounds depending on what map you have selected, which would just be an expanded / blurred picture of the map thumbnail. The background itself also changes depending on what your accent color is; if you have accents disabled, it'll just use whatever coloration you were using before you disabled them. The Header and Footer are completely superfluous, and as such I've tucked them completely away into the blind-zone of HDTVs. The bottom would cycle through simple how-to-play stuff or Halo news via Waypoint, depending on which you have selected. Clicking in both sticks would toggle between Tips and News. To save us some headaches in the future, I also added in some options like Request Party lead to avoid the whole "who wants party lead? okay who was that?" thing that always happens now, as well as a Request Host option to avoid Ozzy screwing us all over.Then again, with dedicated servers...
So, what happens if you hit both triggers?
http://i.minus.com/ibuI0BQus1lrf.png
Boom. Every casual's wet dream. Accent color goes from Coral to Tempest Turquoise to showcase the differences in coloration, too. The middle pane pimps your Spartan's duds, and showcases your personal Emblem (top) and Clan Emblem (bottom). It also uses your gamertag's name and motto. This setup is designed with the ability to customize your baseball card in mind, though - some players might list their Clan and Position, while others might showcase their total playtime or accumulated Boltshot kills.
I threw in some completely unlikely options far-left like "Mute Clan" because I feel like it'd be a godsend going against the inevitable xXxMLGxB0N6xH1TZxXx clans and what have you. As far as Accents go, the turquoise in the player listings shows who you are, and the Active Roster accents anyone that's in your clan. Any accents in the baseball card are listing a stat that's superior to yours - hgs-boson has a higher max rank than you do, for example.
Here's where belief gets completely thrown out the window: Vignettes. Using the Kinect and the power of the Cloud, you can either use in-game Campaign animations (once you've unlocked them), buy custom-made vignette DLC, or record your own unique personal animations for things like victory poses, Assassinations, etc. Everyone would have a "Reel" showcasing the custom options, which could just be a simple Picture-In-Picture thing that'd replace the map thumbnail. Provided the player has made their custom Vignettes public domain, you can also download them for personal use.
And that's pretty much it! I know there's a lot I've probably forgotten and some of the spacing is off because I only have a 1440x900 monitor and had to work at like 50% zoom, but this is probably the most productive thing you guys are going to get out of me all year.
#ChiefForKI
Screen safe zones. Maybe too little info presented.
But I like Barbie dolls on baseball cards.Just go back to Halo 3/Reach's UI. Simple and informative without the Barbie dolls on baseball cards.
haha, now I want to see Chief with no helmet and bare arms. Maybe he can have a makeshift Lone Ranger mask made from his shredded poncho.
haha, now I want to see Chief with no helmet and bare arms. Maybe he can have a makeshift Lone Ranger mask made from his shredded poncho.
Would still like a few more thoughts on my mockup
Is not like the whole book says HALSEY IS EVIL and the end justified the means but I dont think Halsey will have a redemption in the novels or being absolved of what she did. Right now she is a old powerless woman used as a scapegoat while ONI takes all the credit for saving humanity,using her knowledge to build a strong humanity and erasing her work while she is crying for her lost daughter (and son?).