EDIT: Why is that man naked with his mother?
Oh this edit was like...
I'll handle it.
Don't you do the same with yours? I've seen the videos
EDIT: Why is that man naked with his mother?
Boner TownNames for the map:
Solaris
Washout
Prism
Now we know where you got your name. Well done.I was once trapped in a strip club during an ice storm. That was a weird day.
John Connor, T2
Because it's still pretty vague information and not worth worrying about yet. I'm keeping an open mind and for now will believe in 343 to see the way that AA's affected Reach and took extensive notes on how to make them, or H4's take on them, work well within their game."You, as a player, have the ability to customise all aspects of your Spartan warrior and not just cosmetically. For the first time in a Halo title, you can actually change gameplay-impacting components. This allows you to customise load outs and gives you gameplay enhancements that can be unlocked through the progression system."
I don't know how more people aren't nervous about this :X
wanna sniff my tentacle?Now we know where you got your name. Well done.
I know now why you cryJohn Connor, T2
"You, as a player, have the ability to customise all aspects of your Spartan warrior and not just cosmetically. For the first time in a Halo title, you can actually change gameplay-impacting components. This allows you to customise load outs and gives you gameplay enhancements that can be unlocked through the progression system."
I don't know how more people aren't nervous about this :X
I'm on my phone, sorry.
This post will tide me over until Edge comes out next month.People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
KOTAKU: Halo 4 to top Mass Effect sex scenes by introducing new "alien bits", and new and old "things".
Thanks for the update/reassurance Frankie, but you're really ruining the whole flow of this forum with your reasonable and informed perspective. Sometimes we just want to bitch about EVERYTHING. I noticed you didn't comment on my alternate name ideas for Wraparound/Scrimshaw they are available for free under a Creative Commons license.
the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
That's what I like to hear, probably one of the bigger issues with Reach for me.
People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
John Connor, T2
lI'm betting that those responsible for the features in Reach would say their decisions were carefully thought out. Careful thought does not equal good thought. However, based on the interaction and thoughts provided by Frankie and David, I have faith things will be nicely done.
Dong Farm was already in use.
I'm not necessarily nervous about change, but so far signs point towards people not spawning on equal grounds at the beginning of a match. I am nervous about that. I don't say this about a lot of things but started on even ground is Halo. I do not want to see loadouts make a return and especially don't want to see the concept expanded upon.People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
Yep. Because of the TU, I believe in 343i.lunch time halo anyone?
I'm betting that those responsible for the features in Reach would say their decisions were carefully thought out. Careful thought does not equal good thought. However, based on the interaction and thoughts provided by Frankie and David, I have faith things will be nicely done.
People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
1. I want to have that safety net of customizability that lets the community play Halo 4 in a more "classic" and/or "competitive" mode. Sounds like we'll be getting that (just like we did with Reach, to a degree).
This is what drives me nuts with Reach. Bungie put a lot of thought into the game. It's almost there in terms of being a great Halo game, but because they were unwilling to bend/break in regards to some of their decisions the whole game suffers.I'm betting that those responsible for the features in Reach would say their decisions were carefully thought out. Careful thought does not equal good thought.
Sprint works, hologram works, and as pickups many other AAs work. There's a way to add things to the classic Halo formula without ruining it.Translation: Microsoft wants that COD money. I believe in you though, Frankie. Sprint is pretty decent all around so if they're subtle enough tweaks... could work. I'm still scared of Armor Lock v2 tho...
Someone tell Dax Valhalla is confirmed for Halo 4.Dong Farm was already in use.
I think this is where Bungie fucked up. They tried to have it both ways. Obviously my opinion might be questionable to some of you because all I play is MLG and there are more people playing stock Halo than there are playing MLG. That's understandable. I however feel like Bungie tried to have the original classic Halo AND the new, updated and evolved Halo. But they just didn't balance the loadouts and abilities for each individual map or gametype. You gotta go all the way or don't go at all.
The thing I'm worried about is slowing down gameplay even more, Halo is generally a fast game in Halo 1/2. Then in Halo 3 we started with Equipment and that slowed down gameplay, then Reach dropped and took the slowness of gameplay to another level. People like fast kills with no slows aka why Call of duty is popular (or at least somewhat of a reason) and why last stand is one of the most hated perks in their gameplay and why sprint is popular there.
With that said I do believe 343i/Frankie know what the Halo communities want, and will learn from the mistakes/missteps up the previous Halo titles.
Props to BSAngel, got back to me about the MLG playlist, Anniversary DLC is optional.
Well that is actually a huge disappointment.
Really? I'd assume the Anniversary DLC adoption ratio is much higher within the MLG playlist's population than in the rest of Reach, now that Beaver Creek is one of the official maps.
Wait, you make serious posts?
WORLD HAS BEEN FLIPPED FLOPPED, Y'ALL.
Sprint works, hologram works, and as pickups many other AAs work. There's a way to add things to the classic Halo formula without ruining it.
That's not the vibe I get at all. If they wanted us to be able to play "classic" Halo, the bleedthough and Bloom would should have been options from the beginning.
OOPS FORGOT TO LOG OFF AHAHAHA
People are nervous about any change. It's one of the inherent tensions in making a sequel - and that terror sometimes impedes evolution or improvement. Of course, it sometimes prevents catastrophic change.
The game needs to move forward to stay healthy and it needs to change to evolve. There are two things that you should bear in mind when thinking about that, if you're conservative and calmness is all that's required. One, is that the game is customizable enough to reduce additions back to a ground level, but two and more importantly, the changes are not simply being slapped on willy nilly. They're carefully thought out, considered and balanced. And ones that don't pass muster, you will never get to try.
I can tell you bluntly that it "feels" 100% like Halo, without a shadow of a doubt. It's an evolution, not a reset or a reimagining. There will be loads of new stuff to learn, get used to or reject, as with any Halo sequel, but it won't feel alien (except, you know, the alien bits).
I think April is going to be a good month when it comes to Halo 4 news. =)
Depends on what you mean by 'major'. Edge isn't some bullshit publication like IGN where they tout knowledge about something only to just end up speculating about things we've all already seen. I believe there will be some meaty substance to their article, and it will warm my heart.I still don't think we will get any major info until E3. Speaking of which I can not wait to see what they will be revealing and showing off there.
Depends on what you mean by 'major'. Edge isn't some bullshit publication like IGN where they tout knowledge about something only to just end up speculating about things we've all already seen. I believe there will be some meaty substance to their article, and it will warm my heart.
I still don't think we will get any major info until E3. Speaking of which I can not wait to see what they will be revealing and showing off there.
Understatement of the yearDepends on what you mean by 'major'. Edge isn't some bullshit publication like IGN where they tout knowledge about something only to just end up speculating about things we've all already seen. I believe there will be some meaty substance to their article, and it will warm my heart.
I don't think we'll see anything till Tokyo Game Show.
OMG 343 ARE UNLOCKING RECON EVERYONE BAIL 343 IS RUINING HALO FOREVER YOU GUYS YOU CAN'T EVEN BELIEVE ANYMORE THEY SUCK
Has Halo ever had much of a presence at TGS?
Sorry, I can't read Caps Lock. It's a rare but horrible condition.OMG 343 ARE UNLOCKING RECON EVERYONE BAIL 343 IS RUINING HALO FOREVER YOU GUYS YOU CAN'T EVEN BELIEVE ANYMORE THEY SUCK