I can't imagine it won't be; especially with the wait between Halo 4 and Halo 5.
We'll probably be playing 4 well into the next gen.
Halo 2 all over again.
Hope Lockout has snow fall still..
I can't imagine it won't be; especially with the wait between Halo 4 and Halo 5.
We'll probably be playing 4 well into the next gen.
Why you dissin' Fair gameplay? You have something against vehicle stun, too?!Sorry, forgot the simultaneous beatdown at the end.
My time in the Halo 3 Team Slayer playlist recently has me reevaluating the association. "AR duels" end in one guy walking away (catching him off guard in close quarters) as much as they end in two guys killing each other in a simultaneous beatdown. Regardless, what you said about AR fights can be as easily applied to BR duels: "Whoever shoots the other guy first."Sorry, forgot the simultaneous beatdown at the end.
That's a good point. Besides, Halo 3 and ODST might get a boost in resolution too. Gorgeous.I can't imagine it won't be; especially with the wait between Halo 4 and Halo 5.
We'll probably be playing 4 well into the next gen.
This is how I would re-imagine Reach: Only change the order, the dialogue and the cutscenes of some missions.
This is how I would re-imagine Reach: Only change the order, the dialogue and the cutscenes of some missions.
-The Pillar of Autumn:
August 31th 1000 hours.
Entire mission stays the same, with cutscenes. The only thing that is different is that captain keyes hints in his lines that the Pillar of Autumn had to come from space for ''this''.
-Lone Wolf:
August 30th 2600 hours.
Remains the same.
And that's it. With one mission changed in the order, some chanes of dates and time, some aditional dialogue and a few alterations in the cutscenes, you have a Reach that works much better with the previous exisitng canon.
The only thing whe have to ignore is that the Pillar of Autumn isn't rated for atmosphere but that's one thing I'm willing to ignore.
Isn't First Strike after the Fall of Reach?
Well I was hoping someone had gotten a mag today, until now when I realised there's no mail today.
Here's hoping for tomorrow!
I'm ready to read about this new "breadth of game modes"...Well I was hoping someone had gotten a mag today, until now when I realised there's no mail today.
Here's hoping for tomorrow!
Well I was hoping someone had gotten a mag today, until now when I realised there's no mail today.
Here's hoping for tomorrow!
Well I was hoping someone had gotten a mag today, until now when I realised there's no mail today.
Here's hoping for tomorrow!
Well I was hoping someone had gotten a mag today, until now when I realised there's no mail today.
Here's hoping for tomorrow!
Good Friday... some schools are out. Most work isn't.i thought today is no holiday in the us?
Easter eggs confirmed in Halo4!Why do you hate the Easter Bunny?
Retro, I like your sandbox ideas for the most part but I don't feel that the SMG has a role in the sandbox as pertaining to the mainline Halos. Especially since dual wielding was dropped. Now if H4 takes a novel direction to combat and spaces, I'll reevaluate my stance.
I think even with your re-ordering of missions, the pace would still be kinda bumpy.
Does give me an idea, though I doubt I would have kept the story the same. They used the Sabres only once; it would have been cool to have Keyes come down to pick up The Package and then you have to escort his Pelican back to the Pillar of Autumn with shit coming from every damn direction. I didn't like how the PoA is suddenly in drydock on the surface when all of the other materials tell you they showed up to Reach after the fighting really began.
The only problem is that it takes you off Reach at the end of the game. You could get around this though by having Six return to Reach even though it means no escape, because there's still members of Noble left (I would have kept more than just Emile alive, for sure). This plays well against the intro, where Carter tells you you're part of the team and "That lone wolf stuff stays behind." In the space of a few days serving alongside Noble through Hell, you've gone from lone wolf to not leaving your team behind, even if it means dying with them. I probably would have ditched the Lone Wolf stage just for that reason, even though that was a fucked up way to end the game that I actually liked.
nothing came in the mail for me :/
Um yes there is mail today. I got ours. Got my little Mario figure thingy in.
i thought today is no holiday in the us?
Spam grenadesMy time in the Halo 3 Team Slayer playlist recently has me reevaluating the association. "AR duels" end in one guy walking away (catching him off guard in close quarters) as much as they end in two guys killing each other in a simultaneous beatdown. Regardless, what you said about AR fights can be as easily applied to BR duels: "Whoever shoots the other guy first."
HA, it wouldn't come that soon. Probably mid to end of next week.
It's also holiday on Spain.
It's always a holiday in Spain baby!
Why do you hate the Easter Bunny?
That explains the high unemployment rate
You could also still have a kinda lone wolf-ish ending: Noble Six boards a super carrier with his saber and brings in a nuke. You keep figting in the hanger of the ship until you die. At that moment the nuke explodes and a few more evacuation ships can escape Reach.
Yeah, the Silenced SMG gets emphasized because it was part of a larger post I made. You can read it yourself if you like (http://www.neogaf.com/forum/showpost.php?p=35520307&postcount=3935), but basically Halo 4 puts Master Chief alone on a more open world swarming with things that want to kill him and needs to keep a low profile as he cross the terrain between objectives.
Just because Dual Wielding was dropped doesn't mean everything that came along with it needs to go too. After all, you probably won't be able to carry dual pistols in Halo 4 despite being able to do it in Halo 2 and 3. I don't think you really need a 'story' reason when everyone knows it's a gameplay decision.
A short scope, deep clip and ideal range make it the perfect starting weapon, right in the sweet spot between the too-much-range BR/DMR and the ineffective-except-at-point-blank burst of the AR.
Oh, guess my mail's running late lol. Weird, practically everything's closed here. Then again, I live in a small rural town in Kentucky, so that explains a little.
Could be. That or you're having a good day because you got no mail which means another day no bills.
That explains the high unemployment rate
Any way to buy only one digital copy?
Just got it in, no Game Informer
Just a new phonebook. Damn.
http://i304.photobucket.com/albums/nn170/gabotron18/1277838331.gif[IMG]
Nah but seriously, it has been an entire holiday week in here because of some religious festivities most people I know don't give a fuck, WE'RE DOOMED![/QUOTE]
I've got 2 free days next week. Gonna play me some Haloz [spoiler]And study for my Latin test :( [/spoiler]
Well could be worse. It could be bills. lol
I honestly think the solution is to throw the functionality of them both (AR, silenced SMG) together. The sandbox needs to be cut down, in my opinion, and if you want to have certain gameplay scenarios require unique weapon specs, then simply have modifications available to the player instead of two seperate weapons. Similar to the flashlight in H1, functionality can be equipped at the press of a button (D-pad).
Haha, guessing you got bills in today?
Not bad!No No I didn't. Hence I had a good day too. I just got my little Super Mario Character Figure Collection Mario figure I ordered on Amazon. It's nice to find sellers who import stuff.
I just hope Arena makes it back in Halo 4.
I don't see how that changes anything; you're still starting off with a pray-and-spray weapon with mediocre range. The S-SMG at least has a little range play to it.
Adding in modifications is something I actually did with my sandbox concept; I kept the AR separate but made it pick-up only. To make it worth picking up, I would beef up the damage and I gave it a "Grenade Launcher" feature, effectively merging the AR with a Brute Shot (that runs on your Grenade ammo though).
:lolGame Informer needs to pull off one of the biggest magazine trolls in history and have the cover story just consist of everything we already know for 14 pages. With size 34 font.
I really like that idea. I'd say keep Emile in the MAC Cannon and have him go out the same way. End the mission where you get shot down and survive the crash only to stagger in front of Covenant ground forces that begin the Lone Wolf level.Does give me an idea, though I doubt I would have kept the story the same. They used the Sabres only once; it would have been cool to have Keyes come down to pick up The Package and then you have to escort his Pelican back to the Pillar of Autumn with shit coming from every damn direction. I didn't like how the PoA is suddenly in drydock on the surface when all of the other materials tell you they showed up to Reach after the fighting really began.
The only problem is that it takes you off Reach at the end of the game. You could get around this though by having Six return to Reach even though it means no escape, because there's still members of Noble left (I would have kept more than just Emile alive, for sure). This plays well against the intro, where Carter tells you you're part of the team and "That lone wolf stuff stays behind." In the space of a few days serving alongside Noble through Hell, you've gone from lone wolf to not leaving your team behind, even if it means dying with them. I probably would have ditched the Lone Wolf stage just for that reason, even though that was a fucked up way to end the game that I actually liked.
- "Mummy, someone put Lincoln Logs in me sock drawer!"Why do you hate the Easter Bunny?
Just remembered tomorrow is "Repopulate Halo 3 Day". Anyone here doing that? I'm not really sure if this is picking up steam, but it would be great to get into a match without any waiting.