StalkerUKCG
Banned
Less clutter, direct to the info. Safe zone friendly.
Oooooo I like
Less clutter, direct to the info. Safe zone friendly.
To follow up on my earlier inquiry/complaint, it seems Halo 4 speed runs are blocked in Germany.
Any HaloGAFfers from Germany care to confirm?
Very nice UI, I like the little news thing at the bottom. #Hire Stalker then we get a nice UI and you a new hat.
Less clutter, direct to the info. Safe zone friendly.
Damn nice.
Less clutter, direct to the info. Safe zone friendly.
Some TVs still have overscan.About safe zones. New systems are HDMI only and most HDTVs are 16:9 so does safe zone really matter or am I misunderstanding that?
Less clutter, direct to the info. Safe zone friendly.
Why only Germany though? That's fupped duck.Yes, blocked for me without my unblocker. GEMA blocked them
About safe zones. New systems are HDMI only and most HDTVs are 16:9 so does safe zone really matter or am I misunderstanding that?
Sorry Speedy.. :lol
If you're playing on a monitor you're golden, but lots of TVs still have massive overscan zones (hence why CEA cheatedbecause on the vast majority of sets no one would notice.)
Title safe is probably no longer a real issue as long as you aren't playing off anamorphic DVDs and the like, but you'd be crazy to stick ay text you wanted read beyond action safe.
All these UI things are fun, I might throw mine into the hat.
That looks nice. I'm assuming party information and the K/D stuff acts like the Active Roster?
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
I'd be interested in how some one who does it professionally would do a UI. Would you make something similar to what reach had or more towards 4?As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
I have to agree guys and I'm not a designer :/As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
I will gladly wait for your attempts.
I have to agree guys and I'm not a designer :/
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
What's up with all the hostility?again, put up or shut up
What's up with all the hostility?
I just agree with the guy, I don't like any of your designs but I'm not saying that I could do better. Chill...
343 should just hire Gran Turismo 5's UI creator. Looks like it could be right on par with baseball cards.
So what you are saying is everyone should do what I did and convert into the wonderful low input delay master race and switch over to monitors?
343 should just hire Gran Turismo 5's UI creator. Looks like it could be right on par with baseball cards.
Sorry but I don't like the design, the way it looks. It looks somewhat like the Halo 3 one which I don't appreciate that much.Forgive me if I want more constructivism in my criticism than "I don't like it becoz reasons"
Both of my mock UI's were uploaded as work in progress, not final. I expected and value others opinions. It helps me in more ways that you would know.
Sorry but I don't like the design, the way it looks. It looks somewhat like the Halo 3 one which I don't appreciate that much.
another member for the Bad Opinion Train.
Can you point me to some of your work?As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
Okay well when I wake up I expect images.As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
Less clutter, direct to the info. Safe zone friendly.
I'd be interested in how some one who does it professionally would do a UI. Would you make something similar to what reach had or more towards 4?
Homie u just got called out by Speedy
Speedy, man. SPEEDY!
Where is that one dude arguing with me about Gears last time. I told you you MS will make sure its exclusive. Ironic that it happened days later after that argument.
As a UX & UI designer, I have never saw so much bad user interfaces...
You guys really need to learn things about information hierarchy and usability.
Honestly it took a while to even figure out what I was looking at, that's cluttered and unorganized. Baseball cards are better than that wow.343 should just hire Gran Turismo 5's UI creator. Looks like it could be right on par with baseball cards.
Was that me? I said Gears wasn't in the best shape as a franchise after Judgment and that Epic would need it to go multiplatform to make it competitive with games like Destiny and other shooters. That it becomes a question of Epic thinking longterm about the money gained from multiplatform sales as opposed to Microsoft moneyhatting them to make it exclusive again.
I don't think anyone could have predicted Microsoft would buy Gears outright, and secure all the rights to the franchise and give it to Black Tusk in Vancouver to develop.
Don't care enough about this to get into a whole thing.
I still firmly believe that Judgement had the best encounters in any game. While it was the definition of filler it's still a great game in it's own right with some unique locations, better gameplay than the rest of the franchise and some great changes to the gameplay.
It was sent to die with little marketing and stuff and a terrible MP portion
All that aside, Gears is synonymous with the Xbox brand. Microsoft letting it go multiplatform would have been a big a fuck up as when they lost mass effect exclusivity.
They over-simplified the gameplay and changed base elements that didnt need a change (loadout system), removed horde mode. increased aim assist and Bullet Mag. they removed DBNO. and the Multiplayer maps were Horrible.
For now, I just saw people who have absolutly no clue in UI say 343 have made a terrible job without being able to do more and better, and not see that 343 industries had some good ideas in the UI design for Halo 4.
At least include links to helpful articles so people can get more information about existing bodies of knowledge...
Choo Choo
Bad Opinion?another member for the Bad Opinion Train.
I feel exactly the opposite. I like to have a useful, responsive and with a good look to it menu. Halo 3 was horrible, ugly and to much bland. Halo 4's menu was simple imo and had good ideas supporting it. I hope they improve with Halo 5.I feel like players of the game should be allowed to critique a UI. We are the ones who are playing the game everyday, and everytime we get on we have to look at it. To me, Halo 4's design was ugly and confusing. Reach's and Halo 3's were not confusing, and got straight to the point. I don't see that difference in a lot of the UI designs that have been posted in the thread except for Wahrer's and Rambles'.
It could apply to both, for the game with two team's have the leader at the top followed by their team. I don't see how 4's UI is more informative than a clearly ordered list.@Stormtrooper: I'm not sure to understand your question, sorry. :-/ You mean for the first picture I've posted, Halo 4, or the second one ?
This is a ridiculous point. I don't claim to be a UX/UI designer who knows about the importance of information hierarchy and all that jazz. I've never once said I could do better. But I will state that the UI for Halo 4 is horrendous, and I base it off the fact that the UI of the previous games in the series was better. Better in terms of font, better in terms of colors and design, better in terms of easy to read, easy to use, better in terms of showing me the information I actually need as a Halo player.
What does that tell you as a UX/UI designer then, that I would literally take the UI that a lot of the people here have posted, over the one in Halo 4?
Just an idea, why not toggle having Reach UI or H4 Baseball card design?
Put up or shut up.
again, put up or shut up
I can't wait to see your awesome multiplayer maps.They over-simplified the gameplay and changed base elements that didnt need a change (loadout system), removed horde mode. increased aim assist and Bullet Mag. they removed DBNO. and the Multiplayer maps were Horrible.