Garrett 2U
Member
Is there any reason why Reach didn't have it?
I think Bungie said they designed The Arena to eliminate boosting and cheating.
Is there any reason why Reach didn't have it?
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Is there any reason why Reach didn't have it?
Per playlist millitary ranks were pretty awesome.
Visible number ranks are a good way to see how good a player actually is. Experience only ranks don't tell you anything.
And as for truskill supposedly working, well, it doesn't. It is literally impossible that I have the same truskill rank as a lieutenant, yet I get matched up with them all the time.
1-50 in multiple playlists is a must for Halo 4, especially if they want to claw back the glory day populations of H2/H3.
PAX East goers, did you say that you like candies? WOOT! That's in my baggage:
I think Bungie said they designed The Arena to eliminate boosting and cheating.
Reach is using pure Trueskill, not Halo 3's modified Trueskill. The ranks wouldn't go in order even if they displayed them.
Playlist is live.
VOTE PENANCE!
Anniversary is optional so you'll never see it!
If only we had a disc.. a mythical disc that came out after Reach's DLC output was done and had all the maps on it.
If only we had a disc.. a mythical disc that came out after Reach's DLC output was done and had all the maps on it.
If only we had a disc.. a mythical disc that came out after Reach's DLC output was done and had all the maps on it.
Played 2 matches and the options haven't popped yet
All I want is..
If only we had matchmaking algorithm's that worked!
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Is there any reason why Reach didn't have it?
oh, I meant it working in ReachVisible number ranks in Halo 3 used trueskill, you say that works. Then you say trueskill doesn't work.
It's not about trueskill, it's about how much the matchmaking system emphasizes trueskill when matching players up. Halo 3 ranked and social both used truskill, but ranked put a lot of emphasis on trueskill, getting you better skill matches than social.
Change and experiment but only insomuch as it explores the foundation of the Halo Universe from both a gaming and fiction perspective.I hope there is another spinoff being made ala ODST, change and experiment. Yeah I said it.
and it was then that Dax realized the playlist manager at 343 is Michael Bay.I don't understand how an explosion works its way into a CTF game.
Yes! A clear delineation between "serious" playlists and "fun-times" playlists is a must for me in Halo 4 for exactly the reasons you stated.Ranked social split was brilliant because if I went into Ranked Team Slayer I could count on a competitive match but if I went into Social Slayer I could dick around. I played Ranked with friends who played competitive and played social with people who didnt.
Here's the crazy thing: if they claw back to the glory day populations then Halo 4 would be a relative failure. A higher install base means the 343 team needs to find a way to get bigger populations across all playlists if Halo 4 is to be as much of a success as its predecessors. I think they will do it and some kind of rank system will be involved, but it's weird to think that the same population as Halo 3 means mediocre and Halo 2 population means failure.1-50 in multiple playlists is a must for Halo 4, especially if they want to claw back the glory day populations of H2/H3.
Watching BTB drop from 5k to 1k population when they accidentally required DLC on it was disappointing.
oh, I meant it working in Reach
because 1-50 is just as silly as a moon or an inheritor symbol besides your name.
Yes, exactly why (in my opinion) there needs to be a ranked/social split againWow it was that bad?
Yeah, so the reason it doesn't work very well is because it is basically set to Halo 3 'Social' levels/get the players into a game very quickly.
lol can't forget the noob bars in Halo 3wat
no its not. You could judge someone's skill with the 1-50 scale. Now all you can tell is how much someone plays
So what was the point of patching the game to allow the 3SK pistol on every map, and then never using it outside of the Anniversary maps in matchmaking? Why not just include the pistol on the Anniversary maps only and not throw LAN under the bus? As it stands, there's no place in matchmaking where I can experience Blood Gulch with the 3SK pistol. Or Reflection (since we play Headlong with 3SK in matchmaking, so clearly Halo 2 maps are considered classic enough). Or any of the Forge World remakes of classic maps that weren't remade for Anniversary. The only difference between Reach's pointlessly redundant BTB playlists is one has Anniversary Slayer, which requires you to pay for Anniversary to play. The other is missing this gametype but you can still get Anniversary maps in it optionally.
There's nothing stopping you from including Anniversary Slayer on Hemorrhage in matchmaking in the mainline BTB but it hasn't been done.
Ranked social split is a leftover from Halo 2's limited playlist setup. It pointlessly splits and duplicates playlists. You just messed around in Social because there was no rank loss anxiety. You were still getting skill matched. I stayed in Social because I didn't have to play against hostbooting douchebags who cared more about their number rank than actually playing the game. Visible ranks have no place in Halo anymore. They just cause too much problems that we don't need to have, especially when the underlying system is in effect in every playlist anyway.
Being 'ranked' will always drop a playlist's potential population as well, so the only gametype that can really support is Slayer anyway. Ranked Objective will always be a wasteland.
Does TrueSkill rank players 1-50 in the background? Or does it rank players like a leaderboard?
Truth.We are all friends here, so please take this as an actual compliment. You have one of the deepest understandings of game systems and in particular, Halo's of anyone here. And you're super confident in your opinions and knowledge. However, that means about 20% of the time, you make statements, brusquely, firmly and with authority, that are completely untrue.
That makes a lot of your otherwise really good and compelling insights colored by that aspect and occasionally erroneous understanding of either facts or philosophies. And like me and everyone else here, you often express opinions as immutable facts too.
But I am quite serious in saying you should take this feedback as a compliment, overall.
HALO 4 RANK INFO by u4iX. (speculation)
Why does he have to assume things like 1-50 confirmation based on a joke?
Why does he have to assume things like 1-50 confirmation based on a joke?
He's making the same assumptions Halo4Follower makes.
That's cool.
Yeah, 1-50 brought cheating and boosting to the table, I'd rather have a mix of both (3 and Reach's systems).
You'd rather not have a competitive game than have a handful of boosters?Yeah, 1-50 brought cheating and boosting to the table, I'd rather have a mix of both (3 and Reach's systems).
Yeah, 1-50 brought cheating and boosting to the table, I'd rather have a mix of both (3 and Reach's systems).
wat
no its not. You could judge someone's skill with the 1-50 scale. Now all you can tell is how much someone plays
2. Put the fucking number next to the players tag because, shock horror, players care about their e-penis. That's a reality. And if that makes them try, put a mic in to call out, not quit at the first sign of losing and not ride a mongoose across the map for a 'laugh' then Halo is in a better state as a game for it.
Laugh at the gall of posters who think trueskill, unmodified ala Reach, is appropriate and acceptable for Halo 4 AND vehemently oppose the return of ranked playlists.
I'll post a game from today (I never have to go outside the current days play to prove this point).
I've played over a thousand games of Team Snipers
Earlier on I was matched with and against four players who haven't played a thousand games of Reach cumulatively and their three respective guests. This was the result:
It's still trueskill right? It's just loosening its restrictions in order to attain the most favourable networking conditions....
Yea, at that point it ceases to be a meaningful matching system and utterly fails the inexperienced/bad players of the game.
Two things:
1. Prevent guests from entering the list and tighten up skill matching to ensure more equal games.
2. Put the fucking number next to the players tag because, shock horror, players care about their e-penis. That's a reality. And if that makes them try, put a mic in to call out, not quit at the first sign of losing and not ride a mongoose across the map for a 'laugh' then Halo is in a better state as a game for it.
This.
Social playlists and Ranked playlists will allow for people to mongoose around the map for a laugh without affecting the people who take the game competitivly. Unless they are trolling, but without the ranked and social divide every game of Reach has the potential for trolling atm.
I have a feeling we're most likely going to get another Reach system with a new Arena :/
I think the problem with exposing the TrueSkill number as a rank in Halo 2 was, as you said, capped out at the player's skill level. People treated it like a rank to earn, when it was really a tool for matchmaking. Whatever system is in place in Halo 4 needs to be totally divorced from that kind of ranking.1-50 was an excellent ranking system for Halo. The only problem was that when it worked well, it was plauged by cheaters/modders (Halo 2).
When it wasn't plauged by cheaters/modders, it had alt account users, the system was tied to the XP rank, and the system stalled on leveling you up after a certain point.
I hope the 1-50 system comes back for Halo 4, but just more fluid in how fast it can go up and down and not tied to the XP leveling system Halo 4 will undoubtedly have.
Too much to do. Not enough time.
When will Edge reveal its cover story?
I will take getting cheated 9/10 games instead of playing no ranks any day.
why would it?Does V7 Sanctuary finally have a soft kill zone on top of the central structure?