>people freak out about gaf being down
>nothing interesting to say when its back up
Tunavi sucks.
>people freak out about gaf being down
>nothing interesting to say when its back up
Jacob Mooney likes thisTunavi sucks.
Money's on the pistol (and/or a new alien weapon) being the single-shot weapon(s) to which Frankie alluded in the OXM interview.So, who thinks the DMR will be back in halo 4?
So, who thinks the DMR will be back in halo 4?
Money's on the pistol (and/or a new alien weapon) being the one-shot weapon(s) to which Frankie alluded in the OXM interview.
Undone."Sorry, you can't follow this user (because they're blocking you)"
Money's on the pistol (and/or a new alien weapon) being the single-shot weapon(s) to which Frankie alluded in the OXM interview.
Undone.
Anyway, no 3x rifles please. All they do is push the combat out and allow players to ping each other across the map. Not to mention the detrimental effects on campaign.
Why would you follow French football? So many better leagues I'll start watching French teams (well, Montpellier at least) when Montpellier makes it to the Champions League! *fingers crossed*
Which is why I said pick-up. I'm not sure what we'll see, but I rather see a weapon like that than a Focus Rifle-esque re-appearance. How many weapons from Halo 1 to Halo 2 to Halo 3 to Halo: Reach have been exactly the same? Only the Plasma Rifles and SMG come to mind (from Halo 2 on), everything else has been changed either in a pretty significant manner (Rockets, Pistol, even Brute Shot) to something minor, and I'm sure this won't be any different.Undone.
Anyway, no 3x rifles please. All they do is push the combat out and allow players to ping each other across the map. Not to mention the detrimental effects on campaign.
So people can ping me across the map and I can't do anything about it? That's a worse alternative to everyone having a 3x rifle. I would imagine that becoming very annoying very quickly.Not even as a pickup?
My two complaints still stand, pick-up or not.Which is why I said pick-up.
Pistol should be a 5sk with a 12 round mag imo.Battle Rifle : 2x zoom, recoil, relatively poor accuracy.
DMR : 3x zoom, bloom, highly accurate when paced.
Pistol : 2x zoom, no bloom, no recoil, very fast rate of fire, but small ammo clip.
Alien Carbine : ???
All four shot kills.
Nope.Hey any news on the OXM halo 4 info? Not expecting anything new.
Undone.
Anyway, no 3x rifles please. All they do is push the combat out and allow players to ping each other across the map. Not to mention the detrimental effects on campaign.
We should have flying cars, too. There's only so much the designers can do for games played over the general internet. And dedicated servers don't eliminate latency, nor do they necessarily reduce it.Yeah yeah latency, lag, excuses, bla bla. It's 2012, P2P netcode should be God-tier across the board or dedicated servers.
I'd be okay with that.Pistol should be a 5sk with a 12 round mag imo.
I'd rather play connected to a stable host than some mexican kid with .1 upload.We should have flying cars, too. There's only so much the designers can do for games played over the general internet. And dedicated servers don't eliminate latency, nor do they necessarily reduce it.
http://www.youtube.com/watch?v=j8ys8-sF1NUI'd rather play connected to a stable host than some mexican kid with .1 upload.
Hey any news on the OXM halo 4 info? Not expecting anything new.
OXM said:"NEXT MONTH WORLD EXCLUSIVE" We go inside 343 Industries for the first glimpse of the franchise's future.
DMR with bloom in H4?
I would be more shocked to find a DMR with bloom in H4 than I would be if I woke up tomorrow and my dick was missing.
My twitter feed was like a mini-HaloGAF for a while there, complete with bitching. It really helped pass the time!I tweeted like 10 times. It was nuts.
at least I baited David Ellis into teasing that there might be some actual goddamn Firefight changes coming up before Halo 4 releases. woohoo!
It should also probably be noted that the scope being more powerful doesn't mean that the weapon's effectiveness at range can't be mitigated. Bloom was one way to do that, but having rounds drop over time or disappear at a certain range, having a slow rate of fire, or taking more shots to kill would also help keep the weapon from being annoying. A six or seven shot kill DMR that can fire at long distances with a capped relatively low rate of fire would be useful as a harassment weapon, but wouldn't necessarily damage the sandbox.I'd be okay with that.
I think 3x zoom definitely discourages player movement across all game modes. Would DMRs being pick-up weapons be enough to alleviate that problem? I think they can (and will) play a role in the sandbox without being too disruptive.
I have about 2000 Microsoft points can I buy a GoD game with them or do I have to purchase that directly via my CC
I'm with you, man, but the cost of running dedis in a game as big as Halo has got to be huge. I think turning every player into a potential dedi is the way to go. You can excercise quality control from the game itself, and you can detract from idlers by offering incentives to run your box as a dedi when you're not playing. This would also be a much more robust environment than a server farm in the Pacific Northwest USA.I'd rather play connected to a stable host than some mexican kid with .1 upload.
You can hit X at the payment screen to swap to paying with points
Battle Rifle : 2x zoom, recoil, relatively poor accuracy.
DMR : 3x zoom, bloom, highly accurate when paced.
Pistol : 2x zoom, no bloom, no recoil, very fast rate of fire, but small ammo clip.
Alien Carbine : ???
All four shot kills.
People are concerned about it being too effective at long range in Reach, which is a valid concern. The range at which it's currently problematic (very long range) is beyond aim assist range anyway - killing someone across the map when the reticule isn't red isn't very difficult, so changing that just means that the midrange performance is affected.Doesn't the Sniper Rifle have less aim assist than other weapons? If so, couldn't the DMR just have less aim assist? That would make it difficult to use at close range, but it'd work perfectly at a distance.
Yup.3x scope = garbageeeeeeeeeeeeeeeeee
Battle Rifle : 2x zoom, recoil, relatively poor accuracy.
DMR : 3x zoom, bloom, highly accurate when paced.
Pistol : 2x zoom, no bloom, no recoil, very fast rate of fire, but small ammo clip.
Alien Carbine : ???
All four shot kills.
LOL misleading title.Speaking at Microsofts Spring Showcase in San Francisco recently, Josh Holmes, Halo 4s Creative Director, was keen to settle Halo fan's nerves the world over and push the notion that Halo 4 was a reboot and not a reset.
We dont want to simply imitate whats been done before, said Holmes. We need to find our own voice and give ourselves the freedom to take chances and really push things forward.
In some ways you can think of Halo 4 as a bit of a reboot, Holmes continued. Its not a reboot in the sense of well-known film franchises in Hollywood like Batman or Star Trek or Bond. The difference there is really that were not pressing reset on the story, were not resetting the state of the universe. This is a very deliberate continuation of events that have transpired in Halo 1, 2 and 3.
Halo 4 is as much about taking the series forward as being faithful to the canon, noted Holmes, with 343 keen to put their own stamp on the popular Microsoft franchise, but not at the expense of everything that Bungie has laid down before them.
One of the things thats really important for us is to have that connective tissue fictionally, and then maintain consistency with the canon thats been laid across the universe.
Halo 4 is scheduled for a holiday 2012 release. In the meantime, well until E3, check out our first impressions of the title and the latest trailer to get up to speed.
It should also probably be noted that the scope being more powerful doesn't mean that the weapon's effectiveness at range can't be mitigated. Bloom was one way to do that, but having rounds drop over time or disappear at a certain range, having a slow rate of fire, or taking more shots to kill would also help keep the weapon from being annoying. A six or seven shot kill DMR that can fire at long distances with a capped relatively low rate of fire would be useful as a harassment weapon, but wouldn't necessarily damage the sandbox.
Having said that, I wouldn't really like to see gratuitous weapon redundancy that Halo 3 and to a lesser extent Reach were packed with. Spiker, Plasma Rifle, SMG all filling the same role, one that was also filled by the AR and Plasma Repeater? Just seems crazy to me. Not a fan of the hammer existing outside of the Grifball scene either.
I don't envy the folks in charge of weapon balance. Trying to make weapons that work at intended ranges without being too effective seems hard. Making them all interesting to use seems even harder.
You know me too wellThe twist here is that he never had a dick to begin with, so DMR AND bloom confirmed.
Brilliant.My twitter feed was like a mini-HaloGAF for a while there, complete with bitching. It really helped pass the time!