The Henery
Member
Amazing! That plasma launch while charging the overshield was sick.
That's some hardcore shit.
So tomorrow Arena going to be Sprint only? Sprint/Hologram? Any map changes?
If anyone knows please tell. I don't even know where to start looking for this info on Waypoint.
This so called MM update out yet?
I might actually consider playing this game.
awesome glad they almost fixed BTB.. :/ least Heavies is shorter.I'm hearing 1:30pm est.
Heads up Ep.2 leaked of GoT if you didn't know.
The Halo series has been butt ugly since the second one. Halo 2 is inexplicably blurry and the texture quality is lower than its predecessor. Halo 3 has this nasty motion blur effect that looks like you are drunk when you move. Halo 3 doesn't even run in HD. Even Halo 3's much hyped lighting system is all over the place. Gears 3 (while much newer I'll admit, but still on the same console) has considerably better and more consistently high quality lighting.
awesome glad they almost fixed BTB.. :/ least Heavies is shorter.
Think he'll care if I take it for my weekly montage?
:lolI don't understand how an explosion works its way into a CTF game.
Just quit out.
awesome glad they almost fixed BTB.. :/ least Heavies is shorter.
Add drop in/drop out, custom hoppers to social, keep competitive the same.
Heads will be piked if bots are added.
Heads will be piked if drop in/ drop out is added outside of BTB.
Eyes will be rolled if they reintroduce the stupid ranked/social split. Why yes, let's duplicate playlists so someone can see their rank in one and still have the rank but just invisible in the other, pointlessly splitting the playerbase for that gametype. Like they did with Anniversary.
Anniversary playlists that only offer DLC maps and one other gametype that could be in the other playlist but won't be because they want to gate the 3 shot pistol behind a paywall.
Eyes will be rolled if they reintroduce the stupid ranked/social split. Why yes, let's duplicate playlists so someone can see their rank in one and still have the rank but just invisible in the other, pointlessly splitting the playerbase for that gametype. Like they did with redundant Anniversary playlists that only offer DLC maps and one other gametype that could be in the other playlist but won't be because they want to gate the 3 shot pistol behind a paywall.
Eyes will be rolled if they reintroduce the stupid ranked/social split. Why yes, let's duplicate playlists so someone can see their rank in one and still have the rank but just invisible in the other, pointlessly splitting the playerbase for that gametype. Like they did with redundant Anniversary playlists that only offer DLC maps and one other gametype that could be in the other playlist but won't be because they want to gate the 3 shot pistol behind a paywall.
wat.
No.
v7 and less bad forge maps in super slayer! LFG!Playlist is live.
So I wonder if the internal tools they use to make Halo maps are more like Unity or more like UDK....
Sure would be nice if someone knew.
wat.
No.
Ranked social split was brilliant because if I went into Ranked Team Slayer I could count on a competitive match but if I went into Social Slayer I could dick around. I played Ranked with friends who played competitive and played social with people who didnt.
With Reach every game is a casual mess. I cant count on a competitive game. I suppose if the Arena was any good things would be different, but that would just be a tick in favour of playlist duplication.
Ranked social split was brilliant because if I went into Ranked Team Slayer I could count on a competitive match but if I went into Social Slayer I could dick around. I played Ranked with friends who played competitive and played social with people who didnt.
With Reach every game is a casual mess. I cant count on a competitive game. I suppose if the Arena was any good things would be different, but that would just be a tick in favour of playlist duplication.
Ranked social split is a leftover from Halo 2's limited playlist setup. It pointlessly splits and duplicates playlists. You just messed around in Social because there was no rank loss anxiety. You were still getting skill matched. I stayed in Social because I didn't have to play against hostbooting douchebags who cared more about their number rank than actually playing the game. Visible ranks have no place in Halo anymore. They just cause too much problems that we don't need to have, especially when the underlying system is in effect in every playlist anyway.
I think the Halo 3 approach was less than ideal. Offering one or two social lists--bring as many guests as you want, full parties--and then clamping down on guests for other playlists seems like a better option to me. We don't need Ranked X for every Y playlist.
Then why is it sometimes you get paired up with a recruit and three guests, then win the game 50 to -2? I don't care if someone shows me code that proves theres an invisible ranking system, I won't believe it.
So what was the point of patching the game to allow the 3SK pistol on every map, and then never using it outside of the Anniversary maps in matchmaking? Why not just include the pistol on the Anniversary maps only and not throw LAN under the bus? As it stands, there's no place in matchmaking where I can experience Blood Gulch with the 3SK pistol. Or Reflection (since we play Headlong with 3SK in matchmaking, so clearly Halo 2 maps are considered classic enough). Or any of the Forge World remakes of classic maps that weren't remade for Anniversary. The only difference between Reach's pointlessly redundant BTB playlists is one has Anniversary Slayer, which requires you to pay for Anniversary to play. The other is missing this gametype but you can still get Anniversary maps in it optionally.
There's nothing stopping you from including Anniversary Slayer on Hemorrhage in matchmaking in the mainline BTB but it hasn't been done.
Ranked social split is a leftover from Halo 2's limited playlist setup. It pointlessly splits and duplicates playlists. You just messed around in Social because there was no rank loss anxiety. You were still getting skill matched. I stayed in Social because I didn't have to play against hostbooting douchebags who cared more about their number rank than actually playing the game. Visible ranks have no place in Halo anymore. They just cause too much problems that we don't need to have, especially when the underlying system is in effect in every playlist anyway.
Being 'ranked' will always drop a playlist's potential population as well, so the only gametype that can really support is Slayer anyway. Ranked Objective will always be a wasteland.
1-50 in multiple playlists is a must for Halo 4, especially if they want to claw back the glory day populations of H2/H3.
Skill matching is a bit looser (to speed up search times) and guests fudge the numbers as well in social playlists. However, since Reach they don't have to allow guests in unranked playlists. I think this might have been in 3 as well, but I don't remember.
It's also dependent on how many games you've played in that playlist, and it's population. Looking at their military rank is useless since it's not used for matching at all.
An example from Halo 3 is where if I webt into Multi Team I could still win fairly easily since I barely played it. But when I was invited to Social Big Team (which I had a playlist General in, so at least 500 games played) I'd start pulling 45-50s into the games.
If you went into Halo 3 ranked playlist with a >10 rank split between players in your party, it was very similar to playing Social since it'd make the game go into Mixed Skill matching.